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Feb 22nd, 2020
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  1. 1) Teaching the game. Let me take the lead.
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  3. 2) General behavior rules. Try not to be mean, angry, or interrupty. "Yes, and" people. Prop the other players up: give them their chance to shine and you'll get yours too.
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  5. 3) PVP is a no-go, except by consent.
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  7. 4) Rules are good ideas but they shouldn't get in the way. If I'm wrong, let it slide, bring it up later. I'm always learning and willing to be taught. Excessive rules discussion slows the game down, and whatever we end up doing is almost always going to be good enough anyway.
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  9. 5) My job is to make sure you're having fun. I take this job seriously. If you aren't having fun, reach out privately and tell me why. I want to fix it but I need to know what's broken first. If you are having fun, reach out privately or publicly and tell me why. I want to do the things you like and I need to know you like them first.
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  11. 6) IC actions have IC consequences. It's how the world works. You spit on the floor in front of the king, you're going to get your teeth kicked in by royal guards. "Losing" isn't losing, it's an unanticipated turn in the story. Fail forward, "yes, and" the situation, and see what comes out the other end. You'll probably like it.
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  13. 7) Respect at the table: praise in public, criticize in private.
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  15. Respect fellow players: when they're having an IC moment and obviously enjoying it, sit back and let them have it. Prop them up. Tell the story collaboratively. Add to it, encourage it, nurture it. Without the story, it's just me telling you how awesome my NPCs look. Boring.
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  17. Respect the DM: I'm working very hard to make sure you have fun. I take this work very seriously and I love doing it. My mind is perpetually bent to the goal of your enjoyment, so if something appears adversarial in the game, it's not me, the DM, versus you, the player. Respect my rulings when they're given: if you don't like it, take a note, bring it up after the session, and we can discuss it. Again: your fun is important.
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  19. 8) Jobs.
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  21. The DM's job is to learn what his players' characters want, put obstacles between them and their goals, and create a compelling story with the players from the results. This is how it works for roleplay, combats, and exploration.
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  23. The player's job is to enjoy the experience and add to the story by any means at their disposal. You have at least as much responsibility to the story as I do. Arguably more: there are more of you than there are of me. Water it and watch it grow.
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