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- - There are actual comments now. The included presets
- prefer hash-style comments (line starts with ` #`).
- - BlockFillers have now been replaced with CaveBlocks
- and WallDecorators.
- - BlockFillers that replace all air blocks are now
- essentially just CaveBlocks.
- - BlockFillers that decorate surfaces in some way
- are now WallDecorators.
- - Removed lavaRules
- - use CaveBlocks, instead. See vanilla.cave.
- - Removed tunnels.extensions. No replacement.
- - tunnels.matchingBranches can be used to achieve the
- previous tunnel size consistency that this was often
- used for.
- - Noise changes
- - All noise related features are now contained in
- either a noise2D or noise3D block. See vanilla.cave
- for the actual fields that these contain.
- - This does mean that any noise features that
- previously existed are no longer stored at the same
- level. They are always, always stored inside of
- either noise2D{} or noise3D{}. This might be more
- tedious to write, but should increase clarity about
- indended functionality.
- - The `biomes` block will no longer complain if some
- members no longer exist.
- - There are no more `keys` fields. Instead, objects that
- previously contained them have been replaced with
- arrays. The objects that previously corresponded with
- `keys` are now listed directly inside of these arrays.
- - Keys previously served as identifiers for these
- objects. Comments should probably be used now in
- their place.
- - Prefer opening brackets and braces on same line, not
- new line. This formatting will occur automatically, if
- presets are udpated.
- - Renamed fields:
- - anything+Spacing -> frequency
- - This has the inverse effect. Convert between values
- using 1 / x.
- - frequency should always be between 0-1, unlike
- spacing.
- - noise2D blocks do not contain `variance` fields anymore.
- Instead, they contain both `minVal` and `maxVal`.
- - e.g. a variance of 5 -> { minVal : -5, maxVal : 5 }
- - spawnInPatches no longer exists anywhere.
- - This is now indicated by the presence of a noise
- block.
- - i.e. to simply enable spawnInPatches, you could
- literally just add an empty noise block (but it must
- be the right kind--see vanilla.cave).
- - giantPillars.pillarState -> giantPillars.state
- - tunnels.vanillaNoiseYReduction -> tunnels.noiseYReduction
- - In many objects, `state` has been replaced with an array
- entitled `states`. Before 1.13 is officially released,
- it will not be necessary to include brackets when only
- one element is included. In other words, it will be
- possible to use this field just like before. This field
- has been renamed in:
- - CaveBlocks
- - WallDecorators
- - StoneClusters
- - LargeStalactites (but this change hasn't been made yet)
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