Advertisement
Guest User

Temtem

a guest
Dec 14th, 2019
146
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.74 KB | None | 0 0
  1. Mono path[0] = 'D:/Juegos/Temtem/content/Temtem_Data/Managed'
  2. Mono config path = 'D:/Juegos/Temtem/content/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
  8. Vendor:
  9. VRAM: 4018 MB
  10. Driver: 26.21.14.4141
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.928 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 151.931300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 12/14/2019 7:49:33 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.3.2
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: a0c -> priority: 1
  32. Thread -> id: a30 -> priority: 1
  33. Thread -> id: a74 -> priority: 1
  34. Thread -> id: a24 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36.  
  37. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 163778.
  38. Total: 332.133400 ms (FindLiveObjects: 9.876500 ms CreateObjectMapping: 14.032500 ms MarkObjects: 307.735000 ms DeleteObjects: 0.489000 ms)
  39.  
  40. Fallback handler could not load library D:/Juegos/Temtem/content/Temtem_Data/Mono/libc
  41. Fallback handler could not load library D:/Juegos/Temtem/content/Temtem_Data/Mono/libc.dll
  42. Fallback handler could not load library D:/Juegos/Temtem/content/Temtem_Data/Mono/libc
  43. Tamer ID: 11974
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164568.
  50. Total: 284.010800 ms (FindLiveObjects: 7.947000 ms CreateObjectMapping: 12.512600 ms MarkObjects: 263.091200 ms DeleteObjects: 0.459400 ms)
  51.  
  52. Unloading 18 Unused Serialized files (Serialized files now loaded: 10)
  53.  
  54. Unloading 2752 unused Assets to reduce memory usage. Loaded Objects now: 195744.
  55. Total: 283.032900 ms (FindLiveObjects: 9.190700 ms CreateObjectMapping: 15.839000 ms MarkObjects: 255.619200 ms DeleteObjects: 2.383600 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 195788.
  60. Total: 285.140000 ms (FindLiveObjects: 10.923000 ms CreateObjectMapping: 13.836300 ms MarkObjects: 260.037600 ms DeleteObjects: 0.342800 ms)
  61.  
  62. Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
  63.  
  64. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 198564.
  65. Total: 288.260700 ms (FindLiveObjects: 9.949500 ms CreateObjectMapping: 13.602200 ms MarkObjects: 264.511200 ms DeleteObjects: 0.197500 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198564.
  70. Total: 284.206000 ms (FindLiveObjects: 10.151000 ms CreateObjectMapping: 15.082400 ms MarkObjects: 258.685500 ms DeleteObjects: 0.286600 ms)
  71.  
  72. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  73.  
  74. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198564.
  75. Total: 281.999600 ms (FindLiveObjects: 9.598200 ms CreateObjectMapping: 12.944900 ms MarkObjects: 259.211500 ms DeleteObjects: 0.244600 ms)
  76.  
  77. SFSError: User should be joined in a room in order to send a public message
  78. at Sfs2X.Requests.GenericMessageRequest.ExecutePublicMessage (Sfs2X.SmartFox sfs) [0x00032] in <0408ce2af62f42a8b4fcf5b70e2a0604>:0
  79. at Sfs2X.Requests.GenericMessageRequest.Execute (Sfs2X.SmartFox sfs) [0x00044] in <0408ce2af62f42a8b4fcf5b70e2a0604>:0
  80. at Sfs2X.SmartFox.Send (Sfs2X.Requests.IRequest request) [0x00066] in <0408ce2af62f42a8b4fcf5b70e2a0604>:0
  81. at Temtem.Network.NetworkLogic.qplfmirehrl (System.String gmpikjffoil) [0x0000b] in <a26572eb1cb84e1087b6e4deedbb5ead>:0
  82. at Temtem.UI.ChatUI.OnSubmit (System.String pdkmdmihrnd) [0x00079] in <a26572eb1cb84e1087b6e4deedbb5ead>:0
  83. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9308f262ecf043548754995729ae177c>:0
  84. at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00023] in <9308f262ecf043548754995729ae177c>:0
  85. at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <65e55c9c205a41a48501532a74cc9018>:0
  86. at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0003b] in <65e55c9c205a41a48501532a74cc9018>:0
  87. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in <adf322a3191445a693039aae5d03f31b>:0
  88. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <adf322a3191445a693039aae5d03f31b>:0
  89. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  90. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  91. UnityEngine.Logger:LogException(Exception, Object)
  92. UnityEngine.Debug:LogException(Exception)
  93. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  94. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendUpdateEventToSelectedObject()
  95. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  96. UnityEngine.EventSystems.EventSystem:Update()
  97.  
  98. (Filename: <0408ce2af62f42a8b4fcf5b70e2a0604> Line: 0)
  99.  
  100. Close Time: 12/14/2019 8:04:24 AM
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement