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- -- HATS NEEDED
- -- https://web.roblox.com/catalog/191101707/Flaming-Mohawk
- -- https://web.roblox.com/catalog/4138765779/Explosive-Head-Ware
- local Xval = Instance.new("NumberValue")
- local Yval = Instance.new("NumberValue")
- local Zval = Instance.new("NumberValue")
- local XvalO = Instance.new("NumberValue")
- local YvalO = Instance.new("NumberValue")
- local ZvalO = Instance.new("NumberValue")
- local num3 = Instance.new("NumberValue")
- local ori = Instance.new("NumberValue")
- local an = Instance.new("NumberValue")
- local angular = Vector3.new(0,0,0)
- ori.Value = 100
- num3.Value = 0
- Xval.Value = 0
- Yval.Value = 0
- Zval.Value = 0
- XvalO.Value = 0
- YvalO.Value = 0
- ZvalO.Value = 0
- local function bomb()
- XvalO.Value = 0
- Xval.Value = 0
- Yval.Value = -1.1
- Zval.Value = -1
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://161723112"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- track:Play(10, 20, 1)
- wait(0.9)
- --game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy()
- wait(1.4)
- local power = 1000
- local bambam1 = Instance.new("BodyThrust")
- bambam1.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam1.Force = Vector3.new(power,0,power)
- bambam1.Location = game.Players.LocalPlayer.Character.Torso.Position
- wait(0.4)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- Xval.Value = 0
- Yval.Value = -1100000000000000000000
- Zval.Value = -1000000
- game:GetService('RunService').Stepped:connect(function()
- local plr = game.Players.LocalPlayer.Character
- plr["Right Leg"].CanCollide = false
- plr["Left Leg"].CanCollide = false
- plr.Torso.CanCollide = false
- plr.Head.CanCollide = false
- end)
- end
- local plr = game.Players.LocalPlayer;
- local chr = plr.Character;
- local hum = chr.Humanoid;
- local mov = {};
- local mov2 = {};
- --[[Network]]
- coroutine.resume(coroutine.create(function()
- settings().Physics.AllowSleep = false;
- game.RunService.RenderStepped:Connect(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= plr then
- v.MaximumSimulationRadius = 0.1;
- v.SimulationRadius = 0;
- else
- v.MaximumSimulationRadius = math.pow(math.huge, math.huge);
- v.SimulationRadius = math.pow(math.huge, 2);
- end
- end
- end)
- end))
- for _, v in pairs(hum:GetAccessories()) do
- local b = v.Handle;
- b.CanCollide = false;
- b:BreakJoints();
- for _, k in pairs(v:GetChildren()) do
- if not k:IsA'SpecialMesh' and not k:IsA'Part' then
- k:Destroy();
- end
- end
- local still = Instance.new('BodyAngularVelocity', b);
- local align = Instance.new('AlignPosition', b);
- align.RigidityEnabled = true;
- local a0 = Instance.new('Attachment', b);
- local a1 = Instance.new('Attachment', chr.Head);
- align.Attachment0 = a0;
- align.Attachment1 = a1;
- table.insert(mov, a1);
- table.insert(mov2, still);
- end
- local mode = 1;
- local l = 1;
- game['Run Service'].RenderStepped:Connect(function()
- if mode == 1 then
- for _, v in pairs(mov) do
- v.Position = Vector3.new(Xval.Value, Yval.Value, Zval.Value);
- end
- end
- end)
- local function orie()
- while wait() do
- for _, v in pairs(hum:GetAccessories()) do
- local b = v.Handle;
- b.Orientation = Vector3.new(plr.Character.Head.Orientation.X + XvalO.Value, plr.Character.Head.Orientation.Y + YvalO.Value, plr.Character.Head.Orientation.Z + ZvalO.Value)
- end
- end
- end
- for _, v in pairs(mov2) do
- v.AngularVelocity = angular;
- end
- bomb()
- orie()
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