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- Thrive is running. Log output:
- Process Started
- Godot Engine v3.2.2.stable.mono.official - https://godotengine.org
- OpenGL ES 3.0 Renderer: Intel(R) HD Graphics 4400
- Mono: Logfile is: C:/Users/oncpa_000/AppData/Roaming/Thrive/mono/mono_logs/2020_07_27 16.10.27 (2416).txt
- user:// directory is: C:/Users/oncpa_000/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/oncpa_000/AppData/Roaming/Thrive/logs latest log is 'log.txt'
- Loaded registry for Compound with 11 items
- Loaded registry for MembraneType with 6 items
- Loaded registry for Background with 11 items
- Loaded registry for Biome with 11 items
- Loaded registry for BioProcess with 13 items
- Loaded registry for OrganelleDefinition with 17 items
- Loaded registry for MusicCategory with 3 items
- Loaded registry for HelpTexts with 2 items
- SimulationParameters loading ended
- SimulationParameters are good
- Jukebox now playing from: Menu
- Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
- Previous patch doesn't exist, despawning all entities.
- Applying patch (Pangonian vents) settings
- Number of clouds in this patch = 8
- Registering new spawner: Name: ammonia density: 4E-05
- Registering new spawner: Name: glucose density: 2E-05
- Registering new spawner: Name: phosphates density: 4E-05
- Registering new spawner: Name: hydrogensulfide density: 4E-05
- oxygen spawn density is 0. It won't spawn
- carbondioxide spawn density is 0. It won't spawn
- nitrogen spawn density is 0. It won't spawn
- sunlight spawn density is 0. It won't spawn
- Number of chunks in this patch = 4
- Registering new spawner: Name: Floating Hazard density: 0.0001
- Registering new spawner: Name: Small Iron Chunk density: 5E-05
- Marine snow spawn density is 0. It won't spawn
- Registering new spawner: Name: Big Iron Chunk density: 5E-05
- Number of species in this patch = 1
- Registering new spawner: Name: 1 density: 1.438849E-05
- Player Microbe spawned
- Jukebox now playing from: MicrobeStage
- TaskExecutor started with parallel job count: 2
- Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 0
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 0
- Move to editor pressed
- Elapsing time on editor entry
- TimedWorldOperations: running effects. elapsed: 1 total passed: 1
- Applying auto-evo results
- Starting microbe editor with: 1 organelles in the microbe, genes: {"$id":"1","IsBacteria":true,"MembraneType":"single","MembraneRigidity":0.0,"InitialCompounds":{"atp":30.0,"glucose":10.0},"Genus":"Primum","Epithet":"Thrivium","Colour":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"Aggression":100.0,"Opportunism":100.0,"Fear":100.0,"Activity":0.0,"Focus":0.0,"Population":170,"Generation":2,"Organelles":[{"Definition":"cytoplasm","PlacedThisSession":false,"Position":{"Q":0,"R":0},"Orientation":0}],"ID":1,"PlayerSpecies":true}
- Editor action is now: cytoplasm
- Jukebox now playing from: MicrobeEditor
- Creating a save with name:auto_save_3.thrivesave
- save finished, success: True message: Saving succeeded elapsed: 00:00:01.1380036
- Jukebox: starting track: res://assets/sounds/microbe-editor-theme-1.ogg position: 0
- Editor action is now: flagellum
- Placing organelle 'flagellum' at: 0, 1
- Editor action is now: cytoplasm
- Placing organelle 'cytoplasm' at: 0, -1
- Placing organelle 'cytoplasm' at: 0, 1
- MicrobeEditor: applying changes to edited Species
- MicrobeEditor: updated organelles for species: Primum Thrivium
- MicrobeEditor: edited species name is now Primum Thrivium
- MicrobeEditor: applying player move to patch: Pangonian Sea Floor
- Previous patch (Pangonian vents) different to current patch (Pangonian Sea Floor) despawning all entities.
