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material-override.tscn

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Aug 21st, 2018
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  1. [gd_scene load_steps=6 format=2]
  2.  
  3. [sub_resource type="SpatialMaterial" id=1]
  4.  
  5. render_priority = 0
  6. flags_transparent = false
  7. flags_unshaded = false
  8. flags_vertex_lighting = false
  9. flags_no_depth_test = false
  10. flags_use_point_size = false
  11. flags_world_triplanar = false
  12. flags_fixed_size = false
  13. flags_albedo_tex_force_srgb = false
  14. flags_do_not_receive_shadows = false
  15. flags_disable_ambient_light = false
  16. flags_ensure_correct_normals = false
  17. vertex_color_use_as_albedo = false
  18. vertex_color_is_srgb = false
  19. params_diffuse_mode = 0
  20. params_specular_mode = 0
  21. params_blend_mode = 0
  22. params_cull_mode = 0
  23. params_depth_draw_mode = 0
  24. params_line_width = 1.0
  25. params_point_size = 1.0
  26. params_billboard_mode = 0
  27. params_billboard_keep_scale = false
  28. params_grow = false
  29. params_use_alpha_scissor = false
  30. albedo_color = Color( 0.0130053, 0.8, 0, 1 )
  31. metallic = 0.0
  32. metallic_specular = 0.5
  33. metallic_texture_channel = 0
  34. roughness = 1.0
  35. roughness_texture_channel = 0
  36. emission_enabled = false
  37. normal_enabled = false
  38. rim_enabled = false
  39. clearcoat_enabled = false
  40. anisotropy_enabled = false
  41. ao_enabled = false
  42. depth_enabled = false
  43. subsurf_scatter_enabled = false
  44. transmission_enabled = false
  45. refraction_enabled = false
  46. detail_enabled = false
  47. uv1_scale = Vector3( 1, 1, 1 )
  48. uv1_offset = Vector3( 0, 0, 0 )
  49. uv1_triplanar = false
  50. uv1_triplanar_sharpness = 1.0
  51. uv2_scale = Vector3( 1, 1, 1 )
  52. uv2_offset = Vector3( 0, 0, 0 )
  53. uv2_triplanar = false
  54. uv2_triplanar_sharpness = 1.0
  55. proximity_fade_enable = false
  56. distance_fade_enable = false
  57.  
  58. [sub_resource type="SpatialMaterial" id=2]
  59.  
  60. render_priority = 0
  61. flags_transparent = false
  62. flags_unshaded = false
  63. flags_vertex_lighting = false
  64. flags_no_depth_test = false
  65. flags_use_point_size = false
  66. flags_world_triplanar = false
  67. flags_fixed_size = false
  68. flags_albedo_tex_force_srgb = false
  69. flags_do_not_receive_shadows = false
  70. flags_disable_ambient_light = false
  71. flags_ensure_correct_normals = false
  72. vertex_color_use_as_albedo = false
  73. vertex_color_is_srgb = false
  74. params_diffuse_mode = 0
  75. params_specular_mode = 0
  76. params_blend_mode = 0
  77. params_cull_mode = 0
  78. params_depth_draw_mode = 0
  79. params_line_width = 1.0
  80. params_point_size = 1.0
  81. params_billboard_mode = 0
  82. params_billboard_keep_scale = false
  83. params_grow = false
  84. params_use_alpha_scissor = false
  85. albedo_color = Color( 0.8, 0.8, 0.8, 1 )
  86. metallic = 0.0
  87. metallic_specular = 0.5
  88. metallic_texture_channel = 0
  89. roughness = 1.0
  90. roughness_texture_channel = 0
  91. emission_enabled = false
  92. normal_enabled = false
  93. rim_enabled = false
  94. clearcoat_enabled = false
  95. anisotropy_enabled = false
  96. ao_enabled = false
  97. depth_enabled = false
  98. subsurf_scatter_enabled = false
  99. transmission_enabled = false
  100. refraction_enabled = false
  101. detail_enabled = false
  102. uv1_scale = Vector3( 1, 1, 1 )
  103. uv1_offset = Vector3( 0, 0, 0 )
  104. uv1_triplanar = false
  105. uv1_triplanar_sharpness = 1.0
  106. uv2_scale = Vector3( 1, 1, 1 )
  107. uv2_offset = Vector3( 0, 0, 0 )
  108. uv2_triplanar = false
  109. uv2_triplanar_sharpness = 1.0
  110. proximity_fade_enable = false
  111. distance_fade_enable = false
  112.  
