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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force force ace_advanced_ballistics_enabled = true;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Throwing
  10. force force ace_advanced_throwing_enabled = true;
  11. force force ace_advanced_throwing_enablePickUp = true;
  12. force force ace_advanced_throwing_enablePickUpAttached = true;
  13. force force ace_advanced_throwing_showMouseControls = true;
  14. force force ace_advanced_throwing_showThrowArc = true;
  15.  
  16. // ACE Advanced Vehicle Damage
  17. force force ace_vehicle_damage_enableCarDamage = false;
  18. force force ace_vehicle_damage_enabled = true;
  19. force force ace_vehicle_damage_removeAmmoDuringCookoff = true;
  20.  
  21. // ACE Arsenal
  22. force force ace_arsenal_allowDefaultLoadouts = true;
  23. force force ace_arsenal_allowSharedLoadouts = true;
  24. force force ace_arsenal_camInverted = false;
  25. force force ace_arsenal_enableIdentityTabs = true;
  26. force force ace_arsenal_enableModIcons = true;
  27. force force ace_arsenal_EnableRPTLog = false;
  28. force force ace_arsenal_fontHeight = 4.5;
  29.  
  30. // ACE Captives
  31. force force ace_captives_allowHandcuffOwnSide = true;
  32. force force ace_captives_allowSurrender = true;
  33. force force ace_captives_requireSurrender = 0;
  34. force force ace_captives_requireSurrenderAi = false;
  35.  
  36. // ACE Casings
  37. force force ace_casings_enabled = true;
  38. force force ace_casings_maxCasings = 250;
  39.  
  40. // ACE Common
  41. force force ace_common_allowFadeMusic = true;
  42. force force ace_common_checkPBOsAction = 2;
  43. force force ace_common_checkPBOsCheckAll = true;
  44. force force ace_common_checkPBOsWhitelist = "[]";
  45. force force ace_common_displayTextColor = [0,0,0,0.1];
  46. force force ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_epilepsyFriendlyMode = false;
  48. force force ace_common_progressBarInfo = 2;
  49. force force ace_common_settingFeedbackIcons = 1;
  50. force force ace_common_settingProgressBarLocation = 0;
  51.  
  52. // ACE Cook off
  53. force force ace_cookoff_ammoCookoffDuration = 1;
  54. force force ace_cookoff_enable = 0;
  55. force force ace_cookoff_enableAmmobox = true;
  56. force force ace_cookoff_enableAmmoCookoff = true;
  57. force force ace_cookoff_enableFire = true;
  58. force force ace_cookoff_probabilityCoef = 1;
  59.  
  60. // ACE Crew Served Weapons
  61. force force ace_csw_ammoHandling = 2;
  62. force force ace_csw_defaultAssemblyMode = false;
  63. force force ace_csw_dragAfterDeploy = true;
  64. force force ace_csw_handleExtraMagazines = true;
  65. force force ace_csw_handleExtraMagazinesType = 0;
  66. force force ace_csw_progressBarTimeCoefficent = 1;
  67.  
  68. // ACE Dragging
  69. force force ace_dragging_dragAndFire = true;
  70.  
  71. // ACE Explosives
  72. force force ace_explosives_customTimerDefault = 30;
  73. force force ace_explosives_customTimerMax = 900;
  74. force force ace_explosives_customTimerMin = 5;
  75. force force ace_explosives_explodeOnDefuse = true;
  76. force force ace_explosives_punishNonSpecialists = true;
  77. force force ace_explosives_requireSpecialist = false;
  78.  
  79. // ACE Fragmentation Simulation
  80. force force ace_frag_enabled = true;
  81. force force ace_frag_maxTrack = 10;
  82. force force ace_frag_maxTrackPerFrame = 10;
  83. force force ace_frag_reflectionsEnabled = false;
  84. force force ace_frag_spallEnabled = false;
  85.  
  86. // ACE G-Forces
  87. force force ace_gforces_coef = 1;
  88. force force ace_gforces_enabledFor = 1;
  89.  
  90. // ACE Goggles
  91. force force ace_goggles_effects = 2;
  92. force force ace_goggles_showClearGlasses = false;
  93. force force ace_goggles_showInThirdPerson = false;
  94.  
  95. // ACE Grenades
  96. force force ace_grenades_convertExplosives = true;
  97.  
