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- Note: Anything without a given source is from the core rulebook.
- **ME**
- Name: Samuel Greenvine
- Backstory: A dabbling dilletante of a wizard, I hungered for power from the day I cast my first spell. After some truly inspiring (if I do say so myself) patience and research, and a small bout of fleeing my home country due to totally unfounded accusations of banditry, I managed to determine that I really needed to become immortal to get what I wanted. For this goal, I decided that becoming a Graveknight, a more martial form of Lich, would be the best course of action, as it would help counter-balance my lack of martial training. Charging myself with magical energies and drawing a number of possessive demons, devils and less savoury beings into my body, as well as magic drawn from the four most farflung corners of the planar axis, I enacted the final solution to my mortality and was turned. The newly acquired necromantic body and the demons, devils and magical beings didn't exactly mix well, and I ended up as the abomination I am today. With my new-found power I slew my master, and took my place as the lord of a domain. The people in it just don't know it yet.
- Templates (Applied last to first): Graveknight (Bestiary 3, p.138-9) [+2 CR], Advanced (Bestiary 1, p.294) [+1 CR], Drunk (Book of Beasts: Monsters of the River Nations, p.30) [-1 CR], Devilbound Creature (Bestiary 4, p.56-7) [+1 CR], Nightmare Lord (Bestiary 4, p.204-5) [+0 CR], Haunted One (Campaign Setting: Rival Guide, p.29) [+1 CR], Half-Fiend (Bestiary 1, p.171) [+1 CR], Half-Celestial (Bestiary 1, p.169) [+1 CR], Fiendish Creature (Bestiary 3, p.290-1) [+0 CR], Resolute Creature (Bestiary 3, p.290-1) [+0 CR], Celestial Creature (Bestiary 3, p.290-1) [+0 CR], Entropic Creature (Bestiary 3, p.290-1) [+0 CR], Shadow Creature (Bestiary 3, p.238) [+0 CR], Dhampir (Advanced Race Guide, p.1) [+0 CR]
- Net CR Increase: +6
- Total CR: 7
- Traits: Patient Calm, Brevoy Bandit (Intelligence to Profession (Soldier))
- Drawbacks: Umbral Unmasking, Warded Against Nature
- Ability Score Bonuses
- STR +14
- DEX +16
- CON +10
- INT +26
- WIS +20
- CHA +26
- Ability Score Point-Buy (15pt)
- STR 10 (0)
- DEX 8 (-2)
- CON 7 (-4)
- INT 16 (10)
- WIS 16 (10)
- CHA 10 (0)
- Final Ability Scores
- STR 24
- DEX 24
- CON -
- INT 42
- WIS 36
- CHA 36
- Class: Wizard (Cruoromancer) 1
- School: Void Elemental
- HP: 17
- AC: 28 unarmoured
- Init: +12
- Alignment: LN
- DR: 25/Magic, 5/Good or Silver
- Resistances: Fire 55
- Immunities: Acid, Cold, Electricity, Poison, Standard Undead
- SR: 55
- Fast Healing 10
- Turn Resistance +4
- Replaced Dhampir SLAs with Dayborn, removing Sunlight Sensitivity
- Feats: Eschew Materials, Scribe Scroll, Improved Initiative, Mounted Combat, Ride-By Attack, Toughness
- Sources: Advanced Race Guide p.1 (Cruoromancer, Dhampir), Dragon Empires Primer p.29 (Void Element School), Quests and Campaigns p.19 (Patient Calm), People of the River p.12 (Brevoy Bandit), Champions of Corruption p.29 (Umbral Unmasking, Warded Against Nature), Blood of the Night p.20 (Jiang-Shi Born)
- Class Plan: Wizard 9/Mystic Theurge 1/Evangelist (Nethys) 10/Agent of the Grave 5/Loremaster 1
- Feat Plan: Eschew Materials, Deific Obedience, Craft Wonderous Item, Arcane Discovery (Faith Magic), Leadership, Opposition Research (Water), Adept Channel, Undead Command, Craft Rod, Craft Staff, Inscribe Tattoo, Skill Focus (Knowledge [Arcana]), Craft Arms And Armour, Centre Of Power
- **MY COHORT**
- Note: Don't have her yet
- Name: Miyato Yasu
- Backstory: A stranger from a far-off land, Yasu came to me in need. She needed a place to stay, and a lord to work for. I obliged on both fronts, and she became my loyal companion and faithful servant. Her fighting style involves picking up the biggest sword she can find, a custom made Nodachi, and beating her enemies into a pulp. Works, too.
- Templates (Applied last to first): Penanggalen (Bestiary 3, p.216-7) [+1 CR], Devilbound Creature (Bestiary 4, p.56-7) [+1 CR], Pod Spawned Creature (Bestiary 4, p.21) [CR -2], Advanced (Bestiary 1, p.294) [+1 CR], Giant (Bestiary 1, p.295) [+1 CR], Half-Fiend (Bestiary 1, p.171) [+1 CR], Nagaji (Advanced Race Guide, p.196-7) [+0 CR]
- Net CR Increase: +4
- Total CR: 5
- Ability Score Bonuses
- STR +26
- DEX +8
- CON +6
- INT +8
- WIS +6
- CHA +10
- Ability Score Point-Buy (15pt)
- STR 18 (17)
- DEX 7 (-4)
- CON 7 (-4)
- INT 8 (-2)
- WIS 10 (0)
- CHA 16 (10)
- Final Ability Scores
- STR 44
- DEX 15
- CON -
- INT 16
- WIS 16
- CHA 26
- Class: Fighter (Titan Fighter) 1
- HP: 18
- AC: 23 unarmoured, 31 with O-Yoroi armour
- Init: +2
- Feats: Power Attack
- Sources: Giant Hunter's Handbook p.21 (Titan Fighter)
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