Im_Meme

Untitled

May 17th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. local Players = game:FindFirstChildOfClass("Players")
  8. Player = Players.LocalPlayer
  9. --Player = Players.LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --||          USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 16
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local JUMPING = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. --local WEAPONGUI = script.RapierGui
  80. WEAPONGUI.Parent = PlayerGui
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local FORM = "Base"
  87. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  88. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  89. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  90. local PLAYINGSONG = BASESONG
  91. local DECALTRANS = 1
  92. local VOLUME = 1
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94.  
  95. local PENTAGRAM = nil
  96. local HELDGUN = nil
  97. local WING = nil
  98. local WINGWELD = nil
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.ArtificialHB:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.ArtificialHB:Fire()
  129.             end
  130.         lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --||          SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152.     if NUMBER >= 0 then
  153.         NUMBER = 0
  154.     end
  155.     return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159.     if NUMBER <= 0 then
  160.         NUMBER = 0
  161.     end
  162.     return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166.     if NUMBER == 0 or NUMBER == nil then
  167.         ArtificialHB.Event:wait()
  168.     else
  169.         for i = 1, NUMBER do
  170.             ArtificialHB.Event:wait()
  171.         end
  172.     end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176.     local NEWMESH = IT(MESH)
  177.     if MESH == "SpecialMesh" then
  178.         NEWMESH.MeshType = MESHTYPE
  179.         if MESHID ~= "nil" and MESHID ~= "" then
  180.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181.         end
  182.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184.         end
  185.     end
  186.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187.     NEWMESH.Scale = SCALE
  188.     NEWMESH.Parent = PARENT
  189.     return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193.     local NEWPART = IT("Part")
  194.     NEWPART.formFactor = FORMFACTOR
  195.     NEWPART.Reflectance = REFLECTANCE
  196.     NEWPART.Transparency = TRANSPARENCY
  197.     NEWPART.CanCollide = false
  198.     NEWPART.Locked = true
  199.     NEWPART.Anchored = true
  200.     if ANCHOR == false then
  201.         NEWPART.Anchored = false
  202.     end
  203.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204.     NEWPART.Name = NAME
  205.     NEWPART.Size = SIZE
  206.     NEWPART.Position = Torso.Position
  207.     NEWPART.Material = MATERIAL
  208.     NEWPART:BreakJoints()
  209.     NEWPART.Parent = PARENT
  210.     return NEWPART
  211. end
  212.  
  213.     local function weldBetween(a, b)
  214.         local weldd = Instance.new("ManualWeld")
  215.         weldd.Part0 = a
  216.         weldd.Part1 = b
  217.         weldd.C0 = CFrame.new()
  218.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  219.         weldd.Parent = a
  220.         return weldd
  221.     end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226.     local trace = m00 + m11 + m22
  227.     if trace > 0 then
  228.         local s = math.sqrt(1 + trace)
  229.         local recip = 0.5 / s
  230.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231.     else
  232.         local i = 0
  233.         if m11 > m00 then
  234.             i = 1
  235.         end
  236.         if m22 > (i == 0 and m00 or m11) then
  237.             i = 2
  238.         end
  239.         if i == 0 then
  240.             local s = math.sqrt(m00 - m11 - m22 + 1)
  241.             local recip = 0.5 / s
  242.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243.         elseif i == 1 then
  244.             local s = math.sqrt(m11 - m22 - m00 + 1)
  245.             local recip = 0.5 / s
  246.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247.         elseif i == 2 then
  248.             local s = math.sqrt(m22 - m00 - m11 + 1)
  249.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250.         end
  251.     end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255.     local xs, ys, zs = x + x, y + y, z + z
  256.     local wx, wy, wz = w * xs, w * ys, w * zs
  257.     local xx = x * xs
  258.     local xy = x * ys
  259.     local xz = x * zs
  260.     local yy = y * ys
  261.     local yz = y * zs
  262.     local zz = z * zs
  263.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268.     local startInterp, finishInterp;
  269.     if cosTheta >= 0.0001 then
  270.         if (1 - cosTheta) > 0.0001 then
  271.             local theta = ACOS(cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((1 - t) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = 1 - t
  277.             finishInterp = t
  278.         end
  279.     else
  280.         if (1 + cosTheta) > 0.0001 then
  281.             local theta = ACOS(-cosTheta)
  282.             local invSinTheta = 1 / SIN(theta)
  283.             startInterp = SIN((t - 1) * theta) * invSinTheta
  284.             finishInterp = SIN(t * theta) * invSinTheta
  285.         else
  286.             startInterp = t - 1
  287.             finishInterp = t
  288.         end
  289.     end
  290.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294.     local qa = {QuaternionFromCFrame(a)}
  295.     local qb = {QuaternionFromCFrame(b)}
  296.     local ax, ay, az = a.x, a.y, a.z
  297.     local bx, by, bz = b.x, b.y, b.z
  298.     local _t = 1 - t
  299.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303.     local frame = IT("Frame")
  304.     frame.BackgroundTransparency = TRANSPARENCY
  305.     frame.BorderSizePixel = BORDERSIZEPIXEL
  306.     frame.Position = POSITION
  307.     frame.Size = SIZE
  308.     frame.BackgroundColor3 = COLOR
  309.     frame.BorderColor3 = BORDERCOLOR
  310.     frame.Name = NAME
  311.     frame.Parent = PARENT
  312.     return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316.     local label = IT("TextLabel")
  317.     label.BackgroundTransparency = 1
  318.     label.Size = UD2(1, 0, 1, 0)
  319.     label.Position = UD2(0, 0, 0, 0)
  320.     label.TextColor3 = TEXTCOLOR
  321.     label.TextStrokeTransparency = STROKETRANSPARENCY
  322.     label.TextTransparency = TRANSPARENCY
  323.     label.FontSize = TEXTFONTSIZE
  324.     label.Font = TEXTFONT
  325.     label.BorderSizePixel = BORDERSIZEPIXEL
  326.     label.TextScaled = false
  327.     label.Text = TEXT
  328.     label.Name = NAME
  329.     label.Parent = PARENT
  330.     return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338.     local NEWWELD = IT(TYPE)
  339.     NEWWELD.Part0 = PART0
  340.     NEWWELD.Part1 = PART1
  341.     NEWWELD.C0 = C0
  342.     NEWWELD.C1 = C1
  343.     NEWWELD.Parent = PARENT
  344.     return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349.     local NEWSOUND = nil
  350.     coroutine.resume(coroutine.create(function()
  351.         NEWSOUND = S:Clone()
  352.         NEWSOUND.Parent = PARENT
  353.         NEWSOUND.Volume = VOLUME
  354.         NEWSOUND.Pitch = PITCH
  355.         NEWSOUND.SoundId = "rbxassetid://"..ID
  356.         NEWSOUND:play()
  357.         if DOESLOOP == true then
  358.             NEWSOUND.Looped = true
  359.         else
  360.             repeat wait(1) until NEWSOUND.Playing == false
  361.             NEWSOUND:remove()
  362.         end
  363.     end))
  364.     return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368.     local right = top:Cross(back)
  369.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374.     local TYPE = (Table.EffectType or "Sphere")
