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DrFetus

EON Superboss Data

Feb 27th, 2019
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  1. Abyssal Princess
  2. ================
  3. Level: 130
  4. EXP: 793690
  5. Stats:
  6. -HP: 164496
  7. -STR: 255
  8. -VIT: 204
  9. -AGI: 120
  10. -LUC: 255
  11. -INT: 247
  12. -WIS: 189
  13. Attack type: Bash
  14. Damage types:
  15. -Cut: 125%
  16. -Bash: 125%
  17. -Stab: 125%
  18. -Fire: 125%
  19. -Ice: 125%
  20. -Volt: 125%
  21. -Almighty: 100%
  22. Disables:
  23. -Instant Death: 0%
  24. -Petrification: 25%
  25. -Sleep: 25%
  26. -Panic: 25%
  27. -Poison: 50%
  28. -Blind: 50%
  29. -Paralysis: 50%
  30. -Curse: 25%
  31. -Stun: 10%
  32. -Head Bind: 50%
  33. -Arm Bind: 50%
  34. -Leg Bind: 50%
  35. Other notes: Prevents Mercy Kill from ever activating on her.
  36.  
  37. Skills:
  38. -Scorching Hell: Uses the head. Deals ranged 190% INT-based Fire damage to all party members, and places a debuff that decreases their damage output by 50% for 4 turns. (Includes Almighty damage.) Has an accuracy of 120%. Has a speed modifier of 30%.
  39. -Frozen Hell: Uses the head. Deals ranged 190% INT-based Ice damage to all party members, and places a debuff that decreases their defenses by 50% for 4 turns. (Includes Almighty damage.) Has an accuracy of 120%. Has a speed modifier of 30%.
  40. -Thunderous Hell: Uses the head. Deals ranged 190% INT-based Volt damage to all party members, and places a debuff that decreases their HP recovery and maximum HP by 50% for 4 turns. Has an accuracy of 120%. Has a speed modifier of 30%.
  41. -Dark Lunge: Uses the legs. Deals melee 170% STR-based Stab damage to one party member, and pierces to the back row, with a 25% chance to inflict Sleep. Heals the user for 400% of the damage dealt. Has priority. Has an accuracy of 99%. Has a speed modifier of 1000%.
  42. -Hellish Stab: Uses the legs. Deals melee 350% STR-based Stab damage to one party member. Has an accuracy of 250%. Has a speed modifier of 80%.
  43. -Endless Drop: Uses the arms. Deals melee 200% STR-based Bash damage to one party member, and pierces to the back row, with a 27% chance to inflict Blind and Curse. Has an accuracy of 99%. Has a speed modifier of 70%.
  44. -Dark Invitation: Uses the arms. Deals melee 160% STR-based Bash damage to the entire party, with a 25% chance to inflict Stun and Paralysis. Has an accuracy of 99%. Has a speed modifier of 200%.
  45. -Lure of Death: Uses the arms. Has a 4% chance to inflict Instant Death, Petrification, Sleep, Panic, and Poison on the entire party. The Poison component has a Poison factor of 30 (Ticks for 320 to 356 damage.) Has a speed modifier of 100%. (No speed modifier exists in the data, so it defaults to the listed value.)
  46. -Unholy Light: Does not use a body part. Dispels every single disable and debuff on the user, and every single buff on the party. Has a speed modifier of 30%.
  47. -Violent Blades: Uses the arms. Randomly hits the party 6 to 9 times, dealing melee 95% STR-based Cut damage per hit, and has a 19% chance to inflict Head Bind, Arm Bind, and Leg Bind. Has an accuracy of 99%. Has a speed modifier of 80%.
  48. -Rearing Head: Does not use a body part. Places the user in the Rearing Head state. Lasts until the end of next turn. Telegraphs the use of Undead Regen. Has a speed modifier of 80%.
  49. -Undead Regen: Does not use a body part. Counterattack. Prepares to activate at the start of the turn. While the preparations in effect, and damage dealt to the user (including Almighty) will be added together. Once the skill activates, the total damage taken until activation is multiplied by 10 and converted into healing. Healing is capped at 99999 HP. Has a speed modifier of 0%.
