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- ---------------------------------------------------------------------------
- -- @author Donald Ephraim Curtis <[email protected]>
- -- @author Julien Danjou <[email protected]>
- -- @copyright 2009 Donald Ephraim Curtis
- -- @copyright 2008 Julien Danjou
- -- @release v3.4.13
- ---------------------------------------------------------------------------
- -- Grab environment we need
- local ipairs = ipairs
- local tonumber = tonumber
- local beautiful = beautiful
- local math = math
- local tag = require("awful.tag")
- --- Tiled layouts module for awful
- module("awful.layout.suit.tile")
- local function tile_group(cls, wa, orientation, fact, group)
- local padding = tonumber(beautiful.padding)
- if padding == nil then
- padding = 0
- end
- -- get our orientation right
- local height = "height"
- local width = "width"
- local x = "x"
- local y = "y"
- if orientation == "top" or orientation == "bottom" then
- height = "width"
- width = "height"
- x = "y"
- y = "x"
- end
- -- make this more generic (not just width)
- available = wa[width] - (group.coord - wa[x])
- -- find our total values
- local total_fact = 0
- local min_fact = 1
- local size = group.size
- for c = group.first,group.last do
- -- determine the width/height based on the size_hint
- local i = c - group.first +1
- local size_hints = cls[c].size_hints
- local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
- size_hint = size_hint + cls[c].border_width*2
- size = math.max(size_hint, size)
- -- calculate the height
- if not fact[i] then
- fact[i] = min_fact
- else
- min_fact = math.min(fact[i],min_fact)
- end
- total_fact = total_fact + fact[i]
- end
- size = math.min(size, available)
- local coord = wa[y]
- local geom = {}
- local used_size = 0
- local unused = wa[height]
- for c = group.first,group.last do
- local i = c - group.first +1
- geom[width] = size - padding * (group.first == 1 and 2 or 1)
- geom[height] = math.floor(unused * fact[i] / total_fact) - padding * 2
- geom[x] = group.coord + ((orientation ~= "right" or group.first == 1) and padding or 0)
- geom[y] = coord + padding
- geom = cls[c]:geometry(geom)
- coord = coord + geom[height] + padding
- unused = unused - geom[height] - padding
- total_fact = total_fact - fact[i]
- used_size = math.max(used_size, size)
- end
- return used_size
- end
- local function tile(param, orientation)
- local t = tag.selected(param.screen)
- orientation = orientation or "right"
- -- this handles are different orientations
- local height = "height"
- local width = "width"
- local x = "x"
- local y = "y"
- if orientation == "top" or orientation == "bottom" then
- height = "width"
- width = "height"
- x = "y"
- y = "x"
- end
- local cls = param.clients
- local nmaster = math.min(tag.getnmaster(t), #cls)
- local nother = math.max(#cls - nmaster,0)
- local mwfact = tag.getmwfact(t)
- local wa = param.workarea
- local ncol = tag.getncol(t)
- local data = tag.getdata(t).windowfact
- if not data then
- data = {}
- tag.getdata(t).windowfact = data
- end
- local coord = wa[x]
- local place_master = true
- if orientation == "left" or orientation == "top" then
- -- if we are on the left or top we need to render the other windows first
- place_master = false
- end
- -- this was easier than writing functions because there is a lot of data we need
- for d = 1,2 do
- if place_master and nmaster > 0 then
- local size = wa[width]
- if nother > 0 then
- size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
- end
- if not data[0] then
- data[0] = {}
- end
- coord = coord + tile_group(cls, wa, orientation, data[0], { first = 1, last = nmaster, coord = coord, size = size })
- end
- if not place_master and nother > 0 then
- local last = nmaster
- -- we have to modify the work area size to consider left and top views
- local wasize = wa[width]
- if nmaster > 0 and (orientation == "left" or orientation == "top") then
- wasize = wa[width] - wa[width]*mwfact
- end
- for i = 1,ncol do
- -- Try to get equal width among remaining columns
- local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
- local first = last + 1
- last = last + math.floor((#cls - last)/(ncol - i + 1))
- -- tile the column and update our current x coordinate
- if not data[i] then
- data[i] = {}
- end
- coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
- end
- end
- place_master = not place_master
- end
- end
- right = {}
- right.name = "tile"
- right.arrange = tile
- --- The main tile algo, on left.
- -- @param screen The screen number to tile.
- left = {}
- left.name = "tileleft"
- function left.arrange(p)
- return tile(p, "left")
- end
- --- The main tile algo, on bottom.
- -- @param screen The screen number to tile.
- bottom = {}
- bottom.name = "tilebottom"
- function bottom.arrange(p)
- return tile(p, "bottom")
- end
- --- The main tile algo, on top.
- -- @param screen The screen number to tile.
- top = {}
- top.name = "tiletop"
- function top.arrange(p)
- return tile(p, "top")
- end
- arrange = right.arrange
- name = right.name
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