  98. // ACE Interaction
  99. force force ace_interaction_disableNegativeRating = true;
  100. force force ace_interaction_enableGroupRenaming = true;
  101. force force ace_interaction_enableMagazinePassing = true;
  102. force force ace_interaction_enableTeamManagement = true;
  103. force force ace_interaction_enableWeaponAttachments = true;
  104. force force ace_interaction_interactWithTerrainObjects = false;
  105.  
  106. // ACE Interaction Menu
  107. force force ace_gestures_showOnInteractionMenu = 2;
  108. force force ace_interact_menu_actionOnKeyRelease = true;
  109. force force ace_interact_menu_addBuildingActions = false;
  110. force force ace_interact_menu_alwaysUseCursorInteraction = false;
  111. force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  112. force force ace_interact_menu_colorShadowMax = [0,0,0,1];
  113. force force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  114. force force ace_interact_menu_colorTextMax = [1,1,1,1];
  115. force force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  116. force force ace_interact_menu_consolidateSingleChild = false;
  117. force force ace_interact_menu_cursorKeepCentered = false;
  118. force force ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  119. force force ace_interact_menu_menuAnimationSpeed = 0;
  120. force force ace_interact_menu_menuBackground = 0;
  121. force force ace_interact_menu_menuBackgroundSelf = 0;
  122. force force ace_interact_menu_selectorColor = [1,0,0];
  123. force force ace_interact_menu_shadowSetting = 2;
  124. force force ace_interact_menu_textSize = 2;
  125. force force ace_interact_menu_useListMenu = false;
  126. force force ace_interact_menu_useListMenuSelf = false;
  127.  
  128. // ACE Interaction Menu (Self) - More
  129. ace_interact_menu_more__ACE_CheckAirTemperature = false;
  130. ace_interact_menu_more__ace_csw_deploy = false;
  131. ace_interact_menu_more__ACE_Equipment = true;
  132. ace_interact_menu_more__ace_gestures = false;
  133. ace_interact_menu_more__ace_intelitems = false;
  134. ace_interact_menu_more__ACE_MapFlashlight = false;
  135. ace_interact_menu_more__ACE_MapGpsHide = false;
  136. ace_interact_menu_more__ACE_MapGpsShow = false;
  137. ace_interact_menu_more__ACE_MapTools = false;
  138. ace_interact_menu_more__ACE_MoveRallypoint = false;
  139. ace_interact_menu_more__ACE_RepackMagazines = false;
  140. ace_interact_menu_more__ace_sandbag_place = false;
  141. ace_interact_menu_more__ACE_StartSurrenderingSelf = false;
  142. ace_interact_menu_more__ACE_StopEscortingSelf = false;
  143. ace_interact_menu_more__ACE_StopSurrenderingSelf = false;
  144. ace_interact_menu_more__ACE_Tags = false;
  145. ace_interact_menu_more__ACE_TeamManagement = false;
  146. ace_interact_menu_more__ace_zeus_create = false;
  147. ace_interact_menu_more__ace_zeus_delete = false;
  148. ace_interact_menu_more__acex_sitting_Stand = false;
  149.  