  375.     local SIZE = (Table.Size or VT(1,1,1))
  376.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377.     local TRANSPARENCY = (Table.Transparency or 0)
  378.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379.     local CFRAME = (Table.CFrame or Torso.CFrame)
  380.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  381.     local ROTATION1 = (Table.RotationX or 0)
  382.     local ROTATION2 = (Table.RotationY or 0)
  383.     local ROTATION3 = (Table.RotationZ or 0)
  384.     local MATERIAL = (Table.Material or "Neon")
  385.     local COLOR = (Table.Color or C3(1,1,1))
  386.     local TIME = (Table.Time or 45)
  387.     local SOUNDID = (Table.SoundID or nil)
  388.     local SOUNDPITCH = (Table.SoundPitch or nil)
  389.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  390.     coroutine.resume(coroutine.create(function()
  391.         local PLAYSSOUND = false
  392.         local SOUND = nil
  393.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395.             PLAYSSOUND = true
  396.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397.         end
  398.         EFFECT.Color = COLOR
  399.         local MSH = nil
  400.         if TYPE == "Sphere" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Block" then
  403.             MSH = IT("BlockMesh",EFFECT)
  404.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405.         elseif TYPE == "Wave" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407.         elseif TYPE == "Ring" then
  408.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409.         elseif TYPE == "Slash" then
  410.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411.         elseif TYPE == "Round Slash" then
  412.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413.         elseif TYPE == "Swirl" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415.         elseif TYPE == "Skull" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417.         elseif TYPE == "Crystal" then
  418.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419.         end
  420.         if MSH ~= nil then
  421.             local MOVESPEED = nil
  422.             if MOVEDIRECTION ~= nil then
  423.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424.             end
  425.             local GROWTH = SIZE - ENDSIZE
  426.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427.             if TYPE == "Block" then
  428.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429.             else
  430.                 EFFECT.CFrame = CFRAME
  431.             end
  432.             for LOOP = 1, TIME+1 do
  433.                 Swait()
  434.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  435.                 if TYPE == "Wave" then
  436.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437.                 end
  438.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439.                 if TYPE == "Block" then
  440.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441.                 else
  442.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443.                 end
  444.                 if MOVEDIRECTION ~= nil then
  445.                     local ORI = EFFECT.Orientation
  446.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447.                     EFFECT.Orientation = ORI
  448.                 end
  449.             end
  450.             if PLAYSSOUND == false then
  451.                 EFFECT:remove()
  452.             else
  453.                 repeat Swait() until SOUND.Playing == false
  454.                 EFFECT:remove()
  455.             end
  456.         else
  457.             if PLAYSSOUND == false then
  458.                 EFFECT:remove()
  459.             else
  460.                 repeat Swait() until SOUND.Playing == false
  461.                 EFFECT:remove()
  462.             end
  463.         end
  464.     end))
  465. end
  466.  
  467. function MakeForm(PART,TYPE)
  468.     if TYPE == "Cyl" then
  469.         local MSH = IT("CylinderMesh",PART)
  470.     elseif TYPE == "Ball" then
  471.         local MSH = IT("SpecialMesh",PART)
  472.         MSH.MeshType = "Sphere"
  473.     elseif TYPE == "Wedge" then
  474.         local MSH = IT("SpecialMesh",PART)
  475.         MSH.MeshType = "Wedge"
  476.     end
  477. end
  478.  
  479. Debris = game:GetService("Debris")
  480.  
  481. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  482.     local DIRECTION = CF(StartPos,EndPos).lookVector
  483.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  484.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  485. end
  486.  
  487. function turnto(position)
  488.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. local Decal = IT("Decal")
  492. function SpawnBulletHole(POSITION)
  493.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  494.     local decal = Decal:Clone()
  495.     decal.Parent = O1
  496.     decal.Face = "Top"
  497.     decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  498.     local decal2 = Decal:Clone()
  499.     decal2.Parent = O1
  500.     decal2.Face = "Bottom"
  501.     decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  502.     O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  503.     Debris:AddItem(O1,5)
  504. end
  505.  
  506. function SpawnTrail(FROM,TO)
  507.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  508.     MakeForm(TRAIL,"Cyl")
  509.     local DIST = (FROM - TO).Magnitude
  510.     TRAIL.Size = VT(0.1,DIST,0.1)
  511.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  512.     coroutine.resume(coroutine.create(function()
  513.         for i = 1, 5 do
  514.             Swait()
  515.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  516.         end
  517.         TRAIL:remove()
  518.     end))
  519. end
  520.  
  521. function BulletDetection(FROM,TO)
  522.     local DIRECTION = CF(FROM,TO).lookVector
  523.     local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  524.     SpawnTrail(FROM,AIMPOS)
  525.     coroutine.resume(coroutine.create(function()
  526.         if AIMHIT ~= nil then
  527.             if AIMHIT.Parent ~= Character then
  528.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  529.                     if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  530.                         ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  531.                     elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  532.                         if AIMHIT.Parent.ClassName == "Accessory" then
  533.                             if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  534.                                 AIMHIT.Parent.Parent:BreakJoints()
  535.                                 if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  536.                                     AIMHIT.Parent.Parent.Head:remove()
  537.                                     for i = 1, 3 do
  538.                                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  539.                                     end
  540.                                 end
  541.                             else
  542.                                 CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  543.                                 ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  544.                             end
  545.                         elseif AIMHIT.Name == "Head" then
  546.                             for i = 1, 3 do
  547.                                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  548.                             end
  549.                             AIMHIT.Parent:BreakJoints()
  550.                             AIMHIT:remove()
  551.                         end
  552.                     end
  553.                 else
  554.                     SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  555.                 end
  556.             end
  557.         end
  558.     end))
  559.     return AIMHIT,AIMPOS,NORMAL
  560. end
  561.  
