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- https://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/
- https://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/
- https://gbatemp.net/threads/changing-the-time-in-sun-and-moon.448213/page-3#post-6821604
- https://gbatemp.net/threads/is-anyone-else-surprised-about-the-file-size-of-the-pokemone-sun-moon-game-on-eshop.450180/#post-6868494
- https://gbatemp.net/threads/is-anybody-researching-sun-moon-shiny-chaining.450904/
- If chain is less then 5 -> Fixed 31 IV Count = 0
- If chain is less then 10 -> Fixed 31 IV Count = 1
- If chain is less then 20 -> Fixed 31 IV Count = 2
- If chain is less then 30 -> Fixed 31 IV Count = 3
- If chain is 30 or more -> Fixed 31 IV Count = 4
- If chain is less then 10 -> Hidden Ability Chance = 0%
- If chain is less then 20 -> Hidden Ability Chance = 5%
- If chain is less then 30 -> Hidden Ability Chance = 10%
- If chain is 30 or more -> Hidden Ability Chance = 15%
- About the shiny chance, well the code is not easy to read on this, but it does not affect the chance, it affects the try count.
- Everytime a pokemon is generated, there is a "Shiny try count", by default it's 0, so the functions gives up after 1 try.
- But somehow the chain count affects this try count, the min is 0, the max is 3.
- If i read the code correctly, then it starts after a chain of 70.
- Note: this means, it's the default 1/4096 for each try, if 3 trys it's 4/4096 -> 1/1024.
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