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- Eptol Noir, Scarred Swordsman
- 1st Level Human Samurai
- [Eptol as he was at 1st Level, his sword held before his face in a samurai-like fashion]
- Challenge: At any point after Eptol enters the field, target an enemy character. Eptol gains a +1 bonus to attacks against that character.
- Attack: +1 Dodge: 6
- Damage: 2 Armour: 1
- Life: 5
- Eptol Noir, Camel Rider
- 2nd Level Human Samurai
- [Eptol mounted on Dave]
- Retains Challenge
- Dave's Sacrifice: When an attack would deal damage to Eptol, you may discard this card, revert Eptol to 1st level, and disregard the damage.
- Attack: +2 Dodge: 7
- Damage: 2 Armour: 1
- Life: 6
- Eptol Noir, Samurai Starcleaver
- 3rd Level Human Samurai
- [Eptol with his sword held to the heavens, its silhouette splitting the red star behind him in twain]
- Retains Challenge
- Brother In Arms: Eptol may block in the place of Iago.
- Attack: +3 Dodge: 7
- Damage: 3 Armour: 2
- Life: 6
- Iago Montélo, Spoony Bard
- 1st Level Half-Elf Bard
- [Iago in a bar, smiling impishly and shrugging. A knife is embedded in the wall behind him]
- Distracting Wit: All characters hostile to Iago take -1 to Attack.
- Attack: 0 Dodge: 8
- Damage: 2 Armour: 0
- Life: 4
- Iago Montélo, Bard of a Thousand Smiles
- 2nd Level Half-Elf Bard
- [Iago pointing with his rapier with one hand and reaching to his ukelele with the other]
- Distracting Performance: Tap Iago. All characters hostile to Iago take -2 to Attack for two turns.
- Inspiring Performance: Tap Iago. All characters friendly to Iago gain +2 to Attack for two turns.
- Attack: +1 Dodge: 9
- Damage: 2 Armour: 0
- Life: 5
- Iago Montélo, Starcleaver Bard
- 3rd Level Half-Elf Bard
- [Iago casting off the Golden Hat]
- Retains Distracting Performance
- Retains Inspiring Performance
- Attack: +2 Dodge: 9
- Damage: 3 Armour: 0
- Life: 6
- Iago the Wolf
- 3rd Level Werewolf
- [Werewolf Iago howling at the moon]
- Iago may take this path only when he is reduced to 1 Life
- Healing Factor: When Iago the Wolf enters play, restore Iago's Life to full. At the start of your turn, if Iago's Life is below full, restore 1 Life.
- Attack: +2 Dodge: 9
- Damage: 4 Armour: 0
- Life: 6
- Kyle, Brave Goblin
- 1st Level Goblin
- [Kyle, small in foreground, faces off against the silhouette of a huge opponent]
- Martyr: When Kyle is killed, all friendly characters on the field gain +1 to Attack and Damage.
- Attack: -1 Dodge: 5
- Damage: 1 Armour: 0
- Life: 3
- Paddy O'Patrick, Crazy Old Man
- 1st Level Gnome Wizard
- [Paddy sat on the floor with his legs apart talking to his frog]
- Insane Rambling: When Paddy is targeted by any attack or effect, the target is chosen at random from all possible targets (including Paddy)
- Attack: -1 Dodge: 3
- Damage: 1 Armour: 0
- Life: 1
- Wotch The Jester
- 1st Level Fool
- [Wotch laughing maniacally with many "8116"s written in the background with varying fonts/colours]
- Riddler: When Wotch enters the battlefield, shuffle your hand into your deck and draw as many cards as there are cards on the battlefield (excluding Wotch).
- Attack: 0 Dodge: 5
- Damage: 1 Armour: 0
- Life: 4
- Wotch The Trickster
- 1st Level Fool
- [Wotch dancing with the star-cleavers surrounding him]
- Confusion: Tap Wotch. Select a creature. That creature takes -2 to attack and dodge for one turn.
- Attack: 0 Dodge: 5
- Damage: 1 Armour: 0
- Life: 4
- Wotch The Riddler
- 1st Level Fool
- [Wotch with his arms outstretched in a "look at me!" kind of way]
- Watch The Jester: Hostile characters cannot attack a character other than Wotch The Riddler until Wotch is dead.