  562. function CharacterFade(COLOR,TIMER)
  563.     coroutine.resume(coroutine.create(function()
  564.         local FADE = IT("Model",Effects)
  565.         for _, c in pairs(Character:GetChildren()) do
  566.             if c.ClassName == "Part" and c ~= RootPart then
  567.                 local FADER = c:Clone()
  568.                 FADER.Color = COLOR
  569.                 FADER.CFrame = c.CFrame
  570.                 FADER.Parent = FADE
  571.                 FADER.Anchored = true
  572.                 FADER.Transparency = 0.25
  573.                 FADER:BreakJoints()
  574.                 FADER.Material = "Neon"
  575.                 FADER:ClearAllChildren()
  576.                 if FADER.Name == "Head" then
  577.                     FADER.Size = VT(1,1,1)
  578.                 end
  579.             end
  580.         end
  581.         local TRANS = 0.75/TIMER
  582.         for i = 1, TIMER do
  583.             Swait()
  584.             for _, c in pairs(FADE:GetChildren()) do
  585.                 if c.ClassName == "Part" then
  586.                     c.Transparency = c.Transparency + TRANS
  587.                 end
  588.             end
  589.         end
  590.         FADE:remove()
  591.     end))
  592. end
  593.  
  594. --//=================================\\
  595. --||         WEAPON CREATION
  596. --\\=================================//
  597.  
  598. local ROCKSPIKE = script.Rapier
  599. ROCKSPIKE.Parent = nil
  600. ROCKSPIKE.Transparency = 0
  601. ROCKSPIKE.CanCollide = true
  602. local Shaker = script.CamShake
  603. Shaker.Parent = nil
  604. local Rapier = script.Rapier
  605. local BLADE = Rapier.Blade
  606. local HANDLE = Rapier.Handle
  607. local TRAIL = BLADE.Trail
  608. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  609. local GUN = script.Gun
  610. GUN.Parent = nil
  611. GUN.Transparency = 0
  612. local WINGC = script.Wing
  613. WINGC.Parent = nil
  614. local PICKS = script.Toothpick
  615. PICKS.Parent = nil
  616. if Player.Name == "Shackluster" then
  617.     local PICK = PICKS:Clone()
  618.     CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  619.     PICK.Anchored = false
  620.     PICK.Transparency = 0
  621.     PICK.Parent = Rapier
  622. end
  623. local CROSS = script.Cross
  624. CROSS.Parent = nil
  625.  
  626. --COLORS--
  627.  
  628. local GOLDCOLOR1 = 248
  629. local GOLDCOLOR2 = 217
  630. local GOLDCOLOR3 = 109
  631.  
  632. local BOPCOLOR1 = 253
  633. local BOPCOLOR2 = 234
  634. local BOPCOLOR3 = 141
  635.  
  636. local PURPLECOLOR1 = 89
  637. local PURPLECOLOR2 = 34
  638. local PURPLECOLOR3 = 89
  639.  
  640. ----------
  641.  
  642. function SetTrailColor(COLOR)
  643.     TRAIL.Color = ColorSequence.new(COLOR)
  644. end
  645.  
  646. for _, c in pairs(Rapier:GetChildren()) do
  647.     if c:IsA("BasePart") then
  648.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  649.         c.Anchored = false
  650.     end
  651. end
  652.  
  653. local RAPIERCLONE = Rapier:Clone()
  654. RAPIERCLONE.Parent = nil
  655.  
  656. Rapier.Parent = Character
  657.  
  658. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  659. local SKILLFONT = "Fantasy"
  660. local SKILLTEXTSIZE = 7
  661.  
  662. Player.CharacterAdded:Connect(function(char)
  663.     Character = char
  664.     Humanoid = Character.Humanoid
  665.     RootPart = Character["HumanoidRootPart"]
  666.     Torso = Character["Torso"]
  667.     Head = Character["Head"]
  668.     RightArm = Character["Right Arm"]
  669.     LeftArm = Character["Left Arm"]
  670.     RightLeg = Character["Right Leg"]
  671.     LeftLeg = Character["Left Leg"]
  672.     RootJoint = RootPart["RootJoint"]
  673.     Neck = Torso["Neck"]
  674.     RightShoulder = Torso["Right Shoulder"]
  675.     LeftShoulder = Torso["Left Shoulder"]
  676.     RightHip = Torso["Right Hip"]
  677.     LeftHip = Torso["Left Hip"]
  678.     local Rapier = RAPIERCLONE:Clone()
  679.     Rapier.Parent = Character
  680.     local BLADE = Rapier.Blade
  681.     local HANDLE = Rapier.Handle
  682.     local TRAIL = BLADE.Trail
  683.     local ANIMATOR = Humanoid.Animator
  684.     local ANIMATE = Character.Animate
  685.     GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  686. end)
  687.  
  688. Humanoid.Died:connect(function()
  689.     Character = nil
  690. end)
  691.  
  692. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  693. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  694. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  695. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  696. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  697. --
  698. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  699. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  700. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  701. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  702. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  703.  
  704. --//=================================\\
  705. --||            DAMAGING
  706. --\\=================================//
  707.  
  708. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  709.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  710.     defence.Name = ("HitBy"..Player.Name)
  711.     game:GetService("Debris"):AddItem(defence, 0.001)
  712.     Damage = Damage * DAMAGEMULTIPLIER
  713.     if Humanoid.Health ~= 0 then
  714.         local CritChance = MRANDOM(1,100)
  715.         if Damage > Humanoid.Health then
  716.             Damage = math.ceil(Humanoid.Health)
  717.             if Damage == 0 then
  718.                 Damage = 0.1
  719.             end
  720.         end
  721.         Humanoid.MaxHealth = 100
  722.         if Humanoid.Health > 100 then
  723.             Humanoid.Health = 100 - Damage
  724.         end
  725.         if Stuns == true and Humanoid.PlatformStand == false then
  726.             coroutine.resume(coroutine.create(function()
  727.                 for _, c in pairs(Humanoid.Parent:GetChildren()) do
  728.                     if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  729.                         c:remove()
  730.                     end
  731.                 end
  732.                 Humanoid.PlatformStand = true
  733.                 wait(5)
  734.                 Humanoid.PlatformStand = false
  735.             end))
  736.         end
  737.         Humanoid.Health = Humanoid.Health - Damage
  738.     end
  739. end
  740.  
  741. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  742.     local CHILDREN = workspace:GetDescendants()
  743.     for index, CHILD in pairs(CHILDREN) do
  744.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  745.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  746.             if HUM then
  747.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  748.                 if TORSO then
  749.                     if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  750.                         if ISMELEE == true then
  751.                             for i = 1, 3 do
  752.                                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  753.                             end
  754.                             CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  755.                         end
  756.                         if INSTAKILL == true then
  757.                             CHILD:BreakJoints()
  758.                         else
  759.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  760.                             ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  761.                         end
  762.                         if DOESCAMSHAKE == true then
  763.                             local CAMSHAKER = Shaker:Clone()
  764.                             CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  765.                             CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  766.                             CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  767.                             CAMSHAKER.Parent = CHILD
  768.                             CAMSHAKER.Disabled = false
  769.                         end
  770.                         if FLING > 0 then
  771.                             for _, c in pairs(CHILD:GetChildren()) do
  772.                                 if c:IsA("BasePart") then
  773.                                     local bv = Instance.new("BodyVelocity")
  774.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  775.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  776.                                     bv.Parent = c
  777.                                     Debris:AddItem(bv,0.05)
  778.                                 end
  779.                             end
  780.                         end
  781.                     end
  782.                 end
  783.             end
  784.         end
  785.     end
  786. end
  787.  
