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May 4th, 2023
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  1.  
  2. ** Executing...
  3. ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
  5.  
  6. Valve Software - vbsp.exe (Jan 4 2023)
  7. 4 threads
  8. materialPath: D:\steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/cp_doublecross/nature/blendgroundtograss007_nodetail_wvt_patch
  12. Patching WVT material: maps/cp_doublecross/nature/blendgroundtomud001_wvt_patch
  13. Patching WVT material: maps/cp_doublecross/nature/blendrockgroundwallforest_wvt_patch
  14. Patching WVT material: maps/cp_doublecross/nature/blendconcretetograss001_wvt_patch
  15. Patching WVT material: maps/cp_doublecross/nature/blendgroundtoconcrete003_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  19. Processing areas...done (0)
  20. Building Faces...done (0)
  21. Occluder "" straddles multiple areas. This is invalid!
  22. Occluder "" straddles multiple areas. This is invalid!
  23. Occluder "" straddles multiple areas. This is invalid!
  24. Occluder "" straddles multiple areas. This is invalid!
  25. Occluder "" straddles multiple areas. This is invalid!
  26. Occluder "" straddles multiple areas. This is invalid!
  27. Occluder "" straddles multiple areas. This is invalid!
  28. Occluder "" straddles multiple areas. This is invalid!
  29. Occluder "" straddles multiple areas. This is invalid!
  30. Occluder "" straddles multiple areas. This is invalid!
  31. Occluder "" straddles multiple areas. This is invalid!
  32. Occluder "" straddles multiple areas. This is invalid!
  33. Occluder "" straddles multiple areas. This is invalid!
  34. Occluder "" straddles multiple areas. This is invalid!
  35. Occluder "" straddles multiple areas. This is invalid!
  36. Occluder "" straddles multiple areas. This is invalid!
  37. Occluder "" straddles multiple areas. This is invalid!
  38. Occluder "" straddles multiple areas. This is invalid!
  39. Occluder "" straddles multiple areas. This is invalid!
  40. Occluder "" straddles multiple areas. This is invalid!
  41. Occluder "" straddles multiple areas. This is invalid!
  42. Occluder "" straddles multiple areas. This is invalid!
  43. Occluder "" straddles multiple areas. This is invalid!
  44. Occluder "" straddles multiple areas. This is invalid!
  45. Occluder "" straddles multiple areas. This is invalid!
  46. Occluder "" straddles multiple areas. This is invalid!
  47. Occluder "" straddles multiple areas. This is invalid!
  48. Occluder "" straddles multiple areas. This is invalid!
  49. Occluder "" straddles multiple areas. This is invalid!
  50. Occluder "" straddles multiple areas. This is invalid!
  51. Occluder "" straddles multiple areas. This is invalid!
  52. Occluder "" straddles multiple areas. This is invalid!
  53. Occluder "" straddles multiple areas. This is invalid!
  54. Occluder "" straddles multiple areas. This is invalid!
  55. Occluder "" straddles multiple areas. This is invalid!
  56. Occluder "" straddles multiple areas. This is invalid!
  57. Occluder "" straddles multiple areas. This is invalid!
  58. Occluder "" straddles multiple areas. This is invalid!
  59. Occluder "" straddles multiple areas. This is invalid!
  60. Occluder "" straddles multiple areas. This is invalid!
  61. Occluder "" straddles multiple areas. This is invalid!
  62. Occluder "" straddles multiple areas. This is invalid!
  63. Occluder "" straddles multiple areas. This is invalid!
  64. Occluder "" straddles multiple areas. This is invalid!
  65. Occluder "" straddles multiple areas. This is invalid!
  66. Occluder "" straddles multiple areas. This is invalid!
  67. Occluder "" straddles multiple areas. This is invalid!
  68. Occluder "" straddles multiple areas. This is invalid!
  69. Occluder "" straddles multiple areas. This is invalid!
  70. Occluder "" straddles multiple areas. This is invalid!
  71. Occluder "" straddles multiple areas. This is invalid!
  72. Occluder "" straddles multiple areas. This is invalid!
  73. Occluder "" straddles multiple areas. This is invalid!
  74. Occluder "" straddles multiple areas. This is invalid!
  75. Occluder "" straddles multiple areas. This is invalid!
  76. Occluder "" straddles multiple areas. This is invalid!
  77. Occluder "" straddles multiple areas. This is invalid!
  78. Occluder "" straddles multiple areas. This is invalid!
  79. Occluder "" straddles multiple areas. This is invalid!
  80. Chop Details...done (2)
  81. Find Visible Detail Sides...
  82. Merged 5102 detail faces...done (7)
  83. Merging details...done (0)
  84. FixTjuncs...
  85. PruneNodes...
  86. WriteBSP...
  87. done (1)
  88. writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.prt...Building visibility clusters...
