Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- std::vector<Xyt::OpenGLShader*> Xyt::ResourceManager::BorrowShaders()
- {
- auto BorrowedShaders = std::vector<Xyt::OpenGLShader*>();
- for (int i = 0; i < Shaders.size(); ++i) {
- BorrowedShaders.push_back(Shaders.at(i).get());
- }
- return BorrowedShaders;
- }
- std::vector<Xyt::Image*> Xyt::ResourceManager::BorrowImages()
- {
- auto BorrowedImages = std::vector<Xyt::Image*>();
- for (int i = 0; i < Images.size(); ++i) {
- BorrowedImages.push_back(Images.at(i).get());
- }
- return BorrowedImages;
- }
- std::vector<Xyt::StaticMesh*> Xyt::ResourceManager::BorrowStaticMeshes()
- {
- auto BorrowedStaticMeshes = std::vector<Xyt::StaticMesh*>();
- for (int i = 0; i < StaticMeshes.size(); ++i) {
- BorrowedStaticMeshes.push_back(StaticMeshes.at(i).get());
- }
- return BorrowedStaticMeshes;
- }
- std::vector<Xyt::File*> Xyt::ResourceManager::BorrowFontFiles()
- {
- auto BorrowedFontFiles = std::vector<Xyt::File*>();
- for (int i = 0; i < BorrowedFontFiles.size(); ++i) {
- BorrowedFontFiles.push_back(FontFiles.at(i).get());
- }
- return BorrowedFontFiles;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement