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Giardev

Run Speed

Nov 23rd, 2021
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  1. =================================================================
  2. X.properties
  3. =================================================================
  4. # Maximum character running speed.
  5. # Default: 250
  6. MaxRunSpeed = 250
  7.  
  8. # Run speed modifier. Example: Setting this to 5 will
  9. # give players +5 to their running speed.
  10. # Default: 0
  11. RunSpeedBoost = 25
  12.  
  13.  
  14.  
  15.  
  16. =================================================================
  17. Config.java
  18. =================================================================
  19.  
  20. +    public static int RUN_SPD_BOOST;
  21. +    public static int MAX_RUN_SPEED;
  22.  
  23. +    MAX_RUN_SPEED = protections.getProperty("MaxRunSpeed", 250);
  24. +    RUN_SPD_BOOST = protections.getProperty("RunSpeedBoost", 0);  
  25.  
  26. =================================================================
  27. net.sf.l2j.gameserver.model.actor.status.PlayerStatus.java
  28. =================================================================
  29.  
  30.  
  31.     @Override
  32.     public float getMoveSpeed()
  33.     {
  34.         // Get base value, use swimming speed in water.
  35.         float baseValue = (_actor.isInWater()) ? getBaseSwimSpeed() : getBaseMoveSpeed();
  36.        
  37.         // Calculate swamp area malus.
  38.         if (_actor.isInsideZone(ZoneId.SWAMP))
  39.         {
  40.             final SwampZone zone = ZoneManager.getInstance().getZone(_actor, SwampZone.class);
  41.             if (zone != null)
  42.                 baseValue *= (100 + zone.getMoveBonus()) / 100.0;
  43.         }
  44. +       baseValue += Config.RUN_SPD_BOOST;if (baseValue > Config.MAX_RUN_SPEED && !_actor.isGM())return Config.MAX_RUN_SPEED;
  45.         // Calculate weight penalty malus.
  46.         final WeightPenalty wp = _actor.getWeightPenalty();
  47.         if (wp != WeightPenalty.NONE)
  48.             baseValue *= wp.getSpeedMultiplier();
  49.        
  50.         // Calculate armor grade penalty malus.
  51.         final int agp = _actor.getArmorGradePenalty();
  52.         if (agp > 0)
  53.             baseValue *= Math.pow(0.84, agp);
  54.        
  55.         return (float) calcStat(Stats.RUN_SPEED, baseValue, null, null);
  56.     }
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