Advertisement
ReverendV92

Ultra-Low Source Config

Jul 5th, 2017
356
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 3.95 KB | None | 0 0
  1. sv_cheats 1
  2.  
  3. //distance level of detail, also models (requires cheat for 8)
  4. r_lod 8  
  5.  
  6. //do not draw decals
  7. r_drawdecals 0
  8. r_decals 0
  9. r_decalstaticprops 0
  10. r_drawmodeldecals 0
  11. r_maxmodeldecal 0
  12.  
  13. //dxlevel 7
  14. mat_dxlevel 70
  15.  
  16. //less ragdoll physics
  17. cl_ragdoll_collide 0  
  18.  
  19. //super blurry textures
  20. mat_picmip 4
  21.  
  22. //disable water reflections
  23. r_WaterDrawReflection 1
  24.  
  25. // disable water refractions
  26. r_WaterDrawRefraction 1
  27.  
  28. // disable ligthining - kinda crashy
  29. mat_diffuse 1
  30.  
  31. // disable bumb mapping
  32. mat_bumpmap 0  
  33.  
  34. //  disable shadows
  35. r_shadows 0  
  36.  
  37. // disable anisotropic filtering
  38. mat_forceaniso 0  
  39.  
  40. //  disables mipmap textures
  41. mat_mipmaptextures 0
  42.  
  43. //  textures will be blocky and unrealistic
  44. mat_filtertextures 0  
  45.  
  46. //  resolution of environment maps that are used for reflective surfaces.
  47. mat_envmapsize 0  
  48.  
  49. // disable anti-aliasing (also on setup screen)
  50. mat_antialias 0
  51.  
  52. // Disable clientside physics props
  53. cl_phys_props_enable 0
  54.  
  55. // Time between characters blinking (woa). 0 means no blinking
  56. blink_duration 1
  57.  
  58. // no shells ejected during gunfire
  59. cl_ejectbrass 0
  60.  
  61. // blocky light maps
  62. mat_filterlightmaps 0
  63.  
  64. // load blocky textures
  65. mat_showlowresimage 1
  66.  
  67. // disable lights from firing guns
  68. muzzleflash_light 0
  69.  
  70. // disable pieces of brekable stuff. They just vanish now
  71. props_break_max_pieces 0
  72.  
  73. // disable pieces of brekable stuff. They just vanish now
  74. props_break_max_pieces_perframe 0
  75.  
  76. // disable sky 3d boxes
  77. r_3dsky 1
  78.  
  79. // no sky. The sky ghosts all other elements. Looks whack
  80. r_drawskybox 1
  81.  
  82. // disable dynamic lighting
  83. r_dynamic 0
  84. r_dynamiclighting 0
  85. r_maxdlights 0
  86.  
  87. // disable eye moment
  88. r_eyemove 1
  89.  
  90. // disable eyes (Yes, really)
  91. r_eyes 1
  92.  
  93. // disable teeth (yes, really)
  94. r_teeth 1
  95.  
  96. // disable radiosity
  97. r_radiosity 0
  98.  
  99. // numer of world lights per vertex
  100. r_worldlights 0
  101.  
  102. // Makes ropes use average of cubemap lighting instead of max intensity.
  103. rope_averagelight 0
  104.  
  105. //disable rope colliding
  106. rope_collide 0
  107. rope_rendersolid 0
  108. rope_shake 0
  109.  
  110. // Disable antialiasing effect on ropes
  111. rope_smooth 0
  112. rope_smooth_enlarge 0
  113. rope_smooth_maxalpha 0
  114. rope_smooth_maxalphawidth 0
  115. rope_smooth_minalpha 0
  116. rope_smooth_minwidth 0
  117.  
  118. // Rope subdivision amount
  119. rope_subdiv 0
  120.  
  121. // Don't use CPU applying small wind gusts to ropes
  122. rope_wind_dist 0.01
  123.  
  124. //disable blood and violence particles
  125. violence_ablood 0
  126. violence_agibs 0
  127. violence_hblood 0
  128. violence_hgibs 0
  129.  
  130. //no character expressions when not looking at them
  131. ai_expression_optimization 1
  132.  
  133. //minimum detail distance for things like grass (0 = no grass)
  134. cl_detaildist 0
  135.  
  136. //disable water splashes
  137. cl_show_splashes 0
  138.  
  139. //disable specular lighting (everything looks shinny)
  140. mat_specular 0
  141.  
  142. //disable some impact particles
  143. r_drawflecks 0
  144.  
  145. //disables high quality explosions
  146. sv_robust_explosions 0
  147.  
  148. //disable fog
  149. fog_enable 0
  150. fog_enable_water_fog 0
  151.  
  152.  
  153.  
  154. mat_queue_mode 2 // better texture rendering on multicore systems
  155. snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer
  156. r_threaded_particles 1  // multithreaded particles
  157. r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded
  158. mat_fastnobump 1 // remove bump mapping on the floor
  159. sv_forcepreload 1 // preload everything server side
  160. cl_detailfade 0 // (experiment) set the distance for detail fade
  161. cl_maxrenderable_dist 500 // (experiment) (cheat) draw distance
  162. lod_TransitionDist 100 // (experiment) lod distance
  163. mat_hsv 1 // (experiment) disables color
  164. mat_softwarelighting 1 // (experiment) uses software for lights
  165.  
  166.  
  167. sv_cheats 1  //cheats needed for some commands
  168. mat_fullbright 1  //cheat that disables all darkness. Not sure about performance. Compensates mat_diffuse
  169. r_drawparticles 0  //  disable particles
  170. mat_drawwater 1 // water is not drawn
  171. r_DrawRain 0 //rain is not drawn
  172. r_drawropes 0 //ropes are not drawn (like power lines)
  173.  
  174. cl_showfps 2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement