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  1. DATA HOSTED WITH ♥ BY PASTEBIN.COM - DOWNLOAD RAW - SEE ORIGINAL
  2. Patch 2.4.0 Now Live
  3. Kauza 1/12/2016 3
  4. Patch 2.4.0 Now Live
  5.  
  6. Diablo III patch 2.4.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
  7.  
  8. Important: Please note that you will not be prompted to download patch 2.4.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.0 is live until those regions have also patched.
  9.  
  10. Diablo III Patch 2.4.0 - v2.4.0.35057
  11.  
  12. Visit our Bug Report forum for a list of known issues.
  13.  
  14. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
  15.  
  16. Table of Contents:
  17.  
  18. Patch Features
  19. Greyhollow Island
  20. Expanded Zones
  21. Set Dungeons
  22. Empowered Rifts
  23. Season Rebirth
  24. Revised Buff Bar
  25. Action Combat
  26. General
  27. Classes
  28. Barbarian
  29. Crusader
  30. Demon Hunter
  31. Monk
  32. Witch Doctor
  33. Wizard
  34. Bug Fixes
  35. Items
  36. Class-Specific Items
  37. Bug Fixes
  38. Adventure Mode
  39. Bounties
  40. Nephalem Rifts
  41. Bug Fixes
  42. Crafting
  43. Monsters
  44. User Interface
  45.  
  46. PATCH FEATURES
  47.  
  48. New Feature: Greyhollow Island
  49. The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
  50.  
  51. To learn more about Greyhollow Island, click here.
  52.  
  53. Return to Top
  54.  
  55. New Feature: Expanded Zones
  56. The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters.
  57.  
  58. Return to Top
  59.  
  60. New Feature: Set Dungeons
  61. Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards!
  62.  
  63. Return to Top
  64.  
  65. New Feature: Empowered Rifts
  66. Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!
  67.  
  68. Return to Top
  69.  
  70. New Feature: Season Rebirth
  71. Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
  72.  
  73. Return to Top
  74.  
  75. New Feature: Revised Buff Bar
  76. A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance.
  77.  
  78. Return to Top
  79.  
  80. New to PC: Action Combat
  81. The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.
  82.  
  83. Return to Top
  84. GENERAL
  85.  
  86. Stash Tabs
  87. A sixth Stash tab is now purchasable for 500,000 gold
  88. One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
  89. Cosmetic pets now pick up gold for you
  90. At level 70, +% Bonus Experience is reduced to 10% effectiveness
  91.  
  92. Return to Top
  93. CLASSES
  94.  
  95. Taunt now causes monsters to consistently attack you
  96. Barbarian
  97. Active Skills
  98. Ancient Spear
  99. Skill Rune - Boulder Toss
  100. Should now reach its target more quickly
  101. Avalanche
  102. Damage increased from 1600% to 2400%
  103. Skill Rune - Glacier
  104. Damage increased from 1600% to 2400%
  105. Skill Rune - Snow-Capped Mountain
  106. Damage increased from 1800% to 2800%
  107. Skill Rune - Volcano
  108. Damage increased from 4400% to 6600%
  109. Battle Rage
  110. Skill Rune - Ferocity
  111. Movement speed bonus increased from 10% to 15%
  112. Earthquake
  113. Damage increased from 4200% to 4800%
  114. Skill Rune - Cave-In
  115. Damage increased from 4200% to 4800%
  116. Skill Rune - Chilling Earth
  117. Damage increased from 4200% to 4800%
  118. Skill Rune - Giant's Stride
  119. Damage increased from 200% to 300% per tremor
  120. Skill Rune - Molten Fury
  121. Damage increased from 5100% to 6000%
  122. Skill Rune - Mountain's Call
  123. Cooldown reduced from 50 to 30 seconds
  124. Furious Charge
  125. Skill Rune - Dreadnought
  126. Maximum number of charges increased from 2 to 3
  127. Ground Stomp
  128. Skill Rune - Deafening Crash
  129. Now also reduces the cooldown to 8 seconds
  130. Leap
  131. Skill Rune - Iron Impact
  132. Has been redesigned
  133. Gain 150% increased Armor for 4 seconds when you land
  134. War Cry
  135. Duration increased from 60 to 120 seconds
  136. Skill Rune - Hardened Wrath
  137. Has been redesigned
  138. For the first five seconds, gain an additional 60% Armor
  139. Skill Rune - Invigorate
  140. Life regeneration granted increased from 8315 to 13411
  141. Whirlwind
  142. Skill Rune - Dust Devils
  143. Increased the movement speed of the tornadoes
  144. Passive Skills
  145. Inspiring Presence
  146. Group Life regeneration increased from 2% to 3%
  147. Juggernaut
  148. Crowd Control reduction amount increased from 30% to 50%
  149. No Escape
  150. Now also affects Seismic Slam
  151. Pound of Flesh
  152. Has been redesigned
  153. When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
  154. Sword and Board
  155. Has been redesigned
  156. While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%
  157.  
