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Jul 20th, 2017
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  1. # The IP to listen to. Use 0.0.0.0 if you wish to listen to all interfaces on your server. (All IP addresses)
  2. # This defaults to the IP you have configured your server to listen on, or 0.0.0.0 if you have not configured this.
  3. host: 37.59.200.69
  4.  
  5. # Port to listen for new votes on
  6. port: 8192
  7.  
  8. # Whether or not to print debug messages. In a production system, this should be set to false.
  9. # This is useful when initially setting up NuVotifier to ensure votes are being delivered.
  10. debug: false
  11.  
  12. # All tokens, labeled by the serviceName of each server list.
  13. tokens:
  14. # Default token for all server lists, if another isn't supplied.
  15. default: 1lhb537pjnkughu0udgj01sris
  16.  
  17. # Setting this option to true will disable handling of Protocol v1 packets. While the old protocol is not secure, this
  18. # option is currently not recommended as most voting sites only support the old protocol at present.
  19. disable-v1-protocol: false
  20.  
  21. # Configuration section for all vote forwarding to NuVotifier
  22. forwarding:
  23. # Sets whether to set up a remote method for fowarding. Supported methods:
  24. # - none - Does not set up a forwarding method.
  25. # - pluginMessaging - Sets up plugin messaging.
  26. # - proxy - Proxies votes to other NuVotifier servers from this server.
  27. method: proxy
  28. pluginMessaging:
  29. channel: NuVotifier
  30.  
  31. #Only send votes to certain servers. If a server is present on excludedServers, then votes will NOT be forwarded
  32. #to them. If excludedServers is not present, votes will be sent to all servers.
  33. #If onlySendToJoinedServer is true, this option is ignored.
  34.  
  35. #excludedServers:
  36. #- server1
  37. #- server2
  38.  
  39.  
  40. # Sets which cache to use if there are no players on the server that the vote is being sent to. Supported caches:
  41. # - none - Votes will simply be lost when no players are present on the server.
  42. # - memory - Votes will be cached in memory when no players are present. When Bungee is restarted, the votes will be lost.
  43. # This method is NOT recommended for production systems!
  44. # - file - Votes will be saved to a local file every 3 minutes and on shutdown and reloaded when Bungee is restarted. This is suitable for
  45. # most set ups.
  46. cache: file
  47. # Only sends the vote to the server in which the player is currently joined.
  48. onlySendToJoinedServer: true
  49. #Sets which server to send the vote in the event the player is not online when the vote is cast
  50. #If you do not want the vote forwarded to a fallback, set this value to empty ('')
  51. #ONLY USED IF onlySendToJoinedServer is true!!
  52. joinedServerFallback: 'hub'
  53. # Options for file caching.
  54. file:
  55. name: cached-votes.json
  56. # Specify servers to proxy votes for.
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