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Jul 10th, 2019
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  1. --//====================================================\\--
  2. --|| !POTATO!
  3. --\\====================================================//--
  4.  
  5. local MODULE = script
  6. local CHARACTER = owner.Character
  7. local PLAYER = game:GetService("Players"):GetPlayerFromCharacter(CHARACTER)
  8. local HUM = CHARACTER.Humanoid
  9. local EVENT = Instance.new("RemoteEvent",MODULE)
  10. EVENT.Name = "Event"
  11. local REMOTE = MODULE.Event
  12.  
  13. local ROOT = HUM.Torso
  14. local HEAD = CHARACTER.Head
  15. local TORSO = CHARACTER.Torso
  16. local RIGHTARM = CHARACTER["Right Arm"]
  17. local LEFTARM = CHARACTER["Left Arm"]
  18. local RIGHTLEG = CHARACTER["Right Leg"]
  19. local LEFTLEG = CHARACTER["Left Leg"]
  20. local ROOTJOINT = ROOT["RootJoint"]
  21. local NECK = TORSO["Neck"]
  22. local RIGHTSHOULDER = TORSO["Right Shoulder"]
  23. local LEFTSHOULDER = TORSO["Left Shoulder"]
  24. local RIGHTHIP = TORSO["Right Hip"]
  25. local LEFTHIP = TORSO["Left Hip"]
  26. local MOUSEPOS = ROOT.Position
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//====================================================\\--
  46. --|| FE CODE
  47. --\\====================================================//--
  48.  
  49. if game:GetService("RunService"):IsClient()then error("RUN SCRIPT AS R/ AND NOT RL/.")end;print("FE CODE BY WAVERLYCOLE");InternalData = {}
  50. do
  51. script.Parent = owner.Character
  52. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  53. local function NewFakeEvent()
  54. local Bind = Instance.new("BindableEvent")
  55. local Fake;Fake = {Connections = {},
  56. fakeEvent=true;
  57. Connect=function(self,Func)
  58. Bind.Event:connect(Func)
  59. self.Connections[Bind] = true
  60. return setmetatable({Connected = true},{
  61. __index = function (self,Index)
  62. if Index:lower() == "disconnect" then
  63. return function() Fake.Connections[Bind] = false;self.Connected = false end
  64. end
  65. return Fake[Index]
  66. end;
  67. __tostring = function() return "Connection" end;
  68. })
  69. end}
  70. Fake.connect = Fake.Connect;return Fake;
  71. end
  72. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  73. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  74. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  75. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  76. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  77. local function TriggerEvent(self,Event,...)
  78. local Trigger = Mouse[Event]
  79. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  80. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  81. end
  82. end
  83. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  84. Event.OnServerEvent:Connect(function(FiredBy,Input)
  85. if FiredBy.Name ~= owner.Name then return end
  86. if Input.MouseEvent then
  87. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  88. else
  89. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  90. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  91. for _,Action in pairs(ContextActionService.Actions) do
  92. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  93. end
  94. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  95. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  96. end
  97. end)
  98. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  99. Event.Parent = NLS([[
  100. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  101. local Input = function(Input,gameProcessedEvent)
  102. if gameProcessedEvent then return end
  103. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  104. end
  105. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  106. local Hit,Target
  107. while wait(1/30) do
  108. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  109. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  110. end
  111. end
  112. ]],owner.Character)
  113. end
  114. RealGame = game;game = setmetatable({},{
  115. __index = function (self,Index)
  116. local Sandbox = function (Thing)
  117. if Thing:IsA("Player") then
  118. local RealPlayer = Thing
  119. return setmetatable({},{
  120. __index = function (self,Index)
  121. local Type = type(RealPlayer[Index])
  122. if Type == "function" then
  123. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  124. return function (self)return InternalData["Mouse"] end
  125. end
  126. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  127. end
  128. return RealPlayer[Index]
  129. end;
  130. __tostring = function(self) return RealPlayer.Name end
  131. })
  132. end
  133. end
  134. if RealGame[Index] then
  135. local Type = type(RealGame[Index])
  136. if Type == "function" then
  137. if Index:lower() == "getservice" or Index:lower() == "service" then
  138. return function (self,Service)
  139. local FakeServices = {
  140. ["players"] = function()
  141. return setmetatable({},{
  142. __index = function (self2,Index2)
  143. local RealService = RealGame:GetService(Service)
  144. local Type2 = type(Index2)
  145. if Type2 == "function" then
  146. return function (self,...) return RealService[Index2](RealService,...)end
  147. else
  148. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  149. return RealService[Index2]
  150. end
  151. end;
  152. __tostring = function(self) return RealGame:GetService(Service).Name end
  153. })
  154. end;
  155. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  156. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  157. ["runservice"] = function()
  158. return setmetatable({},{
  159. __index = function(self2,Index2)
  160. local RealService = RealGame:GetService(Service)
  161. local Type2 = type(Index2)
  162. if Type2 == "function" then
  163. return function (self,...) return RealService[Index2](RealService,...) end
  164. else
  165. local RunServices = {
  166. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  167. ["renderstepped"] = function() return RealService["Stepped"] end
  168. }
  169. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  170. return RealService[Index2]
  171. end
  172. end
  173. })
  174. end
  175. }
  176. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  177. return RealGame:GetService(Service)
  178. end
  179. end
  180. return function (self,...) return RealGame[Index](RealGame,...) end
  181. else
  182. if game:GetService(Index) then return game:GetService(Index) end
  183. return RealGame[Index]
  184. end
  185. end
  186. return nil
  187. end
  188. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  189.  
