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- ** Executing...
- ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
- Valve Software - vbsp.exe (Jan 4 2023)
- 4 threads
- materialPath: D:\steam\steamapps\common\Team Fortress 2\tf\materials
- Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_doublecross/nature/blendgroundtograss007_nodetail_wvt_patch
- Patching WVT material: maps/cp_doublecross/nature/blendgroundtomud001_wvt_patch
- Patching WVT material: maps/cp_doublecross/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/cp_doublecross/nature/blendconcretetograss001_wvt_patch
- Patching WVT material: maps/cp_doublecross/nature/blendgroundtoconcrete003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Chop Details...done (2)
- Find Visible Detail Sides...
- Merged 5102 detail faces...done (7)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.prt...Building visibility clusters...
- done (1)
- *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2109747 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8533 texinfos to 6576
- Reduced 240 texdatas to 218 (7277 bytes to 6396)
- Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
- Wrote ZIP buffer, estimated size 30815, actual size 22561
- 28 seconds elapsed
- -32.512001 1.117601 0.000000
- -32.512001 1.422400 0.000000
- -32.512001 0.203200 0.000000
- -30.073549 0.203200 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -32.512001 1.117601 0.000000
- -32.512001 1.422400 0.000000
- -32.512001 0.203200 0.000000
- -30.073549 0.203200 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 32.512001 1.422400 0.000000
- 32.512001 0.203200 0.000000
- 30.073549 0.203200 0.000000
- 32.512001 1.117601 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 32.512001 1.422400 0.000000
- 32.512001 0.203200 0.000000
- 30.073549 0.203200 0.000000
- 32.512001 1.117601 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 34.239212 25.806400 0.000000
- 34.239212 22.758400 0.000000
- 34.239212 26.822399 0.000000
- 33.451805 26.822399 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 34.239212 32.512001 0.000000
- 34.239212 30.073599 0.000000
- 34.239212 33.324799 0.000000
- 33.451805 33.324799 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -fast -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
- Valve Software - vvis.exe (Jan 4 2023)
- fastvis = true
- 4 threads
- reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
- reading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.prt
- 1969 portalclusters
- 5236 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 260508 visible clusters (13.69%)
- Total clusters visible: 1903599
- Average clusters visible: 966
- Building PAS...
- Average clusters audible: 1801
- visdatasize:855607 compressed from 976624
- writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\steam\steamapps\common\Team Fortress 2\tf" "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross"
- Valve Software - vrad.exe SSE (Jan 4 2023)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
- Setting up ray-trace acceleration structure... Done (9.38 seconds)
- 16889 faces
- 5 degenerate faces
- 2359578 square feet [339779264.00 square inches]
- 292 Displacements
- 408929 Square Feet [58885820.00 Square Inches]
- 16884 patches before subdivision
- 227180 patches after subdivision
- sun extent from map=0.173648
- 585 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (50)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117)
- transfers 19258497, max 1153
- transfer lists: 146.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(309350, 251062, 200271)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(54786, 38116, 27495)
- Build Patch/Sample Hash Table(s).....Done<0.1607 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 3 of 14 (21% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 6082/8192 72984/98304 (74.2%)
- brushsides 52111/65536 416888/524288 (79.5%)
- planes 28498/65536 569960/1310720 (43.5%)
- vertexes 36161/65536 433932/786432 (55.2%)
- nodes 4409/65536 141088/2097152 ( 6.7%)
- texinfos 6576/12288 473472/884736 (53.5%)
- texdata 218/2048 6976/65536 (10.6%)
- dispinfos 292/0 51392/0 ( 0.0%)
- disp_verts 9708/0 194160/0 ( 0.0%)
- disp_tris 13472/0 26944/0 ( 0.0%)
- disp_lmsamples 1116940/0 1116940/0 ( 0.0%)
- faces 16889/65536 945784/3670016 (25.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13050/65536 730800/3670016 (19.9%)
- leaves 4449/65536 142368/2097152 ( 6.8%)
- leaffaces 24178/65536 48356/131072 (36.9%)
- leafbrushes 15303/65536 30606/131072 (23.4%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 141181/512000 564724/2048000 (27.6%)
- edges 94678/256000 378712/1024000 (37.0%)
- LDR worldlights 585/8192 51480/720896 ( 7.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2964/32768 29640/327680 ( 9.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63201/65536 126402/131072 (96.4%) VERY FULL!
- cubemapsamples 123/1024 1968/16384 (12.0%)
- overlays 171/512 60192/180224 (33.4%)
- LDR lightdata [variable] 11564952/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 855607/16777216 ( 5.1%)
- entdata [variable] 278419/393216 (70.8%)
- LDR ambient table 4449/65536 17796/262144 ( 6.8%)
- HDR ambient table 4449/65536 17796/262144 ( 6.8%)
- LDR leaf ambient 22098/65536 618744/1835008 (33.7%)
- HDR leaf ambient 4449/65536 124572/1835008 ( 6.8%)
- occluders 7/0 280/0 ( 0.0%)
- occluder polygons 14/0 168/0 ( 0.0%)
- occluder vert ind 56/0 224/0 ( 0.0%)
- detail props [variable] 1/251052 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/191338 ( 0.0%)
- pakfile [variable] 22561/0 ( 0.0%)
- physics [variable] 2109747/4194304 (50.3%)
- physics terrain [variable] 51850/1048576 ( 4.9%)
- Level flags = 0
- Total triangle count: 55059
- Writing d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp
- 3 minutes, 36 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\steam\steamapps\common\team fortress 2\tf\maps\cp_doublecross.bsp" "D:\steam\steamapps\common\Team Fortress 2\tf\maps\cp_doublecross.bsp"
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