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Aug 18th, 2014
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "tavi",
  7. "kh_dayztaviana",
  8. "ca_modules_animals",
  9. "dayz_anim",
  10. "dayz_code",
  11. "dayz_communityassets",
  12. "dayz_weapons",
  13. "dayz_equip",
  14. "dayz_epoch",
  15. "dayz_vehicles",
  16. "cacharacters_pmc",
  17. "ca_modules_functions",
  18. "glt_m300t",
  19. "pook_h13",
  20. "csj_gyroac",
  21. "map_eu",
  22. "jetskiyanahuiaddon",
  23. "mbg_buildings_3",
  24. "mbg_killhouses",
  25. "aif_arma1buildings",
  26. "mbg_african_buildings",
  27. "gms_k98",
  28. "RH_m14",
  29. "warehouse",
  30. "FHQ_Remington",
  31. "FHQ_Remington_ammo",
  32. "FHQ_Remington_msr",
  33. "FHQ_Remington_xm2010",
  34. "FHQ_Remington_acr",
  35. "FHQ_Remington_rsass",
  36. "VILAS_WWP",
  37. "VILAS_RW_Forces",
  38. "VILAS_WWP_CO",
  39. "VILAS_RW_Forces_CO",
  40. "ddopp_taserpack",
  41. "smk_anims_lite",
  42. "MicroAirVehicles",
  43. "oz_is_objects",
  44. "monaro",
  45. "gsc_units_stalker_patch",
  46. "american_law_enforcement",
  47. "CYBP_Camels_Config",
  48. "nissan_350z",
  49. "ussr_cheytac",
  50. "bb_mercenary"
  51. };
  52. addOnsAuto[]=
  53. {
  54. "dayz_weapons",
  55. "ca_modules_functions",
  56. "warfarebuildings",
  57. "tavi"
  58. };
  59. randomSeed=11171215;
  60. class Intel
  61. {
  62. briefingName="DayZ Epoch Taviana";
  63. briefingDescription="DayZ Epoch Taviana Private Server";
  64. startWeather=0.067362607;
  65. forecastWeather=0.52341133;
  66. year=2008;
  67. month=6;
  68. day=1;
  69. hour=12;
  70. };
  71. class Groups
  72. {
  73. items=2;
  74. class Item0
  75. {
  76. side="WEST";
  77. class Vehicles
  78. {
  79. items=100;
  80. class Item0
  81. {
  82. position[]={126.2492,0.69394171,157.38708};
  83. azimut=-17.0839;
  84. id=11;
  85. side="WEST";
  86. vehicle="Survivor1_DZ";
  87. player="PLAY CDG";
  88. skill=0.60000002;
  89. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  90. };
  91. class Item1
  92. {
  93. position[]={125.96489,0.69394171,158.18182};
  94. azimut=-17.0839;
  95. id=0;
  96. side="WEST";
  97. vehicle="Survivor1_DZ";
  98. player="PLAYER COMMANDER";
  99. leader=1;
  100. rank="SERGEANT";
  101. skill=0.60000002;
  102. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  103. };
  104. class Item2
  105. {
  106. position[]={125.19946,0.69394171,157.7467};
  107. azimut=-17.083944;
  108. id=5;
  109. side="WEST";
  110. vehicle="Survivor1_DZ";
  111. player="PLAY CDG";
  112. skill=0.60000002;
  113. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  114. };
  115. class Item3
  116. {
  117. position[]={125.40584,0.69394171,159.02014};
  118. azimut=-17.083944;
  119. id=8;
  120. side="WEST";
  121. vehicle="Survivor1_DZ";
  122. player="PLAY CDG";
  123. skill=0.60000002;
  124. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  125. };
  126. class Item4
  127. {
  128. position[]={125.68189,0.69394171,158.16467};
  129. azimut=-17.083944;
  130. id=18;
  131. side="WEST";
  132. vehicle="Survivor1_DZ";
  133. player="PLAY CDG";
  134. skill=0.60000002;
  135. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  136. };
  137. class Item5
  138. {
  139. position[]={124.93312,0.69394171,157.35168};
  140. azimut=-17.083944;
  141. id=2;
  142. side="WEST";
  143. vehicle="Survivor1_DZ";
  144. player="PLAY CDG";
  145. skill=0.60000002;
  146. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  147. };
  148. class Item6
  149. {
  150. position[]={126.50222,0.69394171,157.78412};
  151. azimut=-17.083937;
  152. id=9;
  153. side="WEST";
  154. vehicle="Survivor1_DZ";
  155. player="PLAY CDG";
  156. skill=0.60000002;
  157. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  158. };
  159. class Item7
  160. {
  161. position[]={127.07344,0.69394171,158.64423};
  162. azimut=-17.083944;
  163. id=21;
  164. side="WEST";
  165. vehicle="Survivor1_DZ";
  166. player="PLAY CDG";
  167. skill=0.60000002;
  168. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  169. };
  170. class Item8
  171. {
  172. position[]={126.96429,0.69394171,157.22162};
  173. azimut=-17.083944;
  174. id=13;
  175. side="WEST";
  176. vehicle="Survivor1_DZ";
  177. player="PLAY CDG";
  178. skill=0.60000002;
  179. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  180. };
  181. class Item9
  182. {
  183. position[]={125.59901,0.69394171,157.57892};
  184. azimut=-17.083944;
  185. id=7;
  186. side="WEST";
  187. vehicle="Survivor1_DZ";
  188. player="PLAY CDG";
  189. skill=0.60000002;
  190. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  191. };
  192. class Item10
  193. {
  194. position[]={125.57819,0.69394171,158.80487};
  195. azimut=-17.0839;
  196. id=36;
  197. side="WEST";
  198. vehicle="Survivor1_DZ";
  199. player="PLAY CDG";
  200. skill=0.60000002;
  201. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  202. };
  203. class Item11
  204. {
  205. position[]={125.68203,0.69394171,157.75305};
  206. azimut=-17.083944;
  207. id=25;
  208. side="WEST";
  209. vehicle="Survivor1_DZ";
  210. player="PLAY CDG";
  211. skill=0.60000002;
  212. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  213. };
  214. class Item12
  215. {
  216. position[]={126.13457,0.69394171,157.20508};
  217. azimut=-17.083944;
  218. id=43;
  219. side="WEST";
  220. vehicle="Survivor1_DZ";
  221. player="PLAY CDG";