  158. Return to Top
  159.  
  160. Crusader
  161. Active Skills
  162. Blessed Hammer
  163. Skill Rune - Icebound Hammer
  164. Has been removed
  165. Replaced with
  166. Brute Force
  167. The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
  168. Bombardment
  169. Skill Rune - Barrels of Tar
  170. Has been removed
  171. Replaced with
  172. Barrels of Spikes
  173. The damage of each barrel is increased by 200% of your Thorns
  174. Consecration
  175. Skill Rune - Frozen Ground
  176. Has been removed
  177. Replaced with
  178. Bed of Nails
  179. Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
  180. Iron Skin
  181. Skill Rune - Reflective Skin
  182. Has been redesigned
  183. Your Thorns damage is increased by 300%
  184. Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
  185. Steed Charge
  186. Skill Rune - Ramming Speed
  187. Has been removed
  188. Replaced with
  189. Spiked Barding
  190. Deals 500% of your Thorns damage every second as you run
  191. Sweep Attack
  192. Skill Rune - Frozen Sweep
  193. Has been removed
  194. Replaced with
  195. Inspiring Sweep
  196. Every use of Sweep Attack increases your Armor by 20% for 3 seconds
  197. Passive Skills
  198. Hold Your Ground
  199. Block chance granted increased from 15% to 30%
  200. Bug Fixes
  201. Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
  202. Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
  203. Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
  204. Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
  205.  
  206. Return to Top
  207.  
  208. Demon Hunter
  209. Demon Hunters may now use Quivers while wielding a melee weapon
  210. Active Skills
  211. Bolas
  212. Hatred generated increased from 3 to 4
  213. Skill Rune - Thunder Ball
  214. Hatred generated increased from 6 to 7
  215. Chakram
  216. Skill Rune - Shuriken Cloud
  217. Duration increased from 2 to 10 minutes
  218. Now has a 10 second cooldown
  219. Cluster Arrow
  220. Explosion damage increased from 550% to 650% weapon damage
  221. Skill Rune - Cluster Bombs
  222. Grenade damage increased from 525% to 650% weapon damage
  223. Skill Rune - Dazzling Arrow
  224. Explosion damage increased from 550% to 650% weapon damage
  225. Grenades damage increased from 220% to 250% weapon damage
  226. Skill Rune - Loaded for Bear
  227. Explosion damage increased from 770% to 850% weapon damage
  228. Grenades damage increased from 220% to 250% weapon damage
  229. Skill Rune - Maelstrom
  230. Explosion damage increased from 550% to 650% weapon damage
  231. Number of rockets decreased from 5 to 3
  232. Healing per rocket increased from 1% to 2%
  233. Skill Rune - Shooting Stars
  234. Explosion damage increased from 550% to 650% weapon damage
  235. Number of rockets decreased from 3 to 2
  236. Entangling Shot
  237. Hatred generated increased from 3 to 4
  238. Skill Rune - Justice is Served
  239. Hatred generated increased from 6 to 7
  240. Grenade
  241. Hatred generated increased from 3 to 4
  242. Skill Rune - Tinkerer
  243. Hatred generated increased from 6 to 7
  244. Hungering Arrow
  245. Hatred generated increased from 3 to 4
  246. Skill Rune - Serrated Arrow
  247. Hatred generated increased from 6 to 7
  248. Multishot
  249. Skill Rune - Burst Fire
  250. Has been removed
  251. Replaced with
  252. Wind Chill
  253. Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
  254. Skill Rune - Full Broadside
  255. Damage increased from 460% to 500% weapon damage
  256. Skill Rune - Suppression Fire
  257. Number of enemies affected increased from 2 to 4
  258. Preparation
  259. Skill Rune - Invigoration
  260. Maximum Discipline bonus increased from 15 to 20
  261. Sentry
  262. Skill Rune - Guardian Turret
  263. Damage reduction increased from 15% to 25%
  264. Shadow Power
  265. Life per Hit increased from 16093 to 26821
  266. Life per Hit is now increased by 25% of your Life on Kill
  267. Skill Rune - Blood Moon
  268. Now doubles the total Life per Hit granted by Shadow Power
  269. Skill Rune - Well of Darkness
  270. Discipline cost reduced from 10 to 8
  271. Smoke Screen
  272. Skill Rune - Special Recipe
  273. Discipline cost reduced from 10 to 8
  274. Vengeance
  275. Duration increased from 15 to 20 seconds
  276. Number of rockets reduced from 4 to 2
  277. Rocket damage increased from 40% to 80% weapon damage
  278. Now also increases your damage done by 40%
  279. Skill Rune - Dark Heart
  280. Has been redesigned
  281. Now reduces all damage taken by 50%
  282. Skill Rune - From the Shadows
  283. Freeze duration increased from 2 to 3 seconds
  284. Passive Skills
  285. Tactical Advantage
  286. Now also triggers from Shadow Power
  287. Thrill of the Hunt
  288. Has been redesigned
  289. Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds
  290. Bug Fixes
  291. Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
  292. Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
  293. Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
  294. Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
  295.  