  788. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  789.     local HITS = {}
  790.     local TOUCH = BLADE.Touched:Connect(function(hit)
  791.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  792.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  793.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  794.             if TORSO and HUM.Health > 0 then
  795.                 local PASS = true
  796.                 for i = 1, #HITS do
  797.                     if HITS[i] == hit.Parent then
  798.                         PASS = false
  799.                     end
  800.                 end
  801.                 table.insert(HITS,hit.Parent)
  802.                     if PASS == true then
  803.                     for i = 1, 3 do
  804.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  805.                     end
  806.                     ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  807.                     CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  808.                 end
  809.             end
  810.         end
  811.     end)
  812.     return TOUCH
  813. end
  814.  
  815. --//=================================\\
  816. --||    ATTACK FUNCTIONS AND STUFF
  817. --\\=================================//
  818.  
  819. function JumpAct(Strength)
  820.     Rooted = true
  821.     ATTACK = true
  822.     for i=0, 0.6, 0.1 / Animation_Speed do
  823.         Swait()
  824.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831.     end
  832.     local bv = Instance.new("BodyVelocity")
  833.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  834.     bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  835.     bv.Parent = RootPart
  836.     for i=0, 0.6, 0.1 / Animation_Speed do
  837.         Swait()
  838.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  840.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  841.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  845.     end
  846.     bv:remove()
  847.     Rooted = false
  848.     ATTACK = false
  849. end
  850.  
  851. --//=================================\\
  852. --||            BASEMODE
  853. --\\=================================//
  854.  
  855. function ClickSwipes()
  856.     ATTACK = true
  857.     Rooted = false
  858.     COMBO = 1
  859.     TRAIL.Enabled = true
  860.     repeat
  861.         if COMBO == 1 then
  862.             COMBO = 2
  863.             for i=0, 0.3, 0.1 / Animation_Speed do
  864.                 Swait()
  865.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  866.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  867.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  868.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872.             end
  873.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  874.             local TOUCH = APPLYMELEE(4,8,false)
  875.             for i=0, 0.5, 0.1 / Animation_Speed do
  876.                 Swait()
  877.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  878.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  879.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  880.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884.             end
  885.             TOUCH:disconnect()
  886.         elseif COMBO == 2 then
  887.             COMBO = 1
  888.             for i=0, 0.3, 0.1 / Animation_Speed do
  889.                 Swait()
  890.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897.             end
  898.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  899.             local TOUCH = APPLYMELEE(4,8,false)
  900.             for i=0, 0.5, 0.1 / Animation_Speed do
  901.                 Swait()
  902.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  903.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  904.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  905.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909.             end
  910.             TOUCH:disconnect()
  911.         end
  912.     until HOLD == false
  913.     TRAIL.Enabled = false
  914.     if COMBO == 2 then
  915.         for i=0, 0.5, 0.1 / Animation_Speed do
  916.             Swait()
  917.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924.         end
  925.     elseif COMBO == 1 then
  926.         for i=0, 1, 0.1 / Animation_Speed do
  927.             Swait()
  928.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  929.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  930.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  931.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  932.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  933.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935.         end
  936.     end
  937.     ATTACK = false
  938.     Rooted = false
  939. end
  940.  
  941. function Counter()
  942.     ATTACK = true
  943.     Rooted = true
  944.     local COUNTER = false
  945.     local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  946.         COUNTER = true
  947.     end)
  948.     for i=0, 1.5, 0.1 / Animation_Speed do
  949.         Swait()
  950.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  951.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  952.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  953.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  956.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957.     end
  958.     local BUSY = true
  959.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  960.         BUSY = false
  961.     end)
  962.     for i=0, 8, 0.1 / Animation_Speed do
  963.         Swait()
  964.         if BUSY == false or COUNTER == true then
  965.             break
  966.         end
  967.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  968.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  969.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  970.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974.     end
  975.     KEYDOWN:disconnect()
  976.     COUNTERPHYSICS:disconnect()
  977.     if COUNTER == true then
  978.         TRAIL.Enabled = true
  979.         for i=0, 0.1, 0.1 / Animation_Speed do
  980.             Swait()
  981.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.         end
  989.         CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  990.         CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  991.         ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  992.         for i=0, 0.3, 0.1 / Animation_Speed do
  993.             Swait()
  994.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  995.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  996.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.         end
  1002.         TRAIL.Enabled = false
  1003.     end
  1004.     ATTACK = false
  1005.     Rooted = false
  1006. end
  1007.  
  1008. function QuickSwipes()
  1009.     ATTACK = true
  1010.     Rooted = false
  1011.     COMBO = 1
  1012.     TRAIL.Enabled = true
  1013.     for i = 1, 12 do
  1014.         if COMBO == 1 then
  1015.             COMBO = 2
  1016.             for i=0, 0.1, 0.1 / Animation_Speed do
  1017.                 Swait()
  1018.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1019.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025.             end
  1026.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1027.             local TOUCH = APPLYMELEE(4,8,false)
  1028.             for i=0, 0.4, 0.1 / Animation_Speed do
  1029.                 Swait()
  1030.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1031.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1032.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1033.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.             end
  1038.             TOUCH:disconnect()
  1039.         elseif COMBO == 2 then
  1040.             COMBO = 1
  1041.             for i=0, 0.1, 0.1 / Animation_Speed do
  1042.                 Swait()
  1043.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050.             end
  1051.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1052.             local TOUCH = APPLYMELEE(4,8,false)
  1053.             for i=0, 0.4, 0.1 / Animation_Speed do
  1054.                 Swait()
  1055.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1057.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1058.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             end
  1063.             TOUCH:disconnect()
  1064.         end
  1065.     end
  1066.     Rooted = true
  1067.     for i=0, 0.4, 0.1 / Animation_Speed do
  1068.         Swait()
  1069.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1070.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1071.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1072.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1073.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1074.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.     end
  1077.     TRAIL.Enabled = false
  1078.     for i = 1, 7 do
  1079.         CharacterFade(C3(1,1,1),25+(i*3))
  1080.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1081.         ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1082.     end
  1083.     CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1084.     for i=0, 2, 0.1 / Animation_Speed do
  1085.         Swait()
  1086.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1087.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1088.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1089.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1090.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1091.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1092.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1093.     end
  1094.     ATTACK = false
  1095.     Rooted = false
  1096. end
  1097.  
