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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/SimAirport/SimAirport_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/SimAirport/MonoBleedingEdge/etc'
- PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/SimAirport/SimAirport_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55205
- Multi-casting "[IP] 192.168.1.xx [Port] 55205 [Flags] 3 [Guid] 1378779863 [EditorId] 1502974711 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-6NVRR21) [Debug] 1" to [225.0.0.222:54997]...
- Waiting for connection from host on [0.0.0.0:55205]...
- Timed out. Continuing without host connection.
- Started listening to [0.0.0.0:55205]
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56863
- PlayerConnection already initialized - listening to [0.0.0.0:55205]
- Initialize engine version: 2018.1.9f1 (24bbd83e8b9e)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8086 MB
- Driver: 23.21.13.8813
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.052 seconds
- OnLevelWasLoaded was found on LineManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- - - - - - TRUNCATED UNRELATED SAVE/LOAD RELATED LOG STUFF - - - - - -
- GameSerializer::Save C:/Users/ArthurWIN/AppData/LocalLow/LVGameDev LLC/SimAirport\SavesDir/land_expansion.airport
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameSerializer:Save(String, Boolean, Boolean) (at /Users/admp/simairport/Assets/Scripts/Serialization/GameSerializer.cs:308)
- <Autosave_Procedure>c__Iterator1:MoveNext() (at /Users/admp/simairport/Assets/Scripts/Game.cs:824)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/Scripts/Serialization/GameSerializer.cs Line: 308)
- [334 @ edge 10/11/2018 5:19:06 PM] ------ BEGIN ----- Unload Game
- Game.isQuitting: False
- Game.isLoaded: True
- Game.current: NOT NULL
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:74)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameLoader:Restart(Settings) (at /Users/admp/simairport/Assets/GameLoader.cs:70)
- GameMapResizer:LandExpansionReload() (at /Users/admp/simairport/Assets/Scripts/GameMapResizer.cs:205)
- <ExpandMap>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/Scripts/GameMapResizer.cs:199)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- Game.RESET
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Game:RESET() (at /Users/admp/simairport/Assets/Scripts/Game.cs:969)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:81)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/Scripts/Game.cs Line: 969)
- [334 @ edge 10/11/2018 5:19:06 PM] Unload Game - 1 || called Game.RESET + StopAllCoroutines
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: NOT NULL
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:82)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- [336 @ edge 10/11/2018 5:19:06 PM] Unload Game - 90% REACHED!
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: NOT NULL
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:92)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- [445 @ edge 10/11/2018 5:19:06 PM] SPACE DETECTED -- PROCEED!
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: NOT NULL
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:96)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- UnloadTime: 44.002335 ms
- [446 @ edge 10/11/2018 5:19:06 PM] Unload Game - 2 || ActiveScene = Nothing || sceneCount = 1
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:102)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- [446 @ edge 10/11/2018 5:19:06 PM] Unload Game - Loading up GameLoader
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:109)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- [446 @ edge 10/11/2018 5:19:06 PM] ------ END ----- Unload Game
- Game.isQuitting: True
- Game.isLoaded: True
- Game.current: null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
- <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:116)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
- System memory in use before: 194.3 MB.
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