  50. -Death Tumble: Does not use a body part. Summons a number of Gothic Souls. Has a speed modifier of 100%. (No speed modifier exists in the data, so it defaults to the listed value.)
  51. --Level 1: Summons 1 Gothic Soul.
  52. --Level 2: Summons 2 Gothic Souls.
  53. --Level 3: Summons 3 Gothic Souls.
  54. --Level 4: Summons 4 Gothic Souls.
  55. -Condemnation: Does not use a body part. Deals ranged 2000% INT-based Almighty damage to all party members. Has an accuracy of 999%. Has a speed modifier of 50%.
  56. -Eternal Body: Passive. If any Gothic Souls are alive at the time of her death, she will endure the blow and be healed for 20562/41124/82248/164496 HP (12.5%/25%/50%/100% HP) if 1/2/3/4 Gothic Souls were alive at the time of her death. Dispels all disables on the user upon activation. Destroys the Gothic Souls upon activation. Note: Killing the Gothic Souls at the same time as the Abyssal Princess will not trigger this passive.
  57.  
  58. Behavior summary:
  59.  
  60. Abyssal Princess' behavior differs depending on whether you fight her at day or night. This is checked for at the start of the battle, and she will stay in the appropriate behavior for the entire fight, even if the time of day were to change from day to night or vice versa in the middle of the battle. Unless said otherwise, assume that all listed behaviors apply to both her day and night behaviors.
  61.  
  62. Start of turn parameters:
  63. Deactivate the Input Read flag if it is active.
  64.  
  65. Check to see if anyone cast Front Guard, Ally Shield, Rear Guard, Recovery Guard, Keep Guard, Heal Guard, Line Shield, Full Guard, Shadow Cloak, Ninpo: Flight, Chain Dance, Scapegoat, or Flee. Activate the Input Read flag.
  66.  
  67. End of turn parameters:
  68. Every 3 turns, if HP is at or below 30%, deactivate the Endless Drop, Lure of Death, Dark Lunge, Dark Invitation, and Violent Blades flags.
  69.  
  70. If self is petrified, asleep, or panicking, do nothing.
  71.  
  72. If 4 Gothic Souls are still alive at the end of the turn, cast Condemnation.
  73.  
  74. During the day, Rearing Head will be cast every 5 turns, or if the Abyssal Princess lost more than 17000 HP in 1 turn. The latter will reset the countdown for Rearing Head. If the Abyssal Princess is fought at night, Rearing Head will not be cast, and the Undead Regen flag will be activated instead. (Meaning that her end of turn action is free to be something else instead of being wasted on a telegraph.)
  75.  
  76. If the party has at least 14 buffs, or self has at least 3 debuffs, cast Unholy Light.
  77.  
  78. If the party has at least 11 buffs, 20% chance to cast Unholy Light.
  79.  
  80. If the party has at least 6 buffs, 10% chance to cast Unholy Light.
  81.  
  82. If self has at least 2 debuffs, 20% chance to cast Unholy Light.
  83.  
  84. If self has at least 1 debuff, 10% chance to cast Unholy Light.
  85.  
  86. If self is petrified, asleep, panicking, poisoned, blinded, cursed, or paralyzed, 10% chance to cast Unholy Light.
  87.  
  88. If self is stunned, head bound, arm bound, or leg bound, 10% chance to cast Unholy Light.
  89.  
  90. At every 10% HP threshold, she will summon a certain number of Gothic Souls at the end of the turn. Her phases can also only change once she has triggered this summoning a certain number of times, meaning that if she does not get to summon the Gothic Souls a certain number of times, she can be stuck in an earlier phase until then. Once a phase change is triggered, it starts from the beginning of that phase.
  91. 90% HP: Summons 1 Gothic Soul.
  92. 80% HP: Summons up to 2 Gothic Souls. Triggers phase 2.
  93. 70% HP: Summons up to 2 Gothic Souls.
  94. 60% HP: Summons up to 2 Gothic Souls.
  95. 50% HP: Summons up to 3 Gothic Souls. Triggers phase 3.
  96. 40% HP: Summons up to 3 Gothic Souls.
  97. 30% HP: Summons up to 4 Gothic Souls. Triggers phase 4.