  1098. function JumpStrike()
  1099.     ATTACK = true
  1100.     Rooted = false
  1101.     Speed = 150
  1102.     local bv = Instance.new("BodyVelocity")
  1103.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1104.     bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1105.     bv.Parent = RootPart
  1106.     TRAIL.Enabled = true
  1107.     SetTrailColor(C3(1,0,0))
  1108.     local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1109.     for i=1, 3, 0.1 / Animation_Speed do
  1110.         Swait()
  1111.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1113.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118.     end
  1119.     LOOP:remove()
  1120.     for i=0, 1.3, 0.1 / Animation_Speed do
  1121.         Swait()
  1122.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129.     end
  1130.     bv:remove()
  1131.     local LANDED = nil
  1132.     local FINISHEDLANDING = nil
  1133.     local HITPOS = nil
  1134.     coroutine.resume(coroutine.create(function()
  1135.         local LOOP = 0
  1136.         for i = 1, 25 do
  1137.             Swait()
  1138.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1139.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1140.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1144.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1145.         end
  1146.         repeat
  1147.             Swait()
  1148.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155.         until FINISHEDLANDING ~= nil
  1156.     end))
  1157.     while wait() do
  1158.         FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1159.         if FINISHEDLANDING ~= nil then
  1160.             break
  1161.         end
  1162.     end
  1163.     Rooted = true
  1164.     Speed = 16
  1165.     local bv = Instance.new("BodyVelocity")
  1166.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1167.     bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1168.     bv.Parent = RootPart
  1169.     coroutine.resume(coroutine.create(function()
  1170.         ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1171.         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1172.         for i = 1, 14 do
  1173.             wait(0.15)
  1174.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175.         end
  1176.     end))
  1177.     TRAIL.Enabled = false
  1178.     for i = 1, 25 do
  1179.         Swait()
  1180.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1181.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1182.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1186.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1187.     end
  1188.     bv:remove()
  1189.     ATTACK = false
  1190.     Rooted = false
  1191.     SetTrailColor(C3(1,1,1))
  1192. end
  1193.  
  1194. function RockFlair()
  1195.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1196.     if HITFLOOR then
  1197.         ATTACK = true
  1198.         Rooted = true
  1199.         for i=1, 3, 0.1 / Animation_Speed do
  1200.             Swait()
  1201.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1202.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.         end
  1209.         local HITS = {}
  1210.         local POS = RootPart.Position
  1211.         coroutine.resume(coroutine.create(function()
  1212.             local ROCKFOLDER = IT("Folder",Character)
  1213.             ROCKFOLDER.Name = "Rocks"
  1214.             local ROCKS = 25
  1215.             for i = 1, ROCKS do
  1216.                 local ROCK = ROCKSPIKE:Clone()
  1217.                 ROCK.Parent = ROCKFOLDER
  1218.                 ROCK.Size = ROCK.Size*1.2
  1219.                 ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1220.             end
  1221.             local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1222.             local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1223.             coroutine.resume(coroutine.create(function()
  1224.                 wait(0.2)
  1225.                 for i = 1, 25 do
  1226.                     Swait()
  1227.                     ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1228.                 end
  1229.                 CENTER:remove()
  1230.             end))
  1231.             coroutine.resume(coroutine.create(function()
  1232.                 wait(0.3)
  1233.                 ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1234.             end))
  1235.             for i = 1, 35 do
  1236.                 Swait()
  1237.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1238.                     c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1239.                 end
  1240.             end
  1241.             wait(4)
  1242.             for i = 1, 70 do
  1243.                 Swait()
  1244.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1245.                     c.CanCollide = false
  1246.                     c.Transparency = c.Transparency + 1/70
  1247.                 end
  1248.             end
  1249.             ROCKFOLDER:remove()
  1250.         end))
  1251.         for i=0, 1.5, 0.1 / Animation_Speed do
  1252.             Swait()
  1253.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1255.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1256.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260.         end
  1261.         ATTACK = false
  1262.         Rooted = false
  1263.     end
  1264. end
  1265.  
  1266. --//=================================\\
  1267. --||          JUSTICE MODE
  1268. --\\=================================//
  1269.  
  1270.  
  1271.  
  1272. --//=================================\\
  1273. --||           DEMON MODE
  1274. --\\=================================//
  1275.  
  1276. function ChangeToDemon()
  1277.     SetTrailColor(BRICKC"Mulberry".Color)
  1278.     ATTACK = true
  1279.     Rooted = true
  1280.     Speed = 12
  1281.     local STARTUP = false
  1282.     coroutine.resume(coroutine.create(function()
  1283.         repeat
  1284.             Swait()
  1285.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1286.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1287.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1289.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1290.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1291.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1292.         until STARTUP == true
  1293.     end))
  1294.     local FLOATINGCROSS = CROSS:Clone()
  1295.     FLOATINGCROSS.Parent = Effects
  1296.     FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1297.     local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1298.     for i = 1, 145 do
  1299.         Swait()
  1300.         VOLUME = VOLUME - 1/145
  1301.         FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1302.     end
  1303.     wait(3)
  1304.     HUMM:Stop()
  1305.     CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1306.     FLOATINGCROSS.Material = "Granite"
  1307.     FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1308.     FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1309.     wait(1)
  1310.     local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1311.     STARTUP = true
  1312.     for i = 1, 45 do
  1313.         Swait()
  1314.         Humanoid.HipHeight = i/45
  1315.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1316.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1317.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1319.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1320.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1321.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1322.     end
  1323.     PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1324.     local DECAL = IT("Decal",PENTAGRAM)
  1325.     DECAL.Face = "Top"
  1326.     DECAL.Color3 = BRICKC"Mulberry".Color
  1327.     DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1328.     local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1329.     PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1330.     HELDGUN = GUN:Clone()
  1331.     CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1332.     HELDGUN.Parent = Rapier
  1333.     HELDGUN.Transparency = 1
  1334.     HELDGUN.Anchored = false
  1335.     WING = WINGC:Clone()
  1336.     WING.Transparency = 1
  1337.     WING.Color = C3(3,3,3)
  1338.     WING.Anchored = false
  1339.     WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1340.     WING.Parent = Rapier
  1341.     local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1342.     local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1343.     local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1344.     print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1345.     local SHADE = IT("Model",Character)
  1346.     SHADE.Name = "EyeShade"
  1347.     for i = 1, 16 do
  1348.         local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1349.         FACE.Color = C3(0,0,0)
  1350.         Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1351.         CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1352.     end
  1353.     for i = 1, 45 do
  1354.         wait()
  1355.         for _, c in pairs(Rapier:GetChildren()) do
  1356.             if c.Name == "Gold" then
  1357.                 c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1358.             end
  1359.         end
  1360.         DECALTRANS = DECALTRANS - 1/45
  1361.         PENTAGRAM.Anchored = true
  1362.         HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1363.         WING.Transparency = WING.Transparency - 1/45
  1364.         for _, c in pairs(SHADE:GetChildren()) do
  1365.             c.Transparency = c.Transparency - 1/45
  1366.         end
  1367.     end
  1368.     HELDGUN.Transparency = 0
  1369.     for _, c in pairs(Character:GetChildren()) do
  1370.         if c:IsA("BasePart") and c ~= "RootPart" then
  1371.             local AURA = script.DemonAura:Clone()
  1372.             AURA.Parent = c
  1373.             AURA.Enabled = true
  1374.         end
  1375.     end
  1376.     coroutine.resume(coroutine.create(function()
  1377.         for i = 1, 145 do
  1378.             Swait()
  1379.             FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1380.             HUMM.Volume = HUMM.Volume - 6/145
  1381.         end
  1382.         FLOATINGCROSS:remove()
  1383.     end))
  1384.     VOLUME = 1
  1385.     local AURA = script.DemonAura:Clone()
  1386.     AURA.Parent = BLADE
  1387.     AURA.Enabled = true
  1388.     FORM = "Demon"
  1389.     PLAYINGSONG = DEMONSONG
  1390.     ATTACK = false
  1391.     Rooted = false
  1392. end
  1393.  
