gaber-elsayed

setgame

Oct 23rd, 2021 (edited)
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  1. const game = require('./game.json'); // Game Status
  2.  
  3. bot.on('ready', () => { // when the bot has logged in and is ready
  4. bot.user.setActivity(game, {type: 'PLAYING'}); // Set our game status
  5. });
  6.  
  7.  
  8. const config = require('../config.json');
  9. const Discord = require('discord.js');
  10. const fs = require('fs');
  11. module.exports = {
  12. name: 'setgame',
  13. description: 'owner only',
  14. execute(message, args, bot){
  15. if(message.author.id != config.ownerID){
  16. message.channel.send("You don't have perms to do that")
  17. return;
  18. } else{
  19. let messagecontent = message.content.substring(message.content.indexOf(" ") + 1, message.content.length);
  20. bot.user.setActivity(messagecontent, {type: 'PLAYING'}); // Set our game status
  21. fs.writeFile("./game.json", JSON.stringify(messagecontent), 'utf8', function(err){
  22. if(err){
  23. return console.log(err);
  24. }
  25. message.channel.send("Game Set and game.json saved successfully.")
  26. console.log("The File was saved");
  27. });
  28. }
  29. }
  30. }
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