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test1

Aug 25th, 2019
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local ScreenGui = Instance.new("ScreenGui")
  5. local Frame = Instance.new("Frame")
  6. local TextLabel = Instance.new("TextLabel")
  7. local TextButton = Instance.new("TextButton")
  8. --Properties:
  9. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  10. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  11.  
  12. Frame.Parent = ScreenGui
  13. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  14. Frame.Position = UDim2.new(0, 0, 0.0872235894, 0)
  15. Frame.Size = UDim2.new(0, 301, 0, 189)
  16.  
  17. TextLabel.Parent = Frame
  18. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  19. TextLabel.Position = UDim2.new(0.166112959, 0, 0, 0)
  20. TextLabel.Size = UDim2.new(0, 200, 0, 50)
  21. TextLabel.Font = Enum.Font.SourceSans
  22. TextLabel.Text = "the retarding ded gui"
  23. TextLabel.TextColor3 = Color3.new(0, 0, 0)
  24. TextLabel.TextSize = 14
  25.  
  26. TextButton.Parent = Frame
  27. TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
  28. TextButton.Position = UDim2.new(0, 0, 0.476190478, 0)
  29. TextButton.Size = UDim2.new(0, 301, 0, 105)
  30. TextButton.Font = Enum.Font.SourceSans
  31. TextButton.Text = "big banner"
  32. TextButton.TextColor3 = Color3.new(0, 0, 0)
  33. TextButton.TextSize = 14
  34.  
  35. TextButton.MouseButton1Down:connect
  36. -- Scripts:
  37.  
  38. local Player,game,owner = owner,game
  39.  
  40. local RealPlayer = Player
  41.  
  42. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  43.  
  44. --By Rufus14, based on the news script
  45. --Converted with ttyyuu12345's model to script plugin v4
  46. function sandbox(var,func)
  47. local env = getfenv(func)
  48. local newenv = setmetatable({},{
  49. __index = function(self,k)
  50. if k=="script" then
  51. return var
  52. else
  53. return env[k]
  54. end
  55. end,
  56. })
  57. setfenv(func,newenv)
  58. return func
  59. end
  60. cors = {}
  61. mas = Instance.new("Model",game:GetService("Lighting"))
  62. Model0 = Instance.new("Model")
  63. Model1 = Instance.new("Model")
  64. Model2 = Instance.new("Model")
  65. Model3 = Instance.new("Model")
  66. Part4 = Instance.new("Part")
  67. SpecialMesh5 = Instance.new("SpecialMesh")
  68. Decal6 = Instance.new("Decal")
  69. Part7 = Instance.new("Part")
  70. Part8 = Instance.new("Part")
  71. Part9 = Instance.new("Part")
  72. Part10 = Instance.new("Part")
  73. Part11 = Instance.new("Part")
  74. Humanoid12 = Instance.new("Humanoid")
  75. Pants13 = Instance.new("Pants")
  76. Shirt14 = Instance.new("Shirt")
  77. Part15 = Instance.new("Part")
  78. Part16 = Instance.new("Part")
  79. Part17 = Instance.new("Part")
  80. Part18 = Instance.new("Part")
  81. Part19 = Instance.new("Part")
  82. Part20 = Instance.new("Part")
  83. Decal21 = Instance.new("Decal")
  84. Part22 = Instance.new("Part")
  85. Part23 = Instance.new("Part")
  86. Part24 = Instance.new("Part")
  87. Part25 = Instance.new("Part")
  88. Part26 = Instance.new("Part")
  89. Part27 = Instance.new("Part")
  90. Part28 = Instance.new("Part")
  91. Part29 = Instance.new("Part")
  92. Part30 = Instance.new("Part")
  93. Part31 = Instance.new("Part")
  94. Sound32 = Instance.new("Sound")
  95. Model0.Name = "yes"
  96. Model0.Parent = mas
  97. Model1.Parent = Model0
  98. Model2.Name = "Desk Clerk"
  99. Model2.Parent = Model1
  100. Model3.Name = ""
  101. Model3.Parent = Model2
  102. Part4.Name = "Head"
  103. Part4.Parent = Model3
  104. Part4.BrickColor = BrickColor.new("Bright orange")
  105. Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  106. Part4.Anchored = true
  107. Part4.FormFactor = Enum.FormFactor.Symmetric
  108. Part4.Size = Vector3.new(2, 1, 1)
  109. Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  110. Part4.TopSurface = Enum.SurfaceType.Smooth
  111. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  112. Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
  113. Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  114. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  115. SpecialMesh5.Parent = Part4
  116. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  117. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  118. Decal6.Parent = Part4
  119. Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
  120. Part7.Name = "Left Arm"
  121. Part7.Parent = Model3
  122. Part7.BrickColor = BrickColor.new("Bright orange")
  123. Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  124. Part7.Anchored = true
  125. Part7.FormFactor = Enum.FormFactor.Symmetric
  126. Part7.Size = Vector3.new(1, 2, 1)
  127. Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  128. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  129. Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
  130. Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  131. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  132. Part8.Name = "Left Leg"
  133. Part8.Parent = Model3
  134. Part8.BrickColor = BrickColor.new("Bright orange")
  135. Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  136. Part8.Anchored = true
  137. Part8.FormFactor = Enum.FormFactor.Symmetric
  138. Part8.Size = Vector3.new(1, 2, 1)
  139. Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  140. Part8.BottomSurface = Enum.SurfaceType.Weld
  141. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  142. Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
  143. Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  144. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  145. Part9.Name = "Right Arm"
  146. Part9.Parent = Model3
  147. Part9.BrickColor = BrickColor.new("Bright orange")
  148. Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  149. Part9.Anchored = true
  150. Part9.FormFactor = Enum.FormFactor.Symmetric
  151. Part9.Size = Vector3.new(1, 2, 1)
  152. Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  153. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  154. Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
  155. Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  156. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  157. Part10.Name = "Right Leg"
  158. Part10.Parent = Model3
  159. Part10.BrickColor = BrickColor.new("Bright orange")
  160. Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  161. Part10.Anchored = true
  162. Part10.FormFactor = Enum.FormFactor.Symmetric
  163. Part10.Size = Vector3.new(1, 2, 1)
  164. Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  165. Part10.BottomSurface = Enum.SurfaceType.Weld
  166. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  167. Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
  168. Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  169. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  170. Part11.Name = "Torso"
  171. Part11.Parent = Model3
  172. Part11.BrickColor = BrickColor.new("Bright orange")
  173. Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  174. Part11.Anchored = true
  175. Part11.FormFactor = Enum.FormFactor.Symmetric
  176. Part11.Size = Vector3.new(2, 2, 1)
  177. Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  178. Part11.LeftSurface = Enum.SurfaceType.Weld
  179. Part11.RightSurface = Enum.SurfaceType.Weld
  180. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  181. Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
  182. Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  183. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  184. Humanoid12.Parent = Model3
  185. Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
  186. Humanoid12.RightLeg = Part10
  187. Humanoid12.LeftLeg = Part8
  188. Humanoid12.Torso = Part11
  189. Humanoid12.Health = 0
  190. Humanoid12.MaxHealth = 0
  191. Humanoid12.WalkSpeed = 0
  192. Pants13.Name = "Pants"
  193. Pants13.Parent = Model3
  194. Pants13.PantsTemplate = "rbxassetid://383017767"
  195. Shirt14.Name = "Shirt"
  196. Shirt14.Parent = Model3
  197. Shirt14.ShirtTemplate = "rbxassetid://383018226"
  198. Part15.Parent = Model0
  199. Part15.Material = Enum.Material.WoodPlanks
  200. Part15.BrickColor = BrickColor.new("Dark orange")
  201. Part15.Anchored = true
  202. Part15.Size = Vector3.new(26, 4, 1)
  203. Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  204. Part15.BottomSurface = Enum.SurfaceType.Smooth
  205. Part15.TopSurface = Enum.SurfaceType.Smooth
  206. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  207. Part15.Position = Vector3.new(68, 2, 22.5)
  208. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  209. Part16.Parent = Model0
  210. Part16.Material = Enum.Material.WoodPlanks
  211. Part16.BrickColor = BrickColor.new("Dark orange")
  212. Part16.Anchored = true
  213. Part16.Size = Vector3.new(26, 6, 1)
  214. Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  215. Part16.BottomSurface = Enum.SurfaceType.Smooth
  216. Part16.TopSurface = Enum.SurfaceType.Smooth
  217. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  218. Part16.Position = Vector3.new(68, 3, 20.5)
  219. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  220. Part17.Parent = Model0
  221. Part17.Material = Enum.Material.WoodPlanks
  222. Part17.BrickColor = BrickColor.new("Dark orange")
  223. Part17.Anchored = true
  224. Part17.Size = Vector3.new(26, 5, 1)
  225. Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  226. Part17.BottomSurface = Enum.SurfaceType.Smooth
  227. Part17.TopSurface = Enum.SurfaceType.Smooth
  228. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  229. Part17.Position = Vector3.new(68, 2.5, 21.5)
  230. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  231. Part18.Parent = Model0
  232. Part18.Material = Enum.Material.WoodPlanks
  233. Part18.BrickColor = BrickColor.new("Dark orange")
  234. Part18.Anchored = true
  235. Part18.Size = Vector3.new(26, 3, 1)
  236. Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  237. Part18.BottomSurface = Enum.SurfaceType.Smooth
  238. Part18.TopSurface = Enum.SurfaceType.Smooth
  239. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  240. Part18.Position = Vector3.new(68, 1.5, 23.5)
  241. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  242. Part19.Parent = Model0
  243. Part19.Material = Enum.Material.WoodPlanks
  244. Part19.BrickColor = BrickColor.new("Dark orange")
  245. Part19.Anchored = true
  246. Part19.Size = Vector3.new(26, 7, 22)
  247. Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  248. Part19.BottomSurface = Enum.SurfaceType.Smooth
  249. Part19.TopSurface = Enum.SurfaceType.Smooth
  250. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  251. Part19.Position = Vector3.new(68, 3.5, 9)
  252. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  253. Part20.Parent = Model0
  254. Part20.Material = Enum.Material.WoodPlanks
  255. Part20.BrickColor = BrickColor.new("Dark orange")
  256. Part20.Anchored = true
  257. Part20.Size = Vector3.new(1, 17, 22)
  258. Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  259. Part20.BottomSurface = Enum.SurfaceType.Smooth
  260. Part20.TopSurface = Enum.SurfaceType.Smooth
  261. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  262. Part20.Position = Vector3.new(80.5, 15.5, 9)
  263. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  264. Decal21.Parent = Part20
  265. Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
  266. Decal21.Face = Enum.NormalId.Left
  267. Part22.Parent = Model0
  268. Part22.Material = Enum.Material.WoodPlanks
  269. Part22.BrickColor = BrickColor.new("Dark orange")
  270. Part22.Anchored = true
  271. Part22.Size = Vector3.new(26, 2, 1)
  272. Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  273. Part22.BottomSurface = Enum.SurfaceType.Smooth
  274. Part22.TopSurface = Enum.SurfaceType.Smooth
  275. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  276. Part22.Position = Vector3.new(68, 1, 24.5)
  277. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  278. Part23.Parent = Model0
  279. Part23.Material = Enum.Material.WoodPlanks
  280. Part23.BrickColor = BrickColor.new("Dark orange")
  281. Part23.Anchored = true
  282. Part23.Size = Vector3.new(26, 1, 1)
  283. Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  284. Part23.BottomSurface = Enum.SurfaceType.Smooth
  285. Part23.TopSurface = Enum.SurfaceType.Smooth
  286. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  287. Part23.Position = Vector3.new(68, 0.5, 25.5)
  288. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  289. Part24.Parent = Model0
  290. Part24.Material = Enum.Material.WoodPlanks
  291. Part24.BrickColor = BrickColor.new("Dark orange")
  292. Part24.Rotation = Vector3.new(-180, 0, -180)
  293. Part24.Anchored = true
  294. Part24.Size = Vector3.new(26, 1, 1)
  295. Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  296. Part24.BottomSurface = Enum.SurfaceType.Smooth
  297. Part24.TopSurface = Enum.SurfaceType.Smooth
  298. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  299. Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
  300. Part24.Orientation = Vector3.new(0, 180, 0)
  301. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  302. Part25.Parent = Model0
  303. Part25.Material = Enum.Material.WoodPlanks
  304. Part25.BrickColor = BrickColor.new("Dark orange")
  305. Part25.Rotation = Vector3.new(-180, 0, -180)
  306. Part25.Anchored = true
  307. Part25.Size = Vector3.new(26, 2, 1)
  308. Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  309. Part25.BottomSurface = Enum.SurfaceType.Smooth
  310. Part25.TopSurface = Enum.SurfaceType.Smooth
  311. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  312. Part25.Position = Vector3.new(68, 1, -6.49999285)
  313. Part25.Orientation = Vector3.new(0, 180, 0)
  314. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  315. Part26.Parent = Model0
  316. Part26.Material = Enum.Material.WoodPlanks
  317. Part26.BrickColor = BrickColor.new("Dark orange")
  318. Part26.Rotation = Vector3.new(-180, 0, -180)
  319. Part26.Anchored = true
  320. Part26.Size = Vector3.new(26, 3, 1)
  321. Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  322. Part26.BottomSurface = Enum.SurfaceType.Smooth
  323. Part26.TopSurface = Enum.SurfaceType.Smooth
  324. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  325. Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
  326. Part26.Orientation = Vector3.new(0, 180, 0)
  327. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  328. Part27.Parent = Model0
