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- Wario Deluxe
- Brings the Gold!
- Stats
- Weight – 107
- Walk Speed – 0.9
- Run Speed – 1.6
- Air Speed – 1.21
- Fall Speed – 1.61
- Unsurprisingly, Wario Deluxe has nearly the same stats as his normal counterpart. The only differences are his slightly faster ground speeds, but his aerials stats remain the same. Deluxe has nearly the same model as normal Wario, but with a slightly taller hurtbox tanks to his new crown. Wario is already stout, so this both makes him significantly taller, but not really that tall. His jumps are also slightly better than Wario’s, though only by a barely noticeable amount.
- Deluxe also has different basic animations from Wario, cutting out the choppiness from Brawl and 4 and making him more animated. His animations are more confident and powerful than normal Wario, going along with his new powers.
- Deluxe Specials
- Neutral Special – Deluxe Lightning
- Wario Deluxe pulls his arms back as they begin to spark with blue electricity. He then thrusts them forward, firing off a beam of electricity in front of him. This beam reaches forward 2 Battlefield Platforms, and Deluxe can continue firing the lightning by holding the button down. While it is being held down, Deluxe can aim the lightning in any direction by using the control stick, but only while the button is held. The opening of the attack is a bit laggy, but the lightning itself comes out extremely fast, in only a handful of frames.
- When the opponent is caught in the lightning blast, they will take rapid hits of 1% every frame for the next 20 frames. The opponent is stuck there until Wario either lets the button go, or that time runs up. Once either of those happens, Deluxe will shoot out a pulse of electricity from his hands that flies into the opponent, dealing 3% damage and launching them, KOing at 120%. This takes barely any time to happen, making it a lightning fast finisher.
- Wario can still aim the lightning while the foe is trapped in it, giving him plenty of opportunities for different Kos. While it might not seem like there’s much time for him to do this, it will usually “snap” to the direction the player had the control stick in when time runs out. Deluxe can also have multiple opponents trapped inside of the stream at the same time, but only one of them will be launched once it ends, with the others being put into bad stun at the end instead, making it safe no matter where the opponents are in the stream.
- Up Special – Balloon Flight
- Wario Deluxe lets out a laugh and curls up a bit as a cluster of balloons appear from his back. The balloons lift him upwards at a decent speed, making this, obviously, a recovery. The behaves very similarly to Villager’s Up Special, as one might expect. Its noticeably slower thanks to Wario’s… heft, but still fast enough to be useful. The other major difference is that Wario will travel upwards automatically, with no need to hold/mash the special button to keep him going. He can move left or right at will, however. This means it lasts on a more definite timer, around 5 seconds in total.
- The balloons are actually a hitbox, unlike Villager’s. It’s a weak one, admittedly, dealing 1% damage and just enough knockback that its safe on hit. It can’t juggle opponents either, except into something else that we’ll get to in a second. Once the time has run out, Deluxe’s balloons will pop, causing him to enter helpless. Wario can also cancel the move at any time by simply pressing the special attack button, which causes the same effect. Wario’s cluster of balloons, unlike Villager’s, can’t be popped by other players.
- The balloons popping is the main hitbox here, with it covering a large area (The cluster of balloons roughly covers 1.5x Wario’s Width, and around the same height), since it matches up with the size of the balloons, with a tiny extra bit of reach. The balloons will now deal 14% damage, with knockback that can KO at 150%. The final thing to mention is the lag of the balloons appearing, which is incredibly fast and doesn’t interrupt any of Wario’s momentum.
- Thanks to this, it makes it very easy to combo directly from Deluxe’s aerials, into the initial 1% damage hit from the balloons, and then directly into the explosion. The 1% hit is useful, as there is a brief period where Deluxe can’t pop the balloons on his own, roughly a half second. The initial hit’s weak knockback makes it incredibly easy to follow up on. The balloons make for a great aerial finisher, as well as a good recovery tool.
- Down Special – Deluxe Waft
- Unlike his other two Specials so far, Wario Deluxe’s Down Special is almost identical to normal Wario’s. Deluxe turns to have his butt pointing towards the screen and lets one rip. Its still as disgusting as ever, but because of his Deluxe new powers, Wario will always perform a low charge waft, with the same hitbox and dealing 12% damage. This has higher knockback than the base, and it can now KO at 190%, rather than 239%. Its an improvement, at least.
