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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public class DungeonFinishedModel{
- public LoginModel login_json;
- public NewItemsLootModel new_items_loot;
- }
- [System.Serializable]
- public class NewItemsLootModel
- {
- public List<EquipmentModel> new_reward_equipment_loot;
- public List<UsableItemModel> new_reward_usable_items_loot;
- public List<GemModel> new_reward_gems_loot;
- //cantidad de tickets que ha caido
- public List<NewRaidTicketModel> new_raid_ticket_loot;
- //rewards que obtiene al acabar la dungeon
- public double reward_mons;
- public double reward_essence;
- public double reward_experience;
- public NewItemsLootModel()
- {
- new_reward_equipment_loot = new List<EquipmentModel>();
- new_reward_usable_items_loot = new List<UsableItemModel>();
- new_reward_gems_loot = new List<GemModel>();
- new_raid_ticket_loot = new List<NewRaidTicketModel>();
- }
- }
- [System.Serializable]
- public class NewRaidTicketModel{
- public int quantity;
- }
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