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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:58:51</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  3. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:58:51</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  4. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:00</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  5. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:02</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  6. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:09</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  7. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:12</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  8. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:27</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  9. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:28</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:573 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(176.098175, 150.750015, 257.205505), Quaternion(0.000000, 0.774832, 0.000000, 0.632167)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:573 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(176.098175, 150.750015, 257.205505), Quaternion(0.000000, 0.774832, 0.000000, 0.632167)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  10. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:30</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  11. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:34</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  12. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:44</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  13. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:46</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:773 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(176.098175, 150.750015, 257.205505), Quaternion(0.000000, 0.774832, 0.000000, 0.632167)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:773 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(176.098175, 150.750015, 257.205505), Quaternion(0.000000, 0.774832, 0.000000, 0.632167)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  14. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:49</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:814 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(168.786789, 150.750015, 254.386459), Quaternion(0.000000, 0.028820, 0.000000, -0.999585)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:814 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(168.786789, 150.750015, 254.386459), Quaternion(0.000000, 0.028820, 0.000000, -0.999585)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  15. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:53</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  16. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 18:59:58</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:954 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(168.786789, 150.750015, 254.386459), Quaternion(0.000000, 0.028820, 0.000000, -0.999585)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:954 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(168.786789, 150.750015, 254.386459), Quaternion(0.000000, 0.028820, 0.000000, -0.999585)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  17. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:02</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  18. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:05</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  19. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:11</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  20. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:18</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1248 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(160.302673, 150.750015, 251.418274), Quaternion(0.000000, 0.707107, 0.000000, -0.707107)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1248 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(160.302673, 150.750015, 251.418274), Quaternion(0.000000, 0.707107, 0.000000, -0.707107)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  21. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:55</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1634 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(166.228226, 150.750015, 251.800919), Quaternion(0.000000, 0.640414, 0.000000, 0.768030)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1634 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(166.228226, 150.750015, 251.800919), Quaternion(0.000000, 0.640414, 0.000000, 0.768030)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  22. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:00:58</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1689 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(174.643570, 150.750015, 253.868378), Quaternion(0.000000, 0.980230, 0.000000, 0.197862)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1689 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(174.643570, 150.750015, 253.868378), Quaternion(0.000000, 0.980230, 0.000000, 0.197862)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  23. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:01:03</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1734 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(192.080872, 150.000015, 250.682373), Quaternion(0.000000, 0.887011, 0.000000, -0.461749)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4003, in do_transition_single&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3959, in _create_transition_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1734 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(192.080872, 150.000015, 250.682373), Quaternion(0.000000, 0.887011, 0.000000, -0.461749)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  24. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:01:08</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1822 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(174.643570, 150.750015, 253.868378), Quaternion(0.000000, 0.980230, 0.000000, 0.197862)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1822 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(174.643570, 150.750015, 253.868378), Quaternion(0.000000, 0.980230, 0.000000, 0.197862)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  25. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:01:11</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>posture_graph.py:5174</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1861 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(192.080872, 150.000015, 250.682373), Quaternion(0.000000, 0.887011, 0.000000, -0.461749)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles&#13;&#10;RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;&#13;&#10;carry target: object_Food_CakeWhite:0x0b6507417a720e13&#13;&#10;interaction: running Collect_Dish:1861 on object_Food_CakeWhite:0x0b6507417a720e13 (guaranteed)&#13;&#10;final constraint: Constraint(...)&#13;&#10;dest spec: {stand@ANYTHING, carry, surface:any}&#13;&#10;entry spec: stand@None, carry&#13;&#10;sim location: Location(Transform(Vector3(192.080872, 150.000015, 250.682373), Quaternion(0.000000, 0.887011, 0.000000, -0.461749)), {39D06A0A7D710C3,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)&#13;&#10;carry target location: Location(Transform(Vector3(-0.632813, 0.800781, 0.277344), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0141074009ab06bb, slot_hash=3369835528)&#13;&#10;&#13;&#10;</desyncdata></report>
  26. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:02:13</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>adoption_service.py:100</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (ValueError: list.remove(x): x not in list)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and logged:&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 200, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 379, in call_save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 395, in request_client_disconnect_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in save_to_scratch_slot_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 413, in save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 460, in _save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 456, in _save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 515, in _fill_and_send_save_game_protobufs_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1438, in save_zone&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\adoption\adoption_service.py", line 103, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\adoption\adoption_service.py", line 100, in timeout_real_sim_infos&#13;&#10;ValueError: list.remove(x): x not in list&#13;&#10;</desyncdata></report>