  150. // ACE Interaction Menu (Self) - Move to Root
  151. ace_interact_menu_moveToRoot__ACE_Equipment__ace_atragmx_open = false;
  152. ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Attach = false;
  153. ace_interact_menu_moveToRoot__ACE_Equipment__ace_attach_Detach = false;
  154. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_CheckDogtags = false;
  155. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_Chemlights = false;
  156. ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu = false;
  157. ace_interact_menu_moveToRoot__ACE_Equipment__ace_dagr_menu__ace_dagr_toggle = false;
  158. ace_interact_menu_moveToRoot__ACE_Equipment__ace_goggles_wipeGlasses = false;
  159. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions = false;
  160. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_status = false;
  161. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponOff = false;
  162. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponSwap = false;
  163. ace_interact_menu_moveToRoot__ACE_Equipment__ace_gunbag_actions__ace_gunbag_weaponTo = false;
  164. ace_interact_menu_moveToRoot__ACE_Equipment__ace_huntir_open = false;
  165. ace_interact_menu_moveToRoot__ACE_Equipment__ace_interaction_weaponAttachments = false;
  166. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open = false;
  167. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_hide = false;
  168. ace_interact_menu_moveToRoot__ACE_Equipment__ace_kestrel4500_open__ace_kestrel4500_show = false;
  169. ace_interact_menu_moveToRoot__ACE_Equipment__ace_marker_flags = false;
  170. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure = false;
  171. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_close = false;
  172. ace_interact_menu_moveToRoot__ACE_Equipment__ace_microdagr_configure__ace_microdagr_show = false;
  173. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperature = false;
  174. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CheckTemperatureSpareBarrels = false;
  175. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_CoolWeaponWithItem = false;
  176. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_SwapBarrel = false;
  177. ace_interact_menu_moveToRoot__ACE_Equipment__ace_overheating_UnJam = false;
  178. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open = false;
  179. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_makeCopy = false;
  180. ace_interact_menu_moveToRoot__ACE_Equipment__ace_rangecard_open__ace_rangecard_openCopy = false;
  181. ace_interact_menu_moveToRoot__ACE_Equipment__ace_reload_checkAmmo = false;
  182. ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_adjustZero = false;
  183. ace_interact_menu_moveToRoot__ACE_Equipment__ace_scopes_resetZero = false;
  184. ace_interact_menu_moveToRoot__ACE_Equipment__ace_spottingscope_place = false;
  185. ace_interact_menu_moveToRoot__ACE_Equipment__ACE_TacticalLadders = false;
  186. ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeBig = false;
  187. ace_interact_menu_moveToRoot__ACE_Equipment__ace_trenches_digEnvelopeSmall = false;
  188. ace_interact_menu_moveToRoot__ACE_Equipment__ace_tripod_place = false;
  189. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Advance = false;
  190. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_CeaseFire = false;
  191. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Cover = false;
  192. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Engage = false;
  193. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Follow = false;
  194. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Forward = false;
  195. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Freeze = false;
  196. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Go = false;
  197. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Hold = false;
  198. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Point = false;
  199. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Regroup = false;
  200. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Stop = false;
  201. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Up = false;
  202. ace_interact_menu_moveToRoot__ace_gestures__ace_gestures_Warning = false;
  203. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlignCompass = false;
  204. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsAlignNorth = false;
  205. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsHide = false;
  206. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowNormal = false;
  207. ace_interact_menu_moveToRoot__ACE_MapTools__ACE_MapToolsShowSmall = false;
  208. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = false;
  209. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamBlue = false;
  210. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamGreen = false;
  211. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamRed = false;
  212. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_JoinTeamYellow = false;
  213. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveGroup = false;
  214. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_LeaveTeam = false;
  215. ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_RenameGroup = false;
  216.  
  217. // ACE Logistics
  218. force force ace_cargo_enable = true;
  219. force force ace_cargo_enableRename = true;
  220. force force ace_cargo_loadTimeCoefficient = 5;
  221. force force ace_cargo_openAfterUnload = 0;
  222. force force ace_cargo_paradropTimeCoefficent = 2.5;
  223. force force ace_rearm_distance = 20;
  224. force force ace_rearm_level = 0;
  225. force force ace_rearm_supply = 0;
  226. force force ace_refuel_hoseLength = 12;
  227. force force ace_refuel_rate = 1;
  228. force force ace_repair_addSpareParts = true;
  229. force force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  230. force force ace_repair_consumeItem_toolKit = 0;
  231. force force ace_repair_displayTextOnRepair = true;
  232. force force ace_repair_engineerSetting_fullRepair = 1;
  233. force force ace_repair_engineerSetting_repair = 0;
  234. force force ace_repair_engineerSetting_wheel = 0;
  235. force force ace_repair_fullRepairLocation = 0;
  236. force force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
  237. force force ace_repair_locationsBoostTraining = false;
  238. force force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
  239. force force ace_repair_repairDamageThreshold = 0.6;
  240. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  241. force force ace_repair_wheelRepairRequiredItems = [];
  242.  
  243. // ACE Magazine Repack
  244. force force ace_magazinerepack_repackAnimation = true;
  245. force force ace_magazinerepack_repackLoadedMagazines = true;
  246. force force ace_magazinerepack_timePerAmmo = 1.5;
  247. force force ace_magazinerepack_timePerBeltLink = 8;
  248. force force ace_magazinerepack_timePerMagazine = 2;
  249.  
