Juckniz

Untitled

May 7th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [System.Serializable]
  6. public class DungeonFinishedModel{
  7. public LoginModel login_json;
  8. public NewItemsLootModel new_items_loot;
  9. }
  10.  
  11. [System.Serializable]
  12. public class NewItemsLootModel
  13. {
  14. public List<EquipmentModel> new_reward_equipment_loot;
  15. public List<UsableItemModel> new_reward_usable_items_loot;
  16. public List<GemModel> new_reward_gems_loot;
  17. //cantidad de tickets que ha caido
  18. public List<NewRaidTicketModel> new_raid_ticket_loot;
  19. //rewards que obtiene al acabar la dungeon
  20. public double reward_mons;
  21. public double reward_essence;
  22. public double reward_experience;
  23.  
  24. public NewItemsLootModel()
  25. {
  26. new_reward_equipment_loot = new List<EquipmentModel>();
  27. new_reward_usable_items_loot = new List<UsableItemModel>();
  28. new_reward_gems_loot = new List<GemModel>();
  29. new_raid_ticket_loot = new List<NewRaidTicketModel>();
  30. }
  31. }
  32.  
  33. [System.Serializable]
  34. public class NewRaidTicketModel{
  35. public int quantity;
  36. }
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