  98. 20% HP: Summons up to 4 Gothic Souls.
  99. 10% HP: Summons up to 4 Gothic Souls.
  100.  
  101. Every 5 turns, the Abyssal Princess will summon Gothic Souls. The amount she summons depends on her remaining HP.
  102. From 100% to 81% HP, she will summon 1 Gothic Soul.
  103. From 80% to 51% HP, she will summon up to 2 Gothic Souls.
  104. From 50% to 31% HP, she will summon up to 3 Gothic Souls.
  105. From 30% HP to death, she will summon up to 4 Gothic Souls.
  106.  
  107. Standard behavior:
  108. If self is in the Rearing Head state, or if the Undead Regen flag is active, deactivate the Undead Regen flag and cast Undead Regen. Note that this can cause turns to be skipped in the Abyssal Princess' rotations.
  109.  
  110. Daytime rotation:
  111. Phase 1 (100% to 81% HP):
  112. Turn 1: Cast Scorching Hell. On the 2nd loop, cast Frozen Hell. On the 3rd loop, cast Thunderous Hell. And start again from Scorching Hell and repeat the process on future loops. If this turn was skipped, attempt to cast the skill that was supposed to be cast on the skipped loop.
  113. Turn 2:
  114. 32% chnace to cast Endless Drop.
  115. 33% chance to cast Lure of Death.
  116. 35% chance to cast Dark Lunge.
  117. Turn 3: The skills not cast on turn 2 each have a 50% chance to be cast on this turn. If turn 2 was skipped, the game will act as if Dark Lunge was cast on that turn.
  118. Loop from turn 1.
  119.  
  120. Phase 2 (80% to 51% HP):
  121. Turn 1: Cast Frozen Hell. On the 2nd loop, cast Thunderous Hell. On the 3rd loop, cast Scorching Hell. And start again from Frozen Hell and repeat the process on future loops. If this turn was skipped, attempt to cast the skill that was supposed to be cast on the skipped loop.
  122. Turn 2: Cast Hellish Stab. On the 2nd loop, cast Dark Invitation. On the 3rd loop, cast Violent Blades. And start again from Hellish Stab and repeat the process on future loops. If this turn was skipped, attempt to cast the skill that was supposed to be cast on the skipped loop.
  123. Turn 3:
  124. 1st loop:
  125. 50% chance to cast Endless Drop.
  126. 50% chance to cast Lure of Death.
  127. 2nd loop:
  128. 50% chance to cast Dark Lunge.
  129. 50% chance to cast Lure of Death.
  130. 3rd loop:
  131. 50% chance to cast Dark Lunge.
  132. 50% chance to cast Endless Drop.
  133. Repeat the process from the 1st loop on subsequent loops. The loops in this turn will not progress to the next loop if a loop was skipped.
  134. Loop from turn 1.
  135.  
  136. Phase 3 (50% to 31% HP):
  137. Turn 1: Cast Thunderous Hell. On the 2nd loop, cast Scorching Hell. On the 3rd loop, cast Frozen Hell. And start again from Thunderous Hell and repeat the process on future loops. If this turn was skipped, attempt to cast the skill that was supposed to be cast on the skipped loop.
  138. Turn 2: Cast Hellish Stab. On the 2nd loop, cast Dark Invitation. On the 3rd loop, cast Violent Blades. And start again from Hellish Stab and repeat the process on future loops. If this turn was skipped, attempt to cast the skill that was supposed to be cast on the skipped loop.
  139. Turn 3:
  140. 1st loop:
  141. 50% chance to cast Dark Invitation.
  142. 50% chance to cast Violent Blades.
  143. 2nd loop:
  144. 50% chance to cast Hellish Stab.
  145. 50% chance to cast Violent Blades.
  146. 3rd loop:
  147. 50% chance to cast Hellish Stab.
  148. 50% chance to cast Dark Invitation.
  149. Repeat the process from the 1st loop on subsequent loops. The loops in this turn will not progress to the next loop if a loop was skipped.
  150. Loop from turn 1.
  151.  
  152. In the event that the turn rotation somehow does not reset, use regular attacks.
  153.  
