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CheeseMod Changes

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Jun 17th, 2018
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  1. CheeseMod: An Overwatch Rebalance.
  2. Link to my Discord server: https://discord.gg/vK3JF7c
  3. A list of all heroes in my custom made-up class sets:
  4. Winston is disabled entirely.
  5. Attack
  6. - Soldier: 76
  7. - Lucio
  8. - Pharah
  9. - Hanzo
  10. Defend
  11. - Bastion
  12. - Orisa
  13. - Junkrat
  14. - Symmetra
  15. - Zenyatta
  16. - Zarya
  17. Pick
  18. - Widowmaker
  19. - Tracer
  20. - McCree
  21. - Reaper
  22. - Roadhog
  23. Support
  24. - Ana
  25. - Mercy
  26. - Moira
  27. - Mei
  28. - Sombra
  29. Brawler
  30. - Reinhardt
  31. - Torbjorn
  32. - Genji
  33. - Brigitte
  34. - Doomfist
  35. Another thing to note about CheeseMod is the changes I made overall, which I will list here:
  36. - Most ults do not charge with combat, they charge over time only. I'm tweaking the charge numbers all the time.
  37. - All health packs respawn 25% faster.
  38. - There is no hero limit.
  39. - Most heroes move at 90% speed.
  40.  
  41. Soldier: 76
  42. Primary weapon: 25% more damage
  43. Sprint disabled
  44. Biotic field: 20% cooldown reduction; 25% more healing
  45. Ultimate: lasts for 80% of normal duration
  46. Charge rate: 200%
  47. Notes: 76 is the central combat class. You can't go wrong with him now that Grandpa's been buffed.
  48.  
  49. Lucio
  50. Primary weapon: 25% larger magazine; 25% damage reduction
  51. No crossfade (speedboost only)
  52. Amp It Up: 50% cooldown reduction
  53. Soundwave knockback: 50% reduction
  54. Moves 20% faster, jumps 20% higher, falls 20% slower
  55. Ultimate charge rate: 200%
  56. Notes: Lucio is now a solid choice for combat, dancing around your foes and keeping up the damage with the larger mag.
  57.  
  58. Pharah
  59. Primary weapon: 50% mag size; 10% damage increase
  60. Hover jets max time and recharge rate: 50% reduction in recharge rate; 75% reduction in fuel length
  61. Jump Jet: 35% higher; 50% cooldown reduction
  62. 150 HP
  63. Falls 20% faster, projectiles move 25% faster, rockets do 75% less knockback
  64. Ultimate generation: 200%
  65. Notes: Pharah is now a bomber more than a persistent aerial threat.
  66.  
  67. Hanzo
  68. Primary Weapon: 400% more gravity on projectiles; 50% more damage
  69. 100 HP
  70. Lunge: 300% increase in distance; 300% increase in cooldown
  71. Storm Arrows: 3 in the magazine; 150% cooldown time
  72. Falls 20% slower
  73. Ultimate generation: 250%
  74. Notes: Hanzo is much shorter range now, and harder to use, but much more rewarding.
  75.  
  76. Bastion
  77. Primary weapon: 200% mag size; 20% less damage
  78. Takes 25% less damage; 150 HP
  79. Self repair disabled
  80. No ultimate
  81. Moves 25% slower
  82. Notes: Bastion is now a more apt defender if protected by a barrier or shield, and can take a few knocks, but isn't always needing to uproot like in the base game.
  83.  
  84. Orisa
  85. Primary weapon: effectively hitscan; 50% magazine size: 25% more damage
  86. Halt! is disabled
  87. 200 HP
  88. Barrier: 75% less cooldown; 450 HP
  89. Moves 25% slower
  90. Ultimate generation: 200%
  91. Notes: Orisa is now a monster, but once you get behind her, she's probably done for. Her low shield recharge does nothing against a solid flank, or pure DPS from several sources.
  92.  
  93. Junkrat
  94. Primary weapon: 50% magazine increase; 58% damage decrease; 40% less knockback; 400% projectile gravity; 500% projectile speed
  95. Concussion mine: 25% more cooldown; 50% more knockback
  96. Falls 20% slower
  97. Spawns with ultimate; ultimate charge is 400%
  98. Notes: I wanted Junkrat to be a crowd controller, not a pure DPS spammer. His primary weapon now does 50 damage a strike, and his ultimate is now more of a normal ability than an ultimate.
  99.  
  100. Symmetra
  101. Primary weapon: 60% less damage; 75% smaller magazine
  102. No alt fire
  103. No quick melee
  104. 150 HP
  105. Photon barrier: 50% longer cooldown
  106. Sentry turret: 200% longer cooldown
  107. Spawns with ultimate; no teleporter, photon barrier only
  108. Ultimate generation: 250%
  109. Notes: Symmetra is now a defender, not a DPS machine.
  110.  
  111. Zenyatta
  112. Primary weapon: 75% smaller magazine
  113. No orb of discord
  114. Ultimate generaton: 200%
  115. Moves 20% slower
  116. Notes: Zenyatta is now more encouraged to stay behind his teammates and heal, occasionally popping heads.
  117.  
  118. Zarya
  119. Primary weapon: 50% magazine size; 50% more damage; 200% knockback; no primary fire; 500% faster projectiles
  120. 300 HP
  121. Particle barriers cooldown: 20% reduction
  122. Ultimate generation: 200%
  123. Notes: Zarya is a grenadier. Play somewhere high and rain down hell upon your foes while supporting your team with barriers.(edited)
  124.  
