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- 0:14 - Useless nade
- 0:15 - Don't scope in
- 0:31 - You hit this anti-heal out of luck, not out of intention. You originally just wanted to toss it to top off your Genji, but even that would've been a pointless nade
- 0:36 - Nitpick: I'd say either scope/quickscope these shots. This range is easy to miss unscoped shots at, and since you're not in any immediate danger, it doesn't hurt to be more accurate
- 0:42 - Anti-heal this group. Good decision on throwing it on the Winston
- 0:46 - Pocket heal Winston to full. Scope in to make sure you hit; you're not in any danger
- 0:59 - You really don't need to stand on the point like this; just stay back. The best place to stand in Nepal Sanctum is actually where your Zen is
- 1:21 - Top off Genji
- 1:24 - Not a very good dart; it's really hard to land something like that at this range
- 1:28 - Pointless nade; use it on the Lucio instead if you must
- 1:29 - I would not Nano Genji knowing that there's only one enemy here, and most of your teammates are nearby
- 1:41 - Genji's at like, literally no HP. Just chase him and punch spam
- 2:04 - Not the greatest nade; you kind of just threw it without really looking to see if it was actually necessary. You can top them off even without the nade
- 2:18 - Nitpick: If you Shoot > Punch here, you could've gotten a punch in. Also, never sleep unless you have a clear shot, or unless Tracer's burnt her Recall already. Tracers usually use Recall when they're below half HP
- 2:32 - I'd say, at this point in time, it wouldn't be a bad idea to camp with your Winston, since Tracers will keep their distance away from him
- 2:36 - Nitpick: You can definitely throw a long-ranged nade here, to burst/anti-heal everyone. You do it, but a bit late
- 2:51 - You lost the fight. You really didn't need to wake the Junkrat up
- 2:58 - Your team's mostly dead; don't go the point alone like this. Nothing you do will matter
- 4:53 - Not a great preemptive nade. I would've waited until I could see somebody first
- 4:56 - No point looking there; your teammate's way too far out of sight. Don't tunnel vision like this. Besides, Genji's near two large health packs. He can figure it out himself
- 5:12 - You're not being too aware of the critical teammate who is on the point. I would've went for the point earlier than this to heal Winston up. He could've survived if you paid closer attention to your screen
- 5:26 - Zen isn't topped off, and it doesn't take you two seconds just to shoot a dart at him before turning around
- 5:30 - Back off a little bit to the side of the pillar you're near and scope in. You don't have a good line of sight on Zen and Junkrat
- 5:33 - Stay where you were; flanking around like this isn't good right now since you aren't sure how safe it is
- 5:40 - Useless nade
- 5:50 - Stay with your Winston. Also, don't blindly toss nades or sleeps like this. Sombra and Winston are busy fighting. Consider moving into cover at the building on your right, and pocket healing them
- 6:00 - Winston died; abort
- 6:26 - Sombra is critical, yet you keep pocket healing a Winston who is at full
- 6:44 - And this is why you don't ever sleep D.Va. She's woken up extremely easily and she can lose her mech in seconds, leading you to have little to no sleep value
- 6:46 - You clearly see Hanzo's dragons coming for you, but you insist on moving back and forth along its path
- 6:55 - You're tunnel visioning a bit on Winston. Glance at the point every so often
- 6:58 - No. Always run for your life when Soldier has you in his tights
- 7:29 - Pointless nade. Could've used it for Winston a few seconds later
- 7:36 - Scope in and pocket heal Winston much earlier
- 8:30 - Scope in to hit Junkrat. Also, poorly executed nade; spending a second or two extra to aim it before tossing would've helped a bit
- 8:34 - Again, camp beside the pillar; you're exposed
- 9:05 - You probably could've avoided this death if you just exited the point and went behind the wall sooner
- 9:44 - Welp. You overshot it. Practice makes perfect :P
- 10:13 - Is that a pro Ana!!!?!?!?!?!?
- -----------------------------
- Additional Remarks:
- - Use cover more. You're often exposed when you don't need to be.
- - Scope in when you notice your unscoped shots aren't hitting. Also, do it if you're safe and the enemy is relatively far away.
- - Don't tunnel vision on people who have near full health. Glance to the sides every so often.
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