  296. Return to Top
  297.  
  298. Monk
  299. Active Skills
  300. Blinding Flash
  301. Skill Rune - Soothing Light
  302. Has been removed
  303. Replaced with
  304. Crippling Light
  305. Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
  306. Ephiphany
  307. Skill Rune - Soothing Mist
  308. Health Globe healing bonus contribution reduced from 25% to 10%
  309. Fists of Thunder
  310. Skill Rune - Static Charge
  311. Damage reduced from 180% to 40% weapon damage
  312. Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
  313. Inner Sanctuary
  314. Skill Rune - Safe Haven
  315. The Life per Second contribution has been reduced from 30% to 7%
  316. Mantra of Healing
  317. Skill Rune - Sustenance
  318. The passive Life per Second contributed to your group has been reduced from 30% to 7%
  319. Mystic Ally
  320. Should now more consistently attack targets closer to you
  321. Skill Rune - Enduring Ally
  322. The passive Life per Second contributed to your group has been reduced from 30% to 7%
  323. Skill Rune - Fire Ally
  324. Explosion damage increased from 290% to 480% weapon damage
  325. Number of allies reduced from 10 to 5
  326. Bug Fixes
  327. Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
  328. Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
  329. Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
  330. Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
  331. Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
  332.  
  333. Return to Top
  334.  
  335. Witch Doctor
  336. Active Skills
  337. Firebats
  338. Skill Rune - Cloud of Bats
  339. Radius increased from 12 to 15 yards
  340. Gargantuan
  341. Damage increased from 100% to 450% weapon damage
  342. Skill Rune - Big Stinker
  343. Poison cloud damage increased from 45% to 135% weapon damage
  344. Skill Rune - Restless Giant
  345. Enrage cooldown reduced from 120 to 45 seconds
  346. Grasp of the Dead
  347. Skill Rune - Rain of Corpses
  348. Duration in which the total damage is dealt reduced from 8 to 3 seconds
  349. The effects of this rune can now stack
  350. Haunt
  351. Skill Rune - Draining Spirits
  352. Damage type changed from Cold to Physical
  353. Hex
  354. Skill Rune - Toad of Hugeness
  355. Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
  356. Horrify
  357. Cooldown reduced from 12 to 10 seconds
  358. Skill Rune - Frightening Aspect
  359. Armor bonus increased from 35% to 50%
  360. Locust Swarm
  361. Skill Rune - Diseased Swarm
  362. Increased from 75% to 750% weapon damage
  363. Mass Confusion
  364. Skill Rune - Paranoia
  365. Damage amplification increased from 20% to 30%
  366. Soul Harvest
  367. Cooldown reduced from 15 to 12 seconds
  368. Skill Rune - Languish
  369. Now grants 10% Armor per stack, up to a maximum of 5 stacks
  370. Spirit Barrage
  371. Weapon damage increased from 425% to 600%
  372. Skill Rune - Phlebotomize
  373. Has been redesigned
  374. Now grants 6437 Life each time Spirit Barrage hits
  375. Skill Rune - Manitou
  376. Damage increased from 2900 to 6000% weapon damage over 20 seconds
  377. Spirit Walk
  378. Cooldown reduced from 12 to 10 seconds
  379. Skill Rune - Severance
  380. Has been redesigned
  381. Now increases movement speed by an additional 100%
  382. Summon Zombie Dogs
  383. Damage increased from 30% to 120% weapon damage
  384. Skill Rune - Burning Dogs
  385. Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
  386. Skill Rune - Rabid Dogs
  387. Bite DoT damage increased from 30% to 120% weapon damage
  388. Wall of Death
  389. Damage increased from 1000% to 1200% weapon damage
  390. Skill Rune - Surrounded by Death
  391. Duration increased from 4 to 5 seconds
  392. Damage increased from 1000% to 1250% weapon damage
  393. Passive Skills
  394. Creeping Death
  395. DoT duration increased from 300 to 3600 seconds
  396. Spirit Vessel
  397. No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
  398. Note: The cooldowns of these skills have been reduced to compensate
  399.  
  400. Return to Top
  401.  
  402. Wizard
  403. Active Skills
  404. Diamond Skin
  405. Damage absorbed changed from 93337 to 40% of your Life
  406. Skill Rune - Crystal Shell
  407. Damage absorbed changed from 186675 to 80% of your Life
  408. Magic Weapon
  409. Skill Rune - Deflection
  410. Damage absorbed changed from 10728 to 4% of your Life
  411. Spectral Blade
  412. Skill Rune - Barrier Blades
  413. Damage absorbed changed from 10728 to 4% of your Life
  414. Skill Rune - Flame Blades
  415. Duration reduced from 10 to 5 seconds
  416. Now has a maximum stack count of 30
  417. Slow Time
  418. Skill Rune - Point of No Return
  419. Stun duration increased from 3 to 5 seconds
  420. Passive Skills
  421. Dominance
  422. Damage absorbed changed from 16093 to 2% of your Life
  423. Galvanizing Ward
  424. Damage absorbed changed from 81536 to 60% of your Life
  425. Bug Fixes
  426. Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
  427. Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
  428. Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
  429. Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil
  430.  