  154. Phase 4 (30% HP to death):
  155. Note: The Abyssal Princess will generally try to avoid casting the same skill 2 turns in a row at this point. However, this is not the case if she casts Lure of Death or Hellish Stab.
  156. Every 3 turns:
  157. 32% chance to cast Scorching Hell.
  158. 34% chance to cast Frozen Hell.
  159. 34% chance to cast Thunderous Hell.
  160.  
  161. If the Input Read flag is active, and the Dark Lunge flag is not active, 20% chance to cast Dark Lunge. Activate the Dark Lunge Flag.
  162.  
  163. If no one is stunned, head bound, arm bound, or leg bound, and the Violent Blads Flag is not active, 30% chance to cast Violent Blades. Activate the Violent Blades flag.
  164.  
  165. If every living party member is not stunned, head bound, arm bound, or leg bound, and the Violent Blades Flag is not active, 10% chance to cast Violent Blades. Activate the Violent Blades flag.
  166.  
  167. If every living party member is not petrified, asleep, panicking, poisoned, cursed, or blinded, and the Lure of Death flag is not active, 20% chance to cast Lure of Death. Activate the Lure of Death flag.
  168.  
  169. If at least 1 party member in the back row is below 100% HP, and the Hellish Stab flag is not active, 20% chance to cast Hellish Stab. (Targets the back row.) Activate the Hellish Stab flag.
  170.  
  171. If every living party member is not cursed or blinded, and the Endless Drop flag is not active, 20% chance to cast Endless Drop. Activate the Endless Drop flag.
  172.  
  173. If the Violent Blades flag is active:
  174. If at least 1 party member in the back row is below 100% HP, 40% chance to cast Hellish Stab. (Targets the back row.)
  175. Else:
  176. 30% chance to cast Dark Lunge.
  177. 30% chance to cast Endless Drop.
  178. 40% chance to cast Dark Invitation.
  179.  
  180. Else:
  181. 20% chance to cast Hellish Stab. Activate the Hellish Stab flag.
  182. 30% chance to cast Violent blades. Activate the Violent Blades flag.
  183. 30% chance to cast Lure of Death. Activate the Violent Blades and Lure of Death flags.
  184. 20% chance to cast Dark Invitation.
  185.  
  186. Nighttime rotation: (This is mostly the same as her 30% HP to death rotation. However, while in the daytime, the flags would be cleared out every 3 turns, this is not the case for this rotation until she falls under 31% HP.)
  187. Every 3 turns:
  188. 32% chance to cast Scorching Hell.
  189. 34% chance to cast Frozen Hell.
  190. 34% chance to cast Thunderous Hell.
  191.  
  192. If the Input Read flag is active, and the Dark Lunge flag is not active, 20% chance to cast Dark Lunge. Activate the Dark Lunge Flag.
  193.  
  194. If no one is stunned, head bound, arm bound, or leg bound, and the Violent Blads Flag is not active, 30% chance to cast Violent Blades. Activate the Violent Blades flag.
  195.  
  196. If every living party member is not stunned, head bound, arm bound, or leg bound, and the Violent Blades Flag is not active, 10% chance to cast Violent Blades. Activate the Violent Blades flag.
  197.  
  198. If every living party member is not petrified, asleep, panicking, poisoned, cursed, or blinded, and the Lure of Death flag is not active, 20% chance to cast Lure of Death. Activate the Lure of Death flag.
  199.  
  200. If at least 1 party member in the back row is below 100% HP, and the Hellish Stab flag is not active, 20% chance to cast Hellish Stab. (Targets the back row.) Activate the Hellish Stab flag.
  201.  
  202. If every living party member is not cursed or blinded, and the Endless Drop flag is not active, 20% chance to cast Endless Drop. Activate the Endless Drop flag.
  203.  
  204. If the Violent Blades flag is active: (Until she falls below 30% HP, she will be in this rotation most of the time.)
  205. If at least 1 party member in the back row is below 100% HP, 40% chance to cast Hellish Stab. (Targets the back row.)
  206. Else:
  207. 30% chance to cast Dark Lunge.
  208. 30% chance to cast Endless Drop.
  209. 40% chance to cast Dark Invitation.
