Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MainFrameActions: Packaging (Linux): Running AutomationTool...
- MainFrameActions: Packaging (Linux): Program.Main: 2016-01-02T20:56:59.6226762Z: Running on WindowsHostPlatform as a 64-bit process.
- MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Users/Acer-PC/Libraries/Documents/NJSAO 4.10/NJSAO.uproject BuildCookRun -nocompileeditor -nop4 -project=D:/Users/Acer-PC/Libraries/Documents/NJSAO 4.10/NJSAO.uproject -cook -stage -archive -archivedirectory=D:/Users/Acer-PC/Libraries/Documents/NJSAO 4.10/Packaged -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Linux -build -CrashReporter -utf8output -compile
- MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Linux): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Linux): MSBuild: DotNETUtilities -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
- MainFrameActions: Packaging (Linux): MSBuild: EnvVarsToXML -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
- MainFrameActions: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MainFrameActions: Packaging (Linux): MSBuild: AutomationUtils.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: AllDesktop.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: GUBP.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: AutomationScripts.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: Android.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: HTML5.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: DeploymentInterface -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
- MainFrameActions: Packaging (Linux): MSBuild: IOS.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: Linux.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: Mac.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: TVOS.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- MainFrameActions: Packaging (Linux): MSBuild: Win.Automation -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 6.3734567s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\Acer-PC\Libraries\Documents\NJSAO 4.10\NJSAO.uproject
- MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
- MainFrameActions: Packaging (Linux): MSBuild: Microsoft (R) Build Engine version 4.6.1038.0
- MainFrameActions: Packaging (Linux): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
- MainFrameActions: Packaging (Linux): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Build started 1/2/2016 2:57:07 PM.
- MainFrameActions: Packaging (Linux): MSBuild: Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: CoreClean:
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2) on node 1 (Clean target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: CoreClean:
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsT
- MainFrameActions: Packaging (Linux): oXML\EnvVarsToXML.csproj" (3) on node 1 (Clean target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: CoreClean:
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUt
- MainFrameActions: Packaging (Linux): ilities\DotNETUtilities.csproj" (2:2) on node 1 (default targets).
- MainFrameActions: Packaging (Linux): MSBuild: GenerateTargetFrameworkMonikerAttribute:
- MainFrameActions: Packaging (Linux): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- MainFrameActions: Packaging (Linux): MSBuild: CoreCompile:
- MainFrameActions: Packaging (Linux): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /
- MainFrameActions: Packaging (Linux): reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs AssemblyUtils.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.cs "C:\Users\Shahid\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- MainFrameActions: Packaging (Linux): MSBuild: CopyFilesToOutputDirectory:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\DotNETUtilities.dll" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll".
- MainFrameActions: Packaging (Linux): MSBuild: DotNETUtilities -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\DotNETUtilities.pdb" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (default targets).
- MainFrameActions: Packaging (Linux): MSBuild: Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsT
- MainFrameActions: Packaging (Linux): oXML\EnvVarsToXML.csproj" (3:2) on node 1 (default targets).
- MainFrameActions: Packaging (Linux): MSBuild: GenerateTargetFrameworkMonikerAttribute:
- MainFrameActions: Packaging (Linux): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- MainFrameActions: Packaging (Linux): MSBuild: CoreCompile:
- MainFrameActions: Packaging (Linux): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /
- MainFrameActions: Packaging (Linux): optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "C:\Users\Shahid\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs"
- MainFrameActions: Packaging (Linux): MSBuild: _CopyAppConfigFile:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "App.config" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: CopyFilesToOutputDirectory:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\EnvVarsToXML.exe" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe".
- MainFrameActions: Packaging (Linux): MSBuild: EnvVarsToXML -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\EnvVarsToXML.pdb" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (default targets).