  431. Return to Top
  432.  
  433. Bug Fixes
  434. Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button
  435.  
  436. Return to Top
  437. ITEMS
  438.  
  439. Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
  440. The damage range of the Thorns affix on items has been increased
  441. Note: This change is retroactive for existing gear
  442. Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  443. Band of Hollow Whispers
  444. The duration of the Haunt cast by this item has been increased
  445. This item will now cast Haunt more often
  446. The cast range of this item has been increased
  447. Note: These changes will apply retroactively to existing items
  448. Born's Defiance
  449. (2) Set Bonus
  450. Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  451. Boyarsky's Chip
  452. New Legendary Gem
  453. Adds 16000 Thorns damage
  454. Thorns damage increased by 800 per rank
  455. At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  456. Cain's Fate
  457. (2) Set Bonus
  458. The Experience bonus has been increased from 30% to 50%
  459. Corruption
  460. Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  461. Depth Diggers
  462. Can now drop for Wizards
  463. Endless Walk
  464. Has been redesigned
  465. (2) Set Bonus
  466. While moving, damage taken is reduced by up to 50%
  467. While standing still, damage dealt is increased by up to 100%
  468. Halcyon's Ascent
  469. Replaced the guaranteed Cooldown Reduction roll with a socket
  470. Istvan's Paired Blades
  471. Each stack now also increases your damage and Armor
  472. Legacy of Nightmares
  473. These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
  474. Has been redesigned
  475. (2) Set Bonus
  476. While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  477. Mantle of Channeling
  478. New Legendary Shoulders
  479. While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  480. Moratorium
  481. Damage staggered increased from 25% to 35%
  482. Mutilation Guard
  483. Life threshold required to activate the secondary effect increased from 30% to 50%
  484. Nagelring
  485. Level required for this to drop has been raised from 11 to 40
  486. Oculus Ring
  487. No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
  488. Now rolls with a guaranteed socket
  489. Bonus damage increased from 30-40% to 70-85%
  490. The damage bonus provided by this item is now multiplicative with other sources of damage
  491. The damage bonus provided by this item no longer stacks with overlapping zones
  492. Damage zone now spawns at a random location near the monster that was killed
  493. The chance to summon a zone is now 100%
  494. Profane Pauldrons
  495. No longer drop
  496. Steady Strikers
  497. No longer drop
  498. Several existing Legendary items have been updated to include a unique Legendary power
  499. Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  500. Aquila Cuirass
  501. Legendary Power added
  502. While above 90-95% primary resource, all damage taken is reduced by 50%
  503. Justice Lantern
  504. Legendary Power added
  505. Gain damage reduction equal to 45-55% of your Block chance
  506. Note: This power can now benefit from the Block chance provided by Punish
  507. String of Ears
  508. Legendary Power added
  509. The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  510. Class-Specific Items
  511. Barbarian
  512. Band of Might
  513. New Legendary Ring
  514. After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
  515. Blade of the Tribes
  516. New Legendary Mighty Weapon
  517. War Cry and Threatening Shout cause an Avalanche and Earthquake
  518. Rolls with +150-200% Earthquake damage
  519. Blade of the Warlord
  520. New Legendary Mighty Weapon
  521. Bash consumes up to 40 Fury to deal up to 400-500% increased damage
  522. Dread Iron
  523. Now rolls with +150-200% Avalanche damage
  524. Fury of the Vanished Peak
  525. Now rolls with 100-125% Seismic Slam damage
  526. The Gavel of Judgment
  527. Now rolls with 75-100% Hammer of the Ancients damage
  528. The Legacy of Raekor
  529. Has been redesigned
  530. (2) Set Bonus
  531. Furious Charge refunds a charge if it hits only 1 enemy
  532. (4) Set Bonus
  533. Furious Charge gains the effect of every rune and deals 300% increased damage
  534. (6) Set Bonus
  535. Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
  536. Every use of a Fury-spending attack consumes up to 5 stacks
  537. Might of the Earth
  538. (2) Set Bonus
  539. Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
  540. (4) Set Bonus
  541. Leap causes an Earthquake when you land
  542. Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
  543. (6) Set Bonus
  544. Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
  545. Oathkeeper
  546. New Legendary Mighty Weapon
  547. Your primary skills attack 50% faster and deal 150-200% increased damage
  548. Skular's Salvation
  549. New Legendary Bracers
  550. Increases the damage of Ancient Spear - Boulder Toss by 100%
  551. When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
  552. Vambraces of Sescheron
  553. New Legendary Bracers
  554. Primary skills heal you for 5-6% of your missing Life
  555. Crusader
  556. Akkhan's Addendum
  557. Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
