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Unity Scene change crash log

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Oct 11th, 2018
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/SimAirport/SimAirport_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/SimAirport/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/SimAirport/SimAirport_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55205
  5. Multi-casting "[IP] 192.168.1.xx [Port] 55205 [Flags] 3 [Guid] 1378779863 [EditorId] 1502974711 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-6NVRR21) [Debug] 1" to [225.0.0.222:54997]...
  6. Waiting for connection from host on [0.0.0.0:55205]...
  7. Timed out. Continuing without host connection.
  8. Started listening to [0.0.0.0:55205]
  9. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56863
  10. PlayerConnection already initialized - listening to [0.0.0.0:55205]
  11. Initialize engine version: 2018.1.9f1 (24bbd83e8b9e)
  12. GfxDevice: creating device client; threaded=1
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  16. Vendor:
  17. VRAM: 8086 MB
  18. Driver: 23.21.13.8813
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.052 seconds
  21. OnLevelWasLoaded was found on LineManager
  22. This message has been deprecated and will be removed in a later version of Unity.
  23. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  24.  
  25. - - - - - TRUNCATED UNRELATED SAVE/LOAD RELATED LOG STUFF - - - - - -
  26.  
  27. GameSerializer::Save C:/Users/ArthurWIN/AppData/LocalLow/LVGameDev LLC/SimAirport\SavesDir/land_expansion.airport
  28. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  29. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  30. UnityEngine.Logger:Log(LogType, Object)
  31. UnityEngine.Debug:Log(Object)
  32. GameSerializer:Save(String, Boolean, Boolean) (at /Users/admp/simairport/Assets/Scripts/Serialization/GameSerializer.cs:308)
  33. <Autosave_Procedure>c__Iterator1:MoveNext() (at /Users/admp/simairport/Assets/Scripts/Game.cs:824)
  34. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  35.  
  36. (Filename: /Users/admp/simairport/Assets/Scripts/Serialization/GameSerializer.cs Line: 308)
  37.  
  38. [334 @ edge 10/11/2018 5:19:06 PM] ------ BEGIN ----- Unload Game
  39. Game.isQuitting: False
  40. Game.isLoaded: True
  41. Game.current: NOT NULL
  42.  
  43.  
  44.  
  45. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  46. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  50. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:74)
  51. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  52. UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
  53. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  54. GameLoader:Restart(Settings) (at /Users/admp/simairport/Assets/GameLoader.cs:70)
  55. GameMapResizer:LandExpansionReload() (at /Users/admp/simairport/Assets/Scripts/GameMapResizer.cs:205)
  56. <ExpandMap>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/Scripts/GameMapResizer.cs:199)
  57. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  58.  
  59. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  60.  
  61. Game.RESET
  62. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  63. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  64. UnityEngine.Logger:Log(LogType, Object)
  65. UnityEngine.Debug:Log(Object)
  66. Game:RESET() (at /Users/admp/simairport/Assets/Scripts/Game.cs:969)
  67. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:81)
  68. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  69.  
  70. (Filename: /Users/admp/simairport/Assets/Scripts/Game.cs Line: 969)
  71.  
  72. [334 @ edge 10/11/2018 5:19:06 PM] Unload Game - 1 || called Game.RESET + StopAllCoroutines
  73. Game.isQuitting: True
  74. Game.isLoaded: True
  75. Game.current: NOT NULL
  76.  
  77.  
  78.  
  79. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  80. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  81. UnityEngine.Logger:Log(LogType, Object)
  82. UnityEngine.Debug:Log(Object)
  83. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  84. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:82)
  85. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  86.  
  87. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  88.  
  89. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  90. [336 @ edge 10/11/2018 5:19:06 PM] Unload Game - 90% REACHED!
  91. Game.isQuitting: True
  92. Game.isLoaded: True
  93. Game.current: NOT NULL
  94.  
  95.  
  96.  
  97. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  98. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  102. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:92)
  103. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  104.  
  105. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  106.  
  107. [445 @ edge 10/11/2018 5:19:06 PM] SPACE DETECTED -- PROCEED!
  108. Game.isQuitting: True
  109. Game.isLoaded: True
  110. Game.current: NOT NULL
  111.  
  112.  
  113.  
  114. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  115. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  116. UnityEngine.Logger:Log(LogType, Object)
  117. UnityEngine.Debug:Log(Object)
  118. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  119. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:96)
  120. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  121.  
  122. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  123.  
  124. UnloadTime: 44.002335 ms
  125. [446 @ edge 10/11/2018 5:19:06 PM] Unload Game - 2 || ActiveScene = Nothing || sceneCount = 1
  126. Game.isQuitting: True
  127. Game.isLoaded: True
  128. Game.current: null
  129.  
  130.  
  131.  
  132. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  133. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  134. UnityEngine.Logger:Log(LogType, Object)
  135. UnityEngine.Debug:Log(Object)
  136. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  137. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:102)
  138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  139.  
  140. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  141.  
  142. [446 @ edge 10/11/2018 5:19:06 PM] Unload Game - Loading up GameLoader
  143. Game.isQuitting: True
  144. Game.isLoaded: True
  145. Game.current: null
  146.  
  147.  
  148.  
  149. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  150. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:Log(Object)
  153. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  154. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:109)
  155. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  156.  
  157. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  158.  
  159. [446 @ edge 10/11/2018 5:19:06 PM] ------ END ----- Unload Game
  160. Game.isQuitting: True
  161. Game.isLoaded: True
  162. Game.current: null
  163.  
  164.  
  165.  
  166. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  167. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  168. UnityEngine.Logger:Log(LogType, Object)
  169. UnityEngine.Debug:Log(Object)
  170. GameLoader:Log(String) (at /Users/admp/simairport/Assets/GameLoader.cs:139)
  171. <UnloadGame>c__Iterator0:MoveNext() (at /Users/admp/simairport/Assets/GameLoader.cs:116)
  172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  173.  
  174. (Filename: /Users/admp/simairport/Assets/GameLoader.cs Line: 139)
  175.  
  176. System memory in use before: 194.3 MB.
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