  210.  
  211. Else:
  212. 20% chance to cast Hellish Stab. Activate the Hellish Stab flag.
  213. 30% chance to cast Violent blades. Activate the Violent Blades flag.
  214. 30% chance to cast Lure of Death. Activate the Violent Blades and Lure of Death flags.
  215. 20% chance to cast Dark Invitation.
  216.  
  217. Raw AI Script:
  218.  
  219. If turn count is equal to 1, and it is nighttime, activate flag 16.
  220.  
  221. Start of turn parameters:
  222. Activate counter 1. Add 1 to counter 1 any time this routine is run again.
  223.  
  224. Activate counter 2. Add 1 to counter 2 any time this routine is run again.
  225.  
  226. Activate counter 3. Add 1 to counter 3 any time this routine is run again.
  227.  
  228. Grab the current HP value of user.
  229.  
  230. If flag 10 is active, deactivate flag 10.
  231.  
  232. If Front Guard, Ally Shield, Rear Guard, Recovery Guard, Keep Guard, Heal Guard, Line Shield, Full Guard, Shadow Cloak, Ninpo: Flight, Chain Dance, Scapegoat, or Flee are cast this turn, activate flag 10.
  233.  
  234. End of turn parameters:
  235. If counter 1 is equal to or greater than 3:
  236. Set counter 1 to 0.
  237. If flag 27 is active, deactivate flags 4, 5, 6, 7, 8, and 9.
  238.  
  239. If self is petrified, asleep, or panicking, do nothing.
  240.  
  241. If self has lost more than 17000 HP in this turn, and flag 16 is active:
  242. Activate flag 17.
  243. Set counter 2 to 0.
  244.  
  245. If counter 2 is equal to or greater than 5, and flag 16 is active:
  246. Activate flag 17.
  247. Set counter 2 to 0.
  248.  
  249. If there are not 4 or less enemies in the battle, cast Condemnation. (Standard targeting.)
  250.  
  251. If self has lost more than 17000 HP in this turn, and flag 16 is not active:
  252. Cast Rearing Head. (Targets self.)
  253. Set counter 2 to 0.
  254.  
  255. If counter 2 is equal to or greater than 5, and flag 16 is not active:
  256. Cast Rearing Head. (Targets self.)
  257. Set counter 2 to 0.
  258.  
  259. If the party has at least 14 buffs, or self has at least 3 debuffs, cast Unholy Light. (Targets self.)
  260.  
  261. If the party has at least 11 buffs, 20% chance to cast Unholy Light. (Targets self.)
  262.  
  263. If the party has at least 6 buffs, 10% chance to cast Unholy Light. (Targets self.)
  264.  
  265. If self has at least 2 debuffs, 20% chance to cast Unholy Light. (Targets self.)
  266.  
  267. If self has at least 1 debuff, 10% chance to cast Unholy Light. (Targets self.)
  268.  
  269. If self is petrified, asleep, panicking, poisoned, blinded, cursed, or paralyzed, 10% chance to cast Unholy Light. (Targets self.)
  270.  
  271. If self is stunned, head bound, arm bound, or leg bound, 10% chance to cast Unholy Light. (Targets self.)
  272.  
  273. If HP is equal to or less than 90%, and flag 21 is not active:
  274. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 21, and cast Death Tumble (Level 1). (Targets self.)
  275. Else, do nothing.
  276.  
  277. If HP is equal to or less than 80%, and flag 22 is not active:
  278. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 22, set counter 1 to 0, deactivate flags 1, 2, and 3, and cast Death Tumble (Level 2). (Targets self.)
  279. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 22, set counter 1 to 0, deactivate flags 1, 2, and 3, and cast Death Tumble (Level 1). (Targets self.)
  280. Else, do nothing.
  281.  
  282. If HP is equal to or less than 70%, and flag 23 is not active:
  283. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 23, and cast Death Tumble (Level 2). (Targets self.)
  284. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 23, and cast Death Tumble (Level 1). (Targets self.)
  285. Else, do nothing.
  286.  
  287. If HP is equal to or less than 60%, and flag 24 is not active:
  288. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 24, and cast Death Tumble (Level 2). (Targets self.)