  250. // ACE Map
  251. force force ace_map_BFT_Enabled = false;
  252. force force ace_map_BFT_HideAiGroups = false;
  253. force force ace_map_BFT_Interval = 1;
  254. force force ace_map_BFT_ShowPlayerNames = false;
  255. force force ace_map_DefaultChannel = 1;
  256. force force ace_map_mapGlow = true;
  257. force force ace_map_mapIllumination = true;
  258. force force ace_map_mapLimitZoom = false;
  259. force force ace_map_mapShake = true;
  260. force force ace_map_mapShowCursorCoordinates = false;
  261. force force ace_markers_moveRestriction = 0;
  262. force force ace_markers_timestampEnabled = true;
  263. force force ace_markers_timestampFormat = "HH:MM";
  264. force force ace_markers_timestampHourFormat = 24;
  265.  
  266. // ACE Map Gestures
  267. force force ace_map_gestures_allowCurator = true;
  268. force force ace_map_gestures_allowSpectator = true;
  269. force force ace_map_gestures_briefingMode = 0;
  270. force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  271. force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  272. force force ace_map_gestures_enabled = true;
  273. force force ace_map_gestures_interval = 0.03;
  274. force force ace_map_gestures_maxRange = 7;
  275. force force ace_map_gestures_maxRangeCamera = 14;
  276. force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  277. force force ace_map_gestures_onlyShowFriendlys = false;
  278.  
  279. // ACE Map Tools
  280. force force ace_maptools_drawStraightLines = true;
  281. force force ace_maptools_rotateModifierKey = 1;
  282.  
  283. // ACE Name Tags
  284. force force ace_nametags_ambientBrightnessAffectViewDist = 1;
  285. force force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  286. force force ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  287. force force ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  288. force force ace_nametags_nametagColorMain = [1,1,1,1];
  289. force force ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  290. force force ace_nametags_nametagColorYellow = [1,1,0.67,1];
  291. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  292. force force ace_nametags_playerNamesViewDistance = 5;
  293. force force ace_nametags_showCursorTagForVehicles = false;
  294. force force ace_nametags_showNamesForAI = false;
  295. force force ace_nametags_showPlayerNames = 1;
  296. force force ace_nametags_showPlayerRanks = true;
  297. force force ace_nametags_showSoundWaves = 1;
  298. force force ace_nametags_showVehicleCrewInfo = true;
  299. force force ace_nametags_tagSize = 2;
  300.  
  301. // ACE Nightvision
  302. force force ace_nightvision_aimDownSightsBlur = 0.3;
  303. force force ace_nightvision_disableNVGsWithSights = false;
  304. force force ace_nightvision_effectScaling = 0.3;
  305. force force ace_nightvision_fogScaling = 0.3;
  306. force force ace_nightvision_noiseScaling = 0.3;
  307. force force ace_nightvision_shutterEffects = true;
  308.  
  309. // ACE Overheating
  310. force force ace_overheating_cookoffCoef = 1;
  311. force force ace_overheating_coolingCoef = 1;
  312. force force ace_overheating_displayTextOnJam = true;
  313. force force ace_overheating_enabled = true;
  314. force force ace_overheating_heatCoef = 1;
  315. force force ace_overheating_jamChanceCoef = 1;
  316. force force ace_overheating_overheatingDispersion = true;
  317. force force ace_overheating_overheatingRateOfFire = true;
  318. force force ace_overheating_particleEffectsAndDispersionDistance = 3000;
  319. force force ace_overheating_showParticleEffects = true;
  320. force force ace_overheating_showParticleEffectsForEveryone = false;
  321. force force ace_overheating_suppressorCoef = 1;
  322. force force ace_overheating_unJamFailChance = 0.1;
  323. force force ace_overheating_unJamOnreload = false;
  324. force force ace_overheating_unJamOnSwapBarrel = false;
  325.  
  326. // ACE Pointing
  327. force force ace_finger_enabled = true;
  328. force force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  329. force force ace_finger_indicatorForSelf = true;
  330. force force ace_finger_maxRange = 4;
  331. force force ace_finger_proximityScaling = false;
  332. force force ace_finger_sizeCoef = 1;
  333.  
