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- Name: ???
- Age: ????
- Premonition: ?????
- Position/Class/Subclass: Court/Entombed/Entombed
- Starting Zone: Limbo
- Total Body Integrity: 12/12
- AP: 9/9
- ARM: 0 / MUT: 0 / ENH: 6
- HEAD: 4/4
- -Brain Maximum Action Points +2.
- -Eyeballs Maximum Action Points +1.
- -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
- -Steady Nerves: +1 AP
- ARMS: 6/6
- -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
- -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
- -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
- -Override Kit [Rapid/3/0-2] Move 1
- -Big Taser [Action/2/0] Unarmed 1 + Stagger
- -Ordnance Disarming Kit [Check/1/0] Support 2 or Hinder 2
- TORSO: 4/4
- -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
- -Entrails [Timing: Auto/Cost: None/Range: None] - None.
- -Entrails [Timing: Auto/Cost: None/Range: None] - None.
- -Armor Skin [Damage/0/Self] Defend 1
- LEGS: 3/3
- -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
- -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
- -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
- -Blade Skates [Action/2/0] Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
- SKILLS:
- P1: Advice [Check/0/0-2] Support 1 or Hinder 1
- C1: Behemoth [Damage/0/Self] Defend 4, negate explosive on attacks made against you for the rest of the round.
- C2: Self Repair [Rapid/0/Self] Regenerate an Enhancement Reinforcement Part of yours that was damaged.
- S1: Overclock [Auto/None/Self] Once per round, +1 to the Support, Hinder, Move, Hinder Move, and Attack properties of a single maneuver.
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