  329. Part27.Material = Enum.Material.WoodPlanks
  330. Part27.BrickColor = BrickColor.new("Dark orange")
  331. Part27.Rotation = Vector3.new(-180, 0, -180)
  332. Part27.Anchored = true
  333. Part27.Size = Vector3.new(26, 5, 1)
  334. Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  335. Part27.BottomSurface = Enum.SurfaceType.Smooth
  336. Part27.TopSurface = Enum.SurfaceType.Smooth
  337. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  338. Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
  339. Part27.Orientation = Vector3.new(0, 180, 0)
  340. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  341. Part28.Parent = Model0
  342. Part28.Material = Enum.Material.WoodPlanks
  343. Part28.BrickColor = BrickColor.new("Dark orange")
  344. Part28.Rotation = Vector3.new(-180, 0, -180)
  345. Part28.Anchored = true
  346. Part28.Size = Vector3.new(26, 6, 1)
  347. Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  348. Part28.BottomSurface = Enum.SurfaceType.Smooth
  349. Part28.TopSurface = Enum.SurfaceType.Smooth
  350. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  351. Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
  352. Part28.Orientation = Vector3.new(0, 180, 0)
  353. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  354. Part29.Parent = Model0
  355. Part29.Material = Enum.Material.WoodPlanks
  356. Part29.BrickColor = BrickColor.new("Dark orange")
  357. Part29.Rotation = Vector3.new(-180, 0, -180)
  358. Part29.Anchored = true
  359. Part29.Size = Vector3.new(26, 4, 1)
  360. Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  361. Part29.BottomSurface = Enum.SurfaceType.Smooth
  362. Part29.TopSurface = Enum.SurfaceType.Smooth
  363. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  364. Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
  365. Part29.Orientation = Vector3.new(0, 180, 0)
  366. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  367. Part30.Parent = Model0
  368. Part30.Material = Enum.Material.WoodPlanks
  369. Part30.BrickColor = BrickColor.new("Dark orange")
  370. Part30.Anchored = true
  371. Part30.Size = Vector3.new(2, 3, 5)
  372. Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  373. Part30.BottomSurface = Enum.SurfaceType.Smooth
  374. Part30.TopSurface = Enum.SurfaceType.Smooth
  375. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  376. Part30.Position = Vector3.new(58, 8.5, 9.5)
  377. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  378. Part31.Name = "teleport"
  379. Part31.Parent = Model0
  380. Part31.Material = Enum.Material.WoodPlanks
  381. Part31.BrickColor = BrickColor.new("Dark orange")
  382. Part31.Transparency = 1
  383. Part31.Anchored = true
  384. Part31.CanCollide = false
  385. Part31.Size = Vector3.new(1, 1, 3)
  386. Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. Part31.BottomSurface = Enum.SurfaceType.Smooth
  388. Part31.TopSurface = Enum.SurfaceType.Smooth
  389. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  390. Part31.Position = Vector3.new(60, 10, 9.5)
  391. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  392. Sound32.Parent = Part31
  393. Sound32.SoundId = "rbxassetid://169044296"
  394. Sound32.Volume = 10
  395. for i,v in pairs(mas:GetChildren()) do
  396. v.Parent = game:GetService("Players").LocalPlayer.Character
  397. pcall(function() v:MakeJoints() end)
  398. end
  399. mas:Destroy()
  400. for i,v in pairs(cors) do
  401. spawn(function()
  402. pcall(v)
  403. end)
  404. end
  405. Sound32.Parent = game.Players.LocalPlayer.Character
  406. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  407. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  408. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  409. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  410. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  411. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  412. ff.Visible = false
  413. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  414. function check()
  415. if Sound32.Parent == nil then
  416. Sound32.Parent = game.Players.LocalPlayer.Character
  417. end
  418. end
  419. game:GetService("RunService").RenderStepped:connect(check)
  420. cansilence = true
  421. function silence()
  422. if cansilence then
  423. cansilence = false
  424. local function search(instance)
  425. for i,v in pairs(instance:GetChildren()) do
  426. search(v)
  427. if v.ClassName == "Sound" then
  428. if v.Parent ~= game.Players.LocalPlayer.Character then
  429. v.Volume = 0
  430. end
  431. end
  432. end
  433. end
  434. search(workspace)
  435. wait(3)
  436. cansilence = true
  437. end
  438. end
  439. game:GetService("RunService").RenderStepped:connect(silence)
  440. wait(2)
  441. Sound32:Play()
  442. wait(1)
  443. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  444. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  445. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  446. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  447. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  448. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  449. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  450. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  451. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  452. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  453. for i = 0,1 , 0.03 do
  454. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  455. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  456. game:GetService("RunService").RenderStepped:wait()
  457. end
  458. wait(0.4)
  459. for i,v in pairs(workspace:GetChildren()) do
  460. if v.ClassName == "Model" then
  461. local humanoid = v:findFirstChildOfClass("Humanoid")
  462. if humanoid then
  463. local isntr15 = v:findFirstChild("Torso")
  464. if isntr15 then
  465. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  466. if leftshoulder then
  467. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  468. end
  469. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  470. if rightshoulder then
  471. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  472. end
  473. end
  474. end
  475. end
  476. end
  477. for i = 1,135 do
  478. for i,v in pairs(workspace:GetChildren()) do
  479. if v.ClassName == "Model" then
  480. local humanoid = v:findFirstChildOfClass("Humanoid")
  481. if humanoid then
  482. local isntr15 = v:findFirstChild("Torso")
  483. if isntr15 then
  484. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  485. if leftshoulder then
  486. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  487. end
  488. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  489. if rightshoulder then
  490. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  491. end
  492. end
  493. end
  494. end
  495. end
  496. game:GetService("RunService").RenderStepped:wait()
  497. for i,v in pairs(workspace:GetChildren()) do
  498. if v.ClassName == "Model" then
  499. local humanoid = v:findFirstChildOfClass("Humanoid")
  500. if humanoid then
  501. local isntr15 = v:findFirstChild("Torso")
  502. if isntr15 then
  503. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  504. if leftshoulder then
  505. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  506. end
  507. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  508. if rightshoulder then
  509. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  510. end
  511. end
  512. end
  513. end
  514. end
  515. game:GetService("RunService").RenderStepped:wait()
  516. end
  517. for i,v in pairs(workspace:GetChildren()) do
  518. if v.ClassName == "Model" then
  519. local humanoid = v:findFirstChildOfClass("Humanoid")
  520. if humanoid then
  521. local isntr15 = v:findFirstChild("Torso")
  522. if isntr15 then
  523. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  524. if leftshoulder then
  525. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  526. end
  527. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  528. if rightshoulder then
  529. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  530. end
  531. end
  532. end
  533. end
  534. end
  535. local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
  536. for i = 1,16 do
  537. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  538. game:GetService("RunService").RenderStepped:wait()
  539. end
  540. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  541. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  542. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  543. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  544. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  545. game.Players.LocalPlayer.Character.Torso.Neck:Remove()
  546. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
  547. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  548. for i = 0,1 , 0.03 do
  549. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
  550. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
  551. game:GetService("RunService").RenderStepped:wait()
  552. end
  553. wait(0.3)
  554. for i = 0,1 , 0.04 do
  555. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  556. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  557. game:GetService("RunService").RenderStepped:wait()
  558. end
  559. wait(0.3)
  560. for i = 0,1 , 0.04 do
  561. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  562. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  563. game:GetService("RunService").RenderStepped:wait()
  564. end
  565. wait(0.3)
  566. for i = 0,1 , 0.04 do
  567. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
  568. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
  569. game:GetService("RunService").RenderStepped:wait()
  570. end
  571. for i = 1,165 do
  572. for i,v in pairs(workspace:GetChildren()) do
  573. if v.ClassName == "Model" then
  574. local humanoid = v:findFirstChildOfClass("Humanoid")
  575. if humanoid then
  576. local isntr15 = v:findFirstChild("HumanoidRootPart")
  577. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  578. local leftshoulder = isntr15:findFirstChild("RootJoint")
  579. if leftshoulder then
  580. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  581. end
  582. end
  583. end
  584. end
  585. end
  586. game:GetService("RunService").RenderStepped:wait()
  587. end
  588. for i,v in pairs(workspace:GetChildren()) do
  589. if v.ClassName == "Model" then
  590. local humanoid = v:findFirstChildOfClass("Humanoid")
  591. if humanoid then
  592. local isntr15 = v:findFirstChild("HumanoidRootPart")
  593. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  594. local leftshoulder = isntr15:findFirstChild("RootJoint")
  595. if leftshoulder then
  596. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  597. end
  598. end
  599. end
  600. end
  601. end
  602. for i = 1,6 do
  603. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  604. wait(0.2)
  605. end
  606. wait(0.2)
  607. for i,v in pairs(workspace:GetChildren()) do
  608. if v.ClassName == "Model" then
  609. local humanoid = v:findFirstChildOfClass("Humanoid")
  610. if humanoid then
  611. local isntr15 = v:findFirstChild("Torso")
  612. if isntr15 then
  613. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  614. if leftshoulder then
  615. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  616. end
  617. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  618. if rightshoulder then
  619. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  620. end
  621. end
  622. end
  623. end
  624. end
  625. for i = 1,90 do
  626. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  627. for i,v in pairs(workspace:GetChildren()) do
  628. if v.ClassName == "Model" then
  629. local humanoid = v:findFirstChildOfClass("Humanoid")
  630. if humanoid then
  631. local isntr15 = v:findFirstChild("Torso")
  632. if isntr15 then
  633. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  634. if leftshoulder then
  635. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  636. end
  637. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  638. if rightshoulder then
  639. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  640. end
  641. end
  642. end
  643. end
  644. end
  645. game:GetService("RunService").RenderStepped:wait()
  646. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  647. for i,v in pairs(workspace:GetChildren()) do
  648. if v.ClassName == "Model" then
  649. local humanoid = v:findFirstChildOfClass("Humanoid")
  650. if humanoid then
  651. local isntr15 = v:findFirstChild("Torso")
  652. if isntr15 then
  653. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  654. if leftshoulder then
  655. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  656. end
  657. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  658. if rightshoulder then
  659. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  660. end
  661. end
  662. end
  663. end
  664. end
  665. game:GetService("RunService").RenderStepped:wait()
  666. end
  667. for i,v in pairs(workspace:GetChildren()) do
  668. if v.ClassName == "Model" then
  669. local humanoid = v:findFirstChildOfClass("Humanoid")
  670. if humanoid then
  671. local isntr15 = v:findFirstChild("Torso")
  672. if isntr15 then
  673. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  674. if leftshoulder then
  675. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  676. end
  677. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  678. if rightshoulder then
  679. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  680. end
  681. end
  682. end
  683. end
  684. end
  685. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  686. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  687. for i = 0,1 , 0.03 do
  688. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  689. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  690. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  691. end
  692. wait(1.5)
  693. for i = 0,1 , 0.03 do
  694. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
  695. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
  696. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
  697. game:GetService("RunService").RenderStepped:wait()
  698. end
  699. --Converted with ttyyuu12345's model to script plugin v4
  700. function sandbox(var,func)
  701. local env = getfenv(func)
  702. local newenv = setmetatable({},{
  703. __index = function(self,k)
  704. if k=="script" then
  705. return var
  706. else
  707. return env[k]
