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Accordion Thief Skills

Oct 30th, 2013
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  1. If your AT skills aren't working, go to Desert Beach > Bordertown > Uncle P's Antiques and buy an antique accordion. (2500 meat, 10 turns/cast, any class)
  2. For why, see http://forums.kingdomofloathing.com/vb/showthread.php?t=201878
  3.  
  4. Moxie of the Mariachi
  5. Type: Noncombat
  6. MP Cost: 1
  7. By diligently practicing playing the accordion at your campsite, you can channel the Moxie of the Mariachi -- your Moxie and Maximum HP will increase for a period of time.
  8. Gives Effect:
  9. Mariachi Mood
  10. (5 Adventures)
  11. You're in a Mariachi Mood. Moxious!
  12. Maximum HP +3
  13. Moxie +1
  14.  
  15. Aloysius' Antiphon of Aptitude
  16. Type: Buff
  17. MP Cost: 40
  18. This song makes it so you (or another player) learn more from your combat experiences, and gain more stats from battles.
  19. Gives Effect:
  20. Aloysius' Antiphon of Aptitude
  21. Having this song stuck in your head makes you feel like you're learning more from your experiences than you normally do.
  22. +1 Muscle, Mysticality and Moxie Stat Per Fight
  23.  
  24. The Moxious Madrigal
  25. Type: Buff
  26. MP Cost: 2
  27. Hearing this song will fill you (or somebody else) with great Moxie.
  28. Gives Effect:
  29. The Moxious Madrigal
  30. Having this song stuck in your head makes you feel Moxious.
  31. Moxie +10
  32.  
  33. Cletus's Canticle of Celerity
  34. Type: Buff
  35. MP Cost: 4
  36. Upon hearing this song, you (or somebody else) will begin to move very quickly, and with improved combat reaction times.
  37. Gives Effect:
  38. Cletus's Canticle of Celerity
  39. Having this song stuck in your head makes you feel fleet of foot and nimble of... er... neck. You're less likely to be taken by surprise in combat, and more likely to successfully run away.
  40. +20% Combat Initiative
  41.  
  42. The Polka of Plenty
  43. Type: Buff
  44. MP Cost: 7
  45. This song will fill you (or somebody else) with greed, and make more Meat drop from monsters in combat.
  46. Gives Effect:
  47. Polka of Plenty
  48. Having this song stuck in your head makes your money troubles go away -- monsters you slay will drop more Meat!
  49. +50% Meat from Monsters
  50.  
  51. The Magical Mojomuscular Melody
  52. Type: Buff
  53. MP Cost: 3
  54. This song will attune you (or somebody else) with your (or somebody else's) spirituality (hippy) and increase your (or somebody else's) Mysticality and maximum MP.
  55. Gives Effect:
  56. The Magical Mojomuscular Melody
  57. Having this song stuck in your head makes you feel especially tuned to your spiritual side -- your Mysticality and your maximum MP are higher than usual.
  58. Maximum MP +20
  59. Mysticality +10
  60.  
  61. The Power Ballad of the Arrowsmith
  62. Type: Buff
  63. MP Cost: 5
  64. This song will fill you (or somebody else) with passionate intensity, and great Strengthliness. Your (or somebody else's) Muscle and maximum HP will be increased.
  65. Gives Effect:
  66. Power Ballad of the Arrowsmith
  67. Having this song stuck in your head makes you feel sort of sensitive, but also really tough. Mostly just tough. Your Muscle and your maximum HP are higher than usual.
  68. Muscle +10
  69. Maximum HP +20
  70.  
  71. Brawnee's Anthem of Absorption
  72. Type: Buff
  73. MP Cost: 13
  74. Upon hearing this song, you (or somebody else) will gain a strange absorbency. Monsters will do less damage to you (or somebody else) in combat.
  75. Gives Effect:
  76. Brawnee's Anthem of Absorption
  77. Having this song stuck in your head makes you feel like you're taking less damage in combat. That's probably because having this song stuck in your head makes it so you are actually taking less damage in combat.
  78. Damage Reduction: 98
  79.  
  80. Fat Leon's Phat Loot Lyric
  81. Type: Buff
  82. MP Cost: 11
  83. Upon hearing this song, the listener will be imbued with superior looting skills - monsters will drop items more frequently in combat.