  190.  
  191. --//====================================================\\--
  192. --|| BACKGROUND VALUES
  193. --\\====================================================//--
  194.  
  195. local ANIM_SPEED = 3
  196. local MOUSE = owner:GetMouse()
  197. local FRAME_SPEED = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local CHANGE = 2 / ANIM_SPEED
  199. local DAMAGEMULTIPLIER = 1
  200. local ANIM = "Idle"
  201. local KEYHOLD = false
  202. local MOUSEHOLD = false
  203. local ATTACKING = false
  204. local Debris = game:GetService("Debris")
  205. local Effects = IT("Folder",CHARACTER)
  206. Effects.Name = "FXFolder"
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local ANIMATE = CHARACTER:FindFirstChild("Animate")
  212. local CROUCHED = false
  213. local POTATOMODEL= Instance.new("Part",MODULE)
  214. POTATOMODEL.Name = "Potato"
  215. POTATOMODEL.CanCollide = false
  216. POTATOMODEL.Size = Vector3.new(0.992, 1.288, 0.993)
  217. MESHPOTATO = Instance.new("SpecialMesh",POTATOMODEL)
  218. MESHPOTATO.MeshId = "rbxassetid://11563093"
  219. MESHPOTATO.TextureId = "rbxassetid://11563076"
  220. local POTATO = MODULE.Potato
  221. POTATO.Parent = nil
  222. local DEAD = false
  223.  
  224. --//====================================================\\--
  225. --|| HEARTBEAT
  226. --\\====================================================//--
  227.  
  228. ArtificialHB = Instance.new("BindableEvent", script)
  229. ArtificialHB.Name = "ArtificialHB"
  230.  
  231. script:WaitForChild("ArtificialHB")
  232.  
  233. frame = FRAME_SPEED
  234. tf = 0
  235. allowframeloss = false
  236. tossremainder = false
  237. lastframe = tick()
  238. script.ArtificialHB:Fire()
  239.  
  240. game:GetService("RunService").Heartbeat:connect(function(s, p)
  241. tf = tf + s
  242. if tf >= frame then
  243. if allowframeloss then
  244. ArtificialHB:Fire()
  245. lastframe = tick()
  246. else
  247. for i = 1, math.floor(tf / frame) do
  248. ArtificialHB:Fire()
  249. end
  250. lastframe = tick()
  251. end
  252. if tossremainder then
  253. tf = 0
  254. else
  255. tf = tf - frame * math.floor(tf / frame)
  256. end
  257. end
  258. end)
  259.  
  260. function PositiveAngle(NUMBER)
  261. if NUMBER >= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266.  
  267. function NegativeAngle(NUMBER)
  268. if NUMBER <= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273.  
  274. function Swait(NUMBER)
  275. if NUMBER == 0 or NUMBER == nil then
  276. ArtificialHB.Event:wait()
  277. else
  278. for i = 1, NUMBER do
  279. ArtificialHB.Event:wait()
  280. end
  281. end
  282. end
  283.  
  284. --//====================================================\\--
  285. --|| CLERP
  286. --\\====================================================//--
  287.  
  288. function QuaternionFromCFrame(cf)
  289. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  290. local trace = m00 + m11 + m22
  291. if trace > 0 then
  292. local s = math.sqrt(1 + trace)
  293. local recip = 0.5 / s
  294. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  295. else
  296. local i = 0
  297. if m11 > m00 then
  298. i = 1
  299. end
  300. if m22 > (i == 0 and m00 or m11) then
  301. i = 2
  302. end
  303. if i == 0 then
  304. local s = math.sqrt(m00 - m11 - m22 + 1)
  305. local recip = 0.5 / s
  306. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  307. elseif i == 1 then
  308. local s = math.sqrt(m11 - m22 - m00 + 1)
  309. local recip = 0.5 / s
  310. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  311. elseif i == 2 then
  312. local s = math.sqrt(m22 - m00 - m11 + 1)
  313. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317.  
  318. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  319. local xs, ys, zs = x + x, y + y, z + z
  320. local wx, wy, wz = w * xs, w * ys, w * zs
  321. local xx = x * xs
  322. local xy = x * ys
  323. local xz = x * zs
  324. local yy = y * ys
  325. local yz = y * zs
  326. local zz = z * zs
  327. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  328. end
  329.  
  330. function QuaternionSlerp(a, b, t)
  331. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  332. local startInterp, finishInterp;