  334. // ACE Pylons
  335. force force ace_pylons_enabledForZeus = true;
  336. force force ace_pylons_enabledFromAmmoTrucks = true;
  337. force force ace_pylons_rearmNewPylons = false;
  338. force force ace_pylons_requireEngineer = false;
  339. force force ace_pylons_requireToolkit = true;
  340. force force ace_pylons_searchDistance = 15;
  341. force force ace_pylons_timePerPylon = 5;
  342.  
  343. // ACE Quick Mount
  344. force force ace_quickmount_distance = 3;
  345. force force ace_quickmount_enabled = true;
  346. force force ace_quickmount_enableMenu = 3;
  347. force force ace_quickmount_priority = 0;
  348. force force ace_quickmount_speed = 18;
  349.  
  350. // ACE Respawn
  351. force force ace_respawn_removeDeadBodiesDisconnected = true;
  352. force force ace_respawn_savePreDeathGear = true;
  353.  
  354. // ACE Scopes
  355. force force ace_scopes_correctZeroing = true;
  356. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  357. force force ace_scopes_defaultZeroRange = 100;
  358. force force ace_scopes_enabled = true;
  359. force force ace_scopes_forceUseOfAdjustmentTurrets = true;
  360. force force ace_scopes_overwriteZeroRange = true;
  361. force force ace_scopes_simplifiedZeroing = true;
  362. force force ace_scopes_useLegacyUI = false;
  363. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  364. force force ace_scopes_zeroReferenceHumidity = 0;
  365. force force ace_scopes_zeroReferenceTemperature = 15;
  366.  
  367. // ACE Sitting
  368. force force acex_sitting_enable = true;
  369.  
  370. // ACE Spectator
  371. force force ace_spectator_enableAI = true;
  372. force force ace_spectator_maxFollowDistance = 5;
  373. force force ace_spectator_restrictModes = 0;
  374. force force ace_spectator_restrictVisions = 0;
  375.  
  376. // ACE Switch Units
  377. force force ace_switchunits_enableSafeZone = true;
  378. force force ace_switchunits_enableSwitchUnits = false;
  379. force force ace_switchunits_safeZoneRadius = 100;
  380. force force ace_switchunits_switchToCivilian = false;
  381. force force ace_switchunits_switchToEast = false;
  382. force force ace_switchunits_switchToIndependent = false;
  383. force force ace_switchunits_switchToWest = false;
  384.  
  385. // ACE Trenches
  386. force force ace_trenches_bigEnvelopeDigDuration = 25;
  387. force force ace_trenches_bigEnvelopeRemoveDuration = 15;
  388. force force ace_trenches_smallEnvelopeDigDuration = 20;
  389. force force ace_trenches_smallEnvelopeRemoveDuration = 12;
  390.  
  391. // ACE Uncategorized
  392. force force ace_fastroping_requireRopeItems = false;
  393. force force ace_gunbag_swapGunbagEnabled = true;
  394. force force ace_hitreactions_minDamageToTrigger = 0.1;
  395. force force ace_inventory_inventoryDisplaySize = 1;
  396. force force ace_laser_dispersionCount = 2;
  397. force force ace_laser_showLaserOnMap = 1;
  398. force force ace_marker_flags_placeAnywhere = false;
  399. force force ace_microdagr_mapDataAvailable = 2;
  400. force force ace_microdagr_waypointPrecision = 3;
  401. force force ace_optionsmenu_showNewsOnMainMenu = true;
  402. force force ace_overpressure_distanceCoefficient = 1;
  403. force force ace_parachute_failureChance = 0;
  404. force force ace_parachute_hideAltimeter = true;
  405. force force ace_tagging_quickTag = 1;
  406.  
