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- 000000.000| ALWAYS| Logging started at 2018-07-20T14:28:18.799
- 000000.003| ALWAYS| Begin command line toggles...
- 000000.004| ALWAYS| -UseNewX3D = 1
- 000000.004| ALWAYS| -UseNewX3DFramebuffers = 1
- 000000.004| ALWAYS| End command line toggles.
- 000000.008| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "D:\Games\Lol PBE\RADS\solutions\lol_game_client_sln\releases\0.0.6.50\deploy".
- 000000.008| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "D:/Games/Lol PBE/RADS"
- 000000.009| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("D:/Games/Lol PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/solutionmanifest")
- 000000.012| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("D:/Games/Lol PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/configurationmanifest")
- 000000.013| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/Games/Lol PBE/RADS/projects/lol_game_client_en_us/releases/0.0.6.82/releasemanifest")
- 000000.018| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/Games/Lol PBE/RADS/projects/lol_game_client/releases/0.0.6.59/releasemanifest")
- 000000.198| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now
- 000000.198| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
- 000000.267| ALWAYS| CFG| Command Line: "104.160.129.235 5285 H0m/B85Nd61PTfcZgtMd1Q== 2178881943" "-PlayerID=2178881943" "-GameID=109735604" "-UseRads" "-EnableLNP=2-104019170-114019170" "-RiotClientPort=58826" "-RiotClientAuthToken=yPA95eJM5sG-1o8Jo5OMkA"
- 000000.267| ALWAYS| GameStartData::GameID=109735604
- 000000.276| ALWAYS| CFG| MultiplayerSettings EnableLNP=true Encryption=true Compression=true Logging=false Wireless=false Redundancy=false Threshold=0 Capacity=1000 Resends=20
- 000000.278| ALWAYS| Build Version: Version 8.15.238.6700 (Jul 19 2018/04:14:51) [PUBLIC] <__MAIN__> ChangeList: 2386700
- 000000.283| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
- 000001.361| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz, 3829Mhz (4 cores) Instruction Set Level 7Physical memory: 17179869184Display info: NVIDIA GeForce GTX 1070 4293918720 24.21.13.9811 Driver: UNKNOWN
- 000001.363| ALWAYS| Started System Init
- 000001.365| ALWAYS| LCURemotingClient: Initializing on port 58826
- 000001.402| ALWAYS| LCURemotingClient: Connected to app process.
- 000001.404| ALWAYS| CONN| Connecting to address (104.160.129.235) port (5285)
- 000001.411| ALWAYS| Waiting for response from server...
- 000001.798| ALWAYS| InitRenderer() enter
- 000001.800| ALWAYS| r3dRenderLayer::Init(0x0002050C) enter
- 000001.800| ALWAYS| r3dRenderLayer::Init() exit successfully
- 000002.056| ALWAYS| Loaded locale en_us via fontconfig
- 000002.073| ALWAYS| IME file, 'D:/Games/Lol PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected.
- 000002.079| ERROR| Missing file on r3dGFile open :D:/Games/Lol PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml
- 000002.079| ERROR| Missing file on r3dGFile open :\Bin\Data\D:/Games/Lol PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml
- 000002.096| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
- 000002.096| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
- 000002.316| ALWAYS| r3dRenderLayer::RecreateOwnedResources
- 000002.378| ALWAYS| r3dRenderLayer::InitResources exit successfully
- 000002.756| ALWAYS| Waiting for client ID
- 000032.813| ERROR| Timeout waiting for server response.
- 000067.965| ERROR| User cancelled after timeout while waiting for client ID
- 000067.968| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_NONE"}
- 000067.973| ALWAYS| r3dRenderLayer::Close() enter
- 000067.976| ALWAYS| r3dRenderLayer::Close() exit
- 000067.976| ALWAYS| Destroying the Renderer (1)
- 000067.976| ALWAYS| FLOW| ALE-8SDFH23F
- 000067.999| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
- 000068.000| ALWAYS| Bugsplat disabled
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