Wyrmknave

Red Star: The Cleavering

Oct 20th, 2012
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  1. Eptol Noir, Scarred Swordsman
  2. 1st Level Human Samurai
  3. [Eptol as he was at 1st Level, his sword held before his face in a samurai-like fashion]
  4. Challenge: At any point after Eptol enters the field, target an enemy character. Eptol gains a +1 bonus to attacks against that character.
  5. Attack: +1 Dodge: 6
  6. Damage: 2 Armour: 1
  7. Life: 5
  8.  
  9. Eptol Noir, Camel Rider
  10. 2nd Level Human Samurai
  11. [Eptol mounted on Dave]
  12. Retains Challenge
  13. Dave's Sacrifice: When an attack would deal damage to Eptol, you may discard this card, revert Eptol to 1st level, and disregard the damage.
  14. Attack: +2 Dodge: 7
  15. Damage: 2 Armour: 1
  16. Life: 6
  17.  
  18. Eptol Noir, Samurai Starcleaver
  19. 3rd Level Human Samurai
  20. [Eptol with his sword held to the heavens, its silhouette splitting the red star behind him in twain]
  21. Retains Challenge
  22. Brother In Arms: Eptol may block in the place of Iago.
  23. Attack: +3 Dodge: 7
  24. Damage: 3 Armour: 2
  25. Life: 6
  26.  
  27. Iago Montélo, Spoony Bard
  28. 1st Level Half-Elf Bard
  29. [Iago in a bar, smiling impishly and shrugging. A knife is embedded in the wall behind him]
  30. Distracting Wit: All characters hostile to Iago take -1 to Attack.
  31. Attack: 0 Dodge: 8
  32. Damage: 2 Armour: 0
  33. Life: 4
  34.  
  35. Iago Montélo, Bard of a Thousand Smiles
  36. 2nd Level Half-Elf Bard
  37. [Iago pointing with his rapier with one hand and reaching to his ukelele with the other]
  38. Distracting Performance: Tap Iago. All characters hostile to Iago take -2 to Attack for two turns.
  39. Inspiring Performance: Tap Iago. All characters friendly to Iago gain +2 to Attack for two turns.
  40. Attack: +1 Dodge: 9
  41. Damage: 2 Armour: 0
  42. Life: 5
  43.  
  44. Iago Montélo, Starcleaver Bard
  45. 3rd Level Half-Elf Bard
  46. [Iago casting off the Golden Hat]
  47. Retains Distracting Performance
  48. Retains Inspiring Performance
  49. Attack: +2 Dodge: 9
  50. Damage: 3 Armour: 0
  51. Life: 6
  52.  
  53. Iago the Wolf
  54. 3rd Level Werewolf
  55. [Werewolf Iago howling at the moon]
  56. Iago may take this path only when he is reduced to 1 Life
  57. Healing Factor: When Iago the Wolf enters play, restore Iago's Life to full. At the start of your turn, if Iago's Life is below full, restore 1 Life.
  58. Attack: +2 Dodge: 9
  59. Damage: 4 Armour: 0
  60. Life: 6
  61.  
  62. Kyle, Brave Goblin
  63. 1st Level Goblin
  64. [Kyle, small in foreground, faces off against the silhouette of a huge opponent]
  65. Martyr: When Kyle is killed, all friendly characters on the field gain +1 to Attack and Damage.
  66. Attack: -1 Dodge: 5
  67. Damage: 1 Armour: 0
  68. Life: 3
  69.  
  70. Paddy O'Patrick, Crazy Old Man
  71. 1st Level Gnome Wizard
  72. [Paddy sat on the floor with his legs apart talking to his frog]
  73. Insane Rambling: When Paddy is targeted by any attack or effect, the target is chosen at random from all possible targets (including Paddy)
  74. Attack: -1 Dodge: 3
  75. Damage: 1 Armour: 0
  76. Life: 1
  77.  