  222. skill=0.60000002;
  223. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  224. };
  225. class Item13
  226. {
  227. position[]={126.92294,0.69394171,157.58636};
  228. azimut=-17.083944;
  229. id=30;
  230. side="WEST";
  231. vehicle="Survivor1_DZ";
  232. player="PLAY CDG";
  233. skill=0.60000002;
  234. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  235. };
  236. class Item14
  237. {
  238. position[]={126.47661,0.69394171,159.03381};
  239. azimut=-17.083944;
  240. id=33;
  241. side="WEST";
  242. vehicle="Survivor1_DZ";
  243. player="PLAY CDG";
  244. skill=0.60000002;
  245. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  246. };
  247. class Item15
  248. {
  249. position[]={126.66208,0.69394171,158.41077};
  250. azimut=-17.083944;
  251. id=1;
  252. side="WEST";
  253. vehicle="Survivor1_DZ";
  254. player="PLAY CDG";
  255. skill=0.60000002;
  256. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  257. };
  258. class Item16
  259. {
  260. position[]={124.98711,0.69394171,158.37115};
  261. azimut=-17.083944;
  262. id=4;
  263. side="WEST";
  264. vehicle="Survivor1_DZ";
  265. player="PLAY CDG";
  266. skill=0.60000002;
  267. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  268. };
  269. class Item17
  270. {
  271. position[]={126.90768,0.69394171,158.84821};
  272. azimut=-17.083944;
  273. id=3;
  274. side="WEST";
  275. vehicle="Survivor1_DZ";
  276. player="PLAY CDG";
  277. skill=0.60000002;
  278. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  279. };
  280. class Item18
  281. {
  282. position[]={125.42049,0.69394171,158.17358};
  283. azimut=-17.083944;
  284. id=6;
  285. side="WEST";
  286. vehicle="Survivor1_DZ";
  287. player="PLAY CDG";
  288. skill=0.60000002;
  289. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  290. };
  291. class Item19
  292. {
  293. position[]={125.15991,0.69394171,158.16504};
  294. azimut=-17.083944;
  295. id=10;
  296. side="WEST";
  297. vehicle="Survivor1_DZ";
  298. player="PLAY CDG";
  299. skill=0.60000002;
  300. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  301. };
  302. class Item20
  303. {
  304. position[]={126.53394,0.69394171,157.39856};
  305. azimut=-17.083944;
  306. id=16;
  307. side="WEST";
  308. vehicle="Survivor1_DZ";
  309. player="PLAY CDG";
  310. skill=0.60000002;
  311. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  312. };
  313. class Item21
  314. {
  315. position[]={126.08256,0.69394171,158.8205};
  316. azimut=-17.083944;
  317. id=19;
  318. side="WEST";
  319. vehicle="Survivor1_DZ";
  320. player="PLAY CDG";
  321. skill=0.60000002;
  322. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  323. };
  324. class Item22
  325. {
  326. position[]={126.79144,0.69394171,158.6333};
  327. azimut=-17.083944;
  328. id=15;
  329. side="WEST";
  330. vehicle="Survivor1_DZ";
  331. player="PLAY CDG";
  332. skill=0.60000002;
  333. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  334. };
  335. class Item23
  336. {
  337. position[]={126.07879,0.69394171,157.56116};
  338. azimut=-17.083944;
  339. id=23;
  340. side="WEST";
  341. vehicle="Survivor1_DZ";
  342. player="PLAY CDG";
  343. skill=0.60000002;
  344. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  345. };
  346. class Item24
  347. {
  348. position[]={127.20182,0.69394171,158.40826};
  349. azimut=-17.083944;
  350. id=26;
  351. side="WEST";
  352. vehicle="Survivor1_DZ";
  353. player="PLAY CDG";
  354. skill=0.60000002;
  355. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  356. };
  357. class Item25
  358. {
  359. position[]={127.23447,0.69394171,157.59155};
  360. azimut=-17.083944;
  361. id=29;
  362. side="WEST";
  363. vehicle="Survivor1_DZ";
  364. player="PLAY CDG";
  365. skill=0.60000002;
  366. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  367. };
  368. class Item26
  369. {
  370. position[]={126.61225,0.69394171,157.58185};
  371. azimut=-17.083944;
  372. id=31;
  373. side="WEST";
  374. vehicle="Survivor1_DZ";
  375. player="PLAY CDG";
  376. skill=0.60000002;
  377. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  378. };
  379. class Item27
  380. {
  381. position[]={126.39537,0.69394171,158.40656};
  382. azimut=-17.083944;
  383. id=28;
  384. side="WEST";
  385. vehicle="Survivor1_DZ";
  386. player="PLAY CDG";
  387. skill=0.60000002;
  388. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  389. };
  390. class Item28
  391. {
  392. position[]={126.47921,0.69394171,158.18719};
  393. azimut=-17.083944;
  394. id=35;
  395. side="WEST";
  396. vehicle="Survivor1_DZ";
  397. player="PLAY CDG";
  398. skill=0.60000002;
  399. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  400. };
  401. class Item29
  402. {
  403. position[]={127.09355,0.69394171,157.40118};
  404. azimut=-17.083944;
  405. id=27;
  406. side="WEST";
  407. vehicle="Survivor1_DZ";
  408. player="PLAY CDG";
  409. skill=0.60000002;
  410. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  411. };
  412. class Item30
  413. {
  414. position[]={125.4594,0.69394171,157.37329};
  415. azimut=-17.083937;
  416. id=34;
  417. side="WEST";
  418. vehicle="Survivor1_DZ";
  419. player="PLAY CDG";
  420. skill=0.60000002;
  421. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  422. };
  423. class Item31
  424. {
  425. position[]={126.69575,0.69394171,157.20886};
  426. azimut=-17.083944;
