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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  8. Vendor:
  9. VRAM: 4043 MB
  10. Driver: 26.21.14.4120
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.601 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.262371 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/24/2020 2:42:26 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.14
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Setting up 4 worker threads for Enlighten.
  33. Thread -> id: 1688 -> priority: 1
  34. Thread -> id: 4efc -> priority: 1
  35. Thread -> id: 56e4 -> priority: 1
  36. Thread -> id: 5304 -> priority: 1
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179539.
  41. Total: 315.558364 ms (FindLiveObjects: 10.766309 ms CreateObjectMapping: 15.642573 ms MarkObjects: 288.828077 ms DeleteObjects: 0.321150 ms)
  42.  
  43. Joystick connected ("Controller (XBOX 360 For Windows)").
  44.  
  45. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1422)
  46.  
  47. Tamer ID: 760224
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  50.  
  51. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  52.  
  53. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180345.
  54. Total: 310.782762 ms (FindLiveObjects: 9.632959 ms CreateObjectMapping: 13.666365 ms MarkObjects: 287.080787 ms DeleteObjects: 0.402395 ms)
  55.  
  56. Unloading 15 Unused Serialized files (Serialized files now loaded: 5)
  57.  
  58. Unloading 1464 unused Assets to reduce memory usage. Loaded Objects now: 201440.
  59. Total: 301.113268 ms (FindLiveObjects: 8.318724 ms CreateObjectMapping: 16.190852 ms MarkObjects: 275.217919 ms DeleteObjects: 1.385773 ms)
  60.  
  61. Unloading 8 Unused Serialized files (Serialized files now loaded: 6)
  62.  
  63. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 210042.
  64. Total: 307.955265 ms (FindLiveObjects: 11.024353 ms CreateObjectMapping: 16.945823 ms MarkObjects: 279.735477 ms DeleteObjects: 0.249357 ms)
  65.  
  66. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  67.  
  68. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210042.
  69. Total: 308.329812 ms (FindLiveObjects: 8.232113 ms CreateObjectMapping: 16.517623 ms MarkObjects: 283.326376 ms DeleteObjects: 0.253445 ms)
  70.  
  71. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  72.  
  73. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210042.
  74. Total: 311.873445 ms (FindLiveObjects: 10.029223 ms CreateObjectMapping: 17.943763 ms MarkObjects: 283.686615 ms DeleteObjects: 0.213078 ms)
  75.  
  76. Unloading 9 Unused Serialized files (Serialized files now loaded: 22)
  77.  
  78. Unloading 4948 unused Assets to reduce memory usage. Loaded Objects now: 225295.
  79. Total: 326.316497 ms (FindLiveObjects: 10.378221 ms CreateObjectMapping: 17.371212 ms MarkObjects: 292.213051 ms DeleteObjects: 6.352480 ms)
  80.  
  81. Unloading 7 Unused Serialized files (Serialized files now loaded: 23)
  82.  
  83. Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 232392.
  84. Total: 348.091318 ms (FindLiveObjects: 15.129551 ms CreateObjectMapping: 18.452697 ms MarkObjects: 313.452367 ms DeleteObjects: 1.055936 ms)
  85.  
  86. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  87.  
  88. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 232392.
  89. Total: 321.174013 ms (FindLiveObjects: 10.642397 ms CreateObjectMapping: 17.480050 ms MarkObjects: 292.817538 ms DeleteObjects: 0.233262 ms)
  90.  
  91. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  92.  
  93. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 232392.
  94. Total: 324.768744 ms (FindLiveObjects: 10.275770 ms CreateObjectMapping: 18.659643 ms MarkObjects: 295.507583 ms DeleteObjects: 0.325238 ms)
  95.  
  96. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  99.  
  100. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  103.  
  104. Unloading 14 Unused Serialized files (Serialized files now loaded: 47)
  105.  
