NoSloppy

EffectSequence-Fallen_Order

Mar 10th, 2021 (edited)
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  1. {"Fallen;common", "tracks/FallenOrderTracks/JFO3.wav",
  2. StylePtr<Layers<
  3. // Main Blade Base Color/Styles
  4. EffectSequence<EFFECT_FORCE,
  5. // Base Green
  6. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>, Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>, RotateColorsX<Variation,Green>,800>, RotateColorsX<Variation,Green>>,
  7. // Base Purple
  8. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<95,0,225>>, Pulsing<RotateColorsX<Variation,Rgb<39,5,71>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>, RotateColorsX<Variation,Rgb<95,0,225>>>,
  9. // Base Orange
  10. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,DarkOrange>, Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>, RotateColorsX<Variation,DarkOrange>,800>, RotateColorsX<Variation,DarkOrange>>,
  11. // Base Yellow
  12. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<180,180,0>>, Pulsing<RotateColorsX<Variation,Rgb<64,64,0>>, RotateColorsX<Variation,Rgb<180,180,0>>,800>, RotateColorsX<Variation,Rgb<180,180,0>>>,
  13. // Base Cyan
  14. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<30,120,150>>,Pulsing<RotateColorsX<Variation,Rgb<11,42,53>>, RotateColorsX<Variation,Rgb<30,120,150>>,800>, RotateColorsX<Variation,Rgb<30,120,150>>>,
  15. // Base Magenta
  16. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<180,30,140>>,Pulsing<RotateColorsX<Variation,Rgb<64,11,49>>, RotateColorsX<Variation,Rgb<180,30,140>>,800>, RotateColorsX<Variation,Rgb<180,30,140>>>,
  17. // Base Indigo
  18. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<80,50,200>>, Pulsing<RotateColorsX<Variation,Rgb<28,18,71>>, RotateColorsX<Variation,Rgb<80,50,200>>,800>, RotateColorsX<Variation,Rgb<80,50,200>>>,
  19. // Base Red
  20. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Red>, Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>, RotateColorsX<Variation,Red>,800>, RotateColorsX<Variation,Red>>,
  21. // Base Blue
  22. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Blue>, Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>, RotateColorsX<Variation,Blue>,800>, RotateColorsX<Variation,Blue>>>,
  23. // Main Blade Force Color
  24. TransitionEffectL<TrConcat<TrInstant,HumpFlicker<White,Black,50>,TrFade<500>,
  25. RandomFlicker<
  26. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Green,Rgb<95,0,225>,DarkOrange,Rgb<180,180,0>,Rgb<30,120,150>,Rgb<180,30,140>,Rgb<80,50,200>,Red,Blue>>,
  27. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Rgb<0,160,0>,Rgb<69,9,125>,Rgb<160,43,0>,Rgb<113,113,0>,Rgb<19,75,94>,Rgb<113,19,88>,Rgb<50,31,125>,Rgb<160,0,0>,Rgb<0,0,160>>>>,TrDelay<3000>,
  28. HumpFlicker<White,Black,50>,TrFade<800>>,EFFECT_FORCE>,
  29. // Main Blade Swing Color/Styles
  30. AlphaL<RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Rgb<100,255,100>,Rgb<160,60,255>,Rgb<255,178,110>,Rgb<230,180,80>,Rgb<90,180,255>,Rgb<160,60,255>,Rgb<255,100,100>,Rgb<70,70,255>>>, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  31. // Dim Blade 50% "Power Save" button combo
  32. EffectSequence<EFFECT_POWERSAVE,
  33. AlphaL<Black,Int<16384>>,
  34. AlphaL<Black,Int<0>>>,
  35. // Clash
  36. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  37. // Stab
  38. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  39. // Blast - for non-red and non-dark blades; Lighter or white blades
  40. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  41. BlastL<EffectSequence<EFFECT_BLAST,Red,Green,Blue,White,Black>,850,250,351>,
  42. AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  43. BlastL<White,500,350,100000>,
  44. // Lockup - BC custom range mid-blade
  45. LockupTrL<Layers<
  46. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  47. AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  48. TrConcat<TrInstant,
  49. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  50. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  51. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  52. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  53. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  54. // Non-Responsive Drag
  55. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  56. // Lightning Block Non-Responsive
  57. LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  58. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  59. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  60. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
  61. //Begin Lightning Transition
  62. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  63. //End Lightning Transition
  64. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  65. // Melt
  66. LockupTrL<
  67. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  68. // Melt Shape
  69. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  70. //Melt Begin and End transitions
  71. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>, // Great melt colors as you twist, gets dripping red hot/fire and bright yellow.