  558. Armor of Akkhan
  559. (2) Set Bonus
  560. Reduce the cost of all abilities by 50% while Akarat's Champion is active
  561. (4) Set Bonus
  562. Reduce the cooldown of Akarat's Champion by 50%
  563. (6) Set Bonus
  564. While Akarat's Champion is active, you deal 450% increased damage
  565. Akkhan's Manacles
  566. New Legendary Bracers
  567. Blessed Shield damage is increased by 400-500% for the first enemy it hits
  568. Akkhan's Leniency
  569. New Legendary Two-Handed Flail
  570. Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
  571. Blade of Prophecy
  572. Now rolls with +75-100% Condemn damage
  573. Bracers of Fury
  574. New Legendary Bracers
  575. Heaven's Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
  576. Drakon's Lesson
  577. Shield Bash damage bonus increased from 150-200% to 300-400%
  578. Frydehr's Wrath
  579. Now rolls with +150-200% Condemn damage
  580. Golden Flense
  581. Now rolls with +150-200% Sweep Attack damage
  582. Jace's Hammer of Vigilance
  583. Now rolls with guaranteed primary attribute
  584. Jekangbord
  585. Now rolls with +150-200% Blessed Shield damage
  586. Norvald's Fervor
  587. New Set
  588. (2) Set bonus
  589. Increases the duration of Steed Charge by 2 seconds
  590. Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
  591. Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
  592. Pride of the Invoker
  593. No longer roll with guaranteed Critical Hit Chance
  594. Renewal of the Invoker
  595. Now roll with guaranteed sockets
  596. Roland's Legacy
  597. (6) Set Bonus
  598. Attack speed bonus increased from 30% to 50%
  599. Each stack now also reduces damage taken by 10%
  600. Duration increased from 3 to 5 seconds
  601. Seeker of the Light
  602. (6) Set Bonus
  603. Blessed Hammer damage bonus increased from 750% to 1250%
  604. Shield of Fury
  605. New Legendary Crusader Shield
  606. Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
  607. Thorns of the Invoker
  608. Has been redesigned
  609. (2) Set Bonus
  610. Your Thorns damage now hits all enemies within a 15 yard radius around you
  611. Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
  612. (4) Set Bonus
  613. You take 50% less damage for 20 seconds after casting Bombardment
  614. (6) Set Bonus
  615. Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
  616. Unrelenting Phalanx
  617. Now rolls with +45-60% Phalanx damage
  618. Warhelm of Kassar
  619. New Legendary Helm
  620. Reduce the cooldown and increase the damage of Phalanx by 45-60%
  621. Demon Hunter
  622. Bombardier's Rucksack
  623. Now rolls with +75-100% Sentry damage
  624. Chain of Shadows
  625. New Legendary Belt
  626. After using Impale, your Vault costs no resource for 2 seconds
  627. Danetta's Hatred
  628. (2) Set Bonus
  629. Now also increases the damage of Vault by 800%
  630. Dead Man's Legacy
  631. Now rolls with +75-100% Multishot damage
  632. Elusive Ring
  633. New Legendary Ring
  634. After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
  635. Embodiment of the Marauder
  636. (4) Set Bonus
  637. Now also increases the damage of Sentries by 300%
  638. (6) Set Bonus
  639. Damage bonus per active Sentry increased from 100% to 600%
  640. Damage bonus now also applies to Companion and Vengeance
  641. Fortress Ballista
  642. New Legendary Hand Crossbow
  643. Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
  644. Hellrack
  645. Now rolls with guaranteed primary attribute
  646. K'mar Tenclip
  647. Now rolls with +75-100% Strafe damage
  648. Karlei's Point
  649. New Legendary Dagger
  650. Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
  651. Lianna's Wings
  652. New Legendary Hand Crossbow
  653. Shadow Power also triggers Smoke Screen
  654. Note: This item adds a 2.5 second cooldown to Shadow Power
  655. Lord Greenstone's Fan
  656. New Legendary Dagger
  657. Every second gain 80-100% increased damage for your next Fan of Knives
  658. This effect can stack up to 30 times
  659. Natalya's Vengeance
  660. (2) Set Bonus
  661. Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
  662. (6) Set Bonus
  663. Damage reduction increased from 30% to 60%
  664. Duration increased from 6 to 10 seconds
  665. The Shadow's Mantle
  666. Helm and Shoulder pieces have been added to this set
  667. Has been redesigned
  668. (2) Set Bonus
  669. Your damage is increased by 600% while you have a melee weapon equipped
  670. (4) Set Bonus
  671. Shadow Power gains the effect of all runes and lasts forever
  672. (6) Set Bonus
  673. Impale deals an additional 40,000% weapon damage to the first enemy hit
  674. Sword of Ill Will
  675. New Legendary Sword
  676. Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
  677. Unhallowed Essence
  678. (2) Set Bonus
  679. Generators now also generate 2 additional Hatred
  680. (4) Set Bonus
  681. Damage bonus and damage reduction increased from 20% to 60%
  682. Duration increased from 4 to 8 seconds
  683. (6) Set Bonus
  684. Damage bonus increased from 15% to 20% per point of Discipline
  685. Damage bonus now also applies to Vengeance
  686. Valla's Bequest
  687. Now rolls with +75-100% Strafe damage
  688. Visage of Gunes
  689. New Legendary Helm
  690. Vengeance gains the effect of the Dark Heart rune
  691. Wojahnni Assaulter
