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- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "[link]";
- Text = "Shotty BFG has loaded.";
- })
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -3.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -1.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -0.6, -0.1)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.6, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.9, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(1.2, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(-0.1, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(-0.4, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(-0.7, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(3.3, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(-3.3, -0.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Backpack.Shotty.GripPos = Vector3.new(0.3, -2.6, -2.3)
- game.Players.LocalPlayer.Backpack.Shotty.Parent = game.Players.LocalPlayer.Character
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