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- title Doom
- author My Name Here
- homepage www.puzzlescript.net
- realtime_interval 1.0
- youtube YJB0gfP-GRY
- ========
- OBJECTS
- ========
- Background (lattia)
- #2f484e black
- 00100
- 01010
- 10001
- 01010
- 00100
- vesi (decor texrure)
- #29456a #060f30
- 00100
- 01010
- 10001
- 01010
- 00100
- Wall (perus seinää)
- #1d1405 #444039
- 11101
- 00000
- 01111
- 01111
- 00000
- railing_wall_h (decor seinä)
- black
- .000.
- .000.
- .000.
- .000.
- .000.
- railing_wall_v (decor seinää)
- black
- .....
- 00000
- 00000
- 00000
- .....
- railing_wall_k_l (decor vasen kulma)
- black
- .000.
- .0000
- .0000
- .0000
- .....
- railing_wall_k_r (decor oikea kulma)
- black
- .000.
- 0000.
- 0000.
- 0000.
- .....
- Player (doomguy)
- #383838 #3b540c #d9c098 #000000
- ..0..
- 11111
- 21112
- .111.
- .3.3.
- enemy
- red white #8a6007
- 1.0.1
- 21212
- 22222
- .2.2.
- .2.2.
- stairs_v (portaat vertical, molemmilla puolilla "raja")
- #2f484e black gray
- 22222
- 10101
- 10101
- 10101
- 22222
- stairs_v_u (portaat vertical, raja ylhäällä)
- #2f484e black gray
- 22222
- 10101
- 10101
- 10101
- 10101
- stairs_v_d (portaat vertical, raja alhaalla)
- #2f484e black gray
- 10101
- 10101
- 10101
- 10101
- 22222
- stairs_h_l (portaat horizontal, raja vasen)
- #2f484e black gray
- 21111
- 20000
- 21111
- 20000
- 21111
- stairs_h_r
- #2f484e black gray (portaat horizontal, raja oikea)
- 11112
- 00002
- 11112
- 00002
- 11112
- secretdoor_closed (!vaihda "wall" textureks!)(sala ovi joka aktivoidaan napilla)
- red
- door_closed (ovi kiinni -> ei voi kävellä)
- yellow
- poison (myrkky, ottaa dmg kun kävelee päältä)
- #14580d #1b7e11
- 11100
- 00111
- 11100
- 10011
- 11111
- goal (maali pitää painaa aktivointi nappia kun seisoo päällä)
- darkred
- void (musta background)
- black
- sand (maata)
- #795820 #5d4317
- 00100
- 01100
- 11011
- 00110
- 00010
- secret_button (!vaihda "background" textureks!)(avaa ekan secretin kun painaa (punaiset ovet))
- #d46464
- glass_v (ikkuna, toimii seinänä vertical)
- #1d1405 #444039 blue
- 11201
- 00200
- 01211
- 01211
- 00200
- glass_h (ikkuna, toimii seinänä horizontal)
- #1d1405 #444039 blue
- 11101
- 00000
- 22222
- 01111
- 00000
- secretdoor2_closed (!vaihda "wall" textureks!)(aukee ku triggerille astuu)
- pink
- secretdoor2_trigger (!vaihda "background" textureks!)(kävele päältä niin aktivoituu)
- #00f0e8
- heal (heali itemi -> kävele päältä saa helttiä)
- red
- .....
- ..0..
- .000.
- ..0..
- .....
- armor (antaa armorin täyteen) (käytetäänkö ollenkaa armoria vai pelkkää helttiä??)
- #36a21d
- .....
- 00000
- .000.
- .000.
- .....