  84. Gives Effect:
  85. Fat Leon's Phat Loot Lyric
  86. Having this song stuck in your head makes you more likely to find items on the corpses of your enemies.
  87. +20% Item Drops from Monsters
  88.  
  89. The Psalm of Pointiness
  90. Type: Buff
  91. MP Cost: 15
  92. And lo, unto the audience shall be conjured an aura of pointiness, and verily shalt those who attack the audience be poked as though with legion pointy objects.
  93. Gives Effect:
  94. Psalm of Pointiness
  95. Having this song stuck in your head makes you feel pointy -- like anything that attacked you would get a stab.
  96. Damages Attacking Opponents
  97.  
  98. Jackasses' Symphony of Destruction
  99. Type: Buff
  100. MP Cost: 9
  101. This horrible song will make whoever hears it very angry. And anger, in this case, will correspond with increased melee, ranged and spell damage.
  102. Gives Effect:
  103. Jackasses' Symphony of Destruction
  104. Having this song stuck in your head makes you angry. So angry that you hit harder with weapons and spells. Grr.
  105. Weapon Damage +12
  106. Spell Damage +12
  107.  
  108. Stevedave's Shanty of Superiority
  109. Type: Buff
  110. MP Cost: 30
  111. This song will impart upon its listener a sense of righteous indignation. This indignation will manifest as a 10% increase in all of the listener's stats.
  112. Gives Effect:
  113. Stevedave's Shanty of Superiority
  114. Having this song stuck in your head makes you feel better than everybody else. Well, better than monsters, at least. Probably about 10 levels better, on average.
  115. All Attributes +10%
  116.  
  117. The Ode to Booze
  118. Type: Buff
  119. MP Cost: 50
  120. This is the best song ever. Whoever hears this song will gain a remarkable ability to drink, and will gain more adventures from alcoholic beverages.
  121. Gives Effect:
  122. Ode to Booze
  123. Having this song stuck in your head makes you feel like you enjoy drinking more than most people do. Alcoholic beverages will give you marginally more adventures.
  124. Booze tastes even more delicious!
  125.  
  126. The Sonata of Sneakiness
  127. Type: Buff
  128. MP Cost: 20
  129. Hearing this song will imbue the listener with astounding obfuscative abilities, and make them less likely to encounter monsters while adventuring.
  130. Gives Effect:
  131. The Sonata of Sneakiness
  132. Having this song stuck in your head makes you less likely to encounter monsters while adventuring.
  133. Monsters will be less attracted to you
  134.  
  135. Carlweather's Cantata of Confrontation
  136. Type: Buff
  137. MP Cost: 20
  138. Hearing this song will increase the listener's production of anger pheromones. Monsters will be more attracted to them.
  139. Gives Effect:
  140. Carlweather's Cantata of Confrontation
  141. Having this song stuck in your head makes you more likely to encounter monsters while adventuring.
  142. Monsters will be more attracted to you
  143.  
  144. Ur-Kel's Aria of Annoyance
  145. Type: Buff
  146. MP Cost: 30
  147. This song generates an aura of intense annoyingness around anyone who hears it. The aura makes monsters want to hit the possessor much, much harder.
  148. Gives Effect:
  149. Ur-Kel's Aria of Annoyance
  150. Having this song stuck in your head makes you very, very annoying. Monsters will be enraged by you, and want to hit you very, very hard. Did you do that? Yes. Yes you did.
  151. +60 to Monster Level
  152.  
  153. Dirge of Dreadfulness
  154. Type: Buff
  155. MP Cost: 9
  156. This song is depressing. Not in a melancholy, I-haven't-heard-this-since-way-back-when way, but in a soul-crushing hopelessness way. Seriously. Sad, sad song.
  157. Gives Effect:
  158. Dirge of Dreadfulness
  159. Having this song in your head makes you so depressed that you're actually producing palpable waves of gloom. It hurts to stand next to you.
  160. +12 Spooky Damage
  161. +12 Damage to Spooky Spells
  162.  
  163. The Ballad of Richie Thingfinder
  164. Type: Buff
  165. MP Cost: 50
  166. This song tells the story of Richie Thingfinder, the luckiest hobo in the world. Playing this for somebody is sure to rub some of that luck off onto them, making them more likely to find items and Meat.
