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- TOTAL GP GAINED: 0/24
- 5 spent on stats
- 1 lost to overflow
- 2 on Roads to Battle
- 2 on EBEH The Advance
- 2 on EBEH The Drive
- 4 on Dual Tech
- 2 on EBEH The Return
- 4 on EBEH Sister Spires
- 2 on Multifaceted
- YVORI:
- Roads to Battle(Edge)
- Prerequisite: Stat Total > 45; A Class That Substitutes Combat For Weapons, Struggles, or Offensive Combat Manouevres
- When you gain this edge, choose one of the skills you can substitute for Combat. When qualifying for prerequisites or effects reliant on Combat rank, you can treat your Combat as the average of that skill and Combat.
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- EARNEST BULL EAGER HORNS:
- Earnest Bull, Eager Horns Style: The Advance (Edge)
- If you Disengage and end in Melee range of an enemy, you gain +2 accuracy to your next attack.
- Earnest Bull, Eager Horns Style: The Drive (Edge)
- Prerequisites: EBEH Style: The Advance
- If you land a Melee attack with no Shift action remaining, you can choose to make a Disarm check with a DC equal to your damage/3. On a success, you deal an additional 5 damage.
- Earnest Bull, Eager Horns Style: The Return (Edge)
- Prerequisites: EBEH Style: The Drive
- If you cause an injury or inflict Massive Damage with a Melee attack on your turn, you may immediately Disengage as a Free Action.
- Earnest Bull, Eager Horns Style: Proud Peaks (Feature)
- Prerequisites: 2 EBEH Style Edges
- Swift Action -- EOT
- If you land a Melee attack while wielding two weapons, make a Weapon Skill check vs. a DC of 20 - your accuracy roll. On a success, deal half the relevant Attack stat as bonus damage. On a failure, take 5 damage.
- Earnest Bull, Eager Horns Style: Sister Spires (Feature)
- Prerequisites: 3 EBEH Style Edges
- You gain the ability 'Gore'.
- Earnest Bull, Eager Horns Style: Holistic Horn
- Prerequisites: 3 EBEH Style Edges, 2 EBEH Style Feats
- It's a mystery to everyone.
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- OTHER:
- Superior Technique: Dual Tech[FEATURE]
- One Time Use xN - Extended Action
- Target: an ally trainer or pokemon, self
- Choose a move known by each target or a feature with an action of Standard, Shift, or Swift. You create a new move based on those two component moves. It can be initiated by either target, frequency allowing, as long as the initiator knows Dual Tech. It expends a use of each component move on use, and happens at the turn of the slowest person involved. If it is Priority or Interrupt, it may happen immediately.
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- SELF TAUGHT:
- Multifaceted
- Prerequisites: Adept Occult Education
- Edge
- You can create a Facet using 6 shards and may choose 1 related Type for every 3 Shards of the same colour. Otherwise, randomly choose 2 Types for the Facet.
- Note: Facets are Held Items that can be used like Gems that grant +2DB, or consumed when a pokemon of that type evolves. When consumed in this way: the Pokemon may learn any Move of either of the Facet's type on it's Level-Up List as if it was 3 levels higher; or it may add an Egg Move of either of the Facet's types to its Inheritance List.
- Fighting style: Reaper's Horns(?)
- Great Horns
- Edge
- When wielding a Large Melee Weapon in your Main Hand, you gain the ability Monkey Grip. If you are no longer wielding a Large Melee Weapon for any reason while equipped with 2-Handed Equipment, that Equipment is now Equipped in your Main Hand and Off-Hand.
- Monkey Grip
- You may wield 2-Handed Equipment in your Main Hand or Off-Hand.
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- COUSIN "MYN"
- Elemental Awakening
- Edge
- Prerequisite: Elemental Connection or Glitched Existence
- You may use your Type-Linked Skill with a -3 penalty instead of Charm, Guile, Intimidate, or Intuition when making general Skill checks to interact with Pokémon or to raise or lower disposition.
- Bonus: You can tell if a Pokemon is of the same Type as your Elemental Connection at a glance.
- Bonus: Large concentrations of the same Type as your Elemental Connection are noticeable from a distance.
- Esoteric Arcana
- Edge
- Prerequisite: Be Sable
- Your Occult Education also applies to Souls, Soul Dives, and Soul Maladies. As a bonus, with a proper Soul Anchor, you may attempt a Soul Dive on a willing target and only suffer mild injuries from the attempt. You have no insulation from Soul Injuries.
- Prestigious
- [Adaptive] [Prestige]
- Feat
- Prerequisite: Level 10
- One Time Use -- Extended Action
- Choose one Feat you have that qualifies for _Prestige_: this feat becomes the Prestige version of that feat, and grants access to advancement after accumulating enough Prestige.
- Elemental Manifestation
- Feat
- Prerequisite: Elemental Awakening
- You cannot take this feat if you have Elemental Exaltation. When you gain this feat, choose a friendly Pokemon matching your Elemental Connection. You gain the following bonuses at the following levels:
- Level 10 - A Basic Ability of that Species
- Level 15 - Two Moves from it's Level-Up or Natural Tutor List
- Elemental Exaltation
- Feat
- Prerequisite: Elemental Awakening
- You cannot take this feat if you have Elemental Manifestation. When you gain this feat, you determine an Exalted Elemental Item. You may Bind 2 AP as a Standard Action to equip it, negating the effect of anything you have equipped in that slot. The Item is automatically unequipped when this feat is unbound.
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