Sciencegar

Enlightened Loyal Savior Ascendant

Jan 15th, 2014
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  1. Motivation: Learn about 'People' with Rei
  2. Caste Anima Power: Add Essence to the raw damage of all attacks for a scene.
  3.  
  4. Caste Attributes: Strength, Charisma, Intelligence. Favored Attributes: Dex, Sta, App
  5. Str 5 (+1) Dex 5 (+1) Sta 4 (+1)
  6. Cha 3 Man 2 App 3
  7. Per 4 Int 3 Wit 1
  8.  
  9. Abilities:
  10. Archery 4 Craft 2 Bureaucracy Athletics 3 Larceny
  11. Investigation Awareness 3 Linguistics Lore 3 Dodge 5
  12. Performance Medicine Integrity 2 Presence Occult 2
  13. Martial Arts 5 Ride Melee Sail Survival
  14. Resistance 2 Socialize Thrown Stealth War
  15. Specialities: Integrity +2 (Resisting attempts to persuade or control her), Martial Arts +3 (Using Tonfas), Craft +1 (Magitech), Lore +1 (Magitech)
  16.  
  17. Backgrounds:
  18. Class 3 (Free)
  19. Charms 2
  20. Savant 3
  21. Artifact 5 (15 Dots)
  22. 5 Dots: Carve Me No Tomb: Speed 4, Acc +1, DMG 15B, piercing, Rate 1, Range 75, Attune 3, Firing cost 5, Str, 4, Repair 1. Make a reflexive [(Int or Wits) + (Occult or Lore)] roll at difficulty 3 for any magical creature struck by the beam. One ongoing charm, spell or astrological power of with a duration greater yhan Instant but less than Permanent is cancelled for each point of failure. The difficulty is increased by 1 for each circle of Sorcery, Nercomancy or Protocols the target possesses. In addition, by spending 10 additional motes, the user can replicate the effect of a Null Essence Grenade detonating at the target sight.
  23. 3 Dots: Orichalchum Balepillars: Speed 5, Acc 4, Damage 4L, DV 5, Rate 4, Att: 6 Motes for the pair. 2 Hearthstone slots. At the welder’s choice, damage done by the Tonfa’s at Step Ten can be converted into bashing damage that cannot spill over past Incapacitated to impose lethal wounds.
  24. 4 Dots: Eclipse Carapace: Soak +8L/8B, Hardness 4L/4B, mobility 0, fatigue 0, attune 6. The helmet contains a built-in echo jewel, Essence-scrying visor and mask of pure breath, which are all permanently activated as long as the armor is attuned. In addition, the armor contains Essence effectors that boost the wearer’s Strength by two dots for all purposes. Similar effectors in the armor’s greaves and boots enhance the wearer’s walking and running speed. In combat, the wearer adds three yards per tick to move actions and six yards per tick to dash actions. When walking long distances, the wearer can march at a speed of 10 miles per hour, covering up to 100 miles in a day.
  25. 3 Dots: Windblade Personal Transport. Attune 1, Activation 10
  26.  
  27. Valor 4
  28. Compassion 4
  29. Temperance 1
  30. Conviction 3
  31.  
  32. Willpower 10
  33. Essence 3
  34. Essence Pool: Personal = 19 (3*Ess+Will), Peripheral = 53 (5*Ess+3*Will+Valor*2)
  35. Committed: 17 (Charms)
  36.  
  37. Charms and Slots
  38. Dedicated: 17
  39. First Strength Augmentation
  40. Fourth Strength Augmentation
  41. First Dexterity Augmentation
  42. Fourth Dexterity Augmentation
  43. Accelerated Response System (Dodge configuration)
  44. Precalculated Evasion System (Flaw: Compassion)*
  45. Integrated Artifact Transmogrifier*
  46. Personal Gravity Manipulation Apparatus
  47. Parabolic Leap Overcharger Device
  48. Momentum Redirection Pulse Injector
  49. Plasma Thruster Assembly (Momentum Conservation Impact Buffer)*
  50. Technomorphic Integration System (Instant Aegis Upgrade, Resonance Harmonizer x2)*
  51. Interpolative Syntax Emulator
  52. Strain-Resistant Chassis Modification (2 -1)
  53. Alloyed Reinforcement of Flesh (Tireless Pneumatic Musculature)*
  54. Dynamic Reaction Enhancement System (Subsynaptic Accelerator)*
  55. Magnetic Joint Bearings
  56. Sixth Dexterity Augmentation (Ride)
  57.  
  58. General: 4
  59. Second Perception Augmentation
  60. Anticipatory Simulation Processor*
  61. Fourth Stamina Augmentation
  62. Sustenance Replication Engine
  63.  
  64. XP Spent: 249
  65.  
  66. Wishlist
  67. Dedicated (Caste or Favored):
  68. Auxiliary Essence Storage Unit
  69. Abstract Abacus Implant (psuedo-perfect mental dodge)
  70. Omnitool Implant* (Wits)
  71. Deception Recognition System
  72. Imprinted Data Cluster (free specialities)
  73. Husk Sculpting Apparatus*
  74. Essence Irradiation Corona* (Glowing fist, slight damage boost)
  75. Celerity Enabling Module (Remove more DV penalties)
  76. Pain Suppression Nodes (Reduce Wound Penalties)
  77. Subcutaneous Armor Plating (Soak/Hardness)
  78. Transitory Invunerability Engine (Perfect Soak) (Obvious)
  79. Essence Shield Generator (Forcefield, can be made non-obvious)
  80. Body-Reweaving Matrix (Regen)
  81. Biofunction Inhibitor (feign death/go into torpor)
  82. Paramagnetic Tether Beam (Grapple beam)
  83. Hydraulic Musculature Reinforcement (Enhance feats of strength)
  84.  
  85. General:
  86. Xth (Attribute) Augmentation
  87. Aim-Calibrating Sensors (Remove attack penalties) -> Tranmodal Rapid Targeting System (Attack multiple targets) (Other Extra Actions require high Wits)
  88. Optical Enhancement (Multiple options)
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