  106. Unloading 6901 unused Assets to reduce memory usage. Loaded Objects now: 249457.
  107. Total: 363.052501 ms (FindLiveObjects: 13.614756 ms CreateObjectMapping: 19.470054 ms MarkObjects: 314.846827 ms DeleteObjects: 15.119331 ms)
  108.  
  109. Unloading 8 Unused Serialized files (Serialized files now loaded: 47)
  110.  
  111. Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 252281.
  112. Total: 339.924355 ms (FindLiveObjects: 13.657934 ms CreateObjectMapping: 19.505312 ms MarkObjects: 306.167863 ms DeleteObjects: 0.592735 ms)
  113.  
  114. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  115.  
  116. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 252281.
  117. Total: 344.931429 ms (FindLiveObjects: 12.048864 ms CreateObjectMapping: 18.517080 ms MarkObjects: 313.898451 ms DeleteObjects: 0.467034 ms)
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 252281.
  122. Total: 338.897033 ms (FindLiveObjects: 11.093335 ms CreateObjectMapping: 19.363004 ms MarkObjects: 308.159401 ms DeleteObjects: 0.280782 ms)
  123.  
  124. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  125.  
  126. Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 256657.
  127. Total: 355.904940 ms (FindLiveObjects: 12.329391 ms CreateObjectMapping: 18.949368 ms MarkObjects: 323.713830 ms DeleteObjects: 0.912351 ms)
  128.  
  129. Unloading 5 Unused Serialized files (Serialized files now loaded: 51)
  130.  
  131. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 256681.
  132. Total: 345.709393 ms (FindLiveObjects: 12.228217 ms CreateObjectMapping: 19.985376 ms MarkObjects: 312.851457 ms DeleteObjects: 0.643321 ms)
  133.  
  134. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  135.  
  136. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 256681.
  137. Total: 336.679644 ms (FindLiveObjects: 12.367203 ms CreateObjectMapping: 18.551060 ms MarkObjects: 305.525564 ms DeleteObjects: 0.235050 ms)
  138.  
  139. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  142.  
  143. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  146.  
  147. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  150.  
  151. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  154.  
  155. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  158.  
  159. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  162.  
  163. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  164.  
  165. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  166.  
  167. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  170.  
  171. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  172.  
  173. Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 260366.
  174. Total: 379.328176 ms (FindLiveObjects: 11.404265 ms CreateObjectMapping: 20.179037 ms MarkObjects: 345.876739 ms DeleteObjects: 1.867625 ms)
  175.  
  176. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  177.  
  178. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260366.
  179. Total: 375.353533 ms (FindLiveObjects: 12.872816 ms CreateObjectMapping: 19.069959 ms MarkObjects: 343.039022 ms DeleteObjects: 0.371737 ms)
  180.  
  181. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  182.  
  183. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 260366.
  184. Total: 384.339594 ms (FindLiveObjects: 14.055219 ms CreateObjectMapping: 18.955499 ms MarkObjects: 351.011558 ms DeleteObjects: 0.316806 ms)
  185.  
  186. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  187.  
  188. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260366.
  189. Total: 385.407538 ms (FindLiveObjects: 10.957670 ms CreateObjectMapping: 19.785839 ms MarkObjects: 354.333682 ms DeleteObjects: 0.330092 ms)
  190.  
  191. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  192.  
  193. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 260562.
  194. Total: 352.627526 ms (FindLiveObjects: 12.453558 ms CreateObjectMapping: 18.496641 ms MarkObjects: 321.274165 ms DeleteObjects: 0.402906 ms)
  195.  
  196. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  197.  
  198. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260562.
  199. Total: 367.364646 ms (FindLiveObjects: 11.652345 ms CreateObjectMapping: 18.966485 ms MarkObjects: 336.488538 ms DeleteObjects: 0.257022 ms)
  200.  
  201. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  202.  
  203. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 260659.
  204. Total: 376.566595 ms (FindLiveObjects: 15.149734 ms CreateObjectMapping: 19.103428 ms MarkObjects: 342.009656 ms DeleteObjects: 0.302499 ms)
  205.  
  206. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  207.  