  427. id=46;
  428. side="WEST";
  429. vehicle="Survivor1_DZ";
  430. player="PLAY CDG";
  431. skill=0.60000002;
  432. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  433. };
  434. class Item32
  435. {
  436. position[]={126.19179,0.69394171,159.03729};
  437. azimut=-17.083944;
  438. id=38;
  439. side="WEST";
  440. vehicle="Survivor1_DZ";
  441. player="PLAY CDG";
  442. skill=0.60000002;
  443. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  444. };
  445. class Item33
  446. {
  447. position[]={126.63866,0.69394171,158.84766};
  448. azimut=-17.083944;
  449. id=32;
  450. side="WEST";
  451. vehicle="Survivor1_DZ";
  452. player="PLAY CDG";
  453. skill=0.60000002;
  454. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  455. };
  456. class Item34
  457. {
  458. position[]={126.08863,0.69394171,158.39252};
  459. azimut=-17.083944;
  460. id=47;
  461. side="WEST";
  462. vehicle="Survivor1_DZ";
  463. player="PLAY CDG";
  464. skill=0.60000002;
  465. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  466. };
  467. class Item35
  468. {
  469. position[]={125.2139,0.69394171,157.35583};
  470. azimut=-17.083944;
  471. id=41;
  472. side="WEST";
  473. vehicle="Survivor1_DZ";
  474. player="PLAY CDG";
  475. skill=0.60000002;
  476. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  477. };
  478. class Item36
  479. {
  480. position[]={127.02809,0.69394171,159.04047};
  481. azimut=-17.083944;
  482. id=40;
  483. side="WEST";
  484. vehicle="Survivor1_DZ";
  485. player="PLAY CDG";
  486. skill=0.60000002;
  487. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  488. };
  489. class Item37
  490. {
  491. position[]={125.62182,0.69394171,157.18188};
  492. azimut=-17.083944;
  493. id=44;
  494. side="WEST";
  495. vehicle="Survivor1_DZ";
  496. player="PLAY CDG";
  497. skill=0.60000002;
  498. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  499. };
  500. class Item38
  501. {
  502. position[]={126.35212,0.69394171,158.83722};
  503. azimut=-17.083944;
  504. id=48;
  505. side="WEST";
  506. vehicle="Survivor1_DZ";
  507. player="PLAY CDG";
  508. skill=0.60000002;
  509. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  510. };
  511. class Item39
  512. {
  513. position[]={125.14499,0.69394171,159.01099};
  514. azimut=-17.083944;
  515. id=39;
  516. side="WEST";
  517. vehicle="Survivor1_DZ";
  518. player="PLAY CDG";
  519. skill=0.60000002;
  520. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  521. };
  522. class Item40
  523. {
  524. position[]={127.19611,0.69394171,158.83636};
  525. azimut=-17.083944;
  526. id=37;
  527. side="WEST";
  528. vehicle="Survivor1_DZ";
  529. player="PLAY CDG";
  530. skill=0.60000002;
  531. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  532. };
  533. class Item41
  534. {
  535. position[]={125.32362,0.69394171,157.56714};
  536. azimut=-17.083944;
  537. id=45;
  538. side="WEST";
  539. vehicle="Survivor1_DZ";
  540. player="PLAY CDG";
  541. skill=0.60000002;
  542. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  543. };
  544. class Item42
  545. {
  546. position[]={124.65946,0.69394171,158.13086};
  547. azimut=-17.0839;
  548. id=49;
  549. side="WEST";
  550. vehicle="Survivor1_DZ";
  551. player="PLAY CDG";
  552. skill=0.60000002;
  553. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  554. };
  555. class Item43
  556. {
  557. position[]={126.78382,0.69394171,157.39423};
  558. azimut=-17.083944;
  559. id=42;
  560. side="WEST";
  561. vehicle="Survivor1_DZ";
  562. player="PLAY CDG";
  563. skill=0.60000002;
  564. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  565. };
  566. class Item44
  567. {
  568. position[]={125.9855,0.69394171,157.38159};
  569. azimut=-17.083944;
  570. id=22;
  571. side="WEST";
  572. vehicle="Survivor1_DZ";
  573. player="PLAY CDG";
  574. skill=0.60000002;
  575. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  576. };
  577. class Item45
  578. {
  579. position[]={126.51171,0.69394171,158.63306};
  580. azimut=-17.083944;
  581. id=12;
  582. side="WEST";
  583. vehicle="Survivor1_DZ";
  584. player="PLAY CDG";
  585. skill=0.60000002;
  586. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  587. };
  588. class Item46
  589. {
  590. position[]={126.62286,0.69394171,157.96991};
  591. azimut=-17.083944;
  592. id=14;
  593. side="WEST";
  594. vehicle="Survivor1_DZ";
  595. player="PLAY CDG";
  596. skill=0.60000002;
  597. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  598. };
  599. class Item47
  600. {
  601. position[]={125.27383,0.69394171,158.37024};
  602. azimut=-17.0839;
  603. id=24;
  604. side="WEST";
  605. vehicle="Survivor1_DZ";
  606. player="PLAY CDG";
  607. skill=0.60000002;
  608. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  609. };
  610. class Item48
  611. {
  612. position[]={125.55512,0.69394171,158.38495};
  613. azimut=-17.083944;
  614. id=20;
  615. side="WEST";
  616. vehicle="Survivor1_DZ";
  617. player="PLAY CDG";
  618. skill=0.60000002;
  619. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  620. };
  621. class Item49
  622. {
  623. position[]={126.75509,0.69394171,158.18536};
  624. azimut=-17.083944;
  625. id=17;
  626. side="WEST";
  627. vehicle="Survivor1_DZ";
  628. player="PLAY CDG";
  629. skill=0.60000002;
  630. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  631. };