  78. Wotch The Jester
  79. 1st Level Fool
  80. [Wotch laughing maniacally with many "8116"s written in the background with varying fonts/colours]
  81. Riddler: When Wotch enters the battlefield, shuffle your hand into your deck and draw as many cards as there are cards on the battlefield (excluding Wotch).
  82. Attack: 0 Dodge: 5
  83. Damage: 1 Armour: 0
  84. Life: 4
  85.  
  86. Wotch The Trickster
  87. 1st Level Fool
  88. [Wotch dancing with the star-cleavers surrounding him]
  89. Confusion: Tap Wotch. Select a creature. That creature takes -2 to attack and dodge for one turn.
  90. Attack: 0 Dodge: 5
  91. Damage: 1 Armour: 0
  92. Life: 4
  93.  
  94. Wotch The Riddler
  95. 1st Level Fool
  96. [Wotch with his arms outstretched in a "look at me!" kind of way]
  97. Watch The Jester: Hostile characters cannot attack a character other than Wotch The Riddler until Wotch is dead.
  98. Attack: 0 Dodge: 5
  99. Damage: 1 Armour: 0
  100. Life: 4
  101.  
  102. Resmi, Village Pariah
  103. 1st Level Ratkin Cleric
  104. [Resmi on a path, her cloak pulled tight around her and her hood concealing her features]
  105. Polite Attendance: Up to 4 living characters friendly to Resmi (including herself) regain 1 life at the start of each round
  106. Attack: 0 Dodge: 3
  107. Damage: 1 Armour: 1
  108. Life: 4
  109.  
  110. Resmi, Cleric of Apsu
  111. 2nd Level Ratkin Cleric
  112. [Resmi using her staff as a walking stick in one hand and holding a butterfly in the other, hood down]
  113. Retain Polite Attendance +1
  114. Attack: 1 Dodge: 4
  115. Damage: 1 Armour: 1
  116. Life: 4
  117.  
  118. Resmi, Starcleaver Cleric
  119. 3rd Level Ratkin Cleric
  120. [Resmi holding her staff before her in a "you shall not pass" fashion, in her dragon cloak]
  121. Retain Polite Attendance +2
  122. Attack: 2 Dodge: 4
  123. Damage: 2 Armour: 1
  124. Life: 5
  125.  
  126. Grease
  127. Bard Spell
  128. [A big threatening looking warrior dude in the process of slipping over onto his ass]
  129. Target character loses any positive attack bonus until they roll a 9 or a 10 in an attack.
  130.  
  131. Campfire
  132. Event
  133. [Arial view of the Starcleavers sat around a campfire]
  134. No attacks can be made and no damage can be dealt until your next turn.
  135.  
  136. Sarinak Ara'ahna, Clanless Bowman
  137. 1st Level Lizardfolk Fighter
  138. [Sarinak in a tree aiming his bow]
  139. Careful Aim: Tap Sarinak. He has +1 to Attack the next time he attacks.
  140. Attack: +2 Dodge: 6
  141. Damage: 1 Armour: 1
  142. Life: 4
  143.  
  144. Sarinak Ara'ahna, Loyal Deadshot
  145. 2nd Level Lizardfolk Fighter
  146. [Sarinak walking alongside Flynn, looking behind them with his bow prepped]
  147. Retains Careful Aim
  148. My Life For My Lord: When an attack targetting a friendly character of 3rd Level or higher succeeds, Sarinak may take the damage.
  149. Attack: +3 Dodge: 6
  150. Damage: 1 Armour: 1
  151. Life: 5
  152.  
  153. Sarinak Ara'ahna, Warchief
  154. 3rd Level Lizardfolk Warlord
  155. [Sarinak standing in the middle of a heavily wooded swamp. It takes close inspection to see that there are half a dozen lizardfolk hidden among the trees]
  156. Retains Careful Aim
  157. Scaly Ally: Tap Sarinak Ara'ahna. Put a number of Lizardfolk Soldier tokens [A:+1 Do: 3 D:1 A:0 L:2] on the battlefield equal to the number of friendly Lizardfolk currently on the battlefield.