- door_open
- transparent
- PlayerN
- red
- (transparent)
- PlayerW
- blue
- (transparent)
- PlayerS
- yellow
- (transparent)
- PlayerE
- green
- (transparent)
- HealthData
- pink
- HealthChanged
- transparent
- Health10
- transparent
- Health9
- transparent
- Health8
- transparent
- Health7
- transparent
- Health6
- transparent
- Health5
- transparent
- Health4
- transparent
- Health3
- transparent
- Health2
- transparent
- Health1
- transparent
- Health0
- transparent
- NumKernel1
- transparent
- NumKernel2
- transparent
- NumKernel3
- transparent
- NumKernel4
- transparent
- NumKernel5
- transparent
- NumKernel6
- transparent
- NumKernel7
- transparent
- NumKernel8
- transparent
- NumKernel9
- transparent
- NumKernel0
- transparent
- BlankKernel
- transparent
- EmptyLine
- transparent
- FullLine
- transparent
- HollowLine
- transparent
- ThreePLine
- transparent
- Num1Line2
- transparent
- Num2Line1
- transparent
- Num2Line3
- transparent
- Num3Line3
- transparent
- Num4Line1
- transparent
- Num4Line2
- transparent
- Num5Line1
- transparent
- Num5Line3
- transparent
- Num6Line3
- transparent
- Num7Line3
- transparent
- EmpL
- transparent
- ColL
- yellow
- =======
- LEGEND
- =======
- . = Background
- # = Wall
- P = Player
- e = enemy
- s = stairs_v
- l = stairs_h_l
- r = stairs_h_r
- g = secretdoor_closed
- d = door_closed
- t = poison
- f = goal
- - = void
- h = sand
- b = secret_button
- $ = glass_v
- € = glass_h
- j = secretdoor2_closed
- k = secretdoor2_trigger
- z = stairs_v_u
- x = stairs_v_d
- w = vesi
- + = heal
- * = armor
- u = railing_wall_h
- y = railing_wall_v
- % = railing_wall_k_l
- & = railing_wall_k_r
- a = HealthData and Health10 and HealthChanged
- c = ColL
- =======
- SOUNDS
- =======
- ================
- COLLISIONLAYERS
- ================
- Background
- HealthData
- HealthChanged
- Health0, Health1, Health2, Health3, Health4, Health5, Health6, Health7, Health8, Health9, Health10
- NumKernel1, NumKernel2, , NumKernel3, , NumKernel4, , NumKernel5, , NumKernel6, , NumKernel7, , NumKernel8, , NumKernel9, , NumKernel0, BlankKernel
- EmptyLine, FullLine, HollowLine, ThreePLine, Num1Line2, Num2Line1, Num2Line3, Num3Line3, Num3Line3, Num4Line1, Num4Line2, Num5Line1, Num5Line3, Num6Line3, Num7Line3
- EmpL, ColL
- stairs_v,stairs_v_u,stairs_v_d, stairs_h_l, stairs_h_r, poison, goal, sand, door_open secret_button, secretdoor2_trigger, vesi, heal, armor
- PlayerN, PlayerW, PlayerS, PlayerE
- Player, Wall, secretdoor_closed, door_closed, void, glass_v, glass_h, secretdoor2_closed, railing_wall_v, railing_wall_h, railing_wall_k_l, railing_wall_k_r, enemy
- ======
- RULES
- ======
- ([Action Player | ... | Enemy] -> [Player | ... |] (Enemy pitää lisätä))
- [stationary player][enemy] -> [player][randomdir enemy]
- [action Player|door_closed] -> [Player|door_open]
- [door_open|door_closed] -> [door_open|door_open]
- [action Player secret_button][secretdoor_closed] -> [action Player secret_button][]
- [< Player no door_open| door_open] -> [< Player | door_closed]
- [door_open | door_closed] -> [door_closed | door_closed]
- [Player secretdoor2_trigger][secretdoor2_closed] -> [Player secretdoor2_trigger][]
- right [NumKernel1||] -> [EmptyLine|Num1Line2|FullLine]
- right [NumKernel2||] -> [Num2Line1|ThreePLine|Num2Line3]
- right [NumKernel3||] -> [HollowLine|ThreePLine|Num3Line3]
- right [NumKernel4||] -> [Num4Line1|Num4Line2|FullLine]
- right [NumKernel5||] -> [Num5Line1|ThreePLine|Num5Line3]
- right [NumKernel6||] -> [FullLine|ThreePLine|Num6Line3]
- right [NumKernel7||] -> [Num2Line1|Num4Line2|Num7Line3]
- right [NumKernel8||] -> [FullLine|ThreePLine|FullLine]
- right [NumKernel9||] -> [Num2Line3|ThreePLine|FullLine]
- right [NumKernel0||] -> [FullLine|HollowLine|FullLine]
- down [Emptyline||||] -> [empl|empl|empl|empl|empl]
- down [FullLine||||] -> [coll|coll|coll|coll|coll]
- down [HollowLine||||] -> [ColL|EmpL|EmpL|EmpL|ColL]
- down [ThreePLine||||] -> [ColL|EmpL|ColL|EmpL|ColL]
- down [Num1Line2||||] -> [coll|empl|empl|empl|empl]
- down [Num2Line1||||] -> [ColL|empl|empl|ColL|ColL]
- down [Num2Line3||||] -> [coll|coll|coll|empl|coll]
- down [Num3Line3||||] -> [empl|coll|coll|coll|empl]
- down [Num4Line1||||] -> [empl|ColL|ColL|empl|empl]
- down [Num4Line2||||] -> [ColL|empl|ColL|empl|empl]
- down [Num5Line1||||] -> [ColL|ColL|ColL|empl|ColL]
- down [Num5Line3||||] -> [ColL|empl|ColL|ColL|empl]