  289. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 24, and cast Death Tumble (Level 1). (Targets self.)
  290. Else, do nothing.
  291.  
  292. If HP is equal to or less than 50%, and flag 25 is not active:
  293. If there are 2 or less enemies in the battle, set counter 3 to 0, activate flag 25, set counter 1 to 0, deactivate flags 1, 2, and 3, and cast Death Tumble (Level 3). (Targets self.)
  294. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 25, set counter 1 to 0, deactivate flags 1, 2, and 3, and cast Death Tumble (Level 2). (Targets self.)
  295. If there are 4 or less enemies in the battle, set counter 3 to 0, set counter 1 to 0, deactivate flags 1, 2, and 3, activate flag 25, and cast Death Tumble (Level 1). (Targets self.)
  296. Else, do nothing.
  297.  
  298. If HP is equal to or less than 40%, and flag 26 is not active:
  299. If there are 2 or less enemies in the battle, set counter 3 to 0, activate flag 26, and cast Death Tumble (Level 3). (Targets self.)
  300. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 26, and cast Death Tumble (Level 2). (Targets self.)
  301. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 26, and cast Death Tumble (Level 1). (Targets self.)
  302. Else, do nothing.
  303.  
  304. If HP is equal to or less than 30%, and flag 27 is not active:
  305. If there is 1 or less enemies in the battle, set counter 3 to 0, activate flag 27, set counter 1 to 0, deactivate flags 1, 2, 3, 4, 5, 6, 7, 8, and 9, and cast Death Tumble (Level 4). (Targets self.)
  306. If there are 2 or less enemies in the battle, set counter 3 to 0, activate flag 27, set counter 1 to 0, deactivate flags 1, 2, 3, 4, 5, 6, 7, 8, and 9, and cast Death Tumble (Level 3). (Targets self.)
  307. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 27, set counter 1 to 0, deactivate flags 1, 2, 3, 4, 5, 6, 7, 8, and 9, and cast Death Tumble (Level 2). (Targets self.)
  308. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 27, set counter 1 to 0, deactivate flags 1, 2, 3, 4, 5, 6, 7, 8, and 9, and cast Death Tumble (Level 1). (Targets self.)
  309. Else, do nothing.
  310.  
  311. If HP is equal to or less than 20%, and flag 28 is not active:
  312. If there is 1 or less enemies in the battle, set counter 3 to 0, activate flag 28, and cast Death Tumble (Level 4). (Targets self.)
  313. If there are 2 or less enemies in the battle, set counter 3 to 0, activate flag 28, and cast Death Tumble (Level 3). (Targets self.)
  314. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 28, and cast Death Tumble (Level 2). (Targets self.)
  315. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 28, and cast Death Tumble (Level 1). (Targets self.)
  316. Else, do nothing.
  317.  
  318. If HP is equal to or less than 10%, and flag 29 is not active:
  319. If there is 1 or less enemies in the battle, set counter 3 to 0, activate flag 29, and cast Death Tumble (Level 4). (Targets self.)
  320. If there are 2 or less enemies in the battle, set counter 3 to 0, activate flag 29, and cast Death Tumble (Level 3). (Targets self.)
  321. If there are 3 or less enemies in the battle, set counter 3 to 0, activate flag 29, and cast Death Tumble (Level 2). (Targets self.)
  322. If there are 4 or less enemies in the battle, set counter 3 to 0, activate flag 29, and cast Death Tumble (Level 1). (Targets self.)
  323. Else, do nothing.
  324.  
  325. If counter 3 is greater than or equal to 5:
  326. If flag 27 is active:
  327. If there is 1 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 4). (Targets self.)
  328. If there are 2 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 3). (Targets self.)
  329. If there are 3 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 2). (Targets self.)
  330. If there are 4 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 1). (Targets self.)
  331. Else, do nothing.
  332.  
  333. If flag 25 is active:
  334. If there are 2 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 3). (Targets self.)
  335. If there are 3 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 2). (Targets self.)
  336. If there are 4 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 1). (Targets self.)
  337. Else, do nothing.
  338.  