- That isn’t to say that there’s nothing else going on in the move, however. The charge effect is there but done in a completely different way than normal Wario. Every 30 seconds, Deluxe will flash, much like how normal Wario does when his fart gets to a decent level. Here, it now represents that an extra effect has been added to his fart, that being a new sort of trap. Before we get to that, this effect does not stack, as 30 seconds is the maximum time for the charge. Once the fart is used after this period, the timer will reset back to zero.
- The new effect will cause Wario Deluxe to create a large fart cloud around where he stands, which will then linger in the air for the next 15 seconds. The initial fart hitbox is still there, but now dealing 21%, a fairly major buff, though it now KOs at a much higher 160%. The fart cloud acts as a passive hitbox, dealing 2% every 4 frames the opponent stands in its range. The cloud covers an area of 1.5 Battlefield Platforms in a circular area, making it very large. This is a great way to deal passive damage to opponents as you mess with them, especially if used in the air.
- Speaking of the air, the waft will still propel Deluxe upwards slightly, but without the great range of the fully charged one, and with Deluxe’s great recovery, using it is not a necessary part of Wario’s off-stage game. Finally, the fart now has a bit more lag on it than it had before, in either of its forms. This is equivalent to around 2/3rds of the lag that the lowest charged Wario Waft has, making the move unfit for spamming. Use it to get off quick bursts of damage, its not polite to fart in public that much.
- Side Special – Splat Ball
- Imitating his inferior, red-capped counterpart, Wario Deluxe thrusts his hand forward, but instead of fire he fires… a ball of paint? That’s right, a big glob of blue, orange, red, green, yellow, and purple paint is fired from Deluxe’s hands somehow. This behaves very similarly to Mario’s fireballs, except they move at 1.5x the speed. They still bounce across the ground in the same pattern, however, and are around the same size. The most interesting thing to note right now is that, like some of Wario Deluxe’s other attacks, this has very little starting lag to it. We’ll get back to that in a second.
- So, the paintball will deal a really measly 2% damage on contact with the opponent, and also deal very little knockback. SO little, in fact, that it can’t even halt most in progress attacks. Another thing we’ll get back to in a moment. There are some important physics changes compared to Mario’s fireballs, aside from it generally sharing the same animations. The paintballs don’t have the momentum that fireballs have, meaning they can keep a consistent speed for their lifetime. They will also travel a specific distance of 2.5 Battlefield Platforms before they explode into harmless paint.
- When an opponent is hit by a paintball, their model will suddenly become covered in the paint! What this means is that the next attack that the opponent performs will be completely intangible, making it completely useless if they were planning to hit something with it. This specifically only works on Wario Deluxe, however, as other characters will still be hit by the attack. This means it can act as a way to get heat off of you in FFA matches, but this particular property means little in 1v1.
- In 1v1, the biggest application involves the ball’s pitiful amount of hitstun and knockback, and its incredible starting and ending speed. With this, its very easy to punish heavily telegraphed moves like Falcon Punches or nearly any Smash Attack. Deluxe can very easily hit opponents out of these moves with his own powerful Smashes and Tilts, acting as a major form of disrespect. However, the timing can be a bit difficult to get down, so its best to practise it beforehand.
- Due to these applications, the paintball isn’t near as spammable as the fireball, which is frankly impressive. Wario can only have one out at a time, and even with its fast movement, it has a large set distance and missing with it can leave Wario Deluxe without a defensive tool. This isn’t a projectile to be spammed, its one to be savored and cherished. Like a baby.
- Deluxe Standards
- Jab – Thunder Smack
- Wario Deluxe quickly thrusts his palm forward as it charges with electricity, and then follows that up with another smack with his other hand, which he then alternates again. This acts somewhat like a rapid jab, as holding the button will cause Deluxe to endlessly repeat the smacks over and over, but it has a bit of a major difference from other ones. That being that the attack is much slower than every other rapid jab in the game, being around the speed of a normal jab, basically. The hits don’t even combo into each other unless the opponent has very low damage, meaning that’s out.
- However, with each smack forward, Wario will move a bit, and by holding the button down he can move at a decent pace with a good pressuring tool always on his side. Each smack deals a good 5% damage with pretty decent knockback for a Jab, and it has nice reach as Wario’s hands expand a bit with each smack, giving him the range of normal Wario’s jab. It has a noticeably slow bit of endlag once you decide to finish your sumo match, which can be punished pretty easily… or can it?