- Attack: 0 Dodge: 5
- Damage: 1 Armour: 0
- Life: 4
- Resmi, Village Pariah
- 1st Level Ratkin Cleric
- [Resmi on a path, her cloak pulled tight around her and her hood concealing her features]
- Polite Attendance: Up to 4 living characters friendly to Resmi (including herself) regain 1 life at the start of each round
- Attack: 0 Dodge: 3
- Damage: 1 Armour: 1
- Life: 4
- Resmi, Cleric of Apsu
- 2nd Level Ratkin Cleric
- [Resmi using her staff as a walking stick in one hand and holding a butterfly in the other, hood down]
- Retain Polite Attendance +1
- Attack: 1 Dodge: 4
- Damage: 1 Armour: 1
- Life: 4
- Resmi, Starcleaver Cleric
- 3rd Level Ratkin Cleric
- [Resmi holding her staff before her in a "you shall not pass" fashion, in her dragon cloak]
- Retain Polite Attendance +2
- Attack: 2 Dodge: 4
- Damage: 2 Armour: 1
- Life: 5
- Grease
- Bard Spell
- [A big threatening looking warrior dude in the process of slipping over onto his ass]
- Target character loses any positive attack bonus until they roll a 9 or a 10 in an attack.
- Campfire
- Event
- [Arial view of the Starcleavers sat around a campfire]
- No attacks can be made and no damage can be dealt until your next turn.
- Sarinak Ara'ahna, Clanless Bowman
- 1st Level Lizardfolk Fighter
- [Sarinak in a tree aiming his bow]
- Careful Aim: Tap Sarinak. He has +1 to Attack the next time he attacks.
- Attack: +2 Dodge: 6
- Damage: 1 Armour: 1
- Life: 4
- Sarinak Ara'ahna, Loyal Deadshot
- 2nd Level Lizardfolk Fighter
- [Sarinak walking alongside Flynn, looking behind them with his bow prepped]
- Retains Careful Aim
- My Life For My Lord: When an attack targetting a friendly character of 3rd Level or higher succeeds, Sarinak may take the damage.
- Attack: +3 Dodge: 6
- Damage: 1 Armour: 1
- Life: 5
- Sarinak Ara'ahna, Warchief
- 3rd Level Lizardfolk Warlord
- [Sarinak standing in the middle of a heavily wooded swamp. It takes close inspection to see that there are half a dozen lizardfolk hidden among the trees]
- Retains Careful Aim
- Scaly Ally: Tap Sarinak Ara'ahna. Put a number of Lizardfolk Soldier tokens [A:+1 Do: 3 D:1 A:0 L:2] on the battlefield equal to the number of friendly Lizardfolk currently on the battlefield.
- Attack: +3 Dodge: 6
- Damage: 1 Armour: 1
- Life: 5
- Captain Tau
- 1st Level Pirate
- [Tau reading the Yir Scroll sneakily with flynn and eptol fighting the samurai and the centipede in the background]
- Summoning Scroll: If Tau remains on the battlefield for 3 rounds, search your deck for a Yir card and place it on the battlefield.
- Attack: +1 Dodge: 8
- Damage: 2 Armour: 0
- Life: 4
- Dalo The Golden
- 1st Level Samurai
- [Dalo holding his shoulder with one hand and his katana raised in the other]
- Challenge: At any point after Dalo enters the field, target an enemy character. Dalo gains a +1 bonus to damage against that character.
- Attack: +2 Dodge: 5
- Damage: 2 Armour: 2
- Life: 4
- Malachi, Student of Alchemy
- 1st Level Human Alchemist
- [Malachi, moments after pouring some chemicals into a vial. There has clearly been an explosion, and his face is black with soot like a looney tunes character]
- Knowledge: Tap Malachi and roll d10. If the result is above 7, all characters gain +1 to either Attack or Damage against a target character.
- Attack: -1 Dodge: 3
- Damage: 1 Armour: 0
- Life: 3
- Malachi, Haemotological Alchemist
- 2nd Level Human Alchemist
- [Malachi shielding his face with his arm from an off-screen explosion that is lighting him]
- Retains Knowledge
- Projectile Explosives: When Malachi attacks, before he rolls you may choose to increase his Damage by 2. If you roll a 1, Malachi takes the damage instead.
- Attack: 0 Dodge: 3
- Damage: 1 Armour: 0
- Life: 3
- Malachi, Starcleaver Alchemist
- 3rd Level Human Alchemist
- [Malachi perched on some variety of strut on a castle, wings visible]
- Retains Knowledge
- Theoretically Safe Explosives: When Malachi attacks, all hostile characters not targetted take 1 damage.
- Attack: +2 Dodge: 7
- Damage: 3 Armour: 0
- Life: 4
- Yir
- 5th Level Daemon
- [Yir fucking shit up]
- Chaotic: When Yir attacks, he has a 50% chance of attacking a randomly chosen friendly character instead. Yir must attack every turn.