  1394. function ClickSwipes_Demon()
  1395.     ATTACK = true
  1396.     Rooted = false
  1397.     COMBO = 1
  1398.     TRAIL.Enabled = true
  1399.     repeat
  1400.         if COMBO == 1 then
  1401.             COMBO = 2
  1402.             for i=0, 0.3, 0.1 / Animation_Speed do
  1403.                 Swait()
  1404.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1405.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1407.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1409.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411.             end
  1412.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1413.             local TOUCH = APPLYMELEE(8,12,false)
  1414.             for i=0, 0.5, 0.1 / Animation_Speed do
  1415.                 Swait()
  1416.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1417.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1418.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1419.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1421.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.             end
  1424.             TOUCH:disconnect()
  1425.         elseif COMBO == 2 then
  1426.             COMBO = 1
  1427.             for i=0, 0.3, 0.1 / Animation_Speed do
  1428.                 Swait()
  1429.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1432.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1434.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436.             end
  1437.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1438.             local TOUCH = APPLYMELEE(8,12,false)
  1439.             for i=0, 0.5, 0.1 / Animation_Speed do
  1440.                 Swait()
  1441.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1443.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1444.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1446.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448.             end
  1449.             TOUCH:disconnect()
  1450.         end
  1451.     until HOLD == false
  1452.     TRAIL.Enabled = false
  1453.     if COMBO == 2 then
  1454.         for i=0, 0.5, 0.1 / Animation_Speed do
  1455.             Swait()
  1456.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1457.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1458.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1459.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1461.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463.         end
  1464.     elseif COMBO == 1 then
  1465.         for i=0, 1, 0.1 / Animation_Speed do
  1466.             Swait()
  1467.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1469.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474.         end
  1475.     end
  1476.     ATTACK = false
  1477.     Rooted = false
  1478. end
  1479.  
  1480. function Counter_Demon()
  1481.     ATTACK = true
  1482.     Rooted = true
  1483.     local COUNTER = false
  1484.     local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1485.         COUNTER = true
  1486.     end)
  1487.     for i=0, 1.5, 0.1 / Animation_Speed do
  1488.         Swait()
  1489.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1490.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1491.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1492.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1494.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496.     end
  1497.     local BUSY = true
  1498.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1499.         BUSY = false
  1500.     end)
  1501.     for i=0, 8, 0.1 / Animation_Speed do
  1502.         Swait()
  1503.         if BUSY == false or COUNTER == true then
  1504.             break
  1505.         end
  1506.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1507.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1508.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1509.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1511.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513.     end
  1514.     KEYDOWN:disconnect()
  1515.     COUNTERPHYSICS:disconnect()
  1516.     if COUNTER == true then
  1517.         TRAIL.Enabled = true
  1518.         for i=0, 0.1, 0.1 / Animation_Speed do
  1519.             Swait()
  1520.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1522.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1523.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1524.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1525.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.         end
  1528.         CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1529.         CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1530.         ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1531.         for i=0, 0.3, 0.1 / Animation_Speed do
  1532.             Swait()
  1533.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1538.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540.         end
  1541.         TRAIL.Enabled = false
  1542.     end
  1543.     ATTACK = false
  1544.     Rooted = false
  1545. end
  1546.  
  1547. function Gun_Demon()
  1548.     ATTACK = true
  1549.     Rooted = false
  1550.     local FIRING = false
  1551.     local DONE = false
  1552.     local GYRO = IT("BodyGyro",RootPart)
  1553.     GYRO.D = 10
  1554.     GYRO.P = 2000
  1555.     GYRO.MaxTorque = VT(0,4000000,0)
  1556.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1557.     local GUNOFFSET = CF(0, 0.525, -1.068)
  1558.     local AMMO = 6
  1559.     coroutine.resume(coroutine.create(function()
  1560.         repeat
  1561.             Swait()
  1562.             if FIRING == false then
  1563.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1564.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1565.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1567.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.             end
  1572.         until DONE == true
  1573.     end))
  1574.     local CLICK = Mouse.Button1Down:connect(function()
  1575.         if FIRING == false then
  1576.             FIRING = true
  1577.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1578.             BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1579.             CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1580.             for i=0, 0.2, 0.1 / Animation_Speed do
  1581.                 Swait()
  1582.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1583.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1585.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.             end
  1590.             AMMO = AMMO - 1
  1591.             FIRING = false
  1592.         end
  1593.     end)
  1594.     local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1595.         if NEWKEY == "b" then
  1596.             DONE = true
  1597.         end
  1598.     end)
  1599.     repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1600.     DONE = true
  1601.     CLICK:disconnect()
  1602.     BUTTON:disconnect()
  1603.     GYRO:remove()
  1604.     ATTACK = false
  1605.     Rooted = false
  1606. end
  1607.  