- If you quickly input the attack button again during this endlag, Deluxe will finish it all off with a rapid jab-style finishing attack. He’ll quickly thrust his head forward, his large crown acting as the hitbox. It has a rather large hitbox to it, given how big the crown is, and deals 8% damage with knockback that can KO around 200% or so. This isn’t an amazing finisher by even Jab standards, but it is a good way to punish a foe who aims to attack Wario when he’s down.
- Forward Tilt – W-Luxe
- Wario Deluxe stands on one foot as he pulls in his arms and head, stumbling a bit as he does so. He then thrusts all three appendages out in a sideways W-shape while letting out a powerful “WAH”. This attack has some heavy starting lag to it, around as bad as normal Wario’s FTilt. This makes it rather difficult to use properly, unless you have the opponent directly where you want them. Thankfully, this is also one of Deluxe’s strongest standards, dealing a powerful 15% and KOing at 150% or less depending on how close to the edge of the stage Deluxe is.
- The attack’s hitboxes consist of Deluxe’s crown, and his two arms, which extend out cartoonishly for a few frames to increase his reach. This allows him to cover the same reach that a standard FTilt can only get three times per use all at once! Truly deluxe. This obviously fills the same niche as normal Wario’s FTilt, being an incredibly slow but hard-hitting tilt without anything too special. It’s a great KO move, but obviously has its disadvantages in its speed. It has fairly bad ending lag as well, making it easy to punish. Overall, the applications of this should be obvious, and the usefulness of its ability to cover anti-air and edgeguard at the same time can’t be overstated.
- Up Tilt – Royal Flush
- Wario Deluxe performs a variation on normal Wario’s Up Smash from Brawl, spinning around as a rapid hit hitbox. This behaves very similarly, as one would expect, but has changes due to its shift of position. Obviously, it cannot be charged anymore, but this also makes it a much faster move to use because of it. The attack doesn’t have as many hits on it, only being cut down to five from the 6 hits it previously had. Each hit now only deals 2% damage rather than the 1% plus 10% on the final hit, meaning this can only deal up to 10%, and mostly at low percentages.
- Wario’s head also doesn’t grow as much as it did in Brawl (despite the fact he metaphorically has a bigger head now!). In fact, his head isn’t even the hitbox, the hitbox is his new crown, which does in fact expand a bit when used, giving it decent range. The attack can hit from the sides, but its hard to do unless Deluxe gets right up close to the opponent. The attack is fast and can KO at around 170%, if you manage to get the fifth hit off, but it has some minor ending lag that can make a whiff easily punishable. This is mainly a decent damage dealing move, but it can combo into Aerials fairly easily at high percentages.
- Down Tilt – WarioWare: Punched!
- From his crouching position, which matches normal Wario’s almost exactly, Wario Deluxe lifts up his arm, and then slams his fist into the ground, causing his hand to grow cartoonishly for a moment. This attack has a slightly longer reach thanks to the hand expanding, but it has an almost completely different hitbox attached to it. The hitbox starts above Deluxe’s head, and then ends with him slamming his fist into the ground. It is also noticeably slower than the poke, actually taking a few frames to complete, unlike the instantaneous poke. This makes it a much less effective poking tool, but it can still be used as one.
- This is the second most powerful of Deluxe’s tilts, the first strongest being his FTilt. This slam will deal 9% damage and deals upwards knockback to whoever it hits. This knockback can KO at around 160%, and its decent size and speed make it very capable of doing so. The attack also has a small shockwave hitbox in front of Deluxe’s fist, only covering a small area in front of it, which deals a small pop of knockback as well as a much less powerful 5% damage. While weaker, this is also much more useful if Wario Deluxe wants to combo into his air game, as the pop is just strong enough for him to be able to go into a shorthop and follow with an aerial. This is mainly a tool for poking and damage, but the weaker hitbox can be good for combos and mindgames.
- Dash Attack – Where’s the Exit!?
