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- Q: What is the general concept?
- During fadeouts (ISG, Fadeout into K.Rool Takeoff, K Rool intro fadeouts etc.), the game defines what cutscene is going to be played on the destination map. However, the destination map can be changed with some trickery. This general concept has been done before with ISG (Example: https://www.youtube.com/watch?v=kaEwpl49uQg ), however, the same concept applies elsewhere without usage of ISG.
- This is called wrong cutscene.
- Q: So what are we doing for this?
- We activate the DK portal to Factory without Story Skip being turned on. This will produce a fadeout into the Factory K Rool Intro (Cutscene 17 on the Helm [Level Intros] map). However, because it determines Cutscene 17 before we're taken to the new map, we can warp out of Factory Lobby into DK Isles during the fadeout to bring up Cutscene 17 on the DK Isles map, which is Open Castle.
- This also works with Fungi, however that pulls up cutscene 19 (Which on DK Isles is the Castle Cannon cutscene).
- It should be noted that the warp out of either lobby NEEDS to happen during the fadeout.
- Q: Any Videos?
- A:
- The concept with tools (Proof of concept): https://www.youtube.com/watch?v=p-nMpNwsamo
- The closest we've gotten without tools: https://www.youtube.com/watch?v=PHhPGg7fwKs
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