  632. class Item50
  633. {
  634. position[]={126.21745,0.69394171,157.75995};
  635. azimut=-17.0839;
  636. id=51;
  637. side="WEST";
  638. vehicle="Survivor1_DZ";
  639. player="PLAY CDG";
  640. skill=0.60000002;
  641. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  642. };
  643. class Item51
  644. {
  645. position[]={126.74185,0.69394171,159.03485};
  646. azimut=-17.0839;
  647. id=52;
  648. side="WEST";
  649. vehicle="Survivor1_DZ";
  650. player="PLAY CDG";
  651. skill=0.60000002;
  652. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  653. };
  654. class Item52
  655. {
  656. position[]={125.01791,0.69394171,158.81232};
  657. azimut=-17.0839;
  658. id=55;
  659. side="WEST";
  660. vehicle="Survivor1_DZ";
  661. player="PLAY CDG";
  662. skill=0.60000002;
  663. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  664. };
  665. class Item53
  666. {
  667. position[]={124.74366,0.69394171,158.35718};
  668. azimut=-17.0839;
  669. id=53;
  670. side="WEST";
  671. vehicle="Survivor1_DZ";
  672. player="PLAY CDG";
  673. skill=0.60000002;
  674. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  675. };
  676. class Item54
  677. {
  678. position[]={125.8252,0.69394171,158.80878};
  679. azimut=-17.0839;
  680. id=54;
  681. side="WEST";
  682. vehicle="Survivor1_DZ";
  683. player="PLAY CDG";
  684. skill=0.60000002;
  685. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  686. };
  687. class Item55
  688. {
  689. position[]={125.05861,0.69394171,157.54474};
  690. azimut=-17.0839;
  691. id=70;
  692. side="WEST";
  693. vehicle="Survivor1_DZ";
  694. player="PLAY CDG";
  695. skill=0.60000002;
  696. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  697. };
  698. class Item56
  699. {
  700. position[]={124.87514,0.69394171,158.59332};
  701. azimut=-17.0839;
  702. id=60;
  703. side="WEST";
  704. vehicle="Survivor1_DZ";
  705. player="PLAY CDG";
  706. skill=0.60000002;
  707. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  708. };
  709. class Item57
  710. {
  711. position[]={125.81973,0.69394171,157.57184};
  712. azimut=-17.0839;
  713. id=68;
  714. side="WEST";
  715. vehicle="Survivor1_DZ";
  716. player="PLAY CDG";
  717. skill=0.60000002;
  718. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  719. };
  720. class Item58
  721. {
  722. position[]={125.04808,0.69394171,157.95349};
  723. azimut=-17.0839;
  724. id=66;
  725. side="WEST";
  726. vehicle="Survivor1_DZ";
  727. player="PLAY CDG";
  728. skill=0.60000002;
  729. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  730. };
  731. class Item59
  732. {
  733. position[]={124.67368,0.69394171,157.3457};
  734. azimut=-17.0839;
  735. id=61;
  736. side="WEST";
  737. vehicle="Survivor1_DZ";
  738. player="PLAY CDG";
  739. skill=0.60000002;
  740. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  741. };
  742. class Item60
  743. {
  744. position[]={125.45518,0.69394171,157.7652};
  745. azimut=-17.0839;
  746. id=63;
  747. side="WEST";
  748. vehicle="Survivor1_DZ";
  749. player="PLAY CDG";
  750. skill=0.60000002;
  751. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  752. };
  753. class Item61
  754. {
  755. position[]={126.18769,0.69394171,158.19409};
  756. azimut=-17.0839;
  757. id=72;
  758. side="WEST";
  759. vehicle="Survivor1_DZ";
  760. player="PLAY CDG";
  761. skill=0.60000002;
  762. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  763. };
  764. class Item62
  765. {
  766. position[]={125.87371,0.69394171,157.18622};
  767. azimut=-17.0839;
  768. id=57;
  769. side="WEST";
  770. vehicle="Survivor1_DZ";
  771. player="PLAY CDG";
  772. skill=0.60000002;
  773. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  774. };
  775. class Item63
  776. {
  777. position[]={124.67575,0.69394171,157.73749};
  778. azimut=-17.0839;
  779. id=58;
  780. side="WEST";
  781. vehicle="Survivor1_DZ";
  782. player="PLAY CDG";
  783. skill=0.60000002;
  784. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  785. };
  786. class Item64
  787. {
  788. position[]={125.66341,0.69394171,158.59998};
  789. azimut=-17.0839;
  790. id=62;
  791. side="WEST";
  792. vehicle="Survivor1_DZ";
  793. player="PLAY CDG";
  794. skill=0.60000002;
  795. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  796. };
  797. class Item65
  798. {
  799. position[]={124.92472,0.69394171,157.74524};
  800. azimut=-17.0839;
  801. id=75;
  802. side="WEST";
  803. vehicle="Survivor1_DZ";
  804. player="PLAY CDG";
  805. skill=0.60000002;
  806. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  807. };
  808. class Item66
  809. {
  810. position[]={124.80128,0.69394171,157.94641};
  811. azimut=-17.0839;
  812. id=56;
  813. side="WEST";
  814. vehicle="Survivor1_DZ";
  815. player="PLAY CDG";
  816. skill=0.60000002;
  817. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  818. };
  819. class Item67
  820. {
  821. position[]={124.75933,0.69394171,158.80243};
  822. azimut=-17.0839;
  823. id=73;
  824. side="WEST";
  825. vehicle="Survivor1_DZ";
  826. player="PLAY CDG";
  827. skill=0.60000002;
  828. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  829. };
  830. class Item68
  831. {
  832. position[]={127.2486,0.69394171,157.22461};
  833. azimut=-17.0839;
  834. id=69;
  835. side="WEST";
  836. vehicle="Survivor1_DZ";
  837. player="PLAY CDG";
  838. skill=0.60000002;
  839.  
