shadowm

Untitled

Mar 17th, 2012
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  1. [attack_anim]
  2. [filter_attack]
  3. name=flash cannon
  4. [/filter_attack]
  5. start_time=-900
  6.  
  7. {MISSILE_FRAME_TORPEDO}
  8. # BEGIN: TORPEDO_BLAST
  9. torpedo_blast_start_time=-1
  10. torpedo_blast_offset=1.0
  11. torpedo_blast_auto_vflip=no
  12.  
  13. [torpedo_blast_frame]
  14. duration=1
  15. [/torpedo_blast_frame]
  16.  
  17. [if]
  18. hits=yes
  19. [torpedo_blast_frame]
  20. duration=540
  21. halo="projectiles/fireball-impact-7.png:60,projectiles/fireball-impact-8.png:60,projectiles/fireball-impact-9.png:60,projectiles/fireball-impact-10.png:60,projectiles/fireball-impact-11.png:60,projectiles/fireball-impact-12.png:60,projectiles/fireball-impact-13.png:60,projectiles/fireball-impact-14.png:60,projectiles/fireball-impact-15.png:60,projectiles/fireball-impact-16.png:60"
  22. [/torpedo_blast_frame]
  23. [/if]
  24. [else]
  25. hits=no
  26. [torpedo_blast_frame]
  27. duration=540
  28. halo="misc/blank-hex.png"
  29. [/torpedo_blast_frame]
  30. [/else]
  31.  
  32. [torpedo_blast_frame]
  33. duration=1
  34. [/torpedo_blast_frame]
  35. # END TORPEDO_BLAST
  36.  
  37. [frame]
  38. duration=300
  39. image="units/mechanical/goliath.png"
  40. sound=gun-energy-huge-fire-prelude.ogg
  41. [/frame]
  42. [frame]
  43. duration=200
  44. image="units/mechanical/goliath.png"
  45. sound=gun-activate-1.ogg,gun-activate-2.ogg
  46. [/frame]
  47. [frame]
  48. duration=250
  49. image="units/mechanical/goliath-melee.png"
  50. [/frame]
  51. [if]
  52. hits=yes
  53. [frame]
  54. duration=150
  55. offset=0.0~-0.2:50,-0.2~0.0:100
  56. image="units/mechanical/goliath.png"
  57. sound=gun-energy-huge-fire.ogg
  58. [/frame]
  59. [/if]
  60. [else]
  61. hits=no
  62. [frame]
  63. duration=150
  64. offset=0.0
  65. image="units/mechanical/goliath.png"
  66. [/frame]
  67. [/else]
  68. [/attack_anim]
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