  89. done (1)
  90. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  91. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  92. *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
  93. Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
  94. Finding displacement neighbors...
  95. Finding lightmap sample positions...
  96. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  97. Building Physics collision data...
  98. done (1) (2109747 bytes)
  99. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  100. Compacting texture/material tables...
  101. Reduced 8533 texinfos to 6576
  102. Reduced 240 texdatas to 218 (7277 bytes to 6396)
  103. Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
  104. Wrote ZIP buffer, estimated size 30815, actual size 22561
  105. 28 seconds elapsed
  106. -32.512001 1.117601 0.000000
  107. -32.512001 1.422400 0.000000
  108. -32.512001 0.203200 0.000000
  109. -30.073549 0.203200 0.000000
  110. make_triangles:calc_triangle_representation: Cannot convert
  111. -32.512001 1.117601 0.000000
  112. -32.512001 1.422400 0.000000
  113. -32.512001 0.203200 0.000000
  114. -30.073549 0.203200 0.000000
  115. make_triangles:calc_triangle_representation: Cannot convert
  116. 32.512001 1.422400 0.000000
  117. 32.512001 0.203200 0.000000
  118. 30.073549 0.203200 0.000000
  119. 32.512001 1.117601 0.000000
  120. make_triangles:calc_triangle_representation: Cannot convert
  121. 32.512001 1.422400 0.000000
  122. 32.512001 0.203200 0.000000
  123. 30.073549 0.203200 0.000000
  124. 32.512001 1.117601 0.000000
  125. make_triangles:calc_triangle_representation: Cannot convert
  126. 34.239212 25.806400 0.000000
  127. 34.239212 22.758400 0.000000
  128. 34.239212 26.822399 0.000000
  129. 33.451805 26.822399 0.000000
  130. make_triangles:calc_triangle_representation: Cannot convert
  131. 34.239212 32.512001 0.000000
  132. 34.239212 30.073599 0.000000
  133. 34.239212 33.324799 0.000000
  134. 33.451805 33.324799 0.000000
  135. make_triangles:calc_triangle_representation: Cannot convert
  136. -0.050800 -1.690353 0.000000
  137. 0.101600 -1.690353 0.000000
  138. -0.101600 -1.690353 0.000000
  139. -0.101600 -1.370356 0.000000
  140. make_triangles:calc_triangle_representation: Cannot convert
  141. -0.279400 -2.044524 0.000000
  142. 0.355600 -1.986289 0.000000
  143. 0.355600 -2.044524 0.000000
  144. -0.355600 -2.044524 0.000000
  145. make_triangles:calc_triangle_representation: Cannot convert
  146. -0.279400 -2.044524 0.000000
  147. 0.355600 -1.986289 0.000000
  148. 0.355600 -2.044524 0.000000
  149. -0.355600 -2.044524 0.000000
  150. make_triangles:calc_triangle_representation: Cannot convert
  151.  
  152. ** Executing...
  153. ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  154. ** Parameters: -fast -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
  155.  
  156. Valve Software - vvis.exe (Jan 4 2023)
  157. fastvis = true
  158. 4 threads
  159. reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
  160. reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.prt
  161. 1969 portalclusters
  162. 5236 numportals
  163. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  164. Optimized: 260508 visible clusters (13.69%)
  165. Total clusters visible: 1903599
  166. Average clusters visible: 966
  167. Building PAS...
  168. Average clusters audible: 1801
  169. visdatasize:855607 compressed from 976624
  170. writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
  171. 1 second elapsed
  172.  
  173. ** Executing...
  174. ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  175. ** Parameters: -bounce 2 -noextra -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
  176.  
  177. Valve Software - vrad.exe SSE (Jan 4 2023)
  178.  
  179. Valve Radiosity Simulator
  180. 4 threads
  181. [Reading texlights from 'lights.rad']
  182. unknown light specifier type - lights
  183.  
  184. [56 texlights parsed from 'lights.rad']
  185.  
  186. Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
  187. Setting up ray-trace acceleration structure... Done (9.38 seconds)
  188. 16889 faces
  189. 5 degenerate faces
  190. 2359578 square feet [339779264.00 square inches]
  191. 292 Displacements
  192. 408929 Square Feet [58885820.00 Square Inches]
  193. 16884 patches before subdivision
  194. 227180 patches after subdivision
  195. sun extent from map=0.173648
  196. 585 direct lights
  197. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (50)
  198. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117)
  199. transfers 19258497, max 1153
  200. transfer lists: 146.9 megs
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #1 added RGB(309350, 251062, 200271)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #2 added RGB(54786, 38116, 27495)
  205. Build Patch/Sample Hash Table(s).....Done<0.1607 sec>
  206. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  207. FinalLightFace Done
  208. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  209. 3 of 14 (21% of) surface lights went in leaf ambient cubes.
