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- prontera,139,173,5 script Linker 654,{
- set .@time, 300000; // the buff last 5 minutes
- set .zenycost,200000;
- mes .@n$;
- mes "[ ^C6A518Linker^000000 ]";
- mes "Hello "+strcharinfo(0)+",";
- mes "You want me to Soul Link you?";
- mes "You need ^009966200,000^000000 Zeny for a Soul Link.";
- next;
- switch(select("Link'in Park!:Nevermind,thank you!")) {
- case 1:
- if((zeny < (.zenycost))) goto l_nozeny;
- set Zeny, Zeny - (.zenycost);
- switch ( basejob ) {
- case Job_Alchemist: set .@spirit, 445; break;
- case Job_Monk: set .@spirit, 447; break;
- case Job_Star_Gladiator: set .@spirit, 448; break;
- case Job_Sage: set .@spirit, 449; break;
- case Job_Crusader: set .@spirit, 450; break;
- case Job_SuperNovice: set .@spirit, 451; break;
- case Job_Knight: set .@spirit, 452; break;
- case Job_Wizard: set .@spirit, 453; break;
- case Job_Priest: set .@spirit, 454; break;
- case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
- case Job_Rogue: set .@spirit, 456; break;
- case Job_Assassin: set .@spirit, 457; break;
- case Job_Blacksmith: set .@spirit, 458; break;
- case Job_Hunter: set .@spirit, 460; break;
- case Job_Soul_Linker: set .@spirit, 461; break;
- default:
- if ( upper == 1 && baselevel < 70 ) set .@spirit, 494;
- }
- if ( .@spirit ) {
- sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
- skilleffect .@spirit, 5;
- }
- case 2:
- mes .@n$;
- mes "[ ^C6A518Linker^000000 ]";
- mes "Okay,goodbye!";
- close;
- }
- l_nozeny:
- mes .@n$;
- mes "[ ^C6A518Linker^000000 ]";
- mes "Sorry You don't have enough zeny for a Soul Link.";
- mes " ";
- mes "Soul Link Service Cost ^009966200,000^000000 zeny";
- close;
- }
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