macksting

improviso

Oct 11th, 2015
157
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.18 KB | None | 0 0
  1. Strength 1
  2. Dexterity 3
  3. Stamina 2
  4.  
  5. Presence 4
  6. Manipulation 2
  7. Composure 2
  8.  
  9. Intelligence 2
  10. Wits 3
  11. Resolve 2
  12.  
  13. Academics 1 (research)
  14. Crafts 3 (clothier)
  15. Computers
  16. Investigation 1
  17. Medicine
  18. Occult 1
  19. Politics
  20. Science 1
  21.  
  22. Athletics 4
  23. Brawl 1
  24. Drive 1
  25. Firearms
  26. Larceny 2
  27. Survival
  28. Stealth 2
  29. Weaponry 1
  30.  
  31. Animal Ken
  32. Empathy 1
  33. Expression 1 (dance)
  34. Intimidation
  35. Persuasion 1
  36. Socialize 1
  37. Streetwise
  38. Subterfuge
  39.  
  40. Resources 1
  41. Gnosis 2
  42. Magical Components 3
  43. Extemporaneous Affinity 1
  44.  
  45. Fate 2
  46. Time 2
  47. Prime 2
  48.  
  49. Rotes:
  50. Ethereal Disguise (Ephemeral Image): Prime 2. Requires Intelligence + Crafts or Intelligence + Expression; bonus casting successes can add to this pool one-for-one. Two-dimensional, inanimate phantasm. Can change appearance of item size 5 or less. Wits + Expression + Prime.
  51. Eye of the Magus (Supernal Vision): Prime 1. Wits + Occult + Prime.
  52. Artifact Hunt (Analyze Enchanted Item): Prime 1. Wits + Occult + Prime. Target number equals Merit dots x2; extended rolls.
  53. Rend the Weave (Counterspell Prime): Prime 2. Presence + Occult + Prime. As the rules for Counterspell, but any Arcanum and without the need to identify components for covert spells.
Advertisement
Add Comment
Please, Sign In to add comment