  708. end
  709. end,
  710. })
  711. setfenv(func,newenv)
  712. return func
  713. end
  714. cors = {}
  715. mas = Instance.new("Model",game:GetService("Lighting"))
  716. Model0 = Instance.new("Model")
  717. Part1 = Instance.new("Part")
  718. SpecialMesh2 = Instance.new("SpecialMesh")
  719. Part3 = Instance.new("Part")
  720. SpecialMesh4 = Instance.new("SpecialMesh")
  721. Part5 = Instance.new("Part")
  722. Part6 = Instance.new("Part")
  723. SpecialMesh7 = Instance.new("SpecialMesh")
  724. Part8 = Instance.new("Part")
  725. SpecialMesh9 = Instance.new("SpecialMesh")
  726. Part10 = Instance.new("Part")
  727. Part11 = Instance.new("Part")
  728. SpecialMesh12 = Instance.new("SpecialMesh")
  729. Part13 = Instance.new("Part")
  730. SpecialMesh14 = Instance.new("SpecialMesh")
  731. Part15 = Instance.new("Part")
  732. SpecialMesh16 = Instance.new("SpecialMesh")
  733. Part17 = Instance.new("Part")
  734. SpecialMesh18 = Instance.new("SpecialMesh")
  735. Part19 = Instance.new("Part")
  736. SpecialMesh20 = Instance.new("SpecialMesh")
  737. Part21 = Instance.new("Part")
  738. SpecialMesh22 = Instance.new("SpecialMesh")
  739. Part23 = Instance.new("Part")
  740. Part24 = Instance.new("Part")
  741. Part25 = Instance.new("Part")
  742. SpecialMesh26 = Instance.new("SpecialMesh")
  743. Part27 = Instance.new("Part")
  744. Part28 = Instance.new("Part")
  745. SpecialMesh29 = Instance.new("SpecialMesh")
  746. Part30 = Instance.new("Part")
  747. SpecialMesh31 = Instance.new("SpecialMesh")
  748. Part32 = Instance.new("Part")
  749. Part33 = Instance.new("Part")
  750. Part34 = Instance.new("Part")
  751. SpecialMesh35 = Instance.new("SpecialMesh")
  752. Part36 = Instance.new("Part")
  753. SpecialMesh37 = Instance.new("SpecialMesh")
  754. Part38 = Instance.new("Part")
  755. SpecialMesh39 = Instance.new("SpecialMesh")
  756. Part40 = Instance.new("Part")
  757. Model41 = Instance.new("Model")
  758. Part42 = Instance.new("Part")
  759. Part43 = Instance.new("Part")
  760. Part44 = Instance.new("Part")
  761. Part45 = Instance.new("Part")
  762. Part46 = Instance.new("Part")
  763. Part47 = Instance.new("Part")
  764. Model48 = Instance.new("Model")
  765. Part49 = Instance.new("Part")
  766. Part50 = Instance.new("Part")
  767. Part51 = Instance.new("Part")
  768. Part52 = Instance.new("Part")
  769. Part53 = Instance.new("Part")
  770. Part54 = Instance.new("Part")
  771. Model55 = Instance.new("Model")
  772. Part56 = Instance.new("Part")
  773. SpecialMesh57 = Instance.new("SpecialMesh")
  774. Part58 = Instance.new("Part")
  775. SpecialMesh59 = Instance.new("SpecialMesh")
  776. Part60 = Instance.new("Part")
  777. SpecialMesh61 = Instance.new("SpecialMesh")
  778. Part62 = Instance.new("Part")
  779. SpecialMesh63 = Instance.new("SpecialMesh")
  780. Part64 = Instance.new("Part")
  781. SpecialMesh65 = Instance.new("SpecialMesh")
  782. Part66 = Instance.new("Part")
  783. SpecialMesh67 = Instance.new("SpecialMesh")
  784. Part68 = Instance.new("Part")
  785. SpecialMesh69 = Instance.new("SpecialMesh")
  786. Part70 = Instance.new("Part")
  787. Part71 = Instance.new("Part")
  788. SpecialMesh72 = Instance.new("SpecialMesh")
  789. Part73 = Instance.new("Part")
  790. SpecialMesh74 = Instance.new("SpecialMesh")
  791. Part75 = Instance.new("Part")
  792. Part76 = Instance.new("Part")
  793. SpecialMesh77 = Instance.new("SpecialMesh")
  794. Part78 = Instance.new("Part")
  795. SpecialMesh79 = Instance.new("SpecialMesh")
  796. Part80 = Instance.new("Part")
  797. SpecialMesh81 = Instance.new("SpecialMesh")
  798. Part82 = Instance.new("Part")
  799. Part83 = Instance.new("Part")
  800. SpecialMesh84 = Instance.new("SpecialMesh")
  801. Part85 = Instance.new("Part")
  802. Part86 = Instance.new("Part")
  803. SpecialMesh87 = Instance.new("SpecialMesh")
  804. Part88 = Instance.new("Part")
  805. Part89 = Instance.new("Part")
  806. Part90 = Instance.new("Part")
  807. SpecialMesh91 = Instance.new("SpecialMesh")
  808. Part92 = Instance.new("Part")
  809. Part93 = Instance.new("Part")
  810. SpecialMesh94 = Instance.new("SpecialMesh")
  811. Part95 = Instance.new("Part")
  812. SpecialMesh96 = Instance.new("SpecialMesh")
  813. Part97 = Instance.new("Part")
  814. Part98 = Instance.new("Part")
  815. Part99 = Instance.new("Part")
  816. Part100 = Instance.new("Part")
  817. Part101 = Instance.new("Part")
  818. Part102 = Instance.new("Part")
  819. Part103 = Instance.new("Part")
  820. Part104 = Instance.new("Part")
  821. Part105 = Instance.new("Part")
  822. Part106 = Instance.new("Part")
  823. SpecialMesh107 = Instance.new("SpecialMesh")
  824. Part108 = Instance.new("Part")
  825. SpecialMesh109 = Instance.new("SpecialMesh")
  826. Part110 = Instance.new("Part")
  827. Part111 = Instance.new("Part")
  828. SpecialMesh112 = Instance.new("SpecialMesh")
  829. Part113 = Instance.new("Part")
  830. Part114 = Instance.new("Part")
  831. Part115 = Instance.new("Part")
  832. Part116 = Instance.new("Part")
  833. SpecialMesh117 = Instance.new("SpecialMesh")
  834. Part118 = Instance.new("Part")
  835. SpecialMesh119 = Instance.new("SpecialMesh")
  836. Part120 = Instance.new("Part")
  837. SpecialMesh121 = Instance.new("SpecialMesh")
  838. Part122 = Instance.new("Part")
  839. SpecialMesh123 = Instance.new("SpecialMesh")
  840. Part124 = Instance.new("Part")
  841. SpecialMesh125 = Instance.new("SpecialMesh")
  842. Part126 = Instance.new("Part")
  843. SpecialMesh127 = Instance.new("SpecialMesh")
  844. Part128 = Instance.new("Part")
  845. SpecialMesh129 = Instance.new("SpecialMesh")
  846. Part130 = Instance.new("Part")
  847. Part131 = Instance.new("Part")
  848. SpecialMesh132 = Instance.new("SpecialMesh")
  849. Part133 = Instance.new("Part")
  850. SpecialMesh134 = Instance.new("SpecialMesh")
  851. Part135 = Instance.new("Part")
  852. Part136 = Instance.new("Part")
  853. SpecialMesh137 = Instance.new("SpecialMesh")
  854. Part138 = Instance.new("Part")
  855. Part139 = Instance.new("Part")
  856. Part140 = Instance.new("Part")
  857. Part141 = Instance.new("Part")
  858. SpecialMesh142 = Instance.new("SpecialMesh")
  859. Part143 = Instance.new("Part")
  860. SpecialMesh144 = Instance.new("SpecialMesh")
  861. Part145 = Instance.new("Part")
  862. Part146 = Instance.new("Part")
  863. SpecialMesh147 = Instance.new("SpecialMesh")
  864. Model0.Name = "one ford"
  865. Model0.Parent = mas
  866. Model0.PrimaryPart = Part95
  867. Part1.Name = "Smooth Block Model"
  868. Part1.Parent = Model0
  869. Part1.BrickColor = BrickColor.new("Bright yellow")
  870. Part1.Rotation = Vector3.new(180, 90, 0)
  871. Part1.Size = Vector3.new(1, 1.20000005, 1)
  872. Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  873. Part1.BackSurface = Enum.SurfaceType.Weld
  874. Part1.BottomSurface = Enum.SurfaceType.Weld
  875. Part1.TopSurface = Enum.SurfaceType.Smooth
  876. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  877. Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
  878. Part1.Orientation = Vector3.new(0, 90, 180)
  879. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  880. SpecialMesh2.Parent = Part1
  881. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  882. Part3.Name = "Smooth Block Model"
  883. Part3.Parent = Model0
  884. Part3.BrickColor = BrickColor.new("Bright yellow")
  885. Part3.Rotation = Vector3.new(0, -90, 0)
  886. Part3.Size = Vector3.new(1, 1.20000005, 1)
  887. Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  888. Part3.BackSurface = Enum.SurfaceType.Weld
  889. Part3.BottomSurface = Enum.SurfaceType.Weld
  890. Part3.TopSurface = Enum.SurfaceType.Smooth
  891. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  892. Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
  893. Part3.Orientation = Vector3.new(0, -90, 0)
  894. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  895. SpecialMesh4.Parent = Part3
  896. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  897. Part5.Name = "Smooth Block Model"
  898. Part5.Parent = Model0
  899. Part5.BrickColor = BrickColor.new("Black")
  900. Part5.Rotation = Vector3.new(0, -90, 0)
  901. Part5.Size = Vector3.new(1, 1.20000005, 4)
  902. Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  903. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  904. Part5.Position = Vector3.new(80, 88.5000229, -5.5)
  905. Part5.Orientation = Vector3.new(0, -90, 0)
  906. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  907. Part6.Name = "Smooth Block Model"
  908. Part6.Parent = Model0
  909. Part6.BrickColor = BrickColor.new("Bright yellow")
  910. Part6.Reflectance = 0.10000000149012
  911. Part6.Transparency = 0.40000000596046
  912. Part6.Rotation = Vector3.new(0, -90, 0)
  913. Part6.Size = Vector3.new(1, 1.20000005, 1)
  914. Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  915. Part6.BackSurface = Enum.SurfaceType.Weld
  916. Part6.BottomSurface = Enum.SurfaceType.Weld
  917. Part6.TopSurface = Enum.SurfaceType.Smooth
  918. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  919. Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
  920. Part6.Orientation = Vector3.new(0, -90, 0)
  921. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  922. SpecialMesh7.Parent = Part6
  923. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  924. Part8.Name = "Smooth Block Model"
  925. Part8.Parent = Model0
  926. Part8.BrickColor = BrickColor.new("Bright yellow")
  927. Part8.Size = Vector3.new(10, 2.4000001, 1)
  928. Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  929. Part8.BackSurface = Enum.SurfaceType.Weld
  930. Part8.BottomSurface = Enum.SurfaceType.Weld
  931. Part8.TopSurface = Enum.SurfaceType.Smooth
  932. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  933. Part8.Position = Vector3.new(80, 87.9000168, -12.5)
  934. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  935. SpecialMesh9.Parent = Part8
  936. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  937. Part10.Name = "Left Front"
  938. Part10.Parent = Model0
  939. Part10.BrickColor = BrickColor.new("Black")
  940. Part10.Rotation = Vector3.new(180, 0, -180)
  941. Part10.FormFactor = Enum.FormFactor.Symmetric
  942. Part10.Friction = 0.30555599927902
  943. Part10.Shape = Enum.PartType.Cylinder
  944. Part10.Size = Vector3.new(3, 3, 3)
  945. Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  946. Part10.BottomSurface = Enum.SurfaceType.Smooth
  947. Part10.RightSurface = Enum.SurfaceType.Motor
  948. Part10.TopSurface = Enum.SurfaceType.Smooth
  949. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  950. Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
  951. Part10.Orientation = Vector3.new(0, -180, 0)
  952. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  953. Part11.Name = "Smooth Block Model"
  954. Part11.Parent = Model0
  955. Part11.BrickColor = BrickColor.new("Medium blue")
  956. Part11.Transparency = 0.5
  957. Part11.Rotation = Vector3.new(-180, 0, -180)
  958. Part11.Size = Vector3.new(8, 2.4000001, 2)
  959. Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  960. Part11.BottomSurface = Enum.SurfaceType.Weld
  961. Part11.TopSurface = Enum.SurfaceType.Smooth
  962. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  963. Part11.Position = Vector3.new(80, 90.7000198, -11)
  964. Part11.Orientation = Vector3.new(0, 180, 0)
  965. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  966. SpecialMesh12.Parent = Part11
  967. SpecialMesh12.MeshType = Enum.MeshType.Wedge
  968. Part13.Name = "Smooth Block Model"
  969. Part13.Parent = Model0
  970. Part13.BrickColor = BrickColor.new("Bright yellow")
  971. Part13.Rotation = Vector3.new(-180, 0, -180)
  972. Part13.Size = Vector3.new(1, 2.4000001, 2)
  973. Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  974. Part13.BackSurface = Enum.SurfaceType.Weld
  975. Part13.BottomSurface = Enum.SurfaceType.Weld
  976. Part13.TopSurface = Enum.SurfaceType.Smooth
  977. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  978. Part13.Position = Vector3.new(84.5, 90.7000198, -11)
  979. Part13.Orientation = Vector3.new(0, 180, 0)
  980. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  981. SpecialMesh14.Parent = Part13
  982. SpecialMesh14.MeshType = Enum.MeshType.Wedge
  983. Part15.Name = "Smooth Block Model"
  984. Part15.Parent = Model0
  985. Part15.BrickColor = BrickColor.new("Bright yellow")
  986. Part15.Rotation = Vector3.new(0, 0, -180)
  987. Part15.Size = Vector3.new(1, 2.4000001, 2)
  988. Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  989. Part15.BackSurface = Enum.SurfaceType.Weld
  990. Part15.BottomSurface = Enum.SurfaceType.Weld
  991. Part15.TopSurface = Enum.SurfaceType.Smooth
  992. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  993. Part15.Position = Vector3.new(84.5, 90.7000198, -13)
  994. Part15.Orientation = Vector3.new(0, 0, 180)
  995. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  996. SpecialMesh16.Parent = Part15
  997. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  998. Part17.Name = "Smooth Block Model"
  999. Part17.Parent = Model0
  1000. Part17.BrickColor = BrickColor.new("Medium blue")
  1001. Part17.Transparency = 0.5
  1002. Part17.Rotation = Vector3.new(0, 0, -180)
  1003. Part17.Size = Vector3.new(8, 2.4000001, 2)
  1004. Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1005. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1006. Part17.TopSurface = Enum.SurfaceType.Smooth
  1007. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1008. Part17.Position = Vector3.new(80, 90.7000198, -13)
  1009. Part17.Orientation = Vector3.new(0, 0, 180)
  1010. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1011. SpecialMesh18.Parent = Part17
  1012. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1013. Part19.Name = "Smooth Block Model"
  1014. Part19.Parent = Model0
  1015. Part19.BrickColor = BrickColor.new("Bright yellow")
  1016. Part19.Rotation = Vector3.new(-180, 0, -180)
  1017. Part19.Size = Vector3.new(1, 2.4000001, 2)
  1018. Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1019. Part19.BackSurface = Enum.SurfaceType.Weld
  1020. Part19.BottomSurface = Enum.SurfaceType.Weld
  1021. Part19.TopSurface = Enum.SurfaceType.Smooth
  1022. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1023. Part19.Position = Vector3.new(75.5, 90.7000198, -11)
  1024. Part19.Orientation = Vector3.new(0, 180, 0)
  1025. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1026. SpecialMesh20.Parent = Part19
  1027. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1028. Part21.Name = "Smooth Block Model"
  1029. Part21.Parent = Model0
  1030. Part21.BrickColor = BrickColor.new("Bright yellow")
  1031. Part21.Rotation = Vector3.new(-180, 0, -180)
  1032. Part21.FormFactor = Enum.FormFactor.Plate
  1033. Part21.Size = Vector3.new(10, 0.400000006, 6)
  1034. Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1035. Part21.BackSurface = Enum.SurfaceType.Weld
  1036. Part21.BottomSurface = Enum.SurfaceType.Weld
  1037. Part21.TopSurface = Enum.SurfaceType.Smooth
  1038. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1039. Part21.Position = Vector3.new(80, 89.3000183, -7)
  1040. Part21.Orientation = Vector3.new(0, 180, 0)
  1041. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1042. SpecialMesh22.Parent = Part21
  1043. SpecialMesh22.MeshType = Enum.MeshType.Wedge
  1044. Part23.Name = "Smooth Block Model"
  1045. Part23.Parent = Model0
  1046. Part23.BrickColor = BrickColor.new("Bright yellow")
  1047. Part23.FormFactor = Enum.FormFactor.Plate
  1048. Part23.Size = Vector3.new(10, 0.400000006, 2)
  1049. Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1050. Part23.TopSurface = Enum.SurfaceType.Weld
  1051. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1052. Part23.Position = Vector3.new(80, 89.3000183, -11)
  1053. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1054. Part24.Name = "Smooth Block Model"
  1055. Part24.Parent = Model0
  1056. Part24.BrickColor = BrickColor.new("Black")
  1057. Part24.Rotation = Vector3.new(0, -90, 0)
  1058. Part24.Size = Vector3.new(1, 1.20000005, 10)
  1059. Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1060. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1061. Part24.Position = Vector3.new(80, 88.5000229, -6.5)
  1062. Part24.Orientation = Vector3.new(0, -90, 0)
  1063. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1064. Part25.Name = "Smooth Block Model"
  1065. Part25.Parent = Model0
  1066. Part25.BrickColor = BrickColor.new("Bright yellow")
  1067. Part25.Rotation = Vector3.new(0, -90, 0)
  1068. Part25.Size = Vector3.new(8, 1.20000005, 1)
  1069. Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1070. Part25.BackSurface = Enum.SurfaceType.Weld
  1071. Part25.BottomSurface = Enum.SurfaceType.Weld
  1072. Part25.TopSurface = Enum.SurfaceType.Smooth
  1073. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1074. Part25.Position = Vector3.new(85.5, 88.5000153, -8)
  1075. Part25.Orientation = Vector3.new(0, -90, 0)
  1076. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1077. SpecialMesh26.Parent = Part25
  1078. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1079. Part27.Name = "Smooth Block Model"
  1080. Part27.Parent = Model0
  1081. Part27.BrickColor = BrickColor.new("Bright yellow")
  1082. Part27.Size = Vector3.new(10, 1.20000005, 2)
  1083. Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1084. Part27.TopSurface = Enum.SurfaceType.Weld
  1085. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1086. Part27.Position = Vector3.new(80, 88.5000153, -11)
  1087. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1088. Part28.Name = "Smooth Block Model"
  1089. Part28.Parent = Model0
  1090. Part28.BrickColor = BrickColor.new("Bright yellow")
  1091. Part28.Rotation = Vector3.new(-180, -90, 0)
  1092. Part28.Size = Vector3.new(1, 1.20000005, 1)
  1093. Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1094. Part28.BackSurface = Enum.SurfaceType.Weld
  1095. Part28.BottomSurface = Enum.SurfaceType.Weld
  1096. Part28.TopSurface = Enum.SurfaceType.Smooth
  1097. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1098. Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
  1099. Part28.Orientation = Vector3.new(0, -90, 180)
  1100. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1101. SpecialMesh29.Parent = Part28
  1102. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1103. Part30.Name = "Smooth Block Model"
  1104. Part30.Parent = Model0
  1105. Part30.BrickColor = BrickColor.new("Bright yellow")
  1106. Part30.Rotation = Vector3.new(180, 90, 0)
  1107. Part30.Size = Vector3.new(1, 1.20000005, 1)
  1108. Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1109. Part30.BackSurface = Enum.SurfaceType.Weld
  1110. Part30.BottomSurface = Enum.SurfaceType.Weld
  1111. Part30.TopSurface = Enum.SurfaceType.Smooth
  1112. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1113. Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
  1114. Part30.Orientation = Vector3.new(0, 90, 180)
  1115. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1116. SpecialMesh31.Parent = Part30
  1117. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1118. Part32.Name = "Smooth Block Model"
  1119. Part32.Parent = Model0
  1120. Part32.BrickColor = BrickColor.new("Bright yellow")
  1121. Part32.Size = Vector3.new(12, 1.20000005, 2)
  1122. Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1123. Part32.TopSurface = Enum.SurfaceType.Weld
  1124. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1125. Part32.Position = Vector3.new(80, 87.3000183, -11)
  1126. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1127. Part33.Name = "Smooth Block Model"
  1128. Part33.Parent = Model0
  1129. Part33.BrickColor = BrickColor.new("Bright yellow")
  1130. Part33.Size = Vector3.new(4, 2.4000001, 3)
  1131. Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1132. Part33.TopSurface = Enum.SurfaceType.Weld
  1133. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1134. Part33.Position = Vector3.new(80, 87.9000168, -8.5)
  1135. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1136. Part34.Name = "Smooth Block Model"
  1137. Part34.Parent = Model0
  1138. Part34.BrickColor = BrickColor.new("Bright yellow")
  1139. Part34.Size = Vector3.new(1, 1.20000005, 1)
  1140. Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1141. Part34.BackSurface = Enum.SurfaceType.Weld
  1142. Part34.BottomSurface = Enum.SurfaceType.Weld
  1143. Part34.TopSurface = Enum.SurfaceType.Smooth
  1144. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1145. Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
  1146. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1147. SpecialMesh35.Parent = Part34
  1148. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1149. Part36.Name = "Smooth Block Model"
  1150. Part36.Parent = Model0
  1151. Part36.BrickColor = BrickColor.new("Bright yellow")
  1152. Part36.Reflectance = 0.10000000149012
  1153. Part36.Transparency = 0.40000000596046
  1154. Part36.Rotation = Vector3.new(180, 90, 0)
  1155. Part36.Size = Vector3.new(1, 1.20000005, 1)
  1156. Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1157. Part36.BackSurface = Enum.SurfaceType.Weld
  1158. Part36.BottomSurface = Enum.SurfaceType.Weld
  1159. Part36.TopSurface = Enum.SurfaceType.Smooth
  1160. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1161. Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
  1162. Part36.Orientation = Vector3.new(0, 90, 180)
  1163. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1164. SpecialMesh37.Parent = Part36
  1165. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1166. Part38.Name = "Smooth Block Model"
  1167. Part38.Parent = Model0
  1168. Part38.BrickColor = BrickColor.new("Bright yellow")
  1169. Part38.Reflectance = 0.10000000149012
  1170. Part38.Transparency = 0.40000000596046
  1171. Part38.Rotation = Vector3.new(-180, -90, 0)
  1172. Part38.Size = Vector3.new(1, 1.20000005, 1)
  1173. Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1174. Part38.BackSurface = Enum.SurfaceType.Weld
  1175. Part38.BottomSurface = Enum.SurfaceType.Weld
  1176. Part38.TopSurface = Enum.SurfaceType.Smooth
  1177. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1178. Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
  1179. Part38.Orientation = Vector3.new(0, -90, 180)
  1180. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1181. SpecialMesh39.Parent = Part38
  1182. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1183. Part40.Name = "Smooth Block Model"
  1184. Part40.Parent = Model0
  1185. Part40.BrickColor = BrickColor.new("Bright yellow")
  1186. Part40.Reflectance = 0.10000000149012
  1187. Part40.Transparency = 0.40000000596046
  1188. Part40.Rotation = Vector3.new(-180, 0, -180)
  1189. Part40.Size = Vector3.new(1, 1.20000005, 1)
  1190. Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1191. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1192. Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
  1193. Part40.Orientation = Vector3.new(0, 180, 0)
  1194. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1195. Model41.Parent = Model0
  1196. Model41.PrimaryPart = Part42
  1197. Part42.Name = "Left Front"
  1198. Part42.Parent = Model41
  1199. Part42.BrickColor = BrickColor.new("Black")
  1200. Part42.Rotation = Vector3.new(0, 90, 0)
  1201. Part42.FormFactor = Enum.FormFactor.Symmetric
  1202. Part42.Friction = 0.30555599927902
  1203. Part42.Shape = Enum.PartType.Cylinder
  1204. Part42.Size = Vector3.new(1, 1, 1)
  1205. Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1206. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part42.LeftSurface = Enum.SurfaceType.Weld
  1208. Part42.RightSurface = Enum.SurfaceType.Weld
  1209. Part42.TopSurface = Enum.SurfaceType.Smooth
  1210. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1211. Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
  1212. Part42.Orientation = Vector3.new(0, 90, 0)
  1213. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1214. Part43.Name = "Left Front"
  1215. Part43.Parent = Model41
  1216. Part43.BrickColor = BrickColor.new("Black")
  1217. Part43.Rotation = Vector3.new(0, 90, 0)
  1218. Part43.FormFactor = Enum.FormFactor.Symmetric
  1219. Part43.Friction = 0.30555599927902
  1220. Part43.Shape = Enum.PartType.Cylinder
  1221. Part43.Size = Vector3.new(1, 1, 1)
  1222. Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1223. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1224. Part43.LeftSurface = Enum.SurfaceType.Weld
  1225. Part43.RightSurface = Enum.SurfaceType.Weld
  1226. Part43.TopSurface = Enum.SurfaceType.Smooth
  1227. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1228. Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
  1229. Part43.Orientation = Vector3.new(0, 90, 0)
  1230. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1231. Part44.Name = "Left Front"
  1232. Part44.Parent = Model41
  1233. Part44.BrickColor = BrickColor.new("Black")
  1234. Part44.Rotation = Vector3.new(0, 90, 0)
  1235. Part44.FormFactor = Enum.FormFactor.Symmetric
  1236. Part44.Friction = 0.30555599927902
  1237. Part44.Shape = Enum.PartType.Cylinder
  1238. Part44.Size = Vector3.new(1, 1, 1)
  1239. Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1240. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1241. Part44.LeftSurface = Enum.SurfaceType.Weld
  1242. Part44.RightSurface = Enum.SurfaceType.Weld
  1243. Part44.TopSurface = Enum.SurfaceType.Smooth
  1244. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1245. Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
  1246. Part44.Orientation = Vector3.new(0, 90, 0)
  1247. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1248. Part45.Name = "Left Front"
  1249. Part45.Parent = Model41
  1250. Part45.BrickColor = BrickColor.new("Black")
  1251. Part45.Rotation = Vector3.new(0, 90, 0)
  1252. Part45.FormFactor = Enum.FormFactor.Symmetric
  1253. Part45.Friction = 0.30555599927902
  1254. Part45.Shape = Enum.PartType.Cylinder
  1255. Part45.Size = Vector3.new(1, 1, 1)
  1256. Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1257. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1258. Part45.LeftSurface = Enum.SurfaceType.Weld
  1259. Part45.RightSurface = Enum.SurfaceType.Weld
  1260. Part45.TopSurface = Enum.SurfaceType.Smooth
  1261. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1262. Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
  1263. Part45.Orientation = Vector3.new(0, 90, 0)
  1264. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1265. Part46.Name = "Left Front"
  1266. Part46.Parent = Model41
  1267. Part46.BrickColor = BrickColor.new("Black")
  1268. Part46.Rotation = Vector3.new(0, 90, 0)
  1269. Part46.FormFactor = Enum.FormFactor.Symmetric
  1270. Part46.Friction = 0.30555599927902
  1271. Part46.Shape = Enum.PartType.Cylinder
  1272. Part46.Size = Vector3.new(1, 1, 1)
  1273. Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1274. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part46.LeftSurface = Enum.SurfaceType.Weld
  1276. Part46.RightSurface = Enum.SurfaceType.Weld
  1277. Part46.TopSurface = Enum.SurfaceType.Smooth
  1278. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1279. Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
  1280. Part46.Orientation = Vector3.new(0, 90, 0)
  1281. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1282. Part47.Name = "Left Front"
  1283. Part47.Parent = Model41
  1284. Part47.BrickColor = BrickColor.new("Black")
  1285. Part47.Rotation = Vector3.new(0, 90, 0)
  1286. Part47.FormFactor = Enum.FormFactor.Symmetric
  1287. Part47.Friction = 0.30555599927902
  1288. Part47.Shape = Enum.PartType.Cylinder
  1289. Part47.Size = Vector3.new(1, 1, 1)
  1290. Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1291. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1292. Part47.LeftSurface = Enum.SurfaceType.Weld
  1293. Part47.TopSurface = Enum.SurfaceType.Smooth
  1294. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1295. Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
  1296. Part47.Orientation = Vector3.new(0, 90, 0)
  1297. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1298. Model48.Parent = Model0
  1299. Model48.PrimaryPart = Part49
  1300. Part49.Name = "Left Front"
  1301. Part49.Parent = Model48
  1302. Part49.BrickColor = BrickColor.new("Black")
  1303. Part49.Rotation = Vector3.new(0, 90, 0)
  1304. Part49.FormFactor = Enum.FormFactor.Symmetric
  1305. Part49.Friction = 0.30555599927902
  1306. Part49.Shape = Enum.PartType.Cylinder
  1307. Part49.Size = Vector3.new(1, 1, 1)
  1308. Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1309. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1310. Part49.LeftSurface = Enum.SurfaceType.Weld
  1311. Part49.RightSurface = Enum.SurfaceType.Weld
  1312. Part49.TopSurface = Enum.SurfaceType.Smooth
  1313. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1314. Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
  1315. Part49.Orientation = Vector3.new(0, 90, 0)