- Applying patch (Pangonian Sea Floor) settings
- Number of clouds in this patch = 8
- Spawn frequency of ammonia changed from 3 to 1
- Spawn frequency of phosphates changed from 3 to 1
- hydrogensulfide spawn density is 0. It won't spawn
- oxygen spawn density is 0. It won't spawn
- carbondioxide spawn density is 0. It won't spawn
- nitrogen spawn density is 0. It won't spawn
- sunlight spawn density is 0. It won't spawn
- Number of chunks in this patch = 4
- Spawn frequency of Floating Hazard changed from 0 to 9
- Spawn frequency of Sma
- ERROR: Unhandled Exception: System.InvalidCastException: Specified cast is not valid. at FloatingChunk._Ready () [0x00044] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_420(intptr,intptr,intptr,bool) at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00011] in <1ae3ad8158e6471fa1cbd84dc16db9af>:0 at SpawnHelpers.SpawnChunk (ChunkConfiguration chunkType, Godot.Vector3 location, Godot.Node worldNode, Godot.PackedScene chunkScene, CompoundCloudSystem cloudSystem, System.Random random, System.String modelPath) [0x00043] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at ChunkSpawner+<Spawn>d__5.MoveNext () [0x0001e] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at SpawnSystem.SpawnWithSpawner (Spawner spawnType, Godot.Vector3 location, System.Int32 existing, System.Int32& spawnsLeftThisFrame, System.Int32& spawned) [0x00070] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at SpawnSystem.SpawnEntities (Godot.Vector3 playerPosition, System.Int32 existing, System.Int32 spawnsLeftThisFrame) [0x0010a] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at SpawnSystem.Process (System.Single delta, Godot.Vector3 playerPosition) [0x0008a] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0 at MicrobeStage._Process (System.Single delta) [0x0005e] in <5fc3618911d44b0aa5ccac1ef8c9a595>:0
- ll Iron Chunk changed from 0 to 4
- Spawn frequency of Big Iron Chunk changed from 0 to 4
- Registering new spawner: Name: Marine snow density: 4E-05
- Number of species in this patch = 1
- Removed hydrogensulfide spawner.
- Jukebox now playing from: MicrobeStage
- Creating a save with name:auto_save_4.thrivesave
- save finished, success: True message: Saving succeeded elapsed: 00:00:00.9013069
- Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 51.48444
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 51.48444
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience2.ogg position: 0
- Move to editor pressed
- Elapsing time on editor entry
- TimedWorldOperations: running effects. elapsed: 1 total passed: 2
- Applying auto-evo results
- Starting microbe editor with: 3 organelles in the microbe, genes: {"$id":"1","IsBacteria":true,"MembraneType":"single","MembraneRigidity":0.0,"InitialCompounds":{"atp":30.0,"glucose":10.0},"Genus":"Primum","Epithet":"Thrivium","Colour":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"Aggression":100.0,"Opportunism":100.0,"Fear":100.0,"Activity":0.0,"Focus":0.0,"Population":220,"Generation":3,"Organelles":[{"Definition":"cytoplasm","PlacedThisSession":false,"Position":{"Q":0,"R":0},"Orientation":0},{"Definition":"cytoplasm","PlacedThisSession":false,"Position":{"Q":0,"R":-1},"Orientation":2},{"Definition":"cytoplasm","PlacedThisSession":false,"Position":{"Q":0,"R":1},"Orientation":2}],"ID":1,"PlayerSpecies":true}
- Editor action is now: cytoplasm
- Jukebox now playing from: MicrobeEditor
- Creating a save with name:auto_save_5.thrivesave
- save finished, success: True message: Saving succeeded elapsed: 00:00:00.5341850
- Jukebox: starting track: res://assets/sounds/microbe-editor-theme-1.ogg position: 24.38676
- Editor action is now: flagellum
- Placing organelle 'flagellum' at: 0, 2
- Editor action is now: cytoplasm
- Editor action is now: metabolosome
- Placing organelle 'metabolosome' at: 0, 0
- Replacing cytoplasm at: 0, 0
- Placing organelle 'metabolosome' at: 0, 0
- Editor action is now: cytoplasm
- Replacing cytoplasm at: 0, 0
- Editor action is now: flagellum
- Placing organelle 'flagellum' at: 0, 2
- Editor action is now: metabolosome
- Placing organelle 'metabolosome' at: 0, -2
- MicrobeEditor: applying changes to edited Species
- MicrobeEditor: updated organelles for species: Primum Thrivium
- MicrobeEditor: edited species name is now Primum Thrivium
- MicrobeEditor: applying player move to patch: Pangonian Bathypelagic
- Previous patch (Pangonian Sea Floor) different to current patch (Pangonian Bathypelagic) despawning all entities.
- Applying patch (Pangonian Bathypelagic) settings
- Number of clouds in this patch = 8
- hydrogensulfide spawn density is 0. It won't spawn
- oxygen spawn density is 0. It won't spawn
- carbondioxide spawn density is 0. It won't spawn
- nitrogen spawn density is 0. It won't spawn
- sunlight spawn density is 0. It won't spawn
- Number of chunks in this patch = 4
- Spawn frequency of Floating Hazard changed from 9 to 6
- Spawn frequency of Small Iron Chunk changed from 4 to 2
- Spawn frequency of Big Iron Chunk changed from 4 to 2
- Spawn frequency of Marine snow changed from 0 to 18
- Number of species in this patch = 1
- Jukebox now playing from: MicrobeStage
- Creating a save with name:auto_save_1.thrivesave
- save finished, success: True message: Saving succeeded elapsed: 00:00:00.7493688
- Jukebox: starting track: res://assets/sounds/microbe-theme-3.ogg position: 177.9693
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience2.ogg position: 31.58494
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 0
- child process exited with code 0
- Thrive has exited normally (exit code 0).
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