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- const game = require('./game.json'); // Game Status
- bot.on('ready', () => { // when the bot has logged in and is ready
- bot.user.setActivity(game, {type: 'PLAYING'}); // Set our game status
- });
- const config = require('../config.json');
- const Discord = require('discord.js');
- const fs = require('fs');
- module.exports = {
- name: 'setgame',
- description: 'owner only',
- execute(message, args, bot){
- if(message.author.id != config.ownerID){
- message.channel.send("You don't have perms to do that")
- return;
- } else{
- let messagecontent = message.content.substring(message.content.indexOf(" ") + 1, message.content.length);
- bot.user.setActivity(messagecontent, {type: 'PLAYING'}); // Set our game status
- fs.writeFile("./game.json", JSON.stringify(messagecontent), 'utf8', function(err){
- if(err){
- return console.log(err);
- }
- message.channel.send("Game Set and game.json saved successfully.")
- console.log("The File was saved");
- });
- }
- }
- }
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