  840. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  841. };
  842. class Item69
  843. {
  844. position[]={124.6658,0.69394171,158.57513};
  845. azimut=-17.0839;
  846. id=67;
  847. side="WEST";
  848. vehicle="Survivor1_DZ";
  849. player="PLAY CDG";
  850. skill=0.60000002;
  851. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  852. };
  853. class Item70
  854. {
  855. position[]={126.41776,0.69394171,157.20197};
  856. azimut=-17.0839;
  857. id=65;
  858. side="WEST";
  859. vehicle="Survivor1_DZ";
  860. player="PLAY CDG";
  861. skill=0.60000002;
  862. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  863. };
  864. class Item71
  865. {
  866. position[]={125.983,0.69394171,157.74353};
  867. azimut=-17.0839;
  868. id=74;
  869. side="WEST";
  870. vehicle="Survivor1_DZ";
  871. player="PLAY CDG";
  872. skill=0.60000002;
  873. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  874. };
  875. class Item72
  876. {
  877. position[]={125.5589,0.69394171,157.96149};
  878. azimut=-17.0839;
  879. id=71;
  880. side="WEST";
  881. vehicle="Survivor1_DZ";
  882. player="PLAY CDG";
  883. skill=0.60000002;
  884. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  885. };
  886. class Item73
  887. {
  888. position[]={126.36541,0.69394171,157.58746};
  889. azimut=-17.0839;
  890. id=59;
  891. side="WEST";
  892. vehicle="Survivor1_DZ";
  893. player="PLAY CDG";
  894. skill=0.60000002;
  895. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  896. };
  897. class Item74
  898. {
  899. position[]={127.0658,0.69394171,157.78113};
  900. azimut=-17.0839;
  901. id=64;
  902. side="WEST";
  903. vehicle="Survivor1_DZ";
  904. player="PLAY CDG";
  905. skill=0.60000002;
  906. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  907. };
  908. class Item75
  909. {
  910. position[]={127.18354,0.69394171,157.98334};
  911. azimut=-17.0839;
  912. id=81;
  913. side="WEST";
  914. vehicle="Survivor1_DZ";
  915. player="PLAY CDG";
  916. skill=0.60000002;
  917. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  918. };
  919. class Item76
  920. {
  921. position[]={126.7629,0.69394171,157.76709};
  922. azimut=-17.0839;
  923. id=83;
  924. side="WEST";
  925. vehicle="Survivor1_DZ";
  926. player="PLAY CDG";
  927. skill=0.60000002;
  928. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  929. };
  930. class Item77
  931. {
  932. position[]={124.65369,0.69394171,158.99231};
  933. azimut=-17.0839;
  934. id=82;
  935. side="WEST";
  936. vehicle="Survivor1_DZ";
  937. player="PLAY CDG";
  938. skill=0.60000002;
  939. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  940. };
  941. class Item78
  942. {
  943. position[]={125.67021,0.69394171,159.02667};
  944. azimut=-17.0839;
  945. id=84;
  946. side="WEST";
  947. vehicle="Survivor1_DZ";
  948. player="PLAY CDG";
  949. skill=0.60000002;
  950. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  951. };
  952. class Item79
  953. {
  954. position[]={125.34006,0.69394171,157.17029};
  955. azimut=-17.0839;
  956. id=85;
  957. side="WEST";
  958. vehicle="Survivor1_DZ";
  959. player="PLAY CDG";
  960. skill=0.60000002;
  961. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  962. };
  963. class Item80
  964. {
  965. position[]={125.29077,0.69394171,158.80957};
  966. azimut=-17.0839;
  967. id=77;
  968. side="WEST";
  969. vehicle="Survivor1_DZ";
  970. player="PLAY CDG";
  971. skill=0.60000002;
  972. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  973. };
  974. class Item81
  975. {
  976. position[]={124.78751,0.69394171,157.54242};
  977. azimut=-17.0839;
  978. id=78;
  979. side="WEST";
  980. vehicle="Survivor1_DZ";
  981. player="PLAY CDG";
  982. skill=0.60000002;
  983. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  984. };
  985. class Item82
  986. {
  987. position[]={125.09854,0.69394171,157.17426};
  988. azimut=-17.0839;
  989. id=79;
  990. side="WEST";
  991. vehicle="Survivor1_DZ";
  992. player="PLAY CDG";
  993. skill=0.60000002;
  994. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  995. };
  996. class Item83
  997. {
  998. position[]={125.69042,0.69394171,157.37097};
  999. azimut=-17.0839;
  1000. id=76;
  1001. side="WEST";
  1002. vehicle="Survivor1_DZ";
  1003. player="PLAY CDG";
  1004. skill=0.60000002;
  1005. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1006. };
  1007. class Item84
  1008. {
  1009. position[]={125.95187,0.69394171,158.60138};