  167. Gives Effect:
  168. The Ballad of Richie Thingfinder
  169. Having this stuck in your head makes you feel like the luckiest hobo in the world. Who, presumably, finds a lot of things on the ground, and is really good at begging instead of earning a living.
  170. +50% Meat from Monsters
  171. +20% Item Drops from Monsters
  172.  
  173. Benetton's Medley of Diversity
  174. Type: Buff
  175. MP Cost: 50
  176. This medley teaches an important lesson -- that monsters come in a variety of shapes, sizes, and colors, but in the big picture, they're all equally evil.
  177. Gives Effect:
  178. Benetton's Medley of Diversity
  179. Having this stuck in your head makes you feel like a truly equal-opportunity downsmacker.
  180. +15 Hot Damage
  181. +15 Cold Damage
  182. +15 Stench Damage
  183. +15 Spooky Damage
  184. +15 Sleaze Damage
  185.  
  186. Elron's Explosive Etude
  187. Type: Buff
  188. MP Cost: 50
  189. Playing this song for somebody will fill their head with unstable magic energy, making their spells far more powerful than they would ordinarily be. And far more delicious.
  190. Gives Effect:
  191. Elron's Explosive Etude
  192. Having this song stuck in your head fills you with unstable cuisine-altering magic -- your spells will be filled with extra explosive power.
  193. Spell Damage +50%
  194.  
  195. Chorale of Companionship
  196. Type: Buff
  197. MP Cost: 50
  198. Playing this song for somebody will depress them, but make them value their familiars more.
  199. Gives Effect:
  200. Chorale of Companionship
  201. Having this song stuck in your head is sort of depressing, but it does make you appreciate the good things in life, such as your familiar.
  202. +10 to Familiar Weight
  203.  
  204. Prelude of Precision
  205. Type: Buff
  206. MP Cost: 50
  207. Playing this song for somebody will set their head a-buzzing, and steady their hands, making them more likely to get critical hits with weapons.
  208. Gives Effect:
  209. Prelude of Precision
  210. Your head is abuzz with sixteenth, thirty-secondth, sixty-fourth, one-hundred-twenty-eighth, and two-hundred-fifty-sixth notes, and as a result, your combat reflexes are especially sharp.
  211. +10% chance of Critical Hit
  212.  
  213. Sing
  214. Type: Combat
  215. MP Cost: 1
  216. You know that thing from old commercials where somebody sings and breaks a champagne glass? This skill lets you do that, except with skulls.
  217. Deals damage over a few rounds of combat
  218.  
  219. Donho's Bubbly Ballad
  220. Type: Buff
  221. MP Cost: 75
  222. Why does this song make you feel so light, and so airy? I donho.
  223. Gives Effect:
  224. Donho's Bubbly Ballad
  225. You've got a bubbly song stuck in your head. The bubbles are moving from your head to your lungs, making it easier for you to adjust to great depths. And they will see you adjusting to such great depths. Come up now, they'll say. But not too fast. You'll get the bends.
  226. Makes you a better diver
  227.  
  228. Cringle's Curative Carol
  229. Type: Buff
  230. MP Cost: 5
  231. Dr. Cringle believed that music was the best medicine. Dr. Cringle also set the world record for lost malpractice suits.
  232. Gives Effect:
  233. Cringle's Curative Carol
  234. Have yourself a cure for all that ails you
  235. Don't stay hurt from fights
  236. When a monster tries to put out all your lights
  237. Have yourself a cure for all that ails you
  238. When your magic's drained
  239. Don't just stand there bleeding, twitching, looking pained
  240. Here we are with a nifty song, rather spiffy song to heal
  241. Now that you've got it in your head, you'll be far from dead, I feel
  242. Through the fights you'll keep regenerating while you're in this mood
  243. Sing it day and night, and if you're really shrewd
  244. You'll have yourself a cure for all that ails you, dude.
  245. Regenerate 5-10 HP per Adventure
  246.  
  247. Inigo's Incantation of Inspiration
  248. Type: Buff
  249. MP Cost: 100
  250. This song was written by the son of a legendary swordsmith. It is said that it will inspire its listeners to great heights of craftiness.
  251. Gives Effect:
  252. Inigo's Incantation of Inspiration
  253. Hello! Driven by your relentless pursuit of the six-fingered man, you are inspired to work quickly and creatively.
  254. Lets you craft things more quickly
  255.  
