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- HEXADECIMAL ; DECIMAL ; .map filename
- H3/HO
- 0x1E ; 30; zanzibar.map
- 0x12C; 300; construct.map
- 0x136; 310; deadlock.map
- 0x140; 320; guardian.map
- 0x14A; 330; isolation.map
- 0x154; 340; riverworld.map
- 0x15E; 350; salvation.map
- 0x168; 360; snowbound.map
- 0x17C; 380; chill.map
- 0x186; 390; cyberdyne.map
- 0x190; 400; shrine.map
- 0x19A; 410; bunkerworld.map
- 0x1B8; 440; docks.map
- 0x1D6; 470; sidewinder.map
- 0x1E0; 480; warehouse.map
- 0x1EA; 490; descent.map
- 0x1F4; 500; spacecamp.map
- 0x208; 520; lockout.map
- 0x244; 580; armory.map
- 0x24E; 590; ghosttown.map
- 0x258; 600; chillout.map
- 0x2D0; 720; midship.map
- 0x2DA; 730; sandbox.map
- 0x2E4; 740; fortress.map
- HO
- 0x1F ; 31; s3d_turf.map
- 0x2BC; 700; s3d_reactor.map
- 0x2BF; 703; s3d_edge.map
- 0x2C1; 705; s3d_avalanche.map
- H3Campaign
- 0x75 ; 117; mainmenu_H3.map // all mainmenu.map's have the same id, i suggest 117 for H3, 2009 for odst
- 0xBBD; 3005; 005_intro.map
- 0xBC2; 3010; 010_jungle.map
- 0xBCC; 3020; 020_base.map
- 0xBD6; 3030; 030_outskirts.map
- 0xBE0; 3040; 040_voi.map
- 0xBEA; 3050; 050_floodvoi.map
- 0xBFE; 3070; 070_waste.map
- 0xC1C; 3100; 100_citadel.map
- 0xC26; 3110; 110_hc.map
- 0xC30; 3120; 120_halo.map
- 0xC3A; 3130; 130_epilogue.map
- ODST
- 0x7D9 ; 2009; mainmenu_ODST.map // all mainmenu.map's have the same id, i suggest 117 for H3, 2009 for odst
- 0x1004; 4100; c100.map
- 0x1068; 4200; c200.map
- 0x1388; 5000; h100.map
- 0x1450; 5200; l200.map
- 0x14B4; 5300; l300.map
- 0x17D4; 6100; sc100.map
- 0x17DE; 6110; sc110.map
- 0x17E8; 6120; sc120.map
- 0x17F2; 6130; sc130.map
- 0x17FC; 6140; sc140.map
- 0x1806; 6150; sc150.map
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