  1608. function Teleport_Demon()
  1609.     local POS = Mouse.Hit.p
  1610.     local DISTANCE = (POS - RootPart.Position).Magnitude
  1611.     local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1612.     local HASHITTARGET = false
  1613.     CharacterFade(BRICKC"Mulberry".Color,35)
  1614.     CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1615.     if HIT ~= nil then
  1616.         if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1617.             local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1618.             local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1619.             local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1620.             if ROOT and HUM.Health > 0 then
  1621.                 HASHITTARGET = true
  1622.                 ATTACK = true
  1623.                 Rooted = true
  1624.                 HUM.WalkSpeed = 0
  1625.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1626.                 for i=0, 1, 0.1 / Animation_Speed do
  1627.                     Swait()
  1628.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1631.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1633.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635.                 end
  1636.                 local HITTARGET = nil
  1637.                 coroutine.resume(coroutine.create(function()
  1638.                     repeat
  1639.                         Swait()
  1640.                         if HITTARGET ~= nil then
  1641.                             HITTARGET.Anchored = true
  1642.                             HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1643.                         end
  1644.                     until ATTACK == false
  1645.                 end))
  1646.                 CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1647.                 if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1648.                     HITTARGET = TORSO
  1649.                     CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1650.                 end
  1651.                 for i=0, 1, 0.1 / Animation_Speed do
  1652.                     Swait()
  1653.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1655.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1656.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1658.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660.                 end
  1661.                 if HITTARGET then
  1662.                     local BODY = HITTARGET.Parent
  1663.                     local FIRES = {}
  1664.                     for i = 1, 25 do
  1665.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1666.                     end
  1667.                     CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1668.                     HUM.PlatformStand = true
  1669.                     coroutine.resume(coroutine.create(function()
  1670.                         for _, c in pairs(BODY:GetChildren()) do
  1671.                             if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1672.                                 local FIRE = script.DemonFire_In:Clone()
  1673.                                 FIRE.Parent = c
  1674.                                 FIRE.Enabled = true
  1675.                                 table.insert(FIRES,FIRE)
  1676.                                 local FIRE = script.DemonFire_Out:Clone()
  1677.                                 FIRE.Parent = c
  1678.                                 FIRE.Enabled = true
  1679.                                 table.insert(FIRES,FIRE)
  1680.                             end
  1681.                         end
  1682.                         coroutine.resume(coroutine.create(function()
  1683.                             for i = 1, 35 do
  1684.                                 Swait()
  1685.                                 for _, c in pairs(BODY:GetChildren()) do
  1686.                                     if c:IsA("BasePart") then
  1687.                                         c.Transparency = c.Transparency + 1/35
  1688.                                         local ASH = c:Clone()
  1689.                                         ASH:ClearAllChildren()
  1690.                                         ASH.Parent = workspace
  1691.                                         ASH.Size = c.Size * 0.2
  1692.                                         ASH.Color = C3(0,0,0)
  1693.                                         ASH.Transparency = 0
  1694.                                         ASH.Material = "Slate"
  1695.                                         ASH.Name = "Ashes"
  1696.                                         ASH.Anchored = false
  1697.                                         if ASH.ClassName == "MeshPart" then
  1698.                                             ASH.TextureID = ""
  1699.                                         end
  1700.                                         Debris:AddItem(ASH,2.5)
  1701.                                     elseif c.ClassName == "Decal" then
  1702.                                         c.Transparency = c.Transparency + 1/35
  1703.                                     end
  1704.                                 end
  1705.                             end
  1706.                             BODY:BreakJoints()
  1707.                             wait(0.5)
  1708.                             for i = 1, #FIRES do
  1709.                                 FIRES[i].Enabled = false
  1710.                             end
  1711.                         end))
  1712.                         wait(0.2)
  1713.                         HITTARGET.Anchored = false
  1714.                         HITTARGET = nil
  1715.                     end))
  1716.                     wait(0.5)
  1717.                 end
  1718.                 HUM.WalkSpeed = 16
  1719.                 ATTACK = false
  1720.                 Rooted = false
  1721.             end
  1722.         end
  1723.     end
  1724.     if HASHITTARGET == false then
  1725.         local ORI = RootPart.Orientation
  1726.         RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1727.         RootPart.Orientation = ORI
  1728.         RootJoint.Parent = RootPart
  1729.     end
  1730. end
  1731.  
  1732. function RockFlair_Demon()
  1733.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1734.     if HITFLOOR then
  1735.         ATTACK = true
  1736.         Rooted = true
  1737.         for i=1, 3, 0.1 / Animation_Speed do
  1738.             Swait()
  1739.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1740.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1742.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746.         end
  1747.         local HITS = {}
  1748.         local POS = RootPart.Position
  1749.         coroutine.resume(coroutine.create(function()
  1750.             local ROCKFOLDER = IT("Folder",Character)
  1751.             ROCKFOLDER.Name = "Rocks"
  1752.             local ROCKS = 25
  1753.             for i = 1, ROCKS do
  1754.                 local ROCK = ROCKSPIKE:Clone()
  1755.                 ROCK.Parent = ROCKFOLDER
  1756.                 ROCK.Size = ROCK.Size*3
  1757.                 ROCK.Color = C3(0,0,0)
  1758.                 ROCK.Material = "Granite"
  1759.                 ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1760.                 local ROCK = ROCKSPIKE:Clone()
  1761.                 ROCK.Parent = ROCKFOLDER
  1762.                 ROCK.Size = ROCK.Size*1.2
  1763.                 ROCK.Color = C3(0,0,0)
  1764.                 ROCK.Material = "Granite"
  1765.                 ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1766.             end
  1767.             local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1768.             local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1769.             coroutine.resume(coroutine.create(function()
  1770.                 wait(0.2)
  1771.                 for i = 1, 25 do
  1772.                     Swait()
  1773.                     ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1774.                 end
  1775.                 CENTER:remove()
  1776.             end))
  1777.             coroutine.resume(coroutine.create(function()
  1778.                 wait(0.3)
  1779.                 ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1780.                 ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1781.             end))
  1782.             for i = 1, 35 do
  1783.                 Swait()
  1784.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1785.                     c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1786.                 end
  1787.             end
  1788.             wait(4)
  1789.             for i = 1, 70 do
  1790.                 Swait()
  1791.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1792.                     c.CanCollide = false
  1793.                     c.Transparency = c.Transparency + 1/70
  1794.                 end
  1795.             end
  1796.             ROCKFOLDER:remove()
  1797.         end))
  1798.         for i=0, 1.5, 0.1 / Animation_Speed do
  1799.             Swait()
  1800.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1802.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1803.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807.         end
  1808.         ATTACK = false
  1809.         Rooted = false
  1810.     end
  1811. end
  1812.  
  1813. --//=================================\\
  1814. --||              TAUNTS
  1815. --\\=================================//
  1816.  
  1817. function Taunt_Demon()
  1818.     ATTACK = true
  1819.     Rooted = false
  1820.     local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1821.     repeat
  1822.         Swait()
  1823.         TAUNT.Parent = Head
  1824.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831.     until TAUNT.Playing == false
  1832.     ATTACK = false
  1833.     Rooted = false
  1834. end
  1835.  
  1836. --//=================================\\
  1837. --||      ASSIGN THINGS TO KEYS
  1838. --\\=================================//
  1839.  