  256. Dissonant Riff
  257. Type: Combat
  258. MP Cost: 2
  259. You might think that accordions can only make beautiful sounds, but you're wrong -- they can make annoying sounds, too.
  260. Damages and weakens your opponent
  261.  
  262. Cadenza
  263. Type: Combat
  264. MP Cost: N/A
  265. usable once per fight
  266. Combat, like music, relies on the ability to improvise. This skill lets you improvise a specialized musical combat use for any accordion you care to wield.
  267. Unleash your accordion's unique inner strength
  268.  
  269. Crab Claw Technique
  270. Type: Passive
  271. MP Cost: N/A
  272. You have developed an unstoppable personalized accordion-playing technique. You say unto your foes: "Here is my accordion. Welcome to Hell."
  273. Makes your accordion attacks significantly more accurate
  274.  
  275. Accordion Bash
  276. Type: Combat
  277. MP Cost: 5
  278. usable once per fight
  279. The best defense is a good offense, and the best offense is a heavy accordion.
  280. Stun an opponent by hitting them with your accordion
  281.  
  282. Accordion Appreciation
  283. Type: Passive
  284. MP Cost: N/A
  285. A lot of people hate accordions, and a few people tolerate them, but almost nobody truly, truly loves them like you do. And the thing about accordions is that if you love them, they love you back.
  286. Double-strength enchantments on accordions
  287.  
  288. Concerto de los Muertos
  289. Type: Combat
  290. MP Cost: 8
  291. usable once per fight
  292. Few instruments are as haunting as the accordion. Especially the haunted accordion.
  293. Deals Spooky Damage over a few rounds
  294.  
  295. Five Finger Discount
  296. Type: Passive
  297. MP Cost: N/A
  298. You know what's cooler than paying a million Meat for something? Paying nine hundred and fifty thousand Meat for it.
  299. Items in stores cost 5% less Meat
  300.  
  301. Suspicious Gaze
  302. Type: Noncombat
  303. MP Cost: 10
  304. The best way to avoid suspicion is to head it off at the pass by being suspicious of everybody else. That's also the best way to avoid getting jumped in a dark alley.
  305. Gives Effect:
  306. Suspicious Gaze
  307. (10 Adventures)
  308. Your eyes are narrowed, allowing you to more sharply focus on all of the people who are out to get you.
  309. +20% Combat Initiative
  310.  
  311. Bawdy Refrain
  312. Type: Combat
  313. MP Cost: 11
  314. Nothing makes you as popular with your friends or as unpopular with your enemies as a thorough repertoire of ribald songs.
  315. Deal
  316. Sleaze Damage to your opponent
  317.  
  318. Thief Among the Honorable
  319. Type: Passive
  320. MP Cost: N/A
  321. Y'know, you just... enjoy stealing stuff. And you're good at it!
  322. +5% Item Drops from Monsters
  323.  
  324. Sticky Fingers
  325. Type: Passive
  326. MP Cost: N/A
  327. It's amazing the kinds of things you can find if you constantly rifle through other peoples' stuff.
  328. Pickpocketing also gives Meat
  329.  
  330. Cone of Zydeco
  331. Type: Combat
  332. MP Cost: 15
  333. You've learned how to use an accordion to focus Zydeco into a powerful cone of force -- a Zydecone, if you will. It's especially effective against groups of enemies, because nobody hates Zydeco as much as crowds do.
  334. Delivers a blast of Zydeco damage to your foes
  335.  
  336. Master Accordion Master Thief
  337. Type: Passive
  338. MP Cost: N/A
  339. You're better at stealing than you are at playing the accordion, and you are damn good at playing the accordion.
  340. +10% Pickpocket Chance
  341.  
  342. Knowing Smile
  343. Type: Noncombat
  344. MP Cost: 10
  345. Smile, and the whole world smiles with you, because the whole world has no idea why you're smiling.
  346. Gives Effect:
  347. Knowing Smile
  348. (10 Adventures)
  349. This is less of a winning smile and more of a cheating one.
  350. +1 Moxie Stats Per Fight
  351.  
  352. Mariachi Memory
  353. Type: Passive
  354. MP Cost: N/A
  355. Your ability to have songs stuck in your head knows no bounds. Or at least slightly fewer bounds than average.
  356. You can hold an extra Accordion Thief song in your head
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