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- Strength 1
- Dexterity 3
- Stamina 2
- Presence 4
- Manipulation 2
- Composure 2
- Intelligence 2
- Wits 3
- Resolve 2
- Academics 1 (research)
- Crafts 3 (clothier)
- Computers
- Investigation 1
- Medicine
- Occult 1
- Politics
- Science 1
- Athletics 4
- Brawl 1
- Drive 1
- Firearms
- Larceny 2
- Survival
- Stealth 2
- Weaponry 1
- Animal Ken
- Empathy 1
- Expression 1 (dance)
- Intimidation
- Persuasion 1
- Socialize 1
- Streetwise
- Subterfuge
- Resources 1
- Gnosis 2
- Magical Components 3
- Extemporaneous Affinity 1
- Fate 2
- Time 2
- Prime 2
- Rotes:
- Ethereal Disguise (Ephemeral Image): Prime 2. Requires Intelligence + Crafts or Intelligence + Expression; bonus casting successes can add to this pool one-for-one. Two-dimensional, inanimate phantasm. Can change appearance of item size 5 or less. Wits + Expression + Prime.
- Eye of the Magus (Supernal Vision): Prime 1. Wits + Occult + Prime.
- Artifact Hunt (Analyze Enchanted Item): Prime 1. Wits + Occult + Prime. Target number equals Merit dots x2; extended rolls.
- Rend the Weave (Counterspell Prime): Prime 2. Presence + Occult + Prime. As the rules for Counterspell, but any Arcanum and without the need to identify components for covert spells.
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