frozenLake

E-Reader Tables simplified.

Oct 4th, 2021
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  1. -- Mew: Strange Wave --
  2. Roll 1: // This attack may cause a random effect to the Defending Pokémon.
  3. 00-14 Poison
  4. 15-29 Burn
  5. 30-77 Sleep
  6. 78-87 Paralyze
  7. 88-97 Confuse
  8. 98-99 Burn+Confuse
  9.  
  10. -- Golduck: Spiral Damage --
  11. Roll 1: // This attack does X damage to the Defending Pokémon.
  12. 00-01 No Effect
  13. 02-04 10 Damage
  14. 05-08 20 Damage
  15. 09-46 30 Damage
  16. 47-83 40 Damage
  17. 84-93 50 Damage
  18. 94-95 60 Damage
  19. 96-97 70 Damage
  20. 98-99 80 Damage
  21.  
  22. -- Miltank: Regaining Milk --
  23. Roll 1: // You may remove X number of damage counters from your Active Pokémon or from each of your Benched Pokémon.
  24. 00-15: No Effect
  25. 16-37: Heal 10
  26. 38-60: Heal 20
  27. 61-85: Heal 30
  28. 86-87: Heal 40
  29. 88-99: Heal 20 Bench // Heal all your benched pokemon by 20HP.
  30.  
  31. -- Porygon: Miracle Beam --
  32. Roll 1: // This attack does X damage to the Defending Pokémon
  33. 00-24: No Effect
  34. 25-78: 10 Damage
  35. 79-96: 20 Damage
  36. 97-99: 40 Damage
  37. Roll 2: // and may affect it with a Special Condition.
  38. 00-39: No Effect
  39. 40-48: Poison
  40. 49-57: Burn
  41. 58-77: Sleep
  42. 78-87: Paralyze
  43. 88-97: Confuse
  44. 98: Poison+Sleep
  45. 99: Burn+Sleep
  46.  
  47. -- Sneasel: Jump Slash --
  48. Roll 1: // This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.) (Same Damage is applied to all benched pokemon.)
  49. 00-59: No Effect
  50. 60-94: 10 Damage Bench
  51. 95-97: 20 Damage Bench
  52. 98-99: 30 Damage Bench
  53.  
  54. -- Ledian: Energy Capture --
  55. Roll 1: // This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand.
  56. 00-39: 0 Cards
  57. 40-79: 1 Card
  58. 80-94: 2 Cards
  59. 95-97: 3 Cards
  60. 98-99: 5 Cards
  61.  
  62. -- Electrode: Energy Sprinkle --
  63. Roll 1: // This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon.
  64. 00-54: 1 Card
  65. 55-84: 2 Cards
  66. 85-94: 3 Cards
  67. 95-97: 4 Cards
  68. 98-99: All Cards
  69.  
  70. -- Kadabra: Psy-Capture --
  71. Roll 1: // This Poké-Power lets each player draw a number of cards from his or her deck.
  72. 00-19: 0 Cards
  73. 20-69: 1 Card
  74. 70-94: 2 Cards
  75. 95-97: 3 Cards
  76. 98-99: 5 Cards
  77.  
  78. -- Kakuna: Shining Powder --
  79. Roll 1: // This attack may cause a random effect to the Defending Pokémon
  80. 00-65: No Effect
  81. 66-73: Poison+Sleep
  82. 74-77: Poison+Paralyze
  83. 78-83: Poison+Confuse
  84. 84-90: Burn+Paralyze
  85. 91-99: Burn+Confuse
  86. Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
  87. 00-48: No Effect
  88. 49-83: Heal 10
  89. 84-93: Heal 20
  90. 94-96: Heal 30
  91. 97: Heal 40
  92. 98: Heal 50
  93. 99: Heal 60
  94.  
  95. -- Lapras: Drain Attack --
  96. Roll 1: // This attack randomly does damage to the Defending Pokémon
  97. 00-04: No Effect
  98. 05-34: 10 Damage
  99. 35-79: 20 Damage
  100. 80-89: 30 Damage
  101. 90-94: 40 Damage
  102. 95-97: 50 Damage
  103. 98: 60 Damage
  104. 99: 70 Damage
  105. Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
  106. 00-39: No Effect
  107. 40-84: Heal 10
  108. 85-89: Heal 20
  109. 90-94: Heal 30
  110. 95-97: Heal 40
  111. 98-99: Heal 50
  112.  
  113. -- Venomoth: Winding Back --
  114. Roll 1: // This Poké-Power lets you move a card from your discard pile to your hand.
  115. 00-02: a Trainer card.
  116. 03-14: a Technical Machine card.
  117. 15-29: a Pokemon Tool card.
  118. 30-44: a Stadium card.
  119. 45-49: a Supporter card.
  120. 50-54: a Special Energy card.
  121. 55-99: a Basic Energy card.
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