  339. If flag 22 is active:
  340. If there are 3 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 2). (Targets self.)
  341. If there are 4 or less enemies in the battle, set counter 3 to 0, and cast Death Tumble (Level 1). (Targets self.)
  342. Else, do nothing.
  343.  
  344. If there are 4 or less enemies in the battle:
  345. Set counter 3 to 0, and cast Death Tumble (Level 1). (Targets self.)
  346. Else, do nothing.
  347.  
  348. Else, do nothing.
  349.  
  350. If self is in the Rearing Head state or flag 17 is active:
  351. Deactivate flag 17. Cast Unholy Regen. (Standard targeting.)
  352.  
  353. If flag 27 is active (Triggers upon hittin 30% HP.) or it is nighttime:
  354. If counter 1 is equal to 1:
  355. 32% chance to cast Scorching Hell. (Standard targeting.)
  356. 34% chance to cast Frozen Hell. (Standard targeting.)
  357. 34% chance to cast Thunderous Hell. (Standard targeting.)
  358.  
  359. If flag 10 is active, and flag 6 is not active, 20% chance to cast Dark Lunge. (Targets the front row.) Activate flag 6.
  360.  
  361. If no one is stunned, head bound, arm bound, or leg bound, and flag 9 is not active, 30% chance to cast Violent Blades. (Standard targeting.) Activate flag 9.
  362.  
  363. If every living party member is not stunned, head bound, arm bound, or leg bound, and flag 9 is not active, 10% chance to cast Violent Blades. (Standard targeting.) Activate flag 9.
  364.  
  365. If every living party member is not petrified, asleep, panicking, poisoned, cursed, or blinded, and flag 5 is not active, 20% chance to cast Lure of Death. (Standard targeting.) Activate flag 5.
  366.  
  367. If at least 1 party member in the back row is below 100% HP, and flag 7 is not active, 20% chance to cast Hellish Stab. (Targets the back row.) Activate flag 7.
  368.  
  369. If every living party member is not cursed or blinded, and flag 4 is not active, 20% chance to cast Endless Drop. (Standard targeting.) Activate flag 4.
  370.  
  371. If flag 9 is active:
  372. If at least 1 party member in the back row is below 100% HP, 40% chance to cast Hellish Stab. (Targets the back row.)
  373. Else:
  374. 30% chance to cast Dark Lunge. (Targets the front row.)
  375. 30% chance to cast Endless Drop. (Standard targeting.)
  376. 40% chance to cast Dark Invitation. (Standard targeting.)
  377.  
  378. Else:
  379. 20% chance to cast Hellish Stab. (Standard targeting.) Activate flag 7.
  380. 30% chance to cast Violent blades. (Standard targeting.) Activate flag 9.
  381. 30% chance to cast Lure of Death. (Standard targeting.) Activate flags 9 and 5.
  382. 20% chance to cast Dark Invitation. (Standard targeting.)
  383.  
  384. If flag 25 is active (Triggers upon hitting 50% HP.):
  385. If counter 1 is equal to 1, deactivate flags 7, 8, and 9. Then:
  386. If flag 3 is not active, cast Thunderous Hell. (Standard targeting.) Activate flag 3.
  387.  
  388. If flag 1 is not active, cast Scorching Hell. (Standard targeting.) Activate flag 1.
  389.  
  390. Else, cast Frozen Hell. (Standard targeting.) Deactivate flags 1 and 3.
  391.  
  392. If counter 1 is equal to 2:
  393. 32% chance to cast Hellish Stab. (Standard targeting.) Activate flag 7.
  394. 34% chance to cast Dark Invitation. (Standard targeting.) Activate flag 8.
  395. 34% chance to cast Violent Blades. (Standard targeting.) Activate flag 9.
  396.  
  397. If counter 1 is equal to 3:
  398. If flag 7 is active, deactivate flag 7. Then:
  399. 50% chance to cast Dark Invitation. (Standard targeting.)
  400. 50% chance to cast Violent Blades. (Standard targeting.)
  401.  
  402. If flag 8 is active, deactivate flag 8. Then:
  403. 50% chance to cast Hellish Stab. (Standard targeting.)
  404. 50% chance to cast Violent Blades. (Standard targeting.)
  405.  