  407. // ACE User Interface
  408. force force ace_ui_allowSelectiveUI = true;
  409. force force ace_ui_ammoCount = false;
  410. force force ace_ui_ammoType = true;
  411. force force ace_ui_commandMenu = true;
  412. force force ace_ui_enableSpeedIndicator = true;
  413. force force ace_ui_firingMode = true;
  414. force force ace_ui_groupBar = true;
  415. force force ace_ui_gunnerAmmoCount = true;
  416. force force ace_ui_gunnerAmmoType = true;
  417. force force ace_ui_gunnerFiringMode = true;
  418. force force ace_ui_gunnerLaunchableCount = true;
  419. force force ace_ui_gunnerLaunchableName = true;
  420. force force ace_ui_gunnerMagCount = true;
  421. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  422. force force ace_ui_gunnerWeaponName = true;
  423. force force ace_ui_gunnerWeaponNameBackground = true;
  424. force force ace_ui_gunnerZeroing = true;
  425. ace_ui_hideDefaultActionIcon = false;
  426. force force ace_ui_magCount = true;
  427. force force ace_ui_soldierVehicleWeaponInfo = true;
  428. force force ace_ui_staminaBar = true;
  429. force force ace_ui_stance = true;
  430. force force ace_ui_throwableCount = true;
  431. force force ace_ui_throwableName = true;
  432. force force ace_ui_vehicleAltitude = true;
  433. force force ace_ui_vehicleCompass = true;
  434. force force ace_ui_vehicleDamage = true;
  435. force force ace_ui_vehicleFuelBar = true;
  436. force force ace_ui_vehicleInfoBackground = true;
  437. force force ace_ui_vehicleName = true;
  438. force force ace_ui_vehicleNameBackground = true;
  439. force force ace_ui_vehicleRadar = true;
  440. force force ace_ui_vehicleSpeed = true;
  441. force force ace_ui_weaponLowerInfoBackground = true;
  442. force force ace_ui_weaponName = true;
  443. force force ace_ui_weaponNameBackground = true;
  444. force force ace_ui_zeroing = true;
  445.  
  446. // ACE Vehicles
  447. ace_vehicles_hideEjectAction = true;
  448. force force ace_vehicles_keepEngineRunning = false;
  449. force force ace_vehicles_speedLimiterStep = 5;
  450. force force ace_viewports_enabled = true;
  451.  
  452. // ACE View Distance Limiter
  453. force force ace_viewdistance_enabled = true;
  454. force force ace_viewdistance_limitViewDistance = 12000;
  455. force force ace_viewdistance_objectViewDistanceCoeff = 0;
  456. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  457. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  458. force force ace_viewdistance_viewDistanceOnFoot = 0;
  459.  
  460. // ACE Volume
  461. force force acex_volume_enabled = false;
  462. force force acex_volume_fadeDelay = 1;
  463. force force acex_volume_lowerInVehicles = false;
  464. force force acex_volume_reduction = 5;
  465. force force acex_volume_remindIfLowered = false;
  466. force force acex_volume_showNotification = true;
  467.  
  468. // ACE Weapons
  469. force force ace_common_persistentLaserEnabled = true;
  470. force force ace_laserpointer_enabled = true;
  471. force force ace_reload_displayText = true;
  472. force force ace_reload_showCheckAmmoSelf = false;
  473. force force ace_weaponselect_displayText = true;
  474.  
  475. // ACE Weather
  476. force force ace_weather_enabled = true;
  477. force force ace_weather_showCheckAirTemperature = true;
  478. force force ace_weather_updateInterval = 60;
  479. force force ace_weather_windSimulation = true;
  480.  
  481. // ACE Wind Deflection
  482. force force ace_winddeflection_enabled = true;
  483. force force ace_winddeflection_simulationInterval = 0.05;
  484. force force ace_winddeflection_vehicleEnabled = true;
  485.  
  486. // ACE Zeus
  487. force force ace_zeus_autoAddObjects = false;
  488. force force ace_zeus_canCreateZeus = 0;
  489. force force ace_zeus_radioOrdnance = false;
  490. force force ace_zeus_remoteWind = false;
  491. force force ace_zeus_revealMines = 0;
  492. force force ace_zeus_zeusAscension = false;
  493. force force ace_zeus_zeusBird = false;
  494.  
  495. // Community Base Addons
  496. cba_diagnostic_ConsoleIndentType = -1;
  497. force force cba_diagnostic_watchInfoRefreshRate = 0.2;
  498. force force cba_disposable_dropUsedLauncher = 0;
  499. force force cba_disposable_replaceDisposableLauncher = false;
  500. cba_events_repetitionMode = 1;
  501. force force cba_network_loadoutValidation = 0;
  502. cba_optics_usePipOptics = true;
  503. cba_ui_notifyLifetime = 4;
  504. cba_ui_StorePasswords = 1;
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