  210. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
  211. Writing leaf ambient...done
  212. Ready to Finish
  213.  
  214. Object names Objects/Maxobjs Memory / Maxmem Fullness
  215. ------------ --------------- --------------- --------
  216. models 39/1024 1872/49152 ( 3.8%)
  217. brushes 6082/8192 72984/98304 (74.2%)
  218. brushsides 52111/65536 416888/524288 (79.5%)
  219. planes 28498/65536 569960/1310720 (43.5%)
  220. vertexes 36161/65536 433932/786432 (55.2%)
  221. nodes 4409/65536 141088/2097152 ( 6.7%)
  222. texinfos 6576/12288 473472/884736 (53.5%)
  223. texdata 218/2048 6976/65536 (10.6%)
  224. dispinfos 292/0 51392/0 ( 0.0%)
  225. disp_verts 9708/0 194160/0 ( 0.0%)
  226. disp_tris 13472/0 26944/0 ( 0.0%)
  227. disp_lmsamples 1116940/0 1116940/0 ( 0.0%)
  228. faces 16889/65536 945784/3670016 (25.8%)
  229. hdr faces 0/65536 0/3670016 ( 0.0%)
  230. origfaces 13050/65536 730800/3670016 (19.9%)
  231. leaves 4449/65536 142368/2097152 ( 6.8%)
  232. leaffaces 24178/65536 48356/131072 (36.9%)
  233. leafbrushes 15303/65536 30606/131072 (23.4%)
  234. areas 15/256 120/2048 ( 5.9%)
  235. surfedges 141181/512000 564724/2048000 (27.6%)
  236. edges 94678/256000 378712/1024000 (37.0%)
  237. LDR worldlights 585/8192 51480/720896 ( 7.1%)
  238. HDR worldlights 0/8192 0/720896 ( 0.0%)
  239. leafwaterdata 2/32768 24/393216 ( 0.0%)
  240. waterstrips 2964/32768 29640/327680 ( 9.0%)
  241. waterverts 0/65536 0/786432 ( 0.0%)
  242. waterindices 63201/65536 126402/131072 (96.4%) VERY FULL!
  243. cubemapsamples 123/1024 1968/16384 (12.0%)
  244. overlays 171/512 60192/180224 (33.4%)
  245. LDR lightdata [variable] 11564952/0 ( 0.0%)
  246. HDR lightdata [variable] 0/0 ( 0.0%)
  247. visdata [variable] 855607/16777216 ( 5.1%)
  248. entdata [variable] 278419/393216 (70.8%)
  249. LDR ambient table 4449/65536 17796/262144 ( 6.8%)
  250. HDR ambient table 4449/65536 17796/262144 ( 6.8%)
  251. LDR leaf ambient 22098/65536 618744/1835008 (33.7%)
  252. HDR leaf ambient 4449/65536 124572/1835008 ( 6.8%)
  253. occluders 7/0 280/0 ( 0.0%)
  254. occluder polygons 14/0 168/0 ( 0.0%)
  255. occluder vert ind 56/0 224/0 ( 0.0%)
  256. detail props [variable] 1/251052 ( 0.0%)
  257. dtl prp lght [variable] 1/4 (25.0%)
  258. HDR dtl prp lght [variable] 1/4 (25.0%)
  259. static props [variable] 1/191338 ( 0.0%)
  260. pakfile [variable] 22561/0 ( 0.0%)
  261. physics [variable] 2109747/4194304 (50.3%)
  262. physics terrain [variable] 51850/1048576 ( 4.9%)
  263.  
  264. Level flags = 0
  265.  
  266. Total triangle count: 55059
  267. Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
  268. 3 minutes, 36 seconds elapsed
  269. -0.050800 -1.690353 0.000000
  270. 0.101600 -1.690353 0.000000
  271. -0.101600 -1.690353 0.000000
  272. -0.101600 -1.370356 0.000000
  273. make_triangles:calc_triangle_representation: Cannot convert
  274.  
  275. ** Executing...
  276. ** Command: Copy File
  277. ** Parameters: "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp" "D:\steam\steamapps\common\Team Fortress 2\tf\maps\cp_doublecross.bsp"
  278.  
  279.  
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