  158. Attack: +3 Dodge: 6
  159. Damage: 1 Armour: 1
  160. Life: 5
  161.  
  162. Captain Tau
  163. 1st Level Pirate
  164. [Tau reading the Yir Scroll sneakily with flynn and eptol fighting the samurai and the centipede in the background]
  165. Summoning Scroll: If Tau remains on the battlefield for 3 rounds, search your deck for a Yir card and place it on the battlefield.
  166. Attack: +1 Dodge: 8
  167. Damage: 2 Armour: 0
  168. Life: 4
  169.  
  170. Dalo The Golden
  171. 1st Level Samurai
  172. [Dalo holding his shoulder with one hand and his katana raised in the other]
  173. Challenge: At any point after Dalo enters the field, target an enemy character. Dalo gains a +1 bonus to damage against that character.
  174. Attack: +2 Dodge: 5
  175. Damage: 2 Armour: 2
  176. Life: 4
  177.  
  178. Malachi, Student of Alchemy
  179. 1st Level Human Alchemist
  180. [Malachi, moments after pouring some chemicals into a vial. There has clearly been an explosion, and his face is black with soot like a looney tunes character]
  181. Knowledge: Tap Malachi and roll d10. If the result is above 7, all characters gain +1 to either Attack or Damage against a target character.
  182. Attack: -1 Dodge: 3
  183. Damage: 1 Armour: 0
  184. Life: 3
  185.  
  186. Malachi, Haemotological Alchemist
  187. 2nd Level Human Alchemist
  188. [Malachi shielding his face with his arm from an off-screen explosion that is lighting him]
  189. Retains Knowledge
  190. Projectile Explosives: When Malachi attacks, before he rolls you may choose to increase his Damage by 2. If you roll a 1, Malachi takes the damage instead.
  191. Attack: 0 Dodge: 3
  192. Damage: 1 Armour: 0
  193. Life: 3
  194.  
  195. Malachi, Starcleaver Alchemist
  196. 3rd Level Human Alchemist
  197. [Malachi perched on some variety of strut on a castle, wings visible]
  198. Retains Knowledge
  199. Theoretically Safe Explosives: When Malachi attacks, all hostile characters not targetted take 1 damage.
  200. Attack: +2 Dodge: 7
  201. Damage: 3 Armour: 0
  202. Life: 4
  203.  
  204. Yir
  205. 5th Level Daemon
  206. [Yir fucking shit up]
  207. Chaotic: When Yir attacks, he has a 50% chance of attacking a randomly chosen friendly character instead. Yir must attack every turn.
  208. Attack: +4 Dodge: 8
  209. Damage: 4 Armour: 2
  210. Life: 8
  211.  
  212. Daemon Knife
  213. Equipment
  214. [The knife in Iago's hand, with the gem being focused on]
  215. When a character with the Daemon Knife attacks a daemon, remove it from play and place a Daemon Counter on the knife. At any point during the game you may remove the Daemon Counter and return the daemon to play on your side of the field.
  216.  
  217. Bargaining
  218. Event
  219. [The red hand emerging out of a portal to hell]
  220. Sacrifice one Daemon Counter. Search your deck for a character card and put it in your hand.
  221.  
  222. Resmi, Dragon Queen
  223. 4th Level Ratkin Cleric/Paladin
  224. [Resmi at the summit of a mountain in Dragon Queen armour, her cloak flapping behind her in the wind]
  225. Resmi can only take this path if she was in play when a friendly character was killed.
  226. Righteous Restoration: Tap Resmi. Target character regains 4 Life.
  227. Zealous Fury: Resmi gains +2 to Damage against target character that has killed any friendly character.
  228. Attack: +3 Dodge: 5
  229. Damage: 2 Armour: 3
  230. Life: 7
  231.  