  1010. azimut=-17.0839;
  1011. id=80;
  1012. side="WEST";
  1013. vehicle="Survivor1_DZ";
  1014. player="PLAY CDG";
  1015. skill=0.60000002;
  1016. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1017. };
  1018. class Item85
  1019. {
  1020. position[]={125.80393,0.69394171,157.95612};
  1021. azimut=-17.0839;
  1022. id=97;
  1023. side="WEST";
  1024. vehicle="Survivor1_DZ";
  1025. player="PLAY CDG";
  1026. skill=0.60000002;
  1027. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1028. };
  1029. class Item86
  1030. {
  1031. position[]={125.31184,0.69394171,157.94965};
  1032. azimut=-17.0839;
  1033. id=98;
  1034. side="WEST";
  1035. vehicle="Survivor1_DZ";
  1036. player="PLAY CDG";
  1037. skill=0.60000002;
  1038. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1039. };
  1040. class Item87
  1041. {
  1042. position[]={126.3416,0.69394171,157.96826};
  1043. azimut=-17.0839;
  1044. id=99;
  1045. side="WEST";
  1046. vehicle="Survivor1_DZ";
  1047. player="PLAY CDG";
  1048. skill=0.60000002;
  1049. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1050. };
  1051. class Item88
  1052. {
  1053. position[]={127.03947,0.69394171,158.1969};
  1054. azimut=-17.0839;
  1055. id=100;
  1056. side="WEST";
  1057. vehicle="Survivor1_DZ";
  1058. player="PLAY CDG";
  1059. skill=0.60000002;
  1060. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1061. };
  1062. class Item89
  1063. {
  1064. position[]={124.89738,0.69394171,158.15747};
  1065. azimut=-17.0839;
  1066. id=96;
  1067. side="WEST";
  1068. vehicle="Survivor1_DZ";
  1069. player="PLAY CDG";
  1070. skill=0.60000002;
  1071. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1072. };
  1073. class Item90
  1074. {
  1075. position[]={124.82037,0.69394171,157.15875};
  1076. azimut=-17.0839;
  1077. id=87;
  1078. side="WEST";
  1079. vehicle="Survivor1_DZ";
  1080. player="PLAY CDG";
  1081. skill=0.60000002;
  1082. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1083. };
  1084. class Item91
  1085. {
  1086. position[]={124.8823,0.69394171,159.01117};
  1087. azimut=-17.0839;
  1088. id=92;
  1089. side="WEST";
  1090. vehicle="Survivor1_DZ";
  1091. player="PLAY CDG";
  1092. skill=0.60000002;
  1093. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1094. };
  1095. class Item92
  1096. {
  1097. position[]={125.41312,0.69394171,158.59534};
  1098. azimut=-17.0839;
  1099. id=88;
  1100. side="WEST";
  1101. vehicle="Survivor1_DZ";
  1102. player="PLAY CDG";
  1103. skill=0.60000002;
  1104. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1105. };
  1106. class Item93
  1107. {
  1108. position[]={126.20239,0.69394171,158.62439};
  1109. azimut=-17.0839;
  1110. id=89;
  1111. side="WEST";
  1112. vehicle="Survivor1_DZ";
  1113. player="PLAY CDG";
  1114. skill=0.60000002;
  1115. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1116. };
  1117. class Item94
  1118. {
  1119. position[]={126.952,0.69394171,158.4129};
  1120. azimut=-17.0839;
  1121. id=90;
  1122. side="WEST";
  1123. vehicle="Survivor1_DZ";
  1124. player="PLAY CDG";
  1125. skill=0.60000002;
  1126. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1127. };
  1128. class Item95
  1129. {
  1130. position[]={126.05536,0.69394171,157.97388};
  1131. azimut=-17.0839;
  1132. id=86;
  1133. side="WEST";
  1134. vehicle="Survivor1_DZ";
  1135. player="PLAY CDG";
  1136. skill=0.60000002;
  1137. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1138. };
  1139. class Item96
  1140. {
  1141. position[]={125.93575,0.69394171,159.03082};
  1142. azimut=-17.0839;
  1143. id=93;
  1144. side="WEST";
  1145. vehicle="Survivor1_DZ";
  1146. player="PLAY CDG";
  1147. skill=0.60000002;
  1148. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1149. };
  1150. class Item97
  1151. {
  1152. position[]={125.81956,0.69394171,158.38116};
  1153. azimut=-17.0839;
  1154. id=94;
  1155. side="WEST";
  1156. vehicle="Survivor1_DZ";
  1157. player="PLAY CDG";
  1158. skill=0.60000002;
  1159. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1160. };
  1161. class Item98
  1162. {
  1163. position[]={126.90128,0.69394171,157.97949};
  1164. azimut=-17.0839;
  1165. id=91;
  1166. side="WEST";
  1167. vehicle="Survivor1_DZ";
  1168. player="PLAY CDG";
  1169. skill=0.60000002;
  1170. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1171. };
  1172. class Item99
  1173. {
  1174. position[]={125.12415,0.69394171,158.58307};
  1175. azimut=-17.0839;
  1176. id=95;