  113. [sub_resource type="ArrayMesh" id=3]
  114.  
  115. blend_shape_mode = 1
  116. custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
  117. surfaces/0 = {
  118. "aabb": AABB( -1, -1, -1, 2.00001, 2, 2.00001 ),
  119. "array_data": PoolByteArray( 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 191, 0, 127, 0, 0, 239, 255, 127, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 239, 255, 127, 191, 0, 127, 0, 0, 239, 255, 127, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 129, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 129, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 129, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 129, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 129, 0, 0, 0, 128, 63, 0, 0, 128, 63, 239, 255, 127, 191, 0, 0, 129, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 191, 0, 127, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 0, 0, 239, 255, 127, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 0, 0, 239, 255, 127, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 127, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 63, 129, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 191, 129, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 129, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 129, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 129, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 129, 0 ),
  120. "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 3, 0, 5, 0, 4, 0, 6, 0, 8, 0, 7, 0, 9, 0, 11, 0, 10, 0, 12, 0, 14, 0, 13, 0, 15, 0, 17, 0, 16, 0, 18, 0, 20, 0, 19, 0, 21, 0, 23, 0, 22, 0, 24, 0, 26, 0, 25, 0, 27, 0, 29, 0, 28, 0 ),
  121. "blend_shape_data": [ ],
  122. "format": 97539,
  123. "index_count": 30,
  124. "material": SubResource( 1 ),
  125. "primitive": 4,
  126. "skeleton_aabb": [ ],
  127. "vertex_count": 30
  128. }
  129. surfaces/1 = {
  130. "aabb": AABB( 0.999999, -1, -1, 1.10269e-05, 2.00001, 2 ),
  131. "array_data": PoolByteArray( 0, 0, 128, 63, 0, 0, 128, 63, 239, 255, 127, 191, 127, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 127, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 127, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 239, 255, 127, 191, 127, 0, 0, 0, 239, 255, 127, 63, 0, 0, 128, 63, 0, 0, 128, 63, 127, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 127, 0, 0, 0 ),
  132. "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 3, 0, 5, 0, 4, 0 ),
  133. "blend_shape_data": [ ],
  134. "format": 97539,
  135. "index_count": 6,
  136. "material": SubResource( 2 ),
  137. "primitive": 4,
  138. "skeleton_aabb": [ ],
  139. "vertex_count": 6
  140. }
  141.  
  142. [sub_resource type="SpatialMaterial" id=4]
  143.  
  144. render_priority = 0
  145. flags_transparent = false
  146. flags_unshaded = false
  147. flags_vertex_lighting = false
  148. flags_no_depth_test = false
  149. flags_use_point_size = false
  150. flags_world_triplanar = false
  151. flags_fixed_size = false
  152. flags_albedo_tex_force_srgb = false
  153. flags_do_not_receive_shadows = false
  154. flags_disable_ambient_light = false
  155. flags_ensure_correct_normals = false
  156. vertex_color_use_as_albedo = false
  157. vertex_color_is_srgb = false
  158. params_diffuse_mode = 0
  159. params_specular_mode = 0
  160. params_blend_mode = 0
  161. params_cull_mode = 0
  162. params_depth_draw_mode = 0
  163. params_line_width = 1.0
  164. params_point_size = 1.0
  165. params_billboard_mode = 0
  166. params_billboard_keep_scale = false
  167. params_grow = false
  168. params_use_alpha_scissor = false
  169. albedo_color = Color( 1, 0, 0, 1 )
  170. metallic = 0.0
  171. metallic_specular = 0.5
  172. metallic_texture_channel = 0
  173. roughness = 1.0
  174. roughness_texture_channel = 0
  175. emission_enabled = false
  176. normal_enabled = false
  177. rim_enabled = false
  178. clearcoat_enabled = false
  179. anisotropy_enabled = false
  180. ao_enabled = false
  181. depth_enabled = false
  182. subsurf_scatter_enabled = false
  183. transmission_enabled = false
  184. refraction_enabled = false
  185. detail_enabled = false
  186. uv1_scale = Vector3( 1, 1, 1 )
  187. uv1_offset = Vector3( 0, 0, 0 )
  188. uv1_triplanar = false
  189. uv1_triplanar_sharpness = 1.0
  190. uv2_scale = Vector3( 1, 1, 1 )
  191. uv2_offset = Vector3( 0, 0, 0 )
  192. uv2_triplanar = false
  193. uv2_triplanar_sharpness = 1.0
  194. proximity_fade_enable = false
  195. distance_fade_enable = false
  196.  