  232. Eptol Noir, Black Samurai
  233. 4th Level Human Samurai
  234. [Eptol cleaning blood from his katana in a dark forest, his armour black as soot]
  235. Eptol can only take this path if he was in play when a friendly character was killed.
  236. Retains Challenge
  237. Retains Brother in Arms
  238. Attack: +4 Dodge: 7
  239. Damage: 3 Armour: 4
  240. Life: 7
  241.  
  242. Iago Montelo, Gilded Bard
  243. 4th Level Half-Elf Bard
  244. [Iago sat on an inexplicable three-legged stool in a forest clearing, singing "Behind Blue Eyes" to a bunch of wood nymphs]
  245. Iago can only take this path if he was in play when a friendly character was killed.
  246. Retains Distracting Performance
  247. Retains Inspiring Performance
  248. Dirge: Tap Iago. No character can attack until your next turn.
  249. Attack: +3 Dodge: 9
  250. Damage: 4 Armour: 0
  251. Life: 6
  252.  
  253. Pyrria, Cursed Wanderer
  254. 1st Level Elf Assassin
  255. [Pyrria with her shortbow raised, focus on the scarred part of her face]
  256. Daemon Container: When Pyrria dies, search your deck for a Yir card and place it on the field.
  257. Attack: +1 Dodge: 7
  258. Damage: 1 Armour: 1
  259. Life: 4
  260.  
  261. Pyrria, Defier of Fate
  262. 2nd Level Elf Assassin
  263. [Pyrria firing two bolts with her double crossbow towards the viewer, focus on the regular part of her face]
  264. Retains Daemon Container
  265. Double Crossbow: If Pyrria does not attack on one turn, she may choose to attack twice on the next.
  266. Attack: +2 Dodge: 7
  267. Damage: 1 Armour: 2
  268. Life: 5
  269.  
  270. Merrius, Challenger of Bards
  271. 1st Level Human Bard
  272. [Merrius playing a regular lute atop a watchtower]
  273. Bard-off: Any enemy bard characters may only target Merrius when attacking or using abilities.
  274. Attack: 0 Dodge: 9
  275. Damage: 1 Armour: 0
  276. Life: 4
  277.  
  278. Merrius, Bard Supreme
  279. 2nd Level Human Bard
  280. [Merrius playing the gold lute in front of a crowd of impressed people]
  281. Retains Bard-off
  282. Golden Lute: Gains +3 attack against bard characters
  283. Attack: 1 Dodge: 9
  284. Damage: 2 Armour: 0
  285. Life: 4
  286.  
  287. Kyle's Last Stand
  288. Equipment
  289. [A goblin holding the axe which is much too large for it, the shadow of a hugeass orc-looking thing cast over it]
  290. Equipped character gains +2 to Damage against characters of a higher level.
  291.  
  292. Ovar Bofral, Aspiring Warrior
  293. 1st Level Dwarf Barbarian
  294. [A visibly younger Ovar carrying his axe.]
  295. Reckless Abandon - Tap Ovar. He receives +2 to damage and -2 to armour on his next attack.
  296. Attack: +2 Dodge: 5
  297. Damage: 1 Armour: 2
  298. Life: 4
  299.  
  300. Ovar Bofral, Lovestruck Hunter
  301. [Ovar, looking disheartened, watching his hunting companions walk off in the distance.]
  302. 2nd Level Dwarf Barbarian
  303. Retains Reckless Abandon.
  304. Attack: +3 Dodge: 5
  305. Damage: 2 Armour: 2
  306. Life: 5
  307.  
  308. Ovar Bofral, Scarred Veteran
  309. [Ovar, with greyed eyes, casting Shocking Grasp through his hammer.]
  310. 3rd Level Dwarf Magus
  311. Spellstrike - Ovar may attack twice in a turn. Attack takes a -1 penalty consecutively, and damage increases by 1, also consecutively.
  312. Attack: +3 Dodge: 5
  313. Damage: 3 Armour: 1
  314. Life: 6
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