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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Slap Battles But Bad | WaponGameHolder", "BloodTheme")
- local MainTab = Window:NewTab("Main")
- local MainTab1 = MainTab:NewSection("MainScripts")
- --Buttons
- MainTab1:NewButton("Destroy Portal", "Breaks Default Portal", function()
- for i,v in pairs(workspace.Lobby:GetChildren()) do
- if v.Name == "default stand" then
- if v:FindFirstChild("Hitbox") then
- if v.Hitbox:FindFirstChild("ClickDetector") then
- if v.Hitbox.ClickDetector.GloveToChange.Value == "Charge" then
- fireclickdetector(v.Hitbox.ClickDetector)
- end
- end
- end
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(14.443, 377.948, 411.27)
- wait(0.1)
- for i,v in pairs(workspace.Lobby:GetChildren()) do
- if v.Name == "default stand" then
- if v:FindFirstChild("Hitbox") then
- if v.Hitbox:FindFirstChild("ClickDetector") then
- if v.Hitbox.ClickDetector.GloveToChange.Value == "Default" then
- fireclickdetector(v.Hitbox.ClickDetector)
- end
- end
- end
- end
- end
- end)
- MainTab1:NewButton("AutoGiveAllBadges", "gives all touch badges in game", function()
- local startpositionofplayer = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i,v in pairs(workspace:GetChildren()) do
- if v.Name == "Badge Giver (open me)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(1)
- end
- end
- for i,v in pairs(workspace.Lobby:GetChildren()) do
- if v.Name == "Badge Giver (open me)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(1)
- end
- end
- for i,v in pairs(workspace.Map:GetChildren()) do
- if v.Name == "Badge Giver (open me)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(1)
- end
- end
- for i,v in pairs(workspace["ship map"]:GetChildren()) do
- if v.Name == "Badge Giver (open me)" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(1)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map["ULTRA INSTINCT PART"].CFrame
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(51.82, -3.54, 1279.45)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = startpositionofplayer
- end)
- local stop = true
- MainTab1:NewButton("SpamSlapEntireLobby", "keep your glove in your inventory and to stop equip the glove", function()
- stop = not stop
- while wait(1) do
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name and stop == false then
- game:GetService("Players").LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Event:FireServer("slash", v.Character, Vector3.new(0, 0, 0))
- end
- end
- end
- end)
- local username = ""
- MainTab1:NewTextBox("FramePersonName", "Frame person textbox for FrameSlapEveryone", function(txt)
- username = txt
- end)
- MainTab1:NewButton("FrameSlapEveryone", "for this too work they must have a glove equipped", function()
- while wait(1) do
- for i,v in pairs(game.Players:GetPlayers()) do
- if game.Players:FindFirstChild(username) and v.Name ~= username then
- game:GetService("Players")[username].Character:FindFirstChildOfClass("Tool").Event:FireServer("slash", v.Character, Vector3.new(0, 0, 0))
- end
- end
- end
- end)
- MainTab1:NewButton("500Power", "sets any glove you have to 500 power", function()
- game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Power.Value = 500
- end)
- MainTab1:NewButton("9999Power", "sets any glove you have to 9999 power", function()
- game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Power.Value = 9999
- end)
- local reachenabled = false
- MainTab1:NewToggle("ReachGlove", "Click on someone from far away and you slap them", function(state)
- if state then
- reachenabled = true
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:Connect(function()
- local hit = mouse.Target
- if hit and hit:IsA("BasePart") and hit.Parent:FindFirstChild("Humanoid") and reachenabled == true then
- -- the player clicked on a part
- local tool = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool")
- local char = game:GetService("Players").LocalPlayer.Character
- local velocity=char:WaitForChild("HumanoidRootPart").CFrame.LookVector*tool:WaitForChild("Power").Value
- local victimplayer = hit.Parent
- game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Event:FireServer("slash", victimplayer, velocity)
- -- do something with the part, like changing its color or position
- end
- end)
- else
- reachenabled = false
- end
- end)
- MainTab1:NewToggle("Anti Kick Glove", "as soon as anyone pulls out the kick glove it slaps themself", function(state)
- print(state)
- while wait(0.1) do
- if state then
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character:FindFirstChild("sus") then
- local tool = v.Character.sus
- local velocity=game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame.LookVector*tool:WaitForChild("Power").Value
- local victimplayer = v.Character
- v.Character:FindFirstChild("sus").Event:FireServer("slash", victimplayer, velocity)
- end
- end
- end
- end
- end)
- MainTab1:NewToggle("Show Admin Panel", "shows the admin panel like THE REAL ONE", function(state)
- print(state)
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Dien't") then
- game.Players.LocalPlayer.PlayerGui["Dien't"].TextButton.Visible = state
- else
- warn("show admin panel broke cuz of update")
- end
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("touchey") then
- game.Players.LocalPlayer.PlayerGui["touchey"].TextButton.Visible = state
- else
- warn("show admin panel broke cuz of update")
- end
- end)
- MainTab1:NewToggle("Show Killstreak buttons", "gives you kills for kill streak(IM NOT KIDDING THIS IS SERVER SIDE)", function(state)
- print(state)
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("kill button 1") then
- game.Players.LocalPlayer.PlayerGui["kill button 1"].SlapsUIButton.Visible = state
- else
- warn("show admin panel broke cuz of update")
- end
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("kill bitton 2") then
- game.Players.LocalPlayer.PlayerGui["kill bitton 2"].SlapsUIButton.Visible = state
- else
- warn("show admin panel broke cuz of update")
- end
- end)
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