  406. If flag 9 is active, deactivate flag 9. Then:
  407. 50% chance to cast Hellish Stab. (Standard targeting.)
  408. 50% chance to cast Dark Invitation. (Standard targeting.)
  409.  
  410. Else, use a regular attack. (Standard targeting.)
  411.  
  412. If flag 22 is active (Triggers upon hitting 80% HP.):
  413. If counter 1 is equal to 1:
  414. If flag 2 is not active, cast Frozen Hell. (Standard targeting.) Activate flag 2.
  415.  
  416. If flag 3 is not active, cast Thunderous Hell. (Standard targeting.) Activate flag 3.
  417.  
  418. Else, cast Scorching Hell. (Standard targeting.) Deactivate flags 2 and 3.
  419.  
  420. If counter 1 is equal to 2:
  421. If flag 7 is not active, cast Hellish Stab. (Standard targeting.) Activate flag 7.
  422.  
  423. If flag 8 is not active, cast Dark Invitation. (Standard targeting.) Activate flag 8.
  424.  
  425. Else, cast Violent Blades. (Standard targeting.) Deactivate flags 7 and 8.
  426.  
  427. If flag 4 is active, activate flag 4. Then:
  428. 50% chance to cast Endless Drop. (Standard targeting.)
  429. 50% chance to cast Lure of Death. (Standard targeting.)
  430.  
  431. If flag 5 is active, activate flag 5. Then:
  432. 50% chance to cast Dark Lunge. (Targets the front row.)
  433. 50% chance to cast Lure of Death. (Standard targeting.)
  434.  
  435. Else:
  436. 50% chance to cast Dark Lunge. (Targets the front row.) Deactivate flags 4 and 5.
  437. 50% chance to cast Endless Drop. (Standard targeting.) Deactivate flags 4 and 5.
  438.  
  439. If counter 1 is equal to 1, deactivate flags 4, 5, and 6. Then:
  440. If flag 1 is not active, cast Scorching Hell. (Standard targeting.) Activate flag 1.
  441.  
  442. If flag 2 is not active, cast Frozen Hell. (Standard targeting.) Activate flag 2.
  443.  
  444. Else, cast Thunderous Hell. (Standard targeting.) Deactivate flags 1 and 2.
  445.  
  446. If counter 2 is equal to 2,
  447. 32% chnace to cast Endless Drop. (Standard targeting.) Activate flag 4.
  448. 33% chance to cast Lure of Death. (Standard targeting.) Activate flag 5.
  449. 35% chance to cast Dark Lunge. (Targets the front row.) Activate flag 6.
  450.  
  451. If flag 4 is active:
  452. 50% chance to cast Lure of Death. (Standard targeting.)
  453. 50% chance to cast Dark Lunge. (Standard targeting.)
  454.  
  455. If flag 5 is active:
  456. 50% chance to cast Endless Drop. (Standard targeting.)
  457. 50% chance to cast Dark Lunge. (Targets the front row.)
  458.  
  459. Else:
  460. 50% chance to cast Lure of Death. (Standard targeting.)
  461. 50% chance to cast Endless Drop. (Standard targeting.)
  462.  
  463. Gothic Soul
  464. ===========
  465. Level: 130
  466. EXP: 0
  467. Stats:
  468. -HP: 3500
  469. -STR: 218
  470. -VIT: 131
  471. -AGI: 80
  472. -LUC: 140
  473. -INT: 218
  474. -WIS: 190
  475. Attack type: Bash
  476. Damage types:
  477. -Cut: 150%
  478. -Bash: 150%
  479. -Stab: 150%
  480. -Fire: 150%
  481. -Ice: 150%
  482. -Volt: 150%
  483. -Almighty: 100%
  484. Disables:
  485. -Instant Death: 50%
  486. -Petrification: 0%
  487. -Sleep: 0%
  488. -Panic: 0%
  489. -Poison: 0%
  490. -Blind: 0%
  491. -Paralysis: 0%
  492. -Curse: 0%
  493. -Stun: 0%
  494. -Head Bind: 0%
  495. -Arm Bind: 0%
  496. -Leg Bind: 0%
  497.  
  498. AI Script:
  499.  
  500. Do nothing.
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