  208. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260659.
  209. Total: 382.632416 ms (FindLiveObjects: 11.796441 ms CreateObjectMapping: 18.598581 ms MarkObjects: 351.819670 ms DeleteObjects: 0.416703 ms)
  210.  
  211. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  212.  
  213. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 260882.
  214. Total: 378.295234 ms (FindLiveObjects: 14.075658 ms CreateObjectMapping: 18.794030 ms MarkObjects: 345.074503 ms DeleteObjects: 0.350786 ms)
  215.  
  216. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  217.  
  218. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260882.
  219. Total: 402.822439 ms (FindLiveObjects: 11.210860 ms CreateObjectMapping: 21.603643 ms MarkObjects: 369.713612 ms DeleteObjects: 0.293557 ms)
  220.  
  221. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  222.  
  223. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 261053.
  224. Total: 362.683320 ms (FindLiveObjects: 13.965287 ms CreateObjectMapping: 18.710230 ms MarkObjects: 329.714501 ms DeleteObjects: 0.292535 ms)
  225.  
  226. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  227.  
  228. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261053.
  229. Total: 358.797587 ms (FindLiveObjects: 12.153614 ms CreateObjectMapping: 21.538749 ms MarkObjects: 324.805535 ms DeleteObjects: 0.299433 ms)
  230.  
  231. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  232.  
  233. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 261225.
  234. Total: 352.871263 ms (FindLiveObjects: 11.477590 ms CreateObjectMapping: 19.967492 ms MarkObjects: 321.115506 ms DeleteObjects: 0.310164 ms)
  235.  
  236. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  237.  
  238. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261225.
  239. Total: 362.660581 ms (FindLiveObjects: 10.640864 ms CreateObjectMapping: 18.311156 ms MarkObjects: 333.217001 ms DeleteObjects: 0.491305 ms)
  240.  
  241. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  242.  
  243. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 261338.
  244. Total: 369.338554 ms (FindLiveObjects: 12.683754 ms CreateObjectMapping: 18.638182 ms MarkObjects: 337.583564 ms DeleteObjects: 0.432798 ms)
  245.  
  246. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  247.  
  248. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261338.
  249. Total: 381.770396 ms (FindLiveObjects: 11.631650 ms CreateObjectMapping: 23.387213 ms MarkObjects: 346.492978 ms DeleteObjects: 0.258044 ms)
  250.  
  251. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  252.  
  253. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 261429.
  254. Total: 379.159553 ms (FindLiveObjects: 17.307595 ms CreateObjectMapping: 21.752849 ms MarkObjects: 339.756498 ms DeleteObjects: 0.342100 ms)
  255.  
  256. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  257.  
  258. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261429.
  259. Total: 356.306313 ms (FindLiveObjects: 12.929279 ms CreateObjectMapping: 21.102118 ms MarkObjects: 321.773646 ms DeleteObjects: 0.500759 ms)
  260.  
  261. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  262.  
  263. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  264.  
  265. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  266.  
  267. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  268.  
  269. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  272.  
  273. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  276.  
  277. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  278.  
  279. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  280.  
  281. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  282.  
  283. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  284.  
  285. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  286.  
  287. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  288.  
  289. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  290.  
  291. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  292.  
  293. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  296.  
  297. Unloading 7 Unused Serialized files (Serialized files now loaded: 51)
  298.  
  299. Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 262180.
  300. Total: 353.163031 ms (FindLiveObjects: 10.926245 ms CreateObjectMapping: 17.649439 ms MarkObjects: 324.148672 ms DeleteObjects: 0.438675 ms)
  301.  
  302. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  303.  
  304. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262180.
  305. Total: 369.306107 ms (FindLiveObjects: 12.992385 ms CreateObjectMapping: 18.823923 ms MarkObjects: 337.145145 ms DeleteObjects: 0.343633 ms)
  306.  
  307. Close Time: 2/24/2020 4:01:05 PM
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  310.  
  311. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  312.  
  313. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  314. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  315. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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