- Attack: +4 Dodge: 8
- Damage: 4 Armour: 2
- Life: 8
- Daemon Knife
- Equipment
- [The knife in Iago's hand, with the gem being focused on]
- When a character with the Daemon Knife attacks a daemon, remove it from play and place a Daemon Counter on the knife. At any point during the game you may remove the Daemon Counter and return the daemon to play on your side of the field.
- Bargaining
- Event
- [The red hand emerging out of a portal to hell]
- Sacrifice one Daemon Counter. Search your deck for a character card and put it in your hand.
- Resmi, Dragon Queen
- 4th Level Ratkin Cleric/Paladin
- [Resmi at the summit of a mountain in Dragon Queen armour, her cloak flapping behind her in the wind]
- Resmi can only take this path if she was in play when a friendly character was killed.
- Righteous Restoration: Tap Resmi. Target character regains 4 Life.
- Zealous Fury: Resmi gains +2 to Damage against target character that has killed any friendly character.
- Attack: +3 Dodge: 5
- Damage: 2 Armour: 3
- Life: 7
- Eptol Noir, Black Samurai
- 4th Level Human Samurai
- [Eptol cleaning blood from his katana in a dark forest, his armour black as soot]
- Eptol can only take this path if he was in play when a friendly character was killed.
- Retains Challenge
- Retains Brother in Arms
- Attack: +4 Dodge: 7
- Damage: 3 Armour: 4
- Life: 7
- Iago Montelo, Gilded Bard
- 4th Level Half-Elf Bard
- [Iago sat on an inexplicable three-legged stool in a forest clearing, singing "Behind Blue Eyes" to a bunch of wood nymphs]
- Iago can only take this path if he was in play when a friendly character was killed.
- Retains Distracting Performance
- Retains Inspiring Performance
- Dirge: Tap Iago. No character can attack until your next turn.
- Attack: +3 Dodge: 9
- Damage: 4 Armour: 0
- Life: 6
- Pyrria, Cursed Wanderer
- 1st Level Elf Assassin
- [Pyrria with her shortbow raised, focus on the scarred part of her face]
- Daemon Container: When Pyrria dies, search your deck for a Yir card and place it on the field.
- Attack: +1 Dodge: 7
- Damage: 1 Armour: 1
- Life: 4
- Pyrria, Defier of Fate
- 2nd Level Elf Assassin
- [Pyrria firing two bolts with her double crossbow towards the viewer, focus on the regular part of her face]
- Retains Daemon Container
- Double Crossbow: If Pyrria does not attack on one turn, she may choose to attack twice on the next.
- Attack: +2 Dodge: 7
- Damage: 1 Armour: 2
- Life: 5
- Merrius, Challenger of Bards
- 1st Level Human Bard
- [Merrius playing a regular lute atop a watchtower]
- Bard-off: Any enemy bard characters may only target Merrius when attacking or using abilities.
- Attack: 0 Dodge: 9
- Damage: 1 Armour: 0
- Life: 4
- Merrius, Bard Supreme
- 2nd Level Human Bard
- [Merrius playing the gold lute in front of a crowd of impressed people]
- Retains Bard-off
- Golden Lute: Gains +3 attack against bard characters
- Attack: 1 Dodge: 9
- Damage: 2 Armour: 0
- Life: 4
- Kyle's Last Stand
- Equipment
- [A goblin holding the axe which is much too large for it, the shadow of a hugeass orc-looking thing cast over it]
- Equipped character gains +2 to Damage against characters of a higher level.
- Ovar Bofral, Aspiring Warrior
- 1st Level Dwarf Barbarian
- [A visibly younger Ovar carrying his axe.]
- Reckless Abandon - Tap Ovar. He receives +2 to damage and -2 to armour on his next attack.
- Attack: +2 Dodge: 5
- Damage: 1 Armour: 2
- Life: 4
- Ovar Bofral, Lovestruck Hunter
- [Ovar, looking disheartened, watching his hunting companions walk off in the distance.]
- 2nd Level Dwarf Barbarian
- Retains Reckless Abandon.
- Attack: +3 Dodge: 5
- Damage: 2 Armour: 2
- Life: 5
- Ovar Bofral, Scarred Veteran
- [Ovar, with greyed eyes, casting Shocking Grasp through his hammer.]
- 3rd Level Dwarf Magus
- Spellstrike - Ovar may attack twice in a turn. Attack takes a -1 penalty consecutively, and damage increases by 1, also consecutively.
- Attack: +3 Dodge: 5
- Damage: 3 Armour: 1
- Life: 6
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