  1316. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1317. Part50.Name = "Left Front"
  1318. Part50.Parent = Model48
  1319. Part50.BrickColor = BrickColor.new("Black")
  1320. Part50.Rotation = Vector3.new(0, 90, 0)
  1321. Part50.FormFactor = Enum.FormFactor.Symmetric
  1322. Part50.Friction = 0.30555599927902
  1323. Part50.Shape = Enum.PartType.Cylinder
  1324. Part50.Size = Vector3.new(1, 1, 1)
  1325. Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1326. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1327. Part50.LeftSurface = Enum.SurfaceType.Weld
  1328. Part50.RightSurface = Enum.SurfaceType.Weld
  1329. Part50.TopSurface = Enum.SurfaceType.Smooth
  1330. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1331. Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
  1332. Part50.Orientation = Vector3.new(0, 90, 0)
  1333. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1334. Part51.Name = "Left Front"
  1335. Part51.Parent = Model48
  1336. Part51.BrickColor = BrickColor.new("Black")
  1337. Part51.Rotation = Vector3.new(0, 90, 0)
  1338. Part51.FormFactor = Enum.FormFactor.Symmetric
  1339. Part51.Friction = 0.30555599927902
  1340. Part51.Shape = Enum.PartType.Cylinder
  1341. Part51.Size = Vector3.new(1, 1, 1)
  1342. Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1343. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1344. Part51.LeftSurface = Enum.SurfaceType.Weld
  1345. Part51.RightSurface = Enum.SurfaceType.Weld
  1346. Part51.TopSurface = Enum.SurfaceType.Smooth
  1347. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1348. Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
  1349. Part51.Orientation = Vector3.new(0, 90, 0)
  1350. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1351. Part52.Name = "Left Front"
  1352. Part52.Parent = Model48
  1353. Part52.BrickColor = BrickColor.new("Black")
  1354. Part52.Rotation = Vector3.new(0, 90, 0)
  1355. Part52.FormFactor = Enum.FormFactor.Symmetric
  1356. Part52.Friction = 0.30555599927902
  1357. Part52.Shape = Enum.PartType.Cylinder
  1358. Part52.Size = Vector3.new(1, 1, 1)
  1359. Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1360. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1361. Part52.LeftSurface = Enum.SurfaceType.Weld
  1362. Part52.RightSurface = Enum.SurfaceType.Weld
  1363. Part52.TopSurface = Enum.SurfaceType.Smooth
  1364. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1365. Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
  1366. Part52.Orientation = Vector3.new(0, 90, 0)
  1367. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1368. Part53.Name = "Left Front"
  1369. Part53.Parent = Model48
  1370. Part53.BrickColor = BrickColor.new("Black")
  1371. Part53.Rotation = Vector3.new(0, 90, 0)
  1372. Part53.FormFactor = Enum.FormFactor.Symmetric
  1373. Part53.Friction = 0.30555599927902
  1374. Part53.Shape = Enum.PartType.Cylinder
  1375. Part53.Size = Vector3.new(1, 1, 1)
  1376. Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1377. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1378. Part53.LeftSurface = Enum.SurfaceType.Weld
  1379. Part53.RightSurface = Enum.SurfaceType.Weld
  1380. Part53.TopSurface = Enum.SurfaceType.Smooth
  1381. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1382. Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
  1383. Part53.Orientation = Vector3.new(0, 90, 0)
  1384. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1385. Part54.Name = "Left Front"
  1386. Part54.Parent = Model48
  1387. Part54.BrickColor = BrickColor.new("Black")
  1388. Part54.Rotation = Vector3.new(0, 90, 0)
  1389. Part54.FormFactor = Enum.FormFactor.Symmetric
  1390. Part54.Friction = 0.30555599927902
  1391. Part54.Shape = Enum.PartType.Cylinder
  1392. Part54.Size = Vector3.new(1, 1, 1)
  1393. Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1394. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part54.LeftSurface = Enum.SurfaceType.Weld
  1396. Part54.TopSurface = Enum.SurfaceType.Smooth
  1397. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1398. Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
  1399. Part54.Orientation = Vector3.new(0, 90, 0)
  1400. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1401. Model55.Parent = Model0
  1402. Model55.PrimaryPart = Part58
  1403. Part56.Name = "Smooth Block Model"
  1404. Part56.Parent = Model55
  1405. Part56.BrickColor = BrickColor.new("Bright yellow")
  1406. Part56.Size = Vector3.new(1, 2.4000001, 2)
  1407. Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1408. Part56.BackSurface = Enum.SurfaceType.Weld
  1409. Part56.BottomSurface = Enum.SurfaceType.Weld
  1410. Part56.TopSurface = Enum.SurfaceType.Smooth
  1411. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1412. Part56.Position = Vector3.new(84.5, 90.7000122, -24)
  1413. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1414. SpecialMesh57.Parent = Part56
  1415. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1416. Part58.Name = "Smooth Block Model"
  1417. Part58.Parent = Model55
  1418. Part58.BrickColor = BrickColor.new("Medium blue")
  1419. Part58.Transparency = 0.5
  1420. Part58.Size = Vector3.new(8, 2.4000001, 2)
  1421. Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1422. Part58.BottomSurface = Enum.SurfaceType.Weld
  1423. Part58.TopSurface = Enum.SurfaceType.Smooth
  1424. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1425. Part58.Position = Vector3.new(80, 90.7000122, -24)
  1426. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1427. SpecialMesh59.Parent = Part58
  1428. SpecialMesh59.MeshType = Enum.MeshType.Wedge
  1429. Part60.Name = "Smooth Block Model"
  1430. Part60.Parent = Model55
  1431. Part60.BrickColor = BrickColor.new("Bright yellow")
  1432. Part60.Rotation = Vector3.new(-180, 0, 0)
  1433. Part60.Size = Vector3.new(1, 2.4000001, 2)
  1434. Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1435. Part60.BackSurface = Enum.SurfaceType.Weld
  1436. Part60.BottomSurface = Enum.SurfaceType.Weld
  1437. Part60.TopSurface = Enum.SurfaceType.Smooth
  1438. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1439. Part60.Position = Vector3.new(84.5, 90.7000198, -22)
  1440. Part60.Orientation = Vector3.new(0, 180, 180)
  1441. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1442. SpecialMesh61.Parent = Part60
  1443. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1444. Part62.Name = "Smooth Block Model"
  1445. Part62.Parent = Model55
  1446. Part62.BrickColor = BrickColor.new("Medium blue")
  1447. Part62.Transparency = 0.5
  1448. Part62.Rotation = Vector3.new(-180, 0, 0)
  1449. Part62.Size = Vector3.new(8, 2.4000001, 2)
  1450. Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1451. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1452. Part62.TopSurface = Enum.SurfaceType.Smooth
  1453. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1454. Part62.Position = Vector3.new(80, 90.7000198, -22)
  1455. Part62.Orientation = Vector3.new(0, 180, 180)
  1456. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1457. SpecialMesh63.Parent = Part62
  1458. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  1459. Part64.Name = "Smooth Block Model"
  1460. Part64.Parent = Model55
  1461. Part64.BrickColor = BrickColor.new("Bright yellow")
  1462. Part64.Size = Vector3.new(1, 2.4000001, 2)
  1463. Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1464. Part64.BackSurface = Enum.SurfaceType.Weld
  1465. Part64.BottomSurface = Enum.SurfaceType.Weld
  1466. Part64.TopSurface = Enum.SurfaceType.Smooth
  1467. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1468. Part64.Position = Vector3.new(75.5, 90.7000122, -24)
  1469. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1470. SpecialMesh65.Parent = Part64
  1471. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1472. Part66.Name = "Smooth Block Model"
  1473. Part66.Parent = Model55
  1474. Part66.BrickColor = BrickColor.new("Bright yellow")
  1475. Part66.Rotation = Vector3.new(-180, 0, 0)
  1476. Part66.Size = Vector3.new(1, 2.4000001, 2)
  1477. Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1478. Part66.BackSurface = Enum.SurfaceType.Weld
  1479. Part66.BottomSurface = Enum.SurfaceType.Weld
  1480. Part66.TopSurface = Enum.SurfaceType.Smooth
  1481. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1482. Part66.Position = Vector3.new(75.5, 90.7000198, -22)
  1483. Part66.Orientation = Vector3.new(0, 180, 180)
  1484. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1485. SpecialMesh67.Parent = Part66
  1486. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1487. Part68.Name = "Smooth Block Model"
  1488. Part68.Parent = Model0
  1489. Part68.BrickColor = BrickColor.new("Bright yellow")
  1490. Part68.Rotation = Vector3.new(0, 0, -180)
  1491. Part68.FormFactor = Enum.FormFactor.Plate
  1492. Part68.Size = Vector3.new(1, 0.400000006, 1)
  1493. Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1494. Part68.BackSurface = Enum.SurfaceType.Weld
  1495. Part68.BottomSurface = Enum.SurfaceType.Weld
  1496. Part68.TopSurface = Enum.SurfaceType.Smooth
  1497. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1498. Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
  1499. Part68.Orientation = Vector3.new(0, 0, 180)
  1500. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1501. SpecialMesh69.Parent = Part68
  1502. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1503. Part70.Name = "Smooth Block Model"
  1504. Part70.Parent = Model0
  1505. Part70.BrickColor = BrickColor.new("Bright yellow")
  1506. Part70.Rotation = Vector3.new(-180, 0, -90)
  1507. Part70.FormFactor = Enum.FormFactor.Plate
  1508. Part70.Size = Vector3.new(1, 0.400000006, 2)
  1509. Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  1510. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1511. Part70.TopSurface = Enum.SurfaceType.Smooth
  1512. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1513. Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
  1514. Part70.Orientation = Vector3.new(0, 180, 90)
  1515. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1516. Part71.Name = "Smooth Block Model"
  1517. Part71.Parent = Model0
  1518. Part71.BrickColor = BrickColor.new("Bright yellow")
  1519. Part71.Rotation = Vector3.new(0, -90, 0)
  1520. Part71.Size = Vector3.new(11, 1.20000005, 1)
  1521. Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1522. Part71.BottomSurface = Enum.SurfaceType.Weld
  1523. Part71.TopSurface = Enum.SurfaceType.Smooth
  1524. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1525. Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
  1526. Part71.Orientation = Vector3.new(0, -90, 0)
  1527. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1528. SpecialMesh72.Parent = Part71
  1529. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1530. Part73.Name = "Smooth Block Model"
  1531. Part73.Parent = Model0
  1532. Part73.BrickColor = BrickColor.new("Bright yellow")
  1533. Part73.Rotation = Vector3.new(0, 90, 0)
  1534. Part73.Size = Vector3.new(1, 1.20000005, 1)
  1535. Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1536. Part73.BackSurface = Enum.SurfaceType.Weld
  1537. Part73.BottomSurface = Enum.SurfaceType.Weld
  1538. Part73.TopSurface = Enum.SurfaceType.Smooth
  1539. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1540. Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
  1541. Part73.Orientation = Vector3.new(0, 90, 0)
  1542. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1543. SpecialMesh74.Parent = Part73
  1544. SpecialMesh74.MeshType = Enum.MeshType.Wedge
  1545. Part75.Name = "Smooth Block Model"
  1546. Part75.Parent = Model0
  1547. Part75.BrickColor = BrickColor.new("Bright yellow")
  1548. Part75.Reflectance = 0.10000000149012
  1549. Part75.Transparency = 0.40000000596046
  1550. Part75.Rotation = Vector3.new(-180, 0, -180)
  1551. Part75.Size = Vector3.new(1, 1.20000005, 1)
  1552. Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1553. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1554. Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
  1555. Part75.Orientation = Vector3.new(0, 180, 0)
  1556. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1557. Part76.Name = "Smooth Block Model"
  1558. Part76.Parent = Model0
  1559. Part76.BrickColor = BrickColor.new("Bright yellow")
  1560. Part76.Size = Vector3.new(1, 1.20000005, 1)
  1561. Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1562. Part76.BackSurface = Enum.SurfaceType.Weld
  1563. Part76.BottomSurface = Enum.SurfaceType.Weld
  1564. Part76.TopSurface = Enum.SurfaceType.Smooth
  1565. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1566. Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
  1567. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1568. SpecialMesh77.Parent = Part76
  1569. SpecialMesh77.MeshType = Enum.MeshType.Wedge
  1570. Part78.Name = "Smooth Block Model"
  1571. Part78.Parent = Model0
  1572. Part78.BrickColor = BrickColor.new("Bright yellow")
  1573. Part78.Rotation = Vector3.new(-180, 0, -180)
  1574. Part78.Size = Vector3.new(1, 1.20000005, 1)
  1575. Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1576. Part78.BottomSurface = Enum.SurfaceType.Weld
  1577. Part78.TopSurface = Enum.SurfaceType.Smooth
  1578. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1579. Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
  1580. Part78.Orientation = Vector3.new(0, 180, 0)
  1581. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1582. SpecialMesh79.Parent = Part78
  1583. SpecialMesh79.MeshType = Enum.MeshType.Wedge
  1584. Part80.Name = "Smooth Block Model"
  1585. Part80.Parent = Model0
  1586. Part80.BrickColor = BrickColor.new("Bright yellow")
  1587. Part80.Rotation = Vector3.new(-180, 0, -180)
  1588. Part80.Size = Vector3.new(1, 1.20000005, 1)
  1589. Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1590. Part80.BottomSurface = Enum.SurfaceType.Weld
  1591. Part80.TopSurface = Enum.SurfaceType.Smooth
  1592. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1593. Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
  1594. Part80.Orientation = Vector3.new(0, 180, 0)
  1595. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1596. SpecialMesh81.Parent = Part80
  1597. SpecialMesh81.MeshType = Enum.MeshType.Wedge
  1598. Part82.Name = "Smooth Block Model"
  1599. Part82.Parent = Model0
  1600. Part82.BrickColor = BrickColor.new("Bright yellow")
  1601. Part82.Size = Vector3.new(4, 1.20000005, 11)