  72. // Extension and Retraction
  73. InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<Int<700> >>>
  74. >(),
  75.  
  76. // Crystal Chamber
  77. StylePtr<Layers<
  78. RandomFlicker<
  79. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Green,Rgb<95,0,225>,DarkOrange,Rgb<180,180,0>,Rgb<30,120,150>,Rgb<180,30,140>,Rgb<80,50,200>,Red,Blue>>,
  80. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Rgb<0,128,0>,Rgb<39,5,71>,Rgb<90,24,0>,Rgb<64,64,0>,Rgb<11,42,53>,Rgb<64,11,49>,Rgb<28,18,71>,Rgb<90,0,0>,Rgb<0,0,128>>>>,
  81. TransitionEffectL<TrConcat<TrInstant,
  82. HumpFlicker<White,Black,50>,TrFade<500>,
  83. Pulsing<
  84. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Green,Rgb<95,0,225>,DarkOrange,Rgb<180,180,0>,Rgb<30,120,150>,Rgb<180,30,140>,Rgb<80,50,200>,Red,Blue>>,
  85. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Rgb<0,128,0>,Rgb<39,5,71>,Rgb<90,24,0>,Rgb<64,64,0>,Rgb<11,42,53>,Rgb<64,11,49>,Rgb<28,18,71>,Rgb<90,0,0>,Rgb<0,0,128>>>,1000>,TrDelay<3000>,
  86. HumpFlicker<White,Black,50>,TrFade<500>>,EFFECT_FORCE>,
  87. BlastFadeoutL<White>,
  88. LockupL<Blinking<White,Rgb<60,160,255>,20,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
  89. TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_LOCKUP_END>,
  90. TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_DRAG_END>,
  91. LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  92. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  93. InOutTrL<
  94. TrConcat<TrInstant,HumpFlicker<White,Black,50>,TrSmoothFade<1000>>,
  95. TrConcat<TrSmoothFade<500>,White,TrSmoothFade<500>>,
  96. Mix<IsLessThan<SlowNoise<Int<3000>>,Int<6000>>,
  97. Pulsing<
  98. RotateColorsX<Variation,EffectSequence<EFFECT_FORCE,Green,Rgb<95,0,225>,DarkOrange,Rgb<180,180,0>,Rgb<30,120,150>,Rgb<180,30,140>,Rgb<80,50,200>,Red,Blue>>,
  99. Black,3000>,
  100. AlphaL<Black,Int<16384>>>>
  101. >>(),
  102.  
  103. // Pommel
  104. StylePtr<Layers<
  105. Stripes<1000,-2000,Blue,Rgb<0,0,128>,Black>,
  106. TransitionEffectL<TrConcat<TrFade<600>,Stripes<1000,-300,Blue,Rgb<0,0,128>,Black>,TrDelay<3000>,Rgb<80,80,255>,TrFade<800>>,EFFECT_FORCE>,
  107. BlastFadeoutL<Orange,400>,
  108. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,Int<32768>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  109. LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,Int<32768>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  110. LockupTrL<AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Int<32768>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Int<32768>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  111. LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  112. TransitionEffectL<TrConcat<TrInstant,Blinking<White,Orange,20,500>,TrFade<400>>,EFFECT_CLASH>,
  113. InOutTrL<TrConcat<TrInstant,HumpFlicker<White,Black,50>,TrSmoothFade<1000>>,TrConcat<TrInstant,White,TrFade<500>>,Mix<IsLessThan<SlowNoise<Int<1500>>,Int<3000>>,Pulsing<Stripes<1000,275,Blue,Rgb<0,0,128>,Black,Rgb<0,0,128>>,Black,2000>,AlphaL<Black,Int<16384>>>>
  114. >>(),
  115. "cal\nkestis"},
  116.  
  117.  
  118.  
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