  197. [sub_resource type="SpatialMaterial" id=5]
  198.  
  199. render_priority = 0
  200. flags_transparent = false
  201. flags_unshaded = false
  202. flags_vertex_lighting = false
  203. flags_no_depth_test = false
  204. flags_use_point_size = false
  205. flags_world_triplanar = false
  206. flags_fixed_size = false
  207. flags_albedo_tex_force_srgb = false
  208. flags_do_not_receive_shadows = false
  209. flags_disable_ambient_light = false
  210. flags_ensure_correct_normals = false
  211. vertex_color_use_as_albedo = false
  212. vertex_color_is_srgb = false
  213. params_diffuse_mode = 0
  214. params_specular_mode = 0
  215. params_blend_mode = 0
  216. params_cull_mode = 0
  217. params_depth_draw_mode = 0
  218. params_line_width = 1.0
  219. params_point_size = 1.0
  220. params_billboard_mode = 0
  221. params_billboard_keep_scale = false
  222. params_grow = false
  223. params_use_alpha_scissor = false
  224. albedo_color = Color( 0.243137, 1, 0, 1 )
  225. metallic = 0.0
  226. metallic_specular = 0.5
  227. metallic_texture_channel = 0
  228. roughness = 1.0
  229. roughness_texture_channel = 0
  230. emission_enabled = false
  231. normal_enabled = false
  232. rim_enabled = false
  233. clearcoat_enabled = false
  234. anisotropy_enabled = false
  235. ao_enabled = false
  236. depth_enabled = false
  237. subsurf_scatter_enabled = false
  238. transmission_enabled = false
  239. refraction_enabled = false
  240. detail_enabled = false
  241. uv1_scale = Vector3( 1, 1, 1 )
  242. uv1_offset = Vector3( 0, 0, 0 )
  243. uv1_triplanar = false
  244. uv1_triplanar_sharpness = 1.0
  245. uv2_scale = Vector3( 1, 1, 1 )
  246. uv2_offset = Vector3( 0, 0, 0 )
  247. uv2_triplanar = false
  248. uv2_triplanar_sharpness = 1.0
  249. proximity_fade_enable = false
  250. distance_fade_enable = false
  251. _sections_unfolded = [ "Albedo" ]
  252.  
  253. [node name="Scene Root" type="Spatial"]
  254.  
  255. [node name="Cube" type="MeshInstance" parent="."]
  256. layers = 1
  257. material_override = null
  258. cast_shadow = 1
  259. extra_cull_margin = 0.0
  260. use_in_baked_light = false
  261. lod_min_distance = 0.0
  262. lod_min_hysteresis = 0.0
  263. lod_max_distance = 0.0
  264. lod_max_hysteresis = 0.0
  265. mesh = SubResource( 3 )
  266. skeleton = NodePath("..")
  267. material/0 = SubResource( 4 )
  268. material/1 = SubResource( 5 )
  269. _sections_unfolded = [ "Material" ]
  270.  
  271. [node name="Lamp" type="OmniLight" parent="."]
  272. transform = Transform( -0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545 )
  273. layers = 1
  274. light_color = Color( 1, 1, 1, 1 )
  275. light_energy = 1.0
  276. light_indirect_energy = 1.0
  277. light_negative = false
  278. light_specular = 1.0
  279. light_bake_mode = 1
  280. light_cull_mask = -1
  281. shadow_enabled = true
  282. shadow_color = Color( 0, 0, 0, 1 )
  283. shadow_bias = 0.15
  284. shadow_contact = 0.0
  285. shadow_reverse_cull_face = false
  286. editor_only = false
  287. omni_range = 30.0
  288. omni_attenuation = 1.0
  289. omni_shadow_mode = 1
  290. omni_shadow_detail = 1
  291.  
  292. [node name="Camera" type="Camera" parent="."]
  293. transform = Transform( 0.685921, -0.324014, 0.651558, 0, 0.895396, 0.445271, -0.727676, -0.305421, 0.61417, 7.48113, 5.34367, 6.50764 )
  294. keep_aspect = 1
  295. cull_mask = 1048575
  296. environment = null
  297. h_offset = 0.0
  298. v_offset = 0.0
  299. doppler_tracking = 0
  300. projection = 0
  301. current = false
  302. fov = 49.1343
  303. size = 7.31429
  304. near = 0.1
  305. far = 100.0
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