  1177. side="WEST";
  1178. vehicle="Survivor1_DZ";
  1179. player="PLAY CDG";
  1180. skill=0.60000002;
  1181. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1182. };
  1183. };
  1184. };
  1185. class Item1
  1186. {
  1187. side="LOGIC";
  1188. class Vehicles
  1189. {
  1190. items=1;
  1191. class Item0
  1192. {
  1193. position[]={-143.93861,0.52647489,2319.5012};
  1194. id=50;
  1195. side="LOGIC";
  1196. vehicle="FunctionsManager";
  1197. leader=1;
  1198. lock="UNLOCKED";
  1199. skill=0.60000002;
  1200. };
  1201. };
  1202. };
  1203. };
  1204. class Markers
  1205. {
  1206. items=28;
  1207. class Item0
  1208. {
  1209. position[]={10732.087,193.02972,12687.841};
  1210. name="center";
  1211. type="Empty";
  1212. };
  1213. class Item1
  1214. {
  1215. position[]={125.80597,0.55931646,158.21259};
  1216. name="respawn_west";
  1217. type="Empty";
  1218. };
  1219. class Item2
  1220. {
  1221. position[]={17587.729,206.90927,4952.0513};
  1222. name="spawn0";
  1223. type="Empty";
  1224. };
  1225. class Item3
  1226. {
  1227. position[]={9093.4707,33.920578,2614.3794};
  1228. name="spawn1";
  1229. type="Empty";
  1230. };
  1231. class Item4
  1232. {
  1233. position[]={15954.211,19.612961,15847.49};
  1234. name="spawn2";
  1235. type="Empty";
  1236. };
  1237. class Item5
  1238. {
  1239. position[]={13560.766,32.488033,19300.455};
  1240. name="spawn3";
  1241. type="Empty";
  1242. };
  1243. class Item6
  1244. {
  1245. position[]={17743.729,255.98103,10299.182};
  1246. name="spawn4";
  1247. type="Empty";
  1248. };
  1249. class Item7
  1250. {
  1251. position[]={15245.996,56.273598,17424.979};
  1252. name="spawn5";
  1253. type="Empty";
  1254. };
  1255. class Item8
  1256. {
  1257. position[]={16674.049,52.588493,13930.056};
  1258. name="spawn6";
  1259. type="Empty";
  1260. };
  1261. class Item9
  1262. {
  1263. position[]={11361.38,24.342115,6684.8628};
  1264. name="spawn7";
  1265. type="Empty";
  1266. };
  1267. class Item10
  1268. {
  1269. position[]={12268.094,77.620689,9762.8389};
  1270. name="spawn8";
  1271. type="Empty";
  1272. };
  1273. class Item11
  1274. {
  1275. position[]={18292.107,70.055626,7537.231};
  1276. name="spawn9";
  1277. type="Empty";
  1278. };
  1279. class Item12
  1280. {
  1281. position[]={11698.81,-114,15210.121};
  1282. name="TraderCityLyepestok";
  1283. text="Trader City Lyepestok";
  1284. type="mil_circle";
  1285. colorName="ColorOrange";
  1286. };
  1287. class Item13
  1288. {
  1289. position[]={15309.663,-14.993002,9278.4912};
  1290. name="TraderCitySabina";
  1291. text="Trader City Sabina";
  1292. type="mil_circle";
  1293. colorName="ColorOrange";
  1294. };
  1295. class Item14
  1296. {
  1297. position[]={5538.7354,-35.799999,8762.2695};
  1298. name="TraderCityBilgrad";
  1299. text="Trader City Bilgrad";
  1300. type="mil_circle";
  1301. colorName="ColorOrange";
  1302. };
  1303. class Item15
  1304. {
  1305. position[]={7376.6084,-34.6604,4296.5879};
  1306. name="TraderCityBranibor";
  1307. text="Trader City Branibor";
  1308. type="mil_circle";
  1309. colorName="ColorOrange";
  1310. };
  1311. class Item16
  1312. {
  1313. position[]={10948.426,-10.727827,654.90265};
  1314. name="BanditVendor";
  1315. text="Bandit Vendor";
  1316. type="mil_dot";
  1317. colorName="ColorRed";
  1318. };
  1319. class Item17
  1320. {
  1321. position[]={15587.822,-35.599998,16394.049};
  1322. name="HeroVendor";
  1323. text="Hero Vendor";
  1324. type="mil_dot";
  1325. colorName="ColorGreen";
  1326. };
  1327. class Item18
  1328. {
  1329. position[]={16555.732,-44.942032,10159.68};
  1330. name="AircraftDealer";
  1331. text="Aircraft Dealer";
  1332. type="mil_dot";
  1333. colorName="ColorBlack";
  1334. };
  1335. class Item19
  1336. {
  1337. position[]={6815.0776,7.6293945e-006,8534.1504};
  1338. name="AircraftDealer2";
  1339. text="Aircraft Dealer";
  1340. type="mil_dot";
  1341. colorName="ColorBlack";
  1342. };
  1343. class Item20
  1344. {
  1345. position[]={4066.3528,-36.305538,7265.0024};
  1346. name="Misc.Vendor";
  1347. text="Misc. Vendor";
  1348. type="mil_box";
  1349. colorName="ColorGreen";
  1350. };
  1351. class Item21
  1352. {
  1353. position[]={17497.631,-235.07928,7159.0879};
  1354. name="Misc.Vendor2";
  1355. text="Misc. Vendor";
  1356. type="mil_box";
  1357. colorName="ColorGreen";
  1358. };
  1359. class Item22
  1360. {
  1361. position[]={17332.115,5.3882599e-005,12930.239};