  692. Now rolls with guaranteed primary attribute
  693. Zoey's Secret
  694. New Legendary Belt
  695. You take 8-9% less damage for each Companion you have active
  696. Monk
  697. Bindings of the Lesser Gods
  698. New Legendary Bracers
  699. Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
  700. Cesar's Memento
  701. New Legendary Bracers
  702. Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
  703. The Fist of Az'Turrasq
  704. Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
  705. Gyana Na Kashu
  706. Now rolls with +75-100% Lashing Tail Kick damage
  707. Inna's Mantra
  708. (6) Set Bonus
  709. Has been redesigned
  710. Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
  711. Inna's Reach
  712. Bonus Mystic Ally damage increased from 20-25% to 90-120%
  713. Kyoshiro's Blade
  714. New Legendary Fist Weapon
  715. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
  716. Increases the damage of your Wave of Light by 150%
  717. Kyoshiro's Soul
  718. New Legendary Belt
  719. Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
  720. Rolls with 100-125% Sweeping Wind damage
  721. Lefebvre's Soliloquy
  722. New Legendary Shoulders
  723. Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
  724. Monkey King's Garb
  725. Has been redesigned
  726. (2) Set Bonus
  727. Your damage taken is reduced by 50% while Sweeping Wind is active
  728. (4) Set Bonus
  729. Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
  730. (6) Set Bonus
  731. Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
  732. Pinto's Pride
  733. New Legendary Bracers
  734. Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
  735. Raiment of a Thousand Storms
  736. (2) Set Bonus
  737. Spirit generator damage bonus reduced from 300% to 100%
  738. Rivera Dancers
  739. New Legendary Boots
  740. Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
  741. Tzo Krin's Gaze
  742. Wave of Light bonus damage increased from 20-25% to 125-150%
  743. Vengeful Wind
  744. Number of Sweeping Wind stacks increased from 3 to 6-7
  745. Witch Doctor
  746. Lakumbra's Ornament
  747. New Legendary Bracers
  748. Reduces all damage taken by 6% for each stack of Soul Harvest you have
  749. Manajuma's Way
  750. (2) Set Bonus
  751. Hex - Angry Chicken bonus damage increased from 200% to 400%
  752. Mordullu's Promise
  753. New Legendary Axe
  754. Firebomb generates 100-125 Mana
  755. Raiment of the Jade Harvester
  756. (2) Set Bonus
  757. Instant Haunt damage dealt increased from 10 to 60 seconds worth
  758. (4) Set Bonus
  759. Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
  760. (6) Set Bonus
  761. Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
  762. Ring of Emptiness
  763. New Legendary Ring
  764. You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
  765. The Short Man's Finger
  766. The damage bonus granted to each Gargantuan has been tripled
  767. This change will apply retroactively to existing items
  768. Staff of Chiroptera
  769. New Legendary Staff
  770. Firebats attacks 100% faster and costs 70-75% less Mana
  771. Now rolls with +45-60% Firebats damage
  772. Spirit of Arachyr
  773. (4) Set Bonus
  774. Bonuses are now applied immediately after summoning the Toad
  775. Damage reduction increased from 40-50%
  776. Duration increased from 10 to 15 seconds
  777. (6) Set Bonus
  778. Damage bonus increased from 800% to 1200%
  779. The Tall Man's Finger
  780. The damage bonus granted to the single Zombie Dog has been doubled
  781. This change will apply retroactively to existing items
  782. Vile Hive
  783. New Legendary Mojo
  784. Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
  785. Voo's Juicer
  786. New Legendary Dagger
  787. Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
  788. Rolls with +45-60% Spirit Barrage damage
  789. Wilken's Reach
  790. New Legendary Mojo
  791. Removes the cooldown of Grasp of the Dead
  792. Rolls with +45-60% Grasp of the Dead
  793. Zunimassa's Haunt
  794. (6) Set Bonus
  795. Damage bonus increased from 275% to 800%
  796. Duration increased from 4 to 8 seconds
  797. Wizard
  798. Ashnagarr's Blood Bracers
  799. New Legendary Bracers
  800. Increase the potency of your shields by 75-100%
  801. Deathwish
  802. New Legendary Sword
  803. While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
  804. Delsere's Magnum Opus
  805. Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
  806. (4) Set Bonus
  807. Has been redesigned
  808. You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
  809. (6) Set Bonus
  810. Damage bonus increased from 750% to 2000%
  811. Etched Sigil
  812. New Legendary Source
  813. Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
  814. Fazula's Improbable Chain
  815. Number of Archon stacks you automatically start with increased from 15-20 to 40-50
  816. Firebird's Finery
  817. (2) Set Bonus
  818. Cooldown reduced from 300 to 60 seconds
  819. (4) Set Bonus
  820. Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
  821. (6) Set Bonus
  822. Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
  823. Firebird's Talons
  824. Replaced the guaranteed Attack Speed roll with Critical Hit Chance
  825. Hergbrash's Bindings
  826. New Legendary Belt
  827. Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