  27. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:02:40</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>log.py:833</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: Book_Homework_Child:0x0141074005570065 Owner: (AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 173, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 191, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 523, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 554, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 619, in batch_spawn_during_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add&#13;&#10; File "injector.py", line 11, in _inject&#13;&#10; File "C:\Users\alexd\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\TS4_Road To Fame -MOD-\TS4_Road To Fame -MOD- Beta v 0.3C.ts4script\TS4_RoadToFame'MOD''_Beta v0,1A.py", line 362, in SACRIFICIAL_RoadToFame_Interactions_ObjectSim_add_super_affordances&#13;&#10; original(self)&#13;&#10; File "C:\Users\alexd\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Neia_Careers_Militaire.ts4script\Neia_Militaire.py", line 9, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "C:\Users\alexd\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Neia_Careers_Militaire.ts4script\Neia_Militaire.py", line 24, in neia_militaire_add_super_affordances&#13;&#10; original(self)&#13;&#10; File "C:\Users\alexd\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Mental-hygiene_Careers_Assassin.ts4script\Mentalhygiene_Careers_Assassin.py", line 9, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "C:\Users\alexd\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Mental-hygiene_Careers_Assassin.ts4script\Mentalhygiene_Careers_Assassin.py", line 24, in mentalhygiene_assassin_add_super_affordances&#13;&#10; original(self)&#13;&#10; File "injector.py", line 11, in _inject&#13;&#10; File "bmautonomy.py", line 14, in bmautonomy_Interactions_ObjectSim_add_super_affordances&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 663, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 958, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1647, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1730, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 780, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 313, in add_from_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 169, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 272, in _insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 486, in move_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 833, in assert_raise&#13;&#10;AssertionError: [Object Manager] [tingyul] Attempting to move an object that is not in this manager&#13;&#10;</desyncdata></report>
  28. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 19:03:26</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>sim_focus.py:194</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__&#13;&#10;AttributeError: 'prototype' object has no attribute 'get_focus_bone'&#13;&#10;</desyncdata></report>
  29. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:03:02</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>state.py:1651</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;DynamicSkillLootOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.RTF:Modeling_Skill_Huge "Action Loot"'&gt; (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 347, in invoke_command&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 790, in select_choice&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 273, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 210, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 85, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 838, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 798, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 934, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 985, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 943, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1036, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 583, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1651, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  30. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:03:02</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>state.py:1651</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 85, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 377, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 838, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 798, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 934, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 985, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 943, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1036, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 583, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1651, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  31. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:04:41</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>state.py:1651</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;DynamicSkillLootOp ParticipantType.TargetSim&gt; for loot &lt;class 'sims4.tuning.instances.RTF:Simstagram_SkillGainLarge "Action Loot"'&gt; (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 347, in invoke_command&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 790, in select_choice&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 273, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 210, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 85, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 838, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 798, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 934, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 985, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 943, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1036, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 583, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1651, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  32. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:04:41</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>state.py:1651</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Unknown timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 85, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 377, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 838, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 798, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 934, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 985, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 943, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1036, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 583, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1651, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  33. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:43:15</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1257, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1173, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5321, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1418, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5303, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5353, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 112, in get_surface_height_parameter_for_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 297, in position&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 290, in transform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 282, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().'&#13;&#10;</desyncdata></report>
  34. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:44:14</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1257, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1173, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5321, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1418, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5303, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5353, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 112, in get_surface_height_parameter_for_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 297, in position&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 290, in transform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 282, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().'&#13;&#10;</desyncdata></report>
  35. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:59:17</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1257, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1173, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5321, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1418, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5303, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5353, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 112, in get_surface_height_parameter_for_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 297, in position&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 290, in transform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 282, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().'&#13;&#10;</desyncdata></report>
  36. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:59:22</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1257, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1173, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5321, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1418, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5303, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5353, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 112, in get_surface_height_parameter_for_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 297, in position&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 290, in transform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 282, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ae7a45915212f292.8eaf13de]. JointNameHash [1886858603]().'&#13;&#10;</desyncdata></report>
  37. <report><version>2</version><sessionid>73171bd90ed9d2df5ac0118e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 20:59:31</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>73171bd90ed9d2df5ac0118e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c4d9ee9b574ba263.8eaf13de]. JointNameHash [1584861495]().')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1257, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1173, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5321, in get_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1418, in get_registered_asm&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5303, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5353, in setup_asm_default&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 112, in get_surface_height_parameter_for_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 297, in position&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 290, in transform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 282, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c4d9ee9b574ba263.8eaf13de]. JointNameHash [1584861495]().'&#13;&#10;</desyncdata></report>
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