  1840. function MouseDown(Mouse)
  1841.     HOLD = true
  1842.     if ATTACK == false then
  1843.         if FORM == "Base" then
  1844.             ClickSwipes()
  1845.         elseif FORM == "Justice" then
  1846.         elseif FORM == "Demon" then
  1847.             ClickSwipes_Demon()
  1848.         end
  1849.     end
  1850. end
  1851.  
  1852. function MouseUp(Mouse)
  1853. HOLD = false
  1854. end
  1855.  
  1856. function KeyDown(Key)
  1857.     KEYHOLD = true
  1858.  
  1859.     if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1860.         ChangeToDemon()
  1861.     end
  1862.  
  1863.     if FORM == "Base" then
  1864.    
  1865.         if Key == "z" and ATTACK == false then
  1866.             Counter()
  1867.         end
  1868.    
  1869.         if Key == "b" and ATTACK == false then
  1870.             QuickSwipes()
  1871.         end
  1872.    
  1873.         if Key == "c" and ATTACK == false then
  1874.             JumpStrike()
  1875.         end
  1876.    
  1877.         if Key == "v" and ATTACK == false then
  1878.             RockFlair()
  1879.         end
  1880.    
  1881.         if Key == ";" and ATTACK == false then
  1882.         end
  1883.    
  1884.         if Key == "[" and ATTACK == false then
  1885.         end
  1886.  
  1887.     elseif FORM == "Justice" then
  1888.  
  1889.     elseif FORM == "Demon" then
  1890.  
  1891.         if Key == "t" and ATTACK == false then
  1892.             Taunt_Demon()()
  1893.         end
  1894.        
  1895.         if Key == "z" and ATTACK == false then
  1896.             Counter_Demon()
  1897.         end
  1898.  
  1899.         if Key == "b" and ATTACK == false then
  1900.             Gun_Demon()
  1901.         end
  1902.  
  1903.         if Key == "c" and ATTACK == false then
  1904.             Teleport_Demon()
  1905.         end
  1906.  
  1907.         if Key == "v" and ATTACK == false then
  1908.             RockFlair_Demon()()
  1909.         end
  1910.  
  1911.     end
  1912. end
  1913.  
  1914. function KeyUp(Key)
  1915.     KEYHOLD = false
  1916. end
  1917.  
  1918.     Mouse.Button1Down:connect(function(NEWKEY)
  1919.         MouseDown(NEWKEY)
  1920.     end)
  1921.     Mouse.Button1Up:connect(function(NEWKEY)
  1922.         MouseUp(NEWKEY)
  1923.     end)
  1924.     Mouse.KeyDown:connect(function(NEWKEY)
  1925.         KeyDown(NEWKEY)
  1926.     end)
  1927.     Mouse.KeyUp:connect(function(NEWKEY)
  1928.         KeyUp(NEWKEY)
  1929.     end)
  1930.  
  1931. --//=================================\\
  1932. --\\=================================//
  1933.  
  1934. function unanchor()
  1935.     if UNANCHOR == true then
  1936.         RootPart.Anchored = false
  1937.     end
  1938.     g = Character:GetChildren()
  1939.     for i = 1, #g do
  1940.         if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1941.             g[i].Anchored = false
  1942.         end
  1943.     end
  1944.     g = Rapier:GetChildren()
  1945.     for i = 1, #g do
  1946.         if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1947.             g[i].Anchored = false
  1948.         end
  1949.     end
  1950. end
  1951.  
  1952. --//=================================\\
  1953. --||    WRAP THE WHOLE SCRIPT UP
  1954. --\\=================================//
  1955.  
  1956. Humanoid.Changed:connect(function(Jump)
  1957.     if Jump == "Jump" then
  1958.         local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1959.         if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1960.             Humanoid.Jump = false
  1961.             JUMPING = true
  1962.             JumpAct(45)
  1963.             JUMPING = false
  1964.         elseif Disable_Jump == true then
  1965.             Humanoid.Jump = false
  1966.         end
  1967.     end
  1968. end)
  1969.  
  1970. while true do
  1971.     Swait()
  1972.     script.Parent = WEAPONGUI
  1973.     if Character then
  1974.         ANIMATE.Parent = nil
  1975.         for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1976.             v:Stop();
  1977.         end
  1978.         SINE = SINE + CHANGE
  1979.         local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1980.         local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1981.         local IGNORE = {}
  1982.         if PENTAGRAM then
  1983.             IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1984.         else
  1985.             IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1986.         end
  1987.         local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1988.         local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1989.         if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1990.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1991.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  1995.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1996.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999.         end
  2000.         if FORM ~= "Demon" then
  2001.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2002.                 ANIM = "Jump"
  2003.                 if ATTACK == false then
  2004.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2008.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2009.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2011.                 end
  2012.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2013.                 ANIM = "Fall"
  2014.                 if ATTACK == false then
  2015.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2019.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2020.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2022.                 end
  2023.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2024.                 ANIM = "Idle"
  2025.                 if ATTACK == false then
  2026.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2027.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2028.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2030.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2031.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2032.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2033.                 end
  2034.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2035.                 ANIM = "Walk"
  2036.                 if ATTACK == false then
  2037.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2043.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044.                 end
  2045.             end
  2046.         else
  2047.             if ATTACK == false then
  2048.                 if TORSOVELOCITY < 1 then
  2049.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2050.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2051.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2052.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2053.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2054.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2055.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2056.                 elseif TORSOVELOCITY > 1 then
  2057.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2058.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2059.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2060.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2061.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2062.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2063.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2064.                 end
  2065.             end
  2066.         end
  2067.         if WING then
  2068.             WING.Parent = Rapier
  2069.             WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2070.         end
  2071.         if WINGWELD then
  2072.             WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2073.         end
  2074.         unanchor()
  2075.         --Humanoid.MaxHealth = "inf"
  2076.         --Humanoid.Health = "inf"
  2077.         Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2078.         Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2079.         if Rooted == false then
  2080.             Disable_Jump = false
  2081.             Humanoid.WalkSpeed = Speed
  2082.         elseif Rooted == true then
  2083.             Disable_Jump = true
  2084.             Humanoid.WalkSpeed = 0
  2085.         end
  2086.         if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2087.             sick:Play()
  2088.         end
  2089.         sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2090.         sick.Looped = true
  2091.         sick.Pitch = PLAYINGSONG.PITCH
  2092.         sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2093.         sick.Parent = Torso
  2094.         sick.Playing = true
  2095.         Humanoid.Name = Player.Name
  2096.         if PENTAGRAM then
  2097.             PENTAGRAM.Parent = Rapier
  2098.             PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2099.             local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2100.             if DECAL then
  2101.                 DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2102.             end
  2103.         end
  2104.     end
  2105. end
  2106.  
  2107. --//=================================\\
  2108. --\\=================================//
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114. --//====================================================\\--
  2115. --||                     END OF SCRIPT
  2116. --\\====================================================//--
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