  828. Orb of Infinite Depth
  829. New Legendary Source
  830. Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
  831. Primordial Soul
  832. New Legendary Source
  833. Elemental Exposure's damage bonus per stack is increased to 10%
  834. The Shame of Delsere
  835. New Legendary Belt
  836. Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
  837. Tal Rasha's Allegiance
  838. No longer rolls with guaranteed Vitality
  839. Tal Rasha's Elements
  840. (4) Set Bonus
  841. Has been redesigned
  842. Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
  843. (6) Set Bonus
  844. Increased duration from 6 to 8 seconds
  845. Has been redesigned
  846. Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
  847. Triumvirate
  848. Arcane Orb damage bonus increased from 75-100% to 150-200%
  849. The Twisted Sword
  850. New Legendary Sword
  851. Energy Twister damage is increased by 125-150% for each Energy Twister you have out
  852. Unstable Scepter
  853. New Legendary Wand
  854. Arcane Orb's explosion triggers an additional time
  855. Rolls with 50-65% Arcane Orb damage
  856. Wand of Woh
  857. Now rolls with +75-100% Explosive Blast damage
  858. Several existing class-specific Legendary items have been updated to include a unique Legendary power
  859. Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  860. Barbarian
  861. Standoff
  862. Legendary Power added
  863. Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
  864. The Three Hundredth Spear
  865. Legendary Power added
  866. Increase the damage of Weapon Throw and Ancient Spear by 45-60%
  867. Crusader
  868. Heart of Iron
  869. Legendary Power added
  870. Gain Thorns equal to 250-300% of your Vitality
  871. Hammer Jammers
  872. Legendary Power added
  873. Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
  874. Demon Hunter
  875. Dawn
  876. Legendary Power added
  877. Reduces the cooldown of Vengeance by 50-65%
  878. Manticore
  879. Legendary Power added
  880. Reduces the cost of Cluster Arrow by 75-100%
  881. Now rolls with 60-80% Cluster Arrow damage
  882. Sin Seekers
  883. Legendary Power added
  884. Rapid Fire no longer has a channel cost
  885. Now rolls with +45-60% Rapid Fire damage
  886. Monk
  887. Balance
  888. Legendary Power added
  889. When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
  890. Now rolls with +150-200% Tempest Rush damage
  891. Witch Doctor
  892. Last Breath
  893. Legendary Power added
  894. The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
  895. Thing of the Deep
  896. Legendary Power added
  897. The 20 yard Pickup radius is now a Legendary Power
  898. Wizard
  899. Fragment of Destiny
  900. Legendary Power added
  901. Spectral Blade attacks 50% faster and deals 150-200% increased damage
  902. Bug Fixes
  903. Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
  904. Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
  905. Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
  906. Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
  907. Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
  908. Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
  909. Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
  910. Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
  911. Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
  912. Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
  913. Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
  914. Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
  915. Fixed an issue that caused Hack to deal damage more than once per attack
  916.  
  917. Return to Top
  918. ADVENTURE MODE
  919.  
  920. A new recipe has been added to Kanai's Cube
  921. An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  922. The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  923. Bandit Shrines now have a unique appearance
  924. Bounties
  925. Numerous bounties have been added to the game
  926. The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
  927. The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  928. Nephalem Rifts
  929. Medium and Large version of many cave maps can no longer appear in Greater Rifts
  930. Mallet Lords can no longer spawn in many cave maps
  931. Density has been increased in many cave maps
  932. The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
  933. The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
  934. The total amount of progress required to complete a rift has been increased
  935. Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
  936. New snow and forest themed monster population types have been added for Nephalem Rifts
  937. Pylons
  938. Conduit
  939. Reduced the number of enemies that can be hit by each damage pulse
  940. Shielding
  941. Duration increased from 30 to 60 seconds
  942. Speed
  943. Now also grants 30% attack speed
  944. Bug Fixes
  945. Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
  946. Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances
  947.  
  948. Return to Top
  949. CRAFTING
  950.  
  951. Death's Breath now has a visual effect when it drops, and its icon and tooltip colors have been changed to teal
  952. Bug Fixes
  953. Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges
  954.  