- MainFrameActions: Packaging (Linux): MSBuild: GenerateTargetFrameworkMonikerAttribute:
- MainFrameActions: Packaging (Linux): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- MainFrameActions: Packaging (Linux): MSBuild: CoreCompile:
- MainFrameActions: Packaging (Linux): MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine
- MainFrameActions: Packaging (Linux): \Binaries\DotNET\DotNETUtilities.dll /reference:D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe /reference:D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize- /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs System\FileSystemReference.cs System\InstalledPlatformInfo.cs System\TargetReceipt.cs System\VersionManifest.cs ToolChain\AppleToolChain.cs TVOS\TVOSProjectGenerator.cs TVOS\TVOSToolChain.cs TVOS\UEBuildTVOS.cs TVOS\UEDeployTVOS.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidPluginLanguage.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDeploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToolChain.cs Windows\WindowsDeploy.cs Windows\WinResources.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configurat
- MainFrameActions: Packaging (Linux): ion\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\Shahid\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- MainFrameActions: Packaging (Linux): MSBuild: _CopyAppConfigFile:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: CopyFilesToOutputDirectory:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
- MainFrameActions: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Build succeeded.
- MainFrameActions: Packaging (Linux): MSBuild: 0 Warning(s)
- MainFrameActions: Packaging (Linux): MSBuild: 0 Error(s)
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Time Elapsed 00:00:03.24
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.7539669s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Linux Development -remoteini="D:\Users\Acer-PC\Libraries\Documents\NJSAO 4.10" -noxge -generatemanifest -NoHotReloadFromIDE
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 2.9064686s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Linux Development -remoteini="D:\Users\Acer-PC\Libraries\Documents\NJSAO 4.10" -noxge -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer)
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Performing 1 actions (4 in parallel)
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [1/1] Link UE4Game
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/zlib/zlib-1.2.5/Lib/Linux/x86_64-unknown-linux-gnu/libz.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/jemalloc/lib/Linux/x86_64-unknown-linux-gnu/libjemalloc.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/elftoolchain/lib/Linux/x86_64-unknown-linux-gnu/libelf.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/elftoolchain/lib/Linux/x86_64-unknown-linux-gnu/libdwarf.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/lib/Linux/x86_64-unknown-linux-gnu/libSDL2.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libicudata.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libicuuc.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libicui18n.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libicule.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libiculx.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/lib/libicuio.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/FreeType2/FreeType2-2.6/Lib/Linux/x86_64-unknown-linux-gnu/libfreetype.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/lib/Linux/x86_64-unknown-linux-gnu/libpng.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexCommonPROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexFrameworkPROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libApexSharedPROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_DestructiblePROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_ClothingPROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/Linux/x86_64-unknown-linux-gnu/libAPEX_LegacyPROFILE.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/libOpus/opus-1.1/Linux/x86_64-unknown-linux-gnu/libopus.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/Ogg/libogg-1.2.2/lib/Linux/x86_64-unknown-linux-gnu/libogg.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/Linux/x86_64-unknown-linux-gnu/libvorbis.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/Linux/x86_64-unknown-linux-gnu/libvorbisfile.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: clang++.exe: error: no such file or directory: 'D:/Users/Acer-PC/Libraries/Documents/GitHub/UnrealEngine/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/Linux/x86_64-unknown-linux-gnu/libvorbisenc.a'
- MainFrameActions: Packaging (Linux): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\Linux\UE4Game
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Total build time: 6.42 seconds
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 6.5477498s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Linux Development -remoteini="D:\Users\Acer-PC\Libraries\Documents\NJSAO 4.10" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.02-14.57.14.txt'
- MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
- MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
- MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 346
- MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1422
- MainFrameActions: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 146
- MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
- MainFrameActions: Packaging (Linux): at AutomationTool.BuildCommand.Execute() in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
- MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539
- MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process(String[] CommandLine) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510
- MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131
- MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main() in D:\Users\Acer-PC\Libraries\Documents\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54
- MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- MainFrameActions: Packaging (Linux): Domain_ProcessExit
- MainFrameActions: Packaging (Linux): AutomationToolLauncher exiting with ExitCode=5
- MainFrameActions: Packaging (Linux): copying UAT log files...
- MainFrameActions: Packaging (Linux): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement