Hex4rr

FE Suicide Bomb Script

Sep 12th, 2020 (edited)
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  1. -- HATS NEEDED
  2.  
  3. -- https://web.roblox.com/catalog/191101707/Flaming-Mohawk
  4. -- https://web.roblox.com/catalog/4138765779/Explosive-Head-Ware
  5.  
  6. local Xval = Instance.new("NumberValue")
  7. local Yval = Instance.new("NumberValue")
  8. local Zval = Instance.new("NumberValue")
  9.  
  10. local XvalO = Instance.new("NumberValue")
  11. local YvalO = Instance.new("NumberValue")
  12. local ZvalO = Instance.new("NumberValue")
  13.  
  14. local num3 = Instance.new("NumberValue")
  15. local ori = Instance.new("NumberValue")
  16. local an = Instance.new("NumberValue")
  17.  
  18. local angular = Vector3.new(0,0,0)
  19. ori.Value = 100
  20. num3.Value = 0
  21.  
  22. Xval.Value = 0
  23. Yval.Value = 0
  24. Zval.Value = 0
  25.  
  26. XvalO.Value = 0
  27. YvalO.Value = 0
  28. ZvalO.Value = 0
  29.  
  30. local function bomb()
  31. XvalO.Value = 0
  32. Xval.Value = 0
  33. Yval.Value = -1.1
  34. Zval.Value = -1
  35. local Anim = Instance.new("Animation")
  36. Anim.AnimationId = "rbxassetid://161723112"
  37. local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
  38. track:Play(10, 20, 1)
  39. wait(0.9)
  40. --game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy()
  41. wait(1.4)
  42. local power = 1000
  43. local bambam1 = Instance.new("BodyThrust")
  44. bambam1.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  45. bambam1.Force = Vector3.new(power,0,power)
  46. bambam1.Location = game.Players.LocalPlayer.Character.Torso.Position
  47. wait(0.4)
  48. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  49. Xval.Value = 0
  50. Yval.Value = -1100000000000000000000
  51. Zval.Value = -1000000
  52. game:GetService('RunService').Stepped:connect(function()
  53. local plr = game.Players.LocalPlayer.Character
  54. plr["Right Leg"].CanCollide = false
  55. plr["Left Leg"].CanCollide = false
  56. plr.Torso.CanCollide = false
  57. plr.Head.CanCollide = false
  58. end)
  59. end
  60.  
  61. local plr = game.Players.LocalPlayer;
  62. local chr = plr.Character;
  63. local hum = chr.Humanoid;
  64. local mov = {};
  65. local mov2 = {};
  66.  
  67.  
  68. --[[Network]]
  69. coroutine.resume(coroutine.create(function()
  70. settings().Physics.AllowSleep = false;
  71. game.RunService.RenderStepped:Connect(function()
  72. for i, v in pairs(game.Players:GetPlayers()) do
  73. if v ~= plr then
  74. v.MaximumSimulationRadius = 0.1;
  75. v.SimulationRadius = 0;
  76. else
  77. v.MaximumSimulationRadius = math.pow(math.huge, math.huge);
  78. v.SimulationRadius = math.pow(math.huge, 2);
  79. end
  80. end
  81. end)
  82. end))
  83.  
  84. for _, v in pairs(hum:GetAccessories()) do
  85. local b = v.Handle;
  86. b.CanCollide = false;
  87. b:BreakJoints();
  88. for _, k in pairs(v:GetChildren()) do
  89. if not k:IsA'SpecialMesh' and not k:IsA'Part' then
  90. k:Destroy();
  91. end
  92. end
  93. local still = Instance.new('BodyAngularVelocity', b);
  94. local align = Instance.new('AlignPosition', b);
  95. align.RigidityEnabled = true;
  96. local a0 = Instance.new('Attachment', b);
  97. local a1 = Instance.new('Attachment', chr.Head);
  98. align.Attachment0 = a0;
  99. align.Attachment1 = a1;
  100. table.insert(mov, a1);
  101. table.insert(mov2, still);
  102. end
  103.  
  104. local mode = 1;
  105. local l = 1;
  106. game['Run Service'].RenderStepped:Connect(function()
  107. if mode == 1 then
  108. for _, v in pairs(mov) do
  109. v.Position = Vector3.new(Xval.Value, Yval.Value, Zval.Value);
  110. end
  111. end
  112. end)
  113.  
  114. local function orie()
  115. while wait() do
  116. for _, v in pairs(hum:GetAccessories()) do
  117. local b = v.Handle;
  118. b.Orientation = Vector3.new(plr.Character.Head.Orientation.X + XvalO.Value, plr.Character.Head.Orientation.Y + YvalO.Value, plr.Character.Head.Orientation.Z + ZvalO.Value)
  119. end
  120. end
  121. end
  122.  
  123. for _, v in pairs(mov2) do
  124. v.AngularVelocity = angular;
  125. end
  126. bomb()
  127. orie()
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