  955. Return to Top
  956. MONSTERS
  957.  
  958. Experience granted by all monsters at level 70 has been increased
  959. Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  960. Packs with the Frozen affix now have an increased delay between their Frozen casts
  961. Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  962. Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  963. Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
  964. Ghom
  965. All versions
  966. Now more reliably spawns slimes on ranged targets
  967. Extended the damage range on his breath attack to more closely match the visual
  968. Increased breath attack damage, but it now deals its damage over 2 seconds
  969. The Foul Desecrator
  970. Slightly increased Gas Cloud damage
  971. Armaddons
  972. Their stunning stomp attack now more closely matches the visual
  973. They no longer perform melee attacks that looks very similar to the attack that stuns
  974. Increased the amount of experience granted
  975. Beasts
  976. Will now charge the location the player was in when they began casting their charge attack
  977. Bog Brutes
  978. Will now charge the location the player was in when they began casting their charge attack
  979. Exorcists
  980. Their lightning attack should now be easier to avoid
  981. The damage area of their lightning attack has been narrowed to more closely match the visual effect
  982. Morlu Incinerators
  983. Greatly increased the cooldown of their teleport
  984. Succubi
  985. Slightly increased the amount of experience granted
  986. Winged Assassins
  987. Slightly reduced damage dealt
  988. Their Leap attack should now be easier to avoid
  989. Will no longer always cast their leap attack as their first attack
  990. Wraiths
  991. Reduced the range of their Soul Siphon attack
  992. Reduced damage dealt
  993. Rift Guardians
  994. Rift Guardians will now teleport to a player if there is a very long walking distance between them
  995. Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
  996. Agnidox
  997. Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
  998. Reduced the number of projectiles that Fire Nova creates
  999. Now has a melee attack
  1000. Blighter
  1001. Melee attack damage type changed to Physical
  1002. Poison attack radius has been slightly reduced to more closely match the visual effect
  1003. Bloodmaw
  1004. Leap attack damage radius has been slightly reduced to more closely match the visual effect
  1005. Significantly reduced the attack speed granted by Frenzy
  1006. The Choker
  1007. Greatly reduced the radius of his large AoE attack
  1008. Slightly reduced the number of small AoE explosions that follow the large AoE attack
  1009. Reduced the maximum number of slimes summoned by 1
  1010. Now summons slimes more frequently
  1011. Cold Snap
  1012. Now summons Frozen pulse orbs more frequently as he loses health
  1013. Now begins casting Frozen bombs sooner
  1014. Reduced the number of Frozen bombs he summons by 1
  1015. Ember
  1016. Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
  1017. Can no longer cast two Meteors at the same time
  1018. Now casts Meteor more frequently when his health drops below a certain threshold
  1019. Meteor damage radius has been slightly reduced to more closely match the visual effect
  1020. Meteors now target a random player
  1021. Increased summoned Fallen Magus heath
  1022. Increased the minimum number of Fallen Lunatics that can be summoned
  1023. No longer runs from pets
  1024. Hamelin
  1025. Melee attack damage increased
  1026. Credit for killing him, and completing a rift, will now be granted immediately upon death
  1027. Infernal Maiden
  1028. Reduced the number of projectiles created by her Fire Nova attack
  1029. Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
  1030. Mortars created by her spin attack now target players
  1031. Lord of Bells
  1032. Can no longer cast Threatening Shout
  1033. Melee attack damage type changed to Physical
  1034. Perendi
  1035. Collapse Ceiling is no longer tied to his melee attack
  1036. Collapse Ceiling is now cast on a random player
  1037. Now occasionally teleports to a random player
  1038. The Armored Destroyers now descend from the sky when summoned
  1039. Increased summoned Armored Destroyer damage
  1040. Raiziel
  1041. Lightning projectiles damage type changed to Holy
  1042. Rime
  1043. Melee attack damage type changed to Physical
  1044. Melee attack damage has been increased
  1045. Saxtris
  1046. Now summons adds less frequently
  1047. Now summons tornadoes more frequently when his health drops below a certain threshold
  1048. Stonesinger
  1049. No longer spawns clones
  1050. Now summons stone turrets that fire mortars and can be destroyed
  1051. Now has a charge attack
  1052. Now has a knockback
  1053. Tethrys
  1054. Melee attack damage type changed to Physical
  1055. Voracity
  1056. Melee attack damage type changed to Physical
  1057. Bug Fixes
  1058. Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
  1059. Fixed an issue that could prevent the Lord of Bells from attacking
  1060.  
  1061. Return to Top
  1062. USER INTERFACE
  1063.  
  1064. Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  1065. Added a keybind to expand the buff holder
  1066. Very large floating damage numbers will now be abbreviated
  1067. An option has been added to disable the abbreviation of very large damage numbers
  1068. New item comparison tooltips have been added for followers
  1069. Skill buttons now flash when their cooldown has completed
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