  1362. name="BoatDealer";
  1363. text="Boat Dealer";
  1364. type="mil_dot";
  1365. colorName="ColorBlack";
  1366. };
  1367. class Item23
  1368. {
  1369. position[]={10570.494,-0.28882828,16772.477};
  1370. name="BoatDealer2";
  1371. text="Boat Dealer";
  1372. type="mil_dot";
  1373. colorName="ColorBlack";
  1374. };
  1375. class Item24
  1376. {
  1377. position[]={10698.463,-0.00011062622,5983.665};
  1378. name="BoatDealer3";
  1379. text="Boat Dealer";
  1380. type="mil_dot";
  1381. colorName="ColorBlack";
  1382. };
  1383. class Item25
  1384. {
  1385. position[]={5419.2437,-1.6689301e-006,9503.5479};
  1386. name="BoatDealer4";
  1387. text="Boat Dealer";
  1388. type="mil_dot";
  1389. colorName="ColorBlack";
  1390. };
  1391. class Item26
  1392. {
  1393. position[]={13342.758,-172.991,8611.9932};
  1394. name="Wholesaler";
  1395. text="Wholesaler";
  1396. type="mil_box";
  1397. colorName="ColorBlack";
  1398. };
  1399. class Item27
  1400. {
  1401. position[]={9859.4209,-173.54755,7471.5684};
  1402. name="Wholesaler2";
  1403. text="Wholesaler";
  1404. type="mil_box";
  1405. colorName="ColorBlack";
  1406. };
  1407. };
  1408. class Sensors
  1409. {
  1410. items=4;
  1411. class Item0
  1412. {
  1413. position[]={15309.663,-14.993002,9278.4912};
  1414. a=100;
  1415. b=100;
  1416. activationBy="WEST";
  1417. repeating=1;
  1418. interruptable=1;
  1419. age="UNKNOWN";
  1420. name="zonesabina";
  1421. expCond="(player distance zonesabina) < 40;";
  1422. expActiv="[""trader city Sabina"",true,""enter""] spawn player_traderCity;";
  1423. expDesactiv="[""trader city Sabina"",true,""leave""] spawn player_traderCity;";
  1424. class Effects
  1425. {
  1426. };
  1427. };
  1428. class Item1
  1429. {
  1430. position[]={11698.81,-114,15210.121};
  1431. a=100;
  1432. b=100;
  1433. activationBy="WEST";
  1434. repeating=1;
  1435. interruptable=1;
  1436. age="UNKNOWN";
  1437. name="zonelyep";
  1438. expCond="(player distance zonelyep) < 50;";
  1439. expActiv="[""trader city Lyepestok"",true,""enter""] spawn player_traderCity;";
  1440. expDesactiv="[""trader city Lyepestok"",true,""leave""] spawn player_traderCity;";
  1441. class Effects
  1442. {
  1443. };
  1444. };
  1445. class Item2
  1446. {
  1447. position[]={5538.7354,-35.799999,8762.2695};
  1448. a=100;
  1449. b=100;
  1450. activationBy="WEST";
  1451. repeating=1;
  1452. interruptable=1;
  1453. age="UNKNOWN";
  1454. name="zonebilgrad";
  1455. expCond="(player distance zonebilgrad) < 50;";
  1456. expActiv="[""trader city Bilgrad"",true,""enter""] spawn player_traderCity;";
  1457. expDesactiv="[""trader city Bilgrad"",true,""leave""] spawn player_traderCity;";
  1458. class Effects
  1459. {
  1460. };
  1461. };
  1462. class Item3
  1463. {
  1464. position[]={7376.6084,-34.6604,4296.5879};
  1465. a=100;
  1466. b=100;
  1467. activationBy="WEST";
  1468. repeating=1;
  1469. interruptable=1;
  1470. age="UNKNOWN";
  1471. name="zonebranibor";
  1472. expCond="(player distance zonebranibor) < 60;";
  1473. expActiv="[""trader city Branibor"",true,""enter""] spawn player_traderCity;";
  1474. expDesactiv="[""trader city Branibor"",true,""leave""] spawn player_traderCity;";
  1475. class Effects
  1476. {
  1477. };
  1478. };
  1479. };
  1480. };
  1481. class Intro
  1482. {
  1483. addOns[]=
  1484. {
  1485. "tavi"
  1486. };
  1487. addOnsAuto[]=
  1488. {
  1489. "tavi"
  1490. };
  1491. randomSeed=6913869;
  1492. class Intel
  1493. {
  1494. startWeather=0.25;
  1495. forecastWeather=0.25;
  1496. year=2008;
  1497. month=10;
  1498. day=11;
  1499. hour=9;
  1500. minute=20;
  1501. };
  1502. };
  1503. class OutroWin
  1504. {
  1505. addOns[]=
  1506. {
  1507. "tavi"
  1508. };
  1509. addOnsAuto[]=
  1510. {
  1511. "tavi"
  1512. };
  1513. randomSeed=4081731;
  1514. class Intel
  1515. {
  1516. startWeather=0.25;
  1517. forecastWeather=0.25;
  1518. year=2008;
  1519. month=10;
  1520. day=11;
  1521. hour=9;
  1522. minute=20;
  1523. };
  1524. };
  1525. class OutroLoose
  1526. {
  1527. addOns[]=
  1528. {
  1529. "tavi"
  1530. };
  1531. addOnsAuto[]=
  1532. {
  1533. "tavi"
  1534. };
  1535. randomSeed=4975929;
  1536. class Intel
  1537. {
  1538. startWeather=0.25;
  1539. forecastWeather=0.25;
  1540. year=2008;
  1541. month=10;
  1542. day=11;
  1543. hour=9;
  1544. minute=20;
  1545. };
  1546. };
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