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OWB_Devs

OWB 3.3.4 Patch Notes

Sep 9th, 2021
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  1. -- Update 3.3.4 --
  2.  
  3. ### Added
  4. - Added technology level dependencies to the Night vision Spec Ops technologies.
  5. - Added a tooltip to focuses/effects that enable on map only decisions to warn the players where to look for these types of decisions since nothing ingame mentions this.
  6. - Added the vanilla decision category Foreign Influence for use with submods/patches. We don't currently use it for anything in the base mod.
  7. - Added tooltips to certain ideas that have a removal cost as the game currently does not tell you these exist in any form.
  8. - Added a tooltip to air technologies to inform players that certain air equipment production costs will double upon research due to how we trick the AI into actually researching air technologies.
  9. - Added extra check to some Costa decision that Itza must exist for them to appear.
  10. - Added additional AI checks to technologies with mutual exclusives to prevent the AI from researching them if they have the tech it is exclusive with.
  11. - Added a war goal against Caesar to the Navajo if they Revolt.
  12. - Added an on_annex failsafe to the Mojave-Legion war.
  13. - Added game rules to control Caesar's death and to tell Lanius what path to take.
  14.  
  15. ### Changed
  16. - Changed reward text for the focus Create Tributary States in Utah so it’s more clear what it’s effects actually are.
  17. - Changed the description for the Never Again idea to be less awkward.
  18. - Changed Advanced Technical Power Armour to cost the right value of 13 rather than the current 1.5 production cost.
  19. - Changed making nations at war majors so subjects aren’t flagged as majors.
  20. - Changed how the copy_tech_from_prev scripted effect works so it copies both normal and exclusive techs from the PREV scope instead of just normal tech and replaced all copy_tech calls with copy_tech_from_prev.
  21. - Nerfed Texas significantly in the form of lower advisor buffs, giving them an idea on formation that increases consumer goods requirements and lower Political power gain, and remove cores gained on Assassin City and Carthaginian states from their focus tree.
  22. - Changed the compliance non-core manpower from 0.4 to 0.03.
  23.  
  24. ### Fixed
  25. - Fixed missing localisation for one of Cho Bang’s traits.
  26. - Fixed bad name call in The Mighty Mississippi idea description.
  27. - Fixed localisation typos in Midnight Science Fiction Feature! focus.
  28. - Fixed a code name being displayed for the sad_return outcome in operations.
  29. - Fixed issues with the Texan Republics focus tree Form the TBR branch not actually unlocking the decisions it says it does. Also fixed possibility of some advisors not appearing/disappearing after forming Texas.
  30. - Fixed the Twin Mothers focus The Realm of the Goddess giving several nations an event only meant for the Twin Mothers.
  31. - Fixed tax from puppets not being cleared upon losing the subject in a few ways.
  32. - Fixed typo in the Reform the Arizona Rangers decisions description.
  33. - Fixed issue with puppet taxes being reset every quarter.
  34. - Fixed implant_access_technology and tribal_tech_visibility_tech not having localization.
  35. - Fixed minor typos in a load screen quote and the As Long As the Grass Shall Grow navajo focus.
  36. - Fixed issue with Freedom is a Sovereign Right focus having an inconsistent trigger due to how HOI4 checks mil factories for that specific trigger.
  37. - Fixed an issue where Tlaloc could stay on the map if they annex the Decrepit Defense state before switching to their chosen child.
  38. - Fixed Montezuma not having any tech levels in the Synthetic Dawn game rule.
  39.  
  40. ### Removed
  41. - Removed duplicate localisation for flavor ideas for minor nations.
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