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- -- Mew: Strange Wave --
- Roll 1: // This attack may cause a random effect to the Defending Pokémon.
- 00-14 Poison
- 15-29 Burn
- 30-77 Sleep
- 78-87 Paralyze
- 88-97 Confuse
- 98-99 Burn+Confuse
- -- Golduck: Spiral Damage --
- Roll 1: // This attack does X damage to the Defending Pokémon.
- 00-01 No Effect
- 02-04 10 Damage
- 05-08 20 Damage
- 09-46 30 Damage
- 47-83 40 Damage
- 84-93 50 Damage
- 94-95 60 Damage
- 96-97 70 Damage
- 98-99 80 Damage
- -- Miltank: Regaining Milk --
- Roll 1: // You may remove X number of damage counters from your Active Pokémon or from each of your Benched Pokémon.
- 00-15: No Effect
- 16-37: Heal 10
- 38-60: Heal 20
- 61-85: Heal 30
- 86-87: Heal 40
- 88-99: Heal 20 Bench // Heal all your benched pokemon by 20HP.
- -- Porygon: Miracle Beam --
- Roll 1: // This attack does X damage to the Defending Pokémon
- 00-24: No Effect
- 25-78: 10 Damage
- 79-96: 20 Damage
- 97-99: 40 Damage
- Roll 2: // and may affect it with a Special Condition.
- 00-39: No Effect
- 40-48: Poison
- 49-57: Burn
- 58-77: Sleep
- 78-87: Paralyze
- 88-97: Confuse
- 98: Poison+Sleep
- 99: Burn+Sleep
- -- Sneasel: Jump Slash --
- Roll 1: // This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.) (Same Damage is applied to all benched pokemon.)
- 00-59: No Effect
- 60-94: 10 Damage Bench
- 95-97: 20 Damage Bench
- 98-99: 30 Damage Bench
- -- Ledian: Energy Capture --
- Roll 1: // This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand.
- 00-39: 0 Cards
- 40-79: 1 Card
- 80-94: 2 Cards
- 95-97: 3 Cards
- 98-99: 5 Cards
- -- Electrode: Energy Sprinkle --
- Roll 1: // This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon.
- 00-54: 1 Card
- 55-84: 2 Cards
- 85-94: 3 Cards
- 95-97: 4 Cards
- 98-99: All Cards
- -- Kadabra: Psy-Capture --
- Roll 1: // This Poké-Power lets each player draw a number of cards from his or her deck.
- 00-19: 0 Cards
- 20-69: 1 Card
- 70-94: 2 Cards
- 95-97: 3 Cards
- 98-99: 5 Cards
- -- Kakuna: Shining Powder --
- Roll 1: // This attack may cause a random effect to the Defending Pokémon
- 00-65: No Effect
- 66-73: Poison+Sleep
- 74-77: Poison+Paralyze
- 78-83: Poison+Confuse
- 84-90: Burn+Paralyze
- 91-99: Burn+Confuse
- Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
- 00-48: No Effect
- 49-83: Heal 10
- 84-93: Heal 20
- 94-96: Heal 30
- 97: Heal 40
- 98: Heal 50
- 99: Heal 60
- -- Lapras: Drain Attack --
- Roll 1: // This attack randomly does damage to the Defending Pokémon
- 00-04: No Effect
- 05-34: 10 Damage
- 35-79: 20 Damage
- 80-89: 30 Damage
- 90-94: 40 Damage
- 95-97: 50 Damage
- 98: 60 Damage
- 99: 70 Damage
- Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
- 00-39: No Effect
- 40-84: Heal 10
- 85-89: Heal 20
- 90-94: Heal 30
- 95-97: Heal 40
- 98-99: Heal 50
- -- Venomoth: Winding Back --
- Roll 1: // This Poké-Power lets you move a card from your discard pile to your hand.
- 00-02: a Trainer card.
- 03-14: a Technical Machine card.
- 15-29: a Pokemon Tool card.
- 30-44: a Stadium card.
- 45-49: a Supporter card.
- 50-54: a Special Energy card.
- 55-99: a Basic Energy card.
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