Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- ?
- --]]
- -- a = Text Top "text"
- -- b = Glitch OFF 0 or 1 ON
- -- c = Bottom text OFF 0 or 1 ON
- -- d = Glitch text OFF 0 or 1 ON
- -- e = Remove "Timer"
- -- f = Center text OFF 0 or 1 ON
- -- g = Text Bottom "text"
- -- h = Text admin OFF 0 or 1 ON
- -- x = Enigma OFF 0 or 1 ON
- -- w = Player win "text"
- -- m = Money win "text"
- -- y = Win OFF 0 or 1 ON
- -- s = Shake OFF 0 or 1 ON
- local a = [=[1]=]
- local b = 1 local c = 0 local d = 1 local e = 0.8 local f = 1 local g = [=[text]=]
- local h = 1 local x = 0 local w = [=[]=]
- local m = [=[]=]
- local y = 0 local s = 0
- local text_x = a
- local sW, sH = ScrW(), ScrH()
- local W, H = ScrW(), ScrH()
- local pw, ph = sW, sH*0.6
- local px, py = sW/2-pw/2, sH/2-ph/2
- surface.CreateFont( "ggPixelCutsceneScaled",{
- font = "Open Sans",
- size = 50,
- weight = 1000,
- antialias = true
- })
- surface.CreateFont( "ggPixelCutsceneScaledBlur",{
- font = "Open Sans",
- size = 50,
- weight = 1000,
- antialias = true
- })
- surface.CreateFont( "ggPixelCutsceneScaledERROR",{
- font = "Open Sans",
- size = 50,
- weight = 1000,
- scanlines = 2.5,
- antialias = true
- })
- surface.CreateFont( "ggPixelCutsceneScaledBlurERROR",{
- font = "Open Sans",
- size = 50,
- weight = 1000,
- scanlines = 2.5,
- antialias = true
- })
- surface.CreateFont( "ggPixelSmall",{
- font = "Open Sans",
- size = 135,
- weight = 500,
- antialias = false
- })
- surface.CreateFont("lapolice", {
- font = "Open Sans",
- size = ScrW()*0.02,
- weight = 10,
- blursize = 0,
- scanlines = 2.5,
- antialias = false
- })
- surface.CreateFont( "PixelCutsceneScaled",{
- font = "Open Sans",
- size = 500,
- weight = 1000,
- antialias = true
- })
- surface.CreateFont( "PixelCutsceneScaledBlur",{
- font = "Open Sans",
- size = 500,
- weight = 1000,
- antialias = true
- })
- surface.CreateFont( "PixelCutsceneScaledrt",{
- font = "Open Sans",
- size = 500,
- weight = 1000,
- scanlines = 2.5,
- antialias = true
- })
- surface.CreateFont( "PixelCutsceneScaledBlurrt",{
- font = "Open Sans",
- size = 500,
- weight = 1000,
- scanlines = 2.5,
- antialias = true
- })
- if f == 1 then
- xeiQFE = vgui.Create("DFrame")
- xeiQFE:SetSize( sW, sH )
- xeiQFE:SetPos(0,0)
- xeiQFE:SetDraggable(false)
- xeiQFE:SetTitle("")
- xeiQFE:ShowCloseButton(false)
- xeiQFE:SetBackgroundBlur( 5 )
- xeiQFE.Paint = function( self )
- surface.SetDrawColor(30, 30, 30, 0)
- end
- local Close = vgui.Create( "DButton", xeiQFE )
- Close:SetPos(px, py)
- Close:SetText( "" )
- Close:SetSize( pw, ph )
- Close.Paint = function( self, tw, th )
- local shift = math.sin(RealTime()*3)*1.5 + 5
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local txt_x = { "ERROR_", "ERXOX_", "EXROR_","XRRXR_" }
- timer.Create("charglogo", 0, 0, function()
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local v = Vector(col.r / 255, col.g / 255, col.b / 255)
- end)
- if b == 1 then
- if d == 1 then
- text_x = table.Random( txt_x )
- draw.SimpleText( text_x, "PixelCutsceneScaledBlurrt", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text_x, "PixelCutsceneScaledrt", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- else
- draw.SimpleText( text_x, "PixelCutsceneScaledBlurrt", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text_x, "PixelCutsceneScaledrt", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- else
- if d == 1 then
- text_x = table.Random( txt_x )
- draw.SimpleText( text_x, "PixelCutsceneScaledBlurrt", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text_x, "PixelCutsceneScaledrt", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- else
- draw.SimpleText( text_x, "PixelCutsceneScaledBlur", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text_x, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end
- if b == 1 then
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Bill ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Ben ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Supremez ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Jaqueline_Québec ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Bill ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- end
- end
- function xeiQFE:Think()
- self:MoveToFront()
- end
- end
- if c == 1 then
- local pw, ph = sW, sH*0.6
- local px, py = sW/2-pw/2, sH/2-ph/2
- local W, H = ScrW(), ScrH()
- maGCfH = vgui.Create( "DFrame" )
- maGCfH:SetSize( sW, sH )
- maGCfH:SetPos(0,0)
- maGCfH:SetDraggable(false)
- maGCfH:SetTitle("")
- maGCfH:ShowCloseButton(false)
- maGCfH.Paint = function( self )
- surface.SetDrawColor(30, 30, 30, 0)
- if b == 1 then
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "hacked", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Bill ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Ben ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Supremez ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Jaqueline_Québec ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Bill ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Cipher", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- end
- end
- local Close = vgui.Create( "DButton", maGCfH )
- Close:SetPos(px, py)
- Close:SetText( "" )
- Close:SetSize( pw, ph+210 )
- Close.Paint = function( self, tw, th )
- local shift = math.sin(RealTime()*3)*1.5 + 3
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local untitled_ = { "ERROR_", "ERXOX_", "EXROR_","XRRXR_" }
- timer.Create("charglogo", 0, 0, function()
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local v = Vector(col.r / 255, col.g / 255, col.b / 255)
- end)
- if d == 1 then
- if y == 1 then
- if x == 1 then
- draw.SimpleText( table.Random( untitled_ ).." win $inf", "ggPixelCutsceneScaledBlurERROR", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( table.Random( untitled_ ).." win $inf", "ggPixelCutsceneScaledERROR", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- else
- draw.SimpleText( w .. " win $" ..m, "ggPixelCutsceneScaledBlurERROR", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( w .. " win $" ..m, "ggPixelCutsceneScaledERROR", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- else
- draw.SimpleText( g, "ggPixelCutsceneScaledBlurERROR", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( g, "ggPixelCutsceneScaledERROR", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- else
- if y == 1 then
- if x == 1 then
- draw.SimpleText( table.Random( untitled_ ).." win $inf", "ggPixelCutsceneScaledBlur", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( table.Random( untitled_ ).." win $inf", "ggPixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- else
- draw.SimpleText( w .. " win $" ..m, "ggPixelCutsceneScaledBlur", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( w .. " win $" ..m, "ggPixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- else
- draw.SimpleText( g, "ggPixelCutsceneScaledBlur", tw/2 , th/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( g, "ggPixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end
- end
- end
- if s == 1 then
- timer.Create("xeiQFE", 0.2, 0, function()
- util.ScreenShake( Vector(0,0,0), 2.5, 50, 0.5, 5000 )
- end)
- end
- timer.Simple( e, function()
- for i = 1, 10 do
- if c == 1 then maGCfH:Remove() end
- if f == 1 then xeiQFE:Remove() end
- if s == 1 then timer.Remove("xeiQFE") end
- end
- end)
Add Comment
Please, Sign In to add comment