- From his running animation, Wario Deluxe bends down, his crown aiming forward. He then proceeds to flap his arms as he gins a burst of speed. This mirrors his dashing animation from Wario Land: Shake It! nearly exactly. As mentioned, the dash gives a brief speed boost to Deluxe, pushing him to a 2-point run speed for as long as the button is held. That’s right, this is an indefinite dash attack, functionally replacing normal Wario’s bike. It isn’t as big of a speed boost, but it is also much easier to control. Letting go of the button will cause Wario Deluxe to enter a brief bit of endlag, but he can also turn around with the same amount of lag. Unlike in Project M, Deluxe cannot jump while dashing.
- As an attack itself, the hitbox is located entirely on Deluxe’s deluxe crown, meaning that its decently large. It actually has an especially good range for a Dash Attack, and also has no sourspots. The rest of Deluxe’s body is open for attack however, and the hitbox only exists while Wario Deluxe is moving, so its impossible to hit someone out of the turning lag. The dash deals 11% damage, with decent knockback that can KO at around 155%, making it a very good killing move. It is a very good approach tool alongside that.
- Deluxe Smashes
- Up Smash – Balloon Bomb
- Wario Deluxe pulls his arms to his chest, and then flings them upwards, imitating his normal version’s UTilt. Yes, a UTilt has been upgraded to a Smash, and a Smash has been degraded to a Tilt. Life’s weird sometimes. Anyway, this acts similarly to how it does in Smash 4, unsurprisingly, but now with a buff to damage, moving from 10% to 13%. At full charge, it deals 18% damage. Despite these damage buffs, it can’t KO very well, only doing so at around 175%, making it very weak for a Smash. However, this isn’t all it can do.
- As soon as Wario’s hands are raised above him, he will also fling out up to three balloons, depending on the charge (1 at no, 2 at mid, 3 at full). The balloons will fly in a random upwards direction, and after around 20 frames of flying, will unfurl their strings in order to reveal the classic WarioWare bomb logo. Once the bomb is revealed, the balloon will float in place wherever it ended up landing, with the bomb acting as a lingering, explosive hitbox the size of mid-charge Scope Shot. If an opponent simply touches one of these bombs, it will explode and deal 15%, with knockback that can KO at 120%. Now that’s more like it!
- The string that connects the bomb and the balloon is around a Wario in height, meaning that the bomb will usually be dangling in midair a bit of a distance below the balloon. Deluxe himself cannot interact with these balloons in any way other than throwing opponents into it, but unfortunately opponents can interact with the balloons. By hitting them with any move, the balloons will pop and cause the bombs to drop to the ground, where they’ll explode. This explosion can hurt anyone on the stage, even Wario, but their incoming is rather telegraphed.
- After around 5 seconds, the balloons will pop themselves, and drop the bombs automatically. Deluxe can only have three bomb balloons out at a time, and only after one of the three is gone can he set up another one. This is a trap for Wario Deluxe to play around with. Its difficult to set up thanks to the random trajectory, but that doesn’t matter much when Deluxe likes getting in his opponent’s faces… and then hitting them. Throwing or tilts can help a lot with getting the opponents into the bomb’s trajectory better.
- Forward Smash – Wario Time
- Wario Deluxe pulls his hands back, before pulling a Dk and clapping them in front of himself. His hands grow a bit as this happens to increase the range of the attack a small amount, as you might expect from the rest of the set so far. As Deluxe’s hands clap together, a strange distortion effect comes off of them. Hm. Anyway, the clap deals a very powerful 18% damage, 25% when fully charged. Its capable of KOing at near 110 percent, making it Deluxe’s best kill move in terms of sheer power, but it has bad start-up lag. It doesn’t have that terrible of ending lag, however, but still bad enough to be punishable.
- So, what’s that distortion dealy about? Well, if Wario Deluxe misses the clap by a short amount (Either the tips of his fingers or just in front of them), the attack will still manage to hit. It’s a sourspot that only deals 9-12% damage, but it has an added, special benefit. The opponent will be flung back with rather weak knockback – but in slow motion. This slow motion is exactly the same as a Stop Watch’s, meaning that this could be very annoying. Fortunately, the slow down effect only lasts until the opponent either hits the ground, can cancel into a jump, or until Deluxe hits them.
- This ability makes it an incredible tool in Deluxe’s combo game but comes with a pretty big problem. This being what happens when you accidentally hit with a hitbox you didn’t mean to. It is very difficult to aim for the KO hitbox instead of the slowdown one, as they are very close together. Hitting with one intentionally requires some very deliberate planning. Final note, hitting with the FSmash while the opponent is in slow motion will not result in them being slowed again. In fact, hitting a slowed down opponent in this state with either hitbox will simply activate the sourspot hitbox. So don’t do that.
