CitrineTheCat

Maudlin: The Bandit

Jan 20th, 2020
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  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Scout_Ahead[/eicon] [big][b]Trap Expert[/b][/big]
  7. When you spend a moment to survey a dangerous area, roll+DEX.
  8. • On a 10+, hold 3.
  9. • On a 7–9, hold 1.
  10. Spend your hold as you walk through the area to ask these questions:
  11. • Is there a trap here and if so, what activates it?
  12. • What does the trap do when activated?
  13. • What else is hidden here?
  14.  
  15. [eicon]DD_Caltrops[/eicon] [big][b]The Trap Maker's Art[/b][/big]
  16. When you have time and resources and you can build a trap, roll+INT.
  17. On a 10+, hold 4. On a 7-9, hold 2. As you build the trap spend your hold one for one
  18. to add these features:
  19. • It does 1d6 damage
  20. • It doesn’t go off unexpectedly
  21. • It is hard to disarm
  22. • It is hard to detect
  23. • It affects more than one creature
  24. • It drops, pushes or throws a creature.
  25.  
  26. [eicon]Snipers_Mark[/eicon] [big][b]Called Shot[/b][/big]
  27. When you [b]attack a defenseless or surprised enemy at range[/b], you can choose to deal your damage or name your target and roll+DEX.
  28. • Head
  29. ✴ 10+: As 7–9, plus your damage
  30. ✴ 7-9: They do nothing but stand and drool for a few moments.
  31. • Arms
  32. ✴ 10+: As 7-9, plus your damage
  33. ✴ 7-9: They drop anything they’re holding.
  34. • Legs
  35. ✴ 10+: As 7-9, plus your damage
  36. ✴ 7-9: They’re hobbled and slow moving.
  37.  
  38. [eicon]Sweeping_Kick[/eicon] [big][b]Low Blow[/b][/big]
  39. When you aim an attack with the express intent to disrupt your target, Roll+INT.
  40. ✴ On a 10+, choose one effect from the list below to inflict on a target, dealing your damage, halved.
  41. ✴ On a 7-9, you're equally caught off guard, and the GM either deals damage to you or inflicts one of the below effects.
  42. • Surprised: The target is dazed enough that moves such as Called Shot and Back Stab will work for this round and the next.
  43. • Marked: Each character gets +1 ongoing to their Volley rolls against this target for as long as they remain in view.
  44. • Stunned: The target takes the Stunned (-1 INT) debility, making it difficult for them to focus, as well as act in the next round.
  45.  
  46. [eicon]Shadow_Fade[/eicon] [big][b]Shady Past[/b][/big]
  47. When you encounter a shady group of characters, you can recall if you had history with them. If the GM allows it, tell them about this history in detail.[hr][hr]
  48. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  49.  
  50. [hr][hr]
  51.  
  52. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  53. _____
  54. _____
  55. _____
  56. _____
  57. _____
  58.  
  59. [hr][hr][/collapse]
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