- down [Num6Line3||||] -> [ColL|empl|ColL|ColL|ColL]
- down [Num7Line3||||] -> [ColL|ColL|empl|empl|empl]
- ==============
- WINCONDITIONS
- ==============
- All Player on goal
- =======
- LEVELS
- =======
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- ----------------------------##############------------------------
- ---------------------------#..............#-----------------------
- ---------------------------#..............#-----------------------
- ---------------------------#..............#-----------------------
- ---------------------------#........####..#-----------------------
- ---------------------------##..........#..#-----------------------
- -----------------------######...e......#..#-----------------------
- ----------------------##...d...........#+.#-----------------------
- ----------------------#....d......e....#+.#-----------------------
- ----------------------#...###..........#..#-----------------------
- ---------------------##..####..........#..##----------------------
- ---------------------#...###........####..##########--------------
- ---------------------#...###..............d........##-----#####---
- ---------------------#..####..............d.........##--###...##--
- ---------------------#..####..............#######...######.....##-
- ---------------#######..####€€€€€€€€€€€€€€########ddd##jj...#...#-
- --------------##........####hhhhhhhhhhhhhh#######......jj..###..#-
- ------------###.........#hhhhhhhhhhhhhhhhhh######.......######..#-
- ---##########...........#hhhhhhhhhhhhhhhhhhh#####tt....tt#####..#-
- -###..b..###............#hhhhttttttthhhhhhhhhhhh$ttt..ttt#####.##-
- #...#.#..#......wwwwwww.#hhhttttttttthhhhhhhhhhh$tt..tttt#####.#--
- #.*.sss.........wwwwwww.#hhhhttt*ttttthhhhhhhhhh$t..ttttt#####.#--
- #...#.#..#......wwwwwww.#hhhhttttttttthhhhhhhhhh$tt...ttt####..#--
- -###.....###............ghhhhhttttttthhhhhhhhhhh$tttt..tt###...#--
- ---##########...........ghhhhhhhhhhhhhhhhhhhhhhh$ttttt.tt###..#---
- ------------###.......###hhhhhhhhhhhhhhhhhhhhhhh$tttt..tt###..#---
- --------------##....p#####hhhhhhhhhhhhhhhhhhhhhh$ttt..ttt###...#--
- ---------------#######---##hhhhhhhhhhhhhhhhhhhh##....ttt.####..#--
- --------------------------#########lr#############....t..####..#--
- ----------------------------------#lr#############..###jj####..#--
- ----------------------------------#..#########...g..###jj####..#--
- ----------------------------------#...####..zz...g..###jj##....#--
- ----------------------------------#.........xx..##..#+*.......##--
- ----------------------------------##........######..#*+.#######---
- -----------------------------------###############dd#########-----
- --------------------------------------------#####....#######------
- --------------------------------------------#####....#####--------
- --------------------------------------------#+.##dddd##.*#--------
- --------------------------------------------#..u.kkkk.u..#--------
- --------------------------------------------#..u......u..#--------
- --------------------------------------------#..u......u..#--------
- --------------------------------------------#..u......u..#--------
- --------------------------------------------#..%yy..yy&..#--------
- --------------------------------------------#............#--------
- --------------------------------------------######..######--------
- -------------------------------------------------#..#-------------
- -----------------------------------------------###dd###-----------
- -----------------------------------------------#......#-----------
- -----------------------------------------------#......#-----------
- -----------------------------------------------#......#-----------
- -----------------------------------------------#......#-----------
- -----------------------------------------------#..ff..#-----------
- -----------------------------------------------########-----------
- ------------------------------------------------------------------
- .a................................................................
- ..................................................................
- ..................................................................
- ..................................................................
- ..................................................................
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