- Down Smash – Unidentifiable Purple Liquid
- Wario Deluxe pulls out a large, fancy looking glass filled with wine Purple Liquid and lifts it over his head. He swishes it around as he charges the attack, and then slams the glass into the ground, creating a burst of the wine liquid on both sides of himself. The wine purple liquid splashes upwards, and act as hitboxes, dealing upwards knockback that can KO at 140%, and deals 12-16% damage. The wine liquid has decent range, on par with most other DSmashes, but with added height that makes it nearly as tall as Deluxe himself. It has decent lag on both ends, making it fit nicely into the defensive roll of an average DSmash.
- However, that isn’t all there is to this move. If the control stick is tilted either left or right during the starting lag, Deluxe will instead throw the wine glass in the direction that was inputted. Specifically, he throws it at the ground diagonally to those directions, instead of the ground right underneath him. This isn’t a projectile, and in fact has no hitbox at all. Instead, once the glass hits the ground, the wine purple liquid will rush forward as a wave as tall as it is during the normal use of the move.
- It will zip forward at a speedy pace, and cover as much ground as it can until it either goes offscreen or off of the stage. The wine liquid itself also does not have a hitbox, instead it acts like a water hitbox ala FLUDD or Squirtle, simply pushing the opponent along it for a short while. This can be an excellent edge guarding tool, like a lot of other water moves in the game. Well, there’s only one in Smash 4, but you get my point. Regardless, Deluxe can only have one of these wine purple liquid waves out at a time, making it completely unspammable. If you try to use it while one is already on stage, Wario Deluxe will just throw a glass on the ground to no effect. WHAT IS A WARIO!?
- Deluxe Aerials
- Neutral Air – Wah, Baby, Wah!
- While in the air, Wario Deluxe thrusts all of his appendages out, including his head, to form a full, circular hitbox around himself. This acts a lot like normal Wario’s NAir, at least in terms of range, but a more accurate comparison would be Dedede’s NAir, at least for the different animation. This different animation results in less lag for the move in general. The start-up lag is a quick pop, reminiscent of Brawl Wario’s choppy movements. This makes it incredibly good as quick combo material, and especially good out of shorthop. After a few frames where the hitbox remains active, Deluxe will pop back to his normal air animation. The downside to this move is that it deals a very pitiful 8% alongside low knockback, and the hitbox is very easy to miss with.
- There is another thing, however. Every once and a while, on a completely random usage, when Deluxe uses the attack, the silhouette of the Baby icon from Mario Paint will appear around him. Yes, really. And yes, this is based on a thing he can actually do. If this silhouette hits an opponent, it will deal 40% damage and knockback that can KO at 40%. It’ll also make the distinctive “baby noise”, as well. Considering this is completely random, even more so than Luigi’s Misfire, it isn’t best to rely on it. Like, at all. Consider it an Easter Egg. The actual use of this move, considering its low lag and knockback, is as an aerial combo starter, something that can very much help with Deluxe’s playstyle.
- Forward Air – Deluxe Kick
- Wario Deluxe simply performs normal Wario’s FAir, kicking forward with his stubby leg. This acts exactly the same, so I guess we’re done here. Just kidding, there are some major differences. First is that Deluxe’s foot will grow slightly as the kick is performed, granting it slightly better range than normal Wario’s variant. It also deals a buffed 14%, with sideways knockback that can KO at 150%. It comes out fast, and lingers for a while afterwards
- After the first few frames, it’ll deal a much less impressive 7%, back to its highest damage from normal Wario’s version. Yep, its definitely still a sex kick. What exactly makes this one more “deluxe”, anyway? Well, Deluxe can hold the kick out for a lot longer than normal Wario can, and even longer than Mario’s. It can be held out for nearly the entire height of Wario Deluxe’s jump height! To make up for this ridiculously long hitbox, it has pretty bad landing lag if Deluxe hits the ground while using it, as he’ll stumble and fall humorously once he hits the ground. Due to the length of this move, its best not used as a combo, and instead as a direct finishing move. At least if your opponent is flying off, you can prepare yourself for the landing!
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