  125. Widowmaker
  126. Primary weapon: 9 rounds; no unscoped fire; 150% damage
  127. 100 HP
  128. Grappling hook: 300% cooldown
  129. No mines
  130. No ultimate
  131. Notes: Widow is now a pure sniper, and damn good fun if you get into a roost and pop heads.
  132.  
  133. Tracer
  134. Primary weapon: 75% smaller magazine size; 75% more damage
  135. Blink: 50% cooldown reduction
  136. Recall: 300% cooldown increase
  137. 99 HP
  138. 25% projectile gravity, 300% projectile speed
  139. Ultimate: Generates through combat only; 250% generation
  140. Notes: Tracer is a great assasin now. ~Four mags = 1 ult, by the way.
  141.  
  142. McCree
  143. Primary weapon: 50% magazine size; 75% more damage
  144. 100 HP
  145. Combat roll cooldown: 50%
  146. No flashbang
  147. Ultimate genration: 150%
  148. Notes: McCree dukes it out best at medium range with his high per-shot damage. He's the pick class' frontliner.
  149.  
  150. Reaper
  151. Primary weapon: 50% magazine size; 50% damage increase; damage heals 150% more
  152. 150 HP
  153. Shadow step and Wraith Form cooldowns: 200% longer
  154. Ultimate generation: 200%
  155. Notes: Reaper can now effectively feed off of his victims, but not so much that he ends up out-healing damage.
  156.  
  157. Roadhog
  158. Primary weapon: 1 round in magazine; 200% more damage
  159. 450 HP
  160. Moves at 80% speed
  161. Hook: 50% cooldown reduction
  162. Heal: 500% more healing; 300% cooldown time increase
  163. Ultimate: 200% generation; 25% less knockback
  164. Notes: Roadhog is now a fishing character. Bring that support to face you!
  165.  
  166. Ana
  167. Primary weapon: 50% magazine size; heal increased by 100%; damage increased by 25%
  168. 100 HP
  169. Moves at 85% speed
  170. Projectile speed increased by 500%
  171. Biotic grenade: 200% cooldown increase
  172. Sleeping dart: 500% cooldown increase
  173. Ultimate generation: 250%
  174. Notes: Ana is now a more effective healer, but must reload more often.
  175.  
  176. Mercy
  177. Staff only
  178. Heals 25% more
  179. Falls 25% slower
  180. Ressurect: 50% cooldown reduction
  181. Guardian angel: 50% cooldown reduction
  182. Notes: While she heals less per second than Ana, she is more consistent at healing.
  183.  
  184. Moira
  185. No primary or secondary fire
  186. Biotic orb: 25% more damage; 50% more healing; double max damage and healing potential
  187. Ultimate generation: 275%
  188. Notes: Moira's primary weapon was boring so now she relies on her abilities, which are fairly effective.
  189. Mei
  190. Primary weapon: 75% smaller magazine; 300% faster freezing; 65% freeze duration; no alt fire
  191. 200 HP
  192. Cryo-freeze disabled
  193. Ice wall disabled
  194. Ultimate: freezes 200% faster; charges at 250%
  195. Notes: Mei can keep one person stunned for a long time, and that's how it should be, without any of the bullshit slowdown effects.
  196.  
  197. Sombra
  198. Primary weapon: 50% magazine size
  199. Moves at 100% speed
  200. 150 HP
  201. All abilities have cooldowns halved
  202. Projectile speed is 200%; gravity is 400%
  203. Ultimate generation: 250%
  204. Notes: Sombra is an inhibitor now, play her stealthily and silently for best effect.
  205.  
  206. Reinhardt
  207. Primary weapon: 34% less damage; knockback increased 200%
  208. Moves at 75% speed; takes 80% damage
  209. No firestrike
  210. Barrier field: cooldown time reduced 50%; recharge rate increased 50%
  211. Ultimate charge: 200%
  212. Notes: Reinhardt is a huge tank that eats damage for breakfast.
  213.  
  214. Torbjorn
  215. Forge hammer only
  216. Deals 50% less damage
  217. 300 HP (turret has 450 at lvl 2)
  218. Moves at 80% speed
  219. Ultimate generation: 200%
  220. Notes: Torbjorn is the only brawler with a consistent ranged option. Fear him in Molten Core!
  221.  
  222. Genji
  223. No primary fire; instead, primary is his Dragonblade
  224. Dragonblade is always available on spawn, lasts indefinitely
  225. 150 HP
  226. Deals 65% less damage
  227. Moves at 120% speed
  228. Swift strike: 25% shorter cooldown
  229. Notes: Genji is what he's supposed to be now.
  230.  
  231. Brigitte
  232. Primary fire disabled
  233. Quick melee disabled
  234. 200 HP
  235. Healing increased to 200%
  236. No repair pack
  237. Shield bash disabled
  238. Shield: 150% cooldown time; 50% recharge rate
  239. Whip shot: 175% cooldown reduction; 200% more knockback
  240. Ultimate generation: 300%
  241. Notes: Her new kit is designed around skillshots and healing up after said skillshots.
  242.  
  243. Doomfist
  244. No primary fire
  245. 200 HP
  246. Rising uppercut: 35% less cooldown
  247. Siesmic Slam: 25% less cooldown
  248. Rocket punch: 50% less cooldown; 33% increase in knockback
  249. Ultimate generation: 250%
  250. Notes: ONE PUUUUUUNCH
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