  1602. Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1603. Part82.RightSurface = Enum.SurfaceType.Weld
  1604. Part82.TopSurface = Enum.SurfaceType.Weld
  1605. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1606. Part82.Position = Vector3.new(76, 86.1000137, -15.5)
  1607. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1608. Part83.Name = "Smooth Block Model"
  1609. Part83.Parent = Model0
  1610. Part83.BrickColor = BrickColor.new("Bright yellow")
  1611. Part83.Rotation = Vector3.new(-180, 0, 0)
  1612. Part83.Size = Vector3.new(12, 1.20000005, 1)
  1613. Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1614. Part83.BackSurface = Enum.SurfaceType.Weld
  1615. Part83.BottomSurface = Enum.SurfaceType.Weld
  1616. Part83.TopSurface = Enum.SurfaceType.Smooth
  1617. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1618. Part83.Position = Vector3.new(80, 86.1000137, -4.5)
  1619. Part83.Orientation = Vector3.new(0, 180, 180)
  1620. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1621. SpecialMesh84.Parent = Part83
  1622. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1623. Part85.Name = "Smooth Block Model"
  1624. Part85.Parent = Model0
  1625. Part85.BrickColor = BrickColor.new("Bright yellow")
  1626. Part85.Rotation = Vector3.new(-180, 0, -180)
  1627. Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1628. Part85.BackSurface = Enum.SurfaceType.Weld
  1629. Part85.RightSurface = Enum.SurfaceType.Weld
  1630. Part85.TopSurface = Enum.SurfaceType.Weld
  1631. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1632. Part85.Position = Vector3.new(84, 86.1000137, -25)
  1633. Part85.Orientation = Vector3.new(0, 180, 0)
  1634. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1635. Part86.Name = "Smooth Block Model"
  1636. Part86.Parent = Model0
  1637. Part86.BrickColor = BrickColor.new("Bright yellow")
  1638. Part86.Rotation = Vector3.new(0, 0, -180)
  1639. Part86.Size = Vector3.new(8, 1.20000005, 6)
  1640. Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1641. Part86.BackSurface = Enum.SurfaceType.Weld
  1642. Part86.BottomSurface = Enum.SurfaceType.Weld
  1643. Part86.TopSurface = Enum.SurfaceType.Smooth
  1644. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1645. Part86.Position = Vector3.new(80, 86.1000137, -29)
  1646. Part86.Orientation = Vector3.new(0, 0, 180)
  1647. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1648. SpecialMesh87.Parent = Part86
  1649. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  1650. Part88.Parent = Model0
  1651. Part88.BrickColor = BrickColor.new("Bright yellow")
  1652. Part88.Size = Vector3.new(4, 1.20000005, 21)
  1653. Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1654. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1655. Part88.TopSurface = Enum.SurfaceType.Weld
  1656. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1657. Part88.Position = Vector3.new(80, 86.1000137, -15.5)
  1658. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1659. Part89.Name = "Smooth Block Model"
  1660. Part89.Parent = Model0
  1661. Part89.BrickColor = BrickColor.new("Bright yellow")
  1662. Part89.Rotation = Vector3.new(-180, 0, -180)
  1663. Part89.Size = Vector3.new(4, 1.20000005, 11)
  1664. Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1665. Part89.RightSurface = Enum.SurfaceType.Weld
  1666. Part89.TopSurface = Enum.SurfaceType.Weld
  1667. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1668. Part89.Position = Vector3.new(84, 86.1000137, -15.5)
  1669. Part89.Orientation = Vector3.new(0, 180, 0)
  1670. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1671. Part90.Name = "Smooth Block Model"
  1672. Part90.Parent = Model0
  1673. Part90.BrickColor = BrickColor.new("Bright yellow")
  1674. Part90.Rotation = Vector3.new(0, 0, -180)
  1675. Part90.Size = Vector3.new(1, 1.20000005, 6)
  1676. Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1677. Part90.BottomSurface = Enum.SurfaceType.Weld
  1678. Part90.TopSurface = Enum.SurfaceType.Smooth
  1679. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1680. Part90.Position = Vector3.new(85.5, 86.1000137, -29)
  1681. Part90.Orientation = Vector3.new(0, 0, 180)
  1682. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1683. SpecialMesh91.Parent = Part90
  1684. SpecialMesh91.MeshType = Enum.MeshType.Wedge
  1685. Part92.Name = "Smooth Block Model"
  1686. Part92.Parent = Model0
  1687. Part92.BrickColor = BrickColor.new("Bright yellow")
  1688. Part92.Rotation = Vector3.new(-180, 0, -180)
  1689. Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1690. Part92.RightSurface = Enum.SurfaceType.Weld
  1691. Part92.TopSurface = Enum.SurfaceType.Weld
  1692. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1693. Part92.Position = Vector3.new(84, 86.1000137, -6)
  1694. Part92.Orientation = Vector3.new(0, 180, 0)
  1695. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1696. Part93.Name = "Smooth Block Model"
  1697. Part93.Parent = Model0
  1698. Part93.BrickColor = BrickColor.new("Bright yellow")
  1699. Part93.Rotation = Vector3.new(-180, 0, -180)
  1700. Part93.FormFactor = Enum.FormFactor.Plate
  1701. Part93.Size = Vector3.new(1, 0.400000006, 1)
  1702. Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1703. Part93.BackSurface = Enum.SurfaceType.Weld
  1704. Part93.BottomSurface = Enum.SurfaceType.Weld
  1705. Part93.TopSurface = Enum.SurfaceType.Smooth
  1706. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1707. Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
  1708. Part93.Orientation = Vector3.new(0, 180, 0)
  1709. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1710. SpecialMesh94.Parent = Part93
  1711. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1712. Part95.Name = "Smooth Block Model"
  1713. Part95.Parent = Model0
  1714. Part95.BrickColor = BrickColor.new("Bright yellow")
  1715. Part95.Rotation = Vector3.new(-180, 0, -180)
  1716. Part95.FormFactor = Enum.FormFactor.Plate
  1717. Part95.Size = Vector3.new(10, 0.400000006, 9)
  1718. Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1719. Part95.BackSurface = Enum.SurfaceType.Weld
  1720. Part95.BottomSurface = Enum.SurfaceType.Weld
  1721. Part95.TopSurface = Enum.SurfaceType.Smooth
  1722. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1723. Part95.Position = Vector3.new(80, 92.1000214, -16.5)
  1724. Part95.Orientation = Vector3.new(0, 180, 0)
  1725. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1726. SpecialMesh96.Parent = Part95
  1727. SpecialMesh96.MeshType = Enum.MeshType.Wedge
  1728. Part97.Name = "Smooth Block Model"
  1729. Part97.Parent = Model0
  1730. Part97.BrickColor = BrickColor.new("Bright yellow")
  1731. Part97.Size = Vector3.new(12, 1.20000005, 7)
  1732. Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1733. Part97.TopSurface = Enum.SurfaceType.Weld
  1734. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1735. Part97.Position = Vector3.new(80, 87.3000183, -27.5)
  1736. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1737. Part98.Name = "Smooth Block Model"
  1738. Part98.Parent = Model0
  1739. Part98.BrickColor = BrickColor.new("Bright yellow")
  1740. Part98.Size = Vector3.new(4, 1.20000005, 3)
  1741. Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1742. Part98.TopSurface = Enum.SurfaceType.Weld
  1743. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1744. Part98.Position = Vector3.new(80, 87.3000183, -22.5)
  1745. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1746. Part99.Name = "Smooth Block Model"
  1747. Part99.Parent = Model0
  1748. Part99.BrickColor = BrickColor.new("Bright yellow")
  1749. Part99.Size = Vector3.new(12, 1.20000005, 3)
  1750. Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1751. Part99.TopSurface = Enum.SurfaceType.Weld
  1752. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1753. Part99.Position = Vector3.new(80, 87.3000183, -5.5)
  1754. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1755. Part100.Name = "Smooth Block Model"
  1756. Part100.Parent = Model0
  1757. Part100.BrickColor = BrickColor.new("Bright yellow")
  1758. Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1759. Part100.RightSurface = Enum.SurfaceType.Weld
  1760. Part100.TopSurface = Enum.SurfaceType.Weld
  1761. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1762. Part100.Position = Vector3.new(76, 86.1000137, -6)
  1763. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1764. Part101.Name = "Smooth Block Model"
  1765. Part101.Parent = Model0
  1766. Part101.BrickColor = BrickColor.new("Bright yellow")
  1767. Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1768. Part101.FrontSurface = Enum.SurfaceType.Weld
  1769. Part101.RightSurface = Enum.SurfaceType.Weld
  1770. Part101.TopSurface = Enum.SurfaceType.Weld
  1771. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1772. Part101.Position = Vector3.new(76, 86.1000137, -25)
  1773. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1774. Part102.Name = "Right Front"
  1775. Part102.Parent = Model0
  1776. Part102.BrickColor = BrickColor.new("Black")
  1777. Part102.Rotation = Vector3.new(180, 0, -180)
  1778. Part102.FormFactor = Enum.FormFactor.Symmetric
  1779. Part102.Friction = 0.30555599927902
  1780. Part102.Shape = Enum.PartType.Cylinder
  1781. Part102.Size = Vector3.new(3, 3, 3)
  1782. Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1783. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1784. Part102.LeftSurface = Enum.SurfaceType.Motor
  1785. Part102.TopSurface = Enum.SurfaceType.Smooth
  1786. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1787. Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
  1788. Part102.Orientation = Vector3.new(0, -180, 0)
  1789. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1790. Part103.Name = "Right Rear"
  1791. Part103.Parent = Model0
  1792. Part103.BrickColor = BrickColor.new("Black")
  1793. Part103.Rotation = Vector3.new(180, 0, -180)
  1794. Part103.FormFactor = Enum.FormFactor.Symmetric
  1795. Part103.Friction = 0.30555599927902
  1796. Part103.Shape = Enum.PartType.Cylinder
  1797. Part103.Size = Vector3.new(3, 3, 3)
  1798. Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1799. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1800. Part103.LeftSurface = Enum.SurfaceType.Motor
  1801. Part103.TopSurface = Enum.SurfaceType.Smooth
  1802. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1803. Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
  1804. Part103.Orientation = Vector3.new(0, -180, 0)
  1805. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1806. Part104.Name = "Left Rear"
  1807. Part104.Parent = Model0
  1808. Part104.BrickColor = BrickColor.new("Black")
  1809. Part104.Rotation = Vector3.new(180, 0, -180)
  1810. Part104.FormFactor = Enum.FormFactor.Symmetric
  1811. Part104.Friction = 0.30555599927902
  1812. Part104.Shape = Enum.PartType.Cylinder
  1813. Part104.Size = Vector3.new(3, 3, 3)
  1814. Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1815. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1816. Part104.RightSurface = Enum.SurfaceType.Motor
  1817. Part104.TopSurface = Enum.SurfaceType.Smooth
  1818. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1819. Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
  1820. Part104.Orientation = Vector3.new(0, -180, 0)
  1821. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1822. Part105.Name = "Smooth Block Model"
  1823. Part105.Parent = Model0
  1824. Part105.BrickColor = BrickColor.new("Bright yellow")
  1825. Part105.Size = Vector3.new(10, 1.20000005, 9)
  1826. Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1827. Part105.TopSurface = Enum.SurfaceType.Weld
  1828. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1829. Part105.Position = Vector3.new(80, 88.5000153, -25.5)
  1830. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1831. Part106.Name = "Smooth Block Model"
  1832. Part106.Parent = Model0
  1833. Part106.BrickColor = BrickColor.new("Bright yellow")
  1834. Part106.Reflectance = 0.10000000149012
  1835. Part106.Transparency = 0.40000000596046
  1836. Part106.Rotation = Vector3.new(0, 90, 0)
  1837. Part106.Size = Vector3.new(1, 1.20000005, 1)
  1838. Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1839. Part106.BackSurface = Enum.SurfaceType.Weld
  1840. Part106.BottomSurface = Enum.SurfaceType.Weld
  1841. Part106.TopSurface = Enum.SurfaceType.Smooth
  1842. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1843. Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
  1844. Part106.Orientation = Vector3.new(0, 90, 0)
  1845. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1846. SpecialMesh107.Parent = Part106
  1847. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  1848. Part108.Name = "Smooth Block Model"
  1849. Part108.Parent = Model0
  1850. Part108.BrickColor = BrickColor.new("Bright yellow")
  1851. Part108.Rotation = Vector3.new(0, 0, -180)
  1852. Part108.Size = Vector3.new(1, 2.4000001, 2)
  1853. Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1854. Part108.BackSurface = Enum.SurfaceType.Weld
  1855. Part108.BottomSurface = Enum.SurfaceType.Weld
  1856. Part108.TopSurface = Enum.SurfaceType.Smooth
  1857. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1858. Part108.Position = Vector3.new(75.5, 90.7000198, -13)
  1859. Part108.Orientation = Vector3.new(0, 0, 180)
  1860. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1861. SpecialMesh109.Parent = Part108
  1862. SpecialMesh109.MeshType = Enum.MeshType.Wedge
  1863. Part110.Name = "Smooth Block Model"
  1864. Part110.Parent = Model0
  1865. Part110.BrickColor = BrickColor.new("Bright yellow")
  1866. Part110.FormFactor = Enum.FormFactor.Plate
  1867. Part110.Size = Vector3.new(10, 0.400000006, 7)
  1868. Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1869. Part110.TopSurface = Enum.SurfaceType.Smooth
  1870. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1871. Part110.Position = Vector3.new(80, 89.3000107, -26.5)
  1872. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1873. Part111.Name = "Smooth Block Model"
  1874. Part111.Parent = Model0
  1875. Part111.BrickColor = BrickColor.new("Bright yellow")
  1876. Part111.Rotation = Vector3.new(-180, 0, -180)
  1877. Part111.FormFactor = Enum.FormFactor.Plate
  1878. Part111.Size = Vector3.new(10, 0.400000006, 2)
  1879. Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1880. Part111.BackSurface = Enum.SurfaceType.Weld
  1881. Part111.BottomSurface = Enum.SurfaceType.Weld
  1882. Part111.TopSurface = Enum.SurfaceType.Smooth
  1883. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1884. Part111.Position = Vector3.new(80, 89.3000107, -22)
  1885. Part111.Orientation = Vector3.new(0, 180, 0)
  1886. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1887. SpecialMesh112.Parent = Part111
  1888. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1889. Part113.Name = "Smooth Block Model"
  1890. Part113.Parent = Model0
  1891. Part113.BrickColor = BrickColor.new("Bright red")
  1892. Part113.Reflectance = 0.10000000149012
  1893. Part113.Transparency = 0.40000000596046
  1894. Part113.Rotation = Vector3.new(-180, 0, -180)
  1895. Part113.Size = Vector3.new(1, 1.20000005, 2)
  1896. Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1897. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1898. Part113.Position = Vector3.new(83.5, 88.5000153, -31)
  1899. Part113.Orientation = Vector3.new(0, 180, 0)
  1900. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1901. Part114.Name = "Smooth Block Model"
  1902. Part114.Parent = Model0
  1903. Part114.BrickColor = BrickColor.new("Bright red")
  1904. Part114.Reflectance = 0.10000000149012
  1905. Part114.Transparency = 0.40000000596046
  1906. Part114.Rotation = Vector3.new(-180, 0, -180)
  1907. Part114.Size = Vector3.new(1, 1.20000005, 2)
  1908. Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1909. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1910. Part114.Position = Vector3.new(84.5, 88.5000153, -31)
  1911. Part114.Orientation = Vector3.new(0, 180, 0)
  1912. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1913. Part115.Name = "Smooth Block Model"
  1914. Part115.Parent = Model0
  1915. Part115.BrickColor = BrickColor.new("Bright red")
  1916. Part115.Reflectance = 0.10000000149012
  1917. Part115.Transparency = 0.40000000596046
  1918. Part115.Rotation = Vector3.new(-180, 0, -180)
  1919. Part115.Size = Vector3.new(1, 1.20000005, 2)
  1920. Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1921. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1922. Part115.Position = Vector3.new(82.5, 88.5000153, -31)
  1923. Part115.Orientation = Vector3.new(0, 180, 0)
  1924. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1925. Part116.Name = "Smooth Block Model"
  1926. Part116.Parent = Model0
  1927. Part116.BrickColor = BrickColor.new("Bright yellow")
  1928. Part116.FormFactor = Enum.FormFactor.Plate
  1929. Part116.Size = Vector3.new(10, 0.400000006, 2)
  1930. Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1931. Part116.BackSurface = Enum.SurfaceType.Weld
  1932. Part116.BottomSurface = Enum.SurfaceType.Weld
  1933. Part116.TopSurface = Enum.SurfaceType.Smooth
  1934. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1935. Part116.Position = Vector3.new(80, 92.1000214, -22)
  1936. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1937. SpecialMesh117.Parent = Part116
  1938. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  1939. Part118.Name = "Smooth Block Model"
  1940. Part118.Parent = Model0
  1941. Part118.BrickColor = BrickColor.new("Bright yellow")
  1942. Part118.Rotation = Vector3.new(0, 90, 0)
  1943. Part118.Size = Vector3.new(11, 1.20000005, 1)
  1944. Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1945. Part118.BottomSurface = Enum.SurfaceType.Weld
  1946. Part118.TopSurface = Enum.SurfaceType.Smooth
  1947. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1948. Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
  1949. Part118.Orientation = Vector3.new(0, 90, 0)
  1950. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1951. SpecialMesh119.Parent = Part118
  1952. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  1953. Part120.Name = "Smooth Block Model"
  1954. Part120.Parent = Model0
  1955. Part120.BrickColor = BrickColor.new("Bright yellow")
  1956. Part120.Rotation = Vector3.new(-180, 0, -180)
  1957. Part120.Size = Vector3.new(10, 2.4000001, 1)
  1958. Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1959. Part120.BottomSurface = Enum.SurfaceType.Weld
  1960. Part120.TopSurface = Enum.SurfaceType.Smooth
  1961. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1962. Part120.Position = Vector3.new(80, 87.9000168, -20.5)
  1963. Part120.Orientation = Vector3.new(0, 180, 0)
  1964. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1965. SpecialMesh121.Parent = Part120
  1966. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  1967. Part122.Name = "Smooth Block Model"
  1968. Part122.Parent = Model0
  1969. Part122.BrickColor = BrickColor.new("Bright yellow")
  1970. Part122.Rotation = Vector3.new(-180, -90, 0)
  1971. Part122.Size = Vector3.new(1, 1.20000005, 1)
  1972. Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1973. Part122.BackSurface = Enum.SurfaceType.Weld
  1974. Part122.BottomSurface = Enum.SurfaceType.Weld
  1975. Part122.TopSurface = Enum.SurfaceType.Smooth
  1976. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1977. Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
  1978. Part122.Orientation = Vector3.new(0, -90, 180)
  1979. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1980. SpecialMesh123.Parent = Part122
  1981. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1982. Part124.Name = "Smooth Block Model"
  1983. Part124.Parent = Model0
  1984. Part124.BrickColor = BrickColor.new("Bright yellow")
  1985. Part124.Rotation = Vector3.new(0, 90, 0)
  1986. Part124.Size = Vector3.new(8, 1.20000005, 1)
  1987. Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1988. Part124.BackSurface = Enum.SurfaceType.Weld
  1989. Part124.BottomSurface = Enum.SurfaceType.Weld
  1990. Part124.TopSurface = Enum.SurfaceType.Smooth
  1991. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1992. Part124.Position = Vector3.new(74.5, 88.5000153, -8)
  1993. Part124.Orientation = Vector3.new(0, 90, 0)
  1994. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1995. SpecialMesh125.Parent = Part124
  1996. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  1997. Part126.Name = "Smooth Block Model"
  1998. Part126.Parent = Model0
  1999. Part126.BrickColor = BrickColor.new("Bright yellow")
  2000. Part126.Rotation = Vector3.new(-180, 0, -180)
  2001. Part126.FormFactor = Enum.FormFactor.Plate
  2002. Part126.Size = Vector3.new(12, 0.400000006, 1)
  2003. Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2004. Part126.BackSurface = Enum.SurfaceType.Weld
  2005. Part126.BottomSurface = Enum.SurfaceType.Weld
  2006. Part126.LeftSurface = Enum.SurfaceType.Weld
  2007. Part126.RightSurface = Enum.SurfaceType.Weld
  2008. Part126.TopSurface = Enum.SurfaceType.Smooth
  2009. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2010. Part126.Position = Vector3.new(80, 90.1000137, -30.5)
  2011. Part126.Orientation = Vector3.new(0, 180, 0)
  2012. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2013. SpecialMesh127.Parent = Part126
  2014. SpecialMesh127.MeshType = Enum.MeshType.Wedge
  2015. Part128.Name = "Smooth Block Model"
  2016. Part128.Parent = Model0
  2017. Part128.BrickColor = BrickColor.new("Bright yellow")
  2018. Part128.Rotation = Vector3.new(0, 0, -180)
  2019. Part128.FormFactor = Enum.FormFactor.Plate
  2020. Part128.Size = Vector3.new(12, 0.400000006, 1)
  2021. Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2022. Part128.BackSurface = Enum.SurfaceType.Weld
  2023. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2024. Part128.LeftSurface = Enum.SurfaceType.Weld
  2025. Part128.RightSurface = Enum.SurfaceType.Weld
  2026. Part128.TopSurface = Enum.SurfaceType.Smooth
  2027. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2028. Part128.Position = Vector3.new(80, 90.1000137, -31.5)
  2029. Part128.Orientation = Vector3.new(0, 0, 180)
  2030. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2031. SpecialMesh129.Parent = Part128
  2032. SpecialMesh129.MeshType = Enum.MeshType.Wedge
  2033. Part130.Name = "Smooth Block Model"
  2034. Part130.Parent = Model0
  2035. Part130.BrickColor = BrickColor.new("Bright yellow")
  2036. Part130.Rotation = Vector3.new(0, 0, 90)
  2037. Part130.FormFactor = Enum.FormFactor.Plate
  2038. Part130.Size = Vector3.new(1, 0.400000006, 2)
  2039. Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2040. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2041. Part130.TopSurface = Enum.SurfaceType.Smooth
  2042. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2043. Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
  2044. Part130.Orientation = Vector3.new(0, 0, 90)
  2045. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2046. Part131.Name = "Smooth Block Model"
  2047. Part131.Parent = Model0
  2048. Part131.BrickColor = BrickColor.new("Bright yellow")
  2049. Part131.Rotation = Vector3.new(-180, 0, -180)
  2050. Part131.FormFactor = Enum.FormFactor.Plate
  2051. Part131.Size = Vector3.new(1, 0.400000006, 1)
  2052. Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2053. Part131.BackSurface = Enum.SurfaceType.Weld
  2054. Part131.BottomSurface = Enum.SurfaceType.Weld
  2055. Part131.TopSurface = Enum.SurfaceType.Smooth
  2056. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2057. Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
  2058. Part131.Orientation = Vector3.new(0, 180, 0)
  2059. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2060. SpecialMesh132.Parent = Part131
  2061. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  2062. Part133.Name = "Smooth Block Model"
  2063. Part133.Parent = Model0
  2064. Part133.BrickColor = BrickColor.new("Bright yellow")
  2065. Part133.Rotation = Vector3.new(0, 0, -180)
  2066. Part133.FormFactor = Enum.FormFactor.Plate
  2067. Part133.Size = Vector3.new(1, 0.400000006, 1)
  2068. Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2069. Part133.BackSurface = Enum.SurfaceType.Weld
  2070. Part133.BottomSurface = Enum.SurfaceType.Weld
  2071. Part133.TopSurface = Enum.SurfaceType.Smooth
  2072. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2073. Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
  2074. Part133.Orientation = Vector3.new(0, 0, 180)
  2075. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2076. SpecialMesh134.Parent = Part133
  2077. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  2078. Part135.Name = "Smooth Block Model"
  2079. Part135.Parent = Model0
  2080. Part135.BrickColor = BrickColor.new("Bright yellow")
  2081. Part135.Size = Vector3.new(12, 1.20000005, 1)
  2082. Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2083. Part135.TopSurface = Enum.SurfaceType.Weld
  2084. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2085. Part135.Position = Vector3.new(80, 87.3000183, -31.5)
  2086. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2087. Part136.Name = "Smooth Block Model"
  2088. Part136.Parent = Model0
  2089. Part136.BrickColor = BrickColor.new("Bright yellow")
  2090. Part136.Rotation = Vector3.new(0, 0, -180)
  2091. Part136.Size = Vector3.new(1, 1.20000005, 6)
  2092. Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2093. Part136.BottomSurface = Enum.SurfaceType.Weld
  2094. Part136.TopSurface = Enum.SurfaceType.Smooth
  2095. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2096. Part136.Position = Vector3.new(74.5, 86.1000137, -29)
  2097. Part136.Orientation = Vector3.new(0, 0, 180)
  2098. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2099. SpecialMesh137.Parent = Part136
  2100. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2101. Part138.Name = "Smooth Block Model"
  2102. Part138.Parent = Model0
  2103. Part138.BrickColor = BrickColor.new("Bright red")
  2104. Part138.Reflectance = 0.10000000149012
  2105. Part138.Transparency = 0.40000000596046
  2106. Part138.Rotation = Vector3.new(-180, 0, -180)
  2107. Part138.Size = Vector3.new(1, 1.20000005, 2)
  2108. Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2109. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2110. Part138.Position = Vector3.new(77.5, 88.5000153, -31)
  2111. Part138.Orientation = Vector3.new(0, 180, 0)
  2112. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2113. Part139.Name = "Smooth Block Model"
  2114. Part139.Parent = Model0
  2115. Part139.BrickColor = BrickColor.new("Bright red")
  2116. Part139.Reflectance = 0.10000000149012
  2117. Part139.Transparency = 0.40000000596046
  2118. Part139.Rotation = Vector3.new(-180, 0, -180)
  2119. Part139.Size = Vector3.new(1, 1.20000005, 2)
  2120. Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2121. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2122. Part139.Position = Vector3.new(76.5, 88.5000153, -31)
  2123. Part139.Orientation = Vector3.new(0, 180, 0)
  2124. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2125. Part140.Name = "Smooth Block Model"
  2126. Part140.Parent = Model0
  2127. Part140.BrickColor = BrickColor.new("Black")
  2128. Part140.Rotation = Vector3.new(-180, 0, -180)
  2129. Part140.Size = Vector3.new(4, 1.20000005, 1)
  2130. Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2131. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2132. Part140.Position = Vector3.new(80, 88.5000153, -30.5)
  2133. Part140.Orientation = Vector3.new(0, 180, 0)
  2134. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2135. Part141.Name = "Smooth Block Model"
  2136. Part141.Parent = Model0
  2137. Part141.BrickColor = BrickColor.new("Bright yellow")
  2138. Part141.Rotation = Vector3.new(0, -90, 0)
  2139. Part141.Size = Vector3.new(1, 1.20000005, 1)
  2140. Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2141. Part141.BottomSurface = Enum.SurfaceType.Weld
  2142. Part141.TopSurface = Enum.SurfaceType.Smooth
  2143. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2144. Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
  2145. Part141.Orientation = Vector3.new(0, -90, 0)
  2146. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2147. SpecialMesh142.Parent = Part141
  2148. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  2149. Part143.Name = "Smooth Block Model"
  2150. Part143.Parent = Model0
  2151. Part143.BrickColor = BrickColor.new("Bright yellow")
  2152. Part143.FormFactor = Enum.FormFactor.Plate
  2153. Part143.Size = Vector3.new(10, 0.400000006, 2)
  2154. Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2155. Part143.BackSurface = Enum.SurfaceType.Weld
  2156. Part143.BottomSurface = Enum.SurfaceType.Weld
  2157. Part143.TopSurface = Enum.SurfaceType.Smooth
  2158. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2159. Part143.Position = Vector3.new(80, 89.3000107, -31)
  2160. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2161. SpecialMesh144.Parent = Part143
  2162. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  2163. Part145.Name = "Smooth Block Model"
  2164. Part145.Parent = Model0
  2165. Part145.BrickColor = BrickColor.new("Bright red")
  2166. Part145.Reflectance = 0.10000000149012
  2167. Part145.Transparency = 0.40000000596046
  2168. Part145.Rotation = Vector3.new(-180, 0, -180)
  2169. Part145.Size = Vector3.new(1, 1.20000005, 2)
  2170. Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2171. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2172. Part145.Position = Vector3.new(75.5, 88.5000153, -31)
  2173. Part145.Orientation = Vector3.new(0, 180, 0)
  2174. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2175. Part146.Name = "Smooth Block Model"
  2176. Part146.Parent = Model0
  2177. Part146.BrickColor = BrickColor.new("Bright yellow")
  2178. Part146.Rotation = Vector3.new(0, 90, 0)
  2179. Part146.Size = Vector3.new(1, 1.20000005, 1)
  2180. Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2181. Part146.BottomSurface = Enum.SurfaceType.Weld
  2182. Part146.TopSurface = Enum.SurfaceType.Smooth
  2183. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2184. Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
  2185. Part146.Orientation = Vector3.new(0, 90, 0)
  2186. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2187. SpecialMesh147.Parent = Part146
  2188. SpecialMesh147.MeshType = Enum.MeshType.Wedge
  2189. for i,v in pairs(mas:GetChildren()) do
  2190. v.Parent = game:GetService("Players").LocalPlayer.Character
  2191. pcall(function() v:MakeJoints() end)
  2192. end
  2193. mas:Destroy()
  2194. for i,v in pairs(cors) do
  2195. spawn(function()
  2196. pcall(v)
  2197. end)
  2198. end
  2199. wait(0.8)
  2200. for q,w in pairs(Part4.Parent:GetChildren()) do
  2201. if w.ClassName == "Part" then
  2202. w.Anchored = false
  2203. end
  2204. end
  2205. Part4:Destroy()
  2206. local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2207. oof.SoundId = "rbxassetid://958257111"
  2208. oof.Volume = 10
  2209. oof:Play()
  2210. for i = 0,1 , 0.03 do
  2211. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2212. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2213. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2214. game:GetService("RunService").RenderStepped:wait()
  2215. end
  2216. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  2217. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  2218. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2219. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2220. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  2221. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  2222. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  2223. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  2224. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2225. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2226. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  2227. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  2228. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  2229. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  2230. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2231. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  2232. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  2233. for i = 0,1 , 0.03 do
  2234. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
  2235. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
  2236. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
  2237. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
  2238. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
  2239. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
  2240. game:GetService("RunService").RenderStepped:wait()
  2241. end
  2242. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2243. wait(2)
  2244. for i = 0,1 , 0.03 do
  2245. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2246. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2247. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2248. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2249. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2250. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2251. game:GetService("RunService").RenderStepped:wait()
  2252. end
  2253. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2254. wait(2)
  2255. local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2256. hit.SoundId = "rbxassetid://545219984"
  2257. hit.Volume = 3
  2258. for i = 1,70 do
  2259. for i = 0,1 , 0.03 do
  2260. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2261. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2262. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2263. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2264. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2265. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2266. end
  2267. game:GetService("RunService").RenderStepped:wait()
  2268. hit:Play()
  2269. for i = 0,1 , 0.04 do
  2270. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  2271. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  2272. end
  2273. game:GetService("RunService").RenderStepped:wait()
  2274. end
  2275. wait(0.3)
  2276. for i = 1,12 do
  2277. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2278. game:GetService("RunService").RenderStepped:wait()
  2279. end
  2280. humanoidrootpart.C0 = CFrame.new(0,0,0)
  2281. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2282. wait(2.7)
  2283. for i,v in pairs(workspace:GetChildren()) do
  2284. if v.ClassName == "Model" then
  2285. local humanoid = v:findFirstChildOfClass("Humanoid")
  2286. if humanoid then
  2287. local isntr15 = v:findFirstChild("Torso")
  2288. if isntr15 then
  2289. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2290. if leftshoulder then
  2291. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2292. end
  2293. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2294. if rightshoulder then
  2295. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. for i = 1,50 do
  2302. for i,v in pairs(workspace:GetChildren()) do
  2303. if v.ClassName == "Model" then
  2304. local humanoid = v:findFirstChildOfClass("Humanoid")
  2305. if humanoid then
  2306. local isntr15 = v:findFirstChild("Torso")
  2307. if isntr15 then
  2308. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2309. if leftshoulder then
  2310. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2311. end
  2312. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2313. if rightshoulder then
  2314. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2315. end
  2316. end
  2317. end
  2318. end
  2319. end
  2320. game:GetService("RunService").RenderStepped:wait()
  2321. for i,v in pairs(workspace:GetChildren()) do
  2322. if v.ClassName == "Model" then
  2323. local humanoid = v:findFirstChildOfClass("Humanoid")
  2324. if humanoid then
  2325. local isntr15 = v:findFirstChild("Torso")
  2326. if isntr15 then
  2327. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2328. if leftshoulder then
  2329. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2330. end
  2331. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2332. if rightshoulder then
  2333. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2334. end
  2335. end
  2336. end
  2337. end
  2338. end
  2339. game:GetService("RunService").RenderStepped:wait()
  2340. end
  2341. for i,v in pairs(workspace:GetChildren()) do
  2342. if v.ClassName == "Model" then
  2343. local humanoid = v:findFirstChildOfClass("Humanoid")
  2344. if humanoid then
  2345. local isntr15 = v:findFirstChild("Torso")
  2346. if isntr15 then
  2347. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2348. if leftshoulder then
  2349. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2350. end
  2351. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2352. if rightshoulder then
  2353. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2354. end
  2355. end
  2356. end
  2357. end
  2358. end
  2359. wait(1.6)
  2360. for i = 1,110 do
  2361. for i,v in pairs(workspace:GetChildren()) do
  2362. if v.ClassName == "Model" then
  2363. local humanoid = v:findFirstChildOfClass("Humanoid")
  2364. if humanoid then
  2365. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2366. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2367. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2368. if leftshoulder then
  2369. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2370. end
  2371. end
  2372. end
  2373. end
  2374. end
  2375. game:GetService("RunService").RenderStepped:wait()
  2376. end
  2377. for i,v in pairs(workspace:GetChildren()) do
  2378. if v.ClassName == "Model" then
  2379. local humanoid = v:findFirstChildOfClass("Humanoid")
  2380. if humanoid then
  2381. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2382. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2383. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2384. if leftshoulder then
  2385. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2386. end
  2387. end
  2388. end
  2389. end
  2390. end
  2391. wait(3.5)
  2392. for i = 1,7 do
  2393. for i = 1,10 do
  2394. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
  2395. game:GetService("RunService").RenderStepped:wait()
  2396. end
  2397. for i = 1,10 do
  2398. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
  2399. game:GetService("RunService").RenderStepped:wait()
  2400. end
  2401. end
  2402. for i = 1,12 do
  2403. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2404. game:GetService("RunService").RenderStepped:wait()
  2405. end
  2406. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2407. for i = 0,1 , 0.03 do
  2408. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2409. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2410. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2411. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2412. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2413. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2414. game:GetService("RunService").RenderStepped:wait()
  2415. end
  2416. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2417. wait(4.4)
  2418. for i = 1,3 do
  2419. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2420. wait(0.2)
  2421. end
  2422. wait(0.2)
  2423. for i = 0,1 , 0.03 do
  2424. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2425. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2426. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2427. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2428. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2429. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2430. end
  2431. for i,v in pairs(workspace:GetChildren()) do
  2432. if v.ClassName == "Model" then
  2433. local humanoid = v:findFirstChildOfClass("Humanoid")
  2434. if humanoid then
  2435. local isntr15 = v:findFirstChild("Torso")
  2436. if isntr15 then
  2437. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2438. if leftshoulder then
  2439. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2440. end
  2441. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2442. if rightshoulder then
  2443. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2444. end
  2445. end
  2446. end
  2447. end
  2448. end
  2449. for i = 1,55 do
  2450. for i,v in pairs(workspace:GetChildren()) do
  2451. if v.ClassName == "Model" then
  2452. local humanoid = v:findFirstChildOfClass("Humanoid")
  2453. if humanoid then
  2454. local isntr15 = v:findFirstChild("Torso")
  2455. if isntr15 then
  2456. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2457. if leftshoulder then
  2458. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2459. end
  2460. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2461. if rightshoulder then
  2462. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2463. end
  2464. end
  2465. end
  2466. end
  2467. end
  2468. game:GetService("RunService").RenderStepped:wait()
  2469. for i,v in pairs(workspace:GetChildren()) do
  2470. if v.ClassName == "Model" then
  2471. local humanoid = v:findFirstChildOfClass("Humanoid")
  2472. if humanoid then
  2473. local isntr15 = v:findFirstChild("Torso")
  2474. if isntr15 then
  2475. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2476. if leftshoulder then
  2477. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2478. end
  2479. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2480. if rightshoulder then
  2481. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2482. end
  2483. end
  2484. end
  2485. end
  2486. end
  2487. game:GetService("RunService").RenderStepped:wait()
  2488. end
  2489. for i,v in pairs(workspace:GetChildren()) do
  2490. if v.ClassName == "Model" then
  2491. local humanoid = v:findFirstChildOfClass("Humanoid")
  2492. if humanoid then
  2493. local isntr15 = v:findFirstChild("Torso")
  2494. if isntr15 then
  2495. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2496. if leftshoulder then
  2497. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2498. end
  2499. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2500. if rightshoulder then
  2501. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2502. end
  2503. end
  2504. end
  2505. end
  2506. end
  2507. wait(2.5)
  2508. for i = 0,0.3 , 0.002 do
  2509. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
  2510. game:GetService("RunService").RenderStepped:wait()
  2511. end
  2512. for i = 0,0.3 , 0.002 do
  2513. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2514. game:GetService("RunService").RenderStepped:wait()
  2515. end
  2516. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2517. print("h")
  2518. for i = 1,8 do
  2519. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2520. wait(0.2)
  2521. end
  2522. for i = 1,3 do
  2523. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2524. wait(0.15)
  2525. end
  2526. wait(2)
  2527. for i = 0,0.3 , 0.002 do
  2528. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
  2529. game:GetService("RunService").RenderStepped:wait()
  2530. end
  2531. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2532. wait(5.3)
  2533. while game:GetService("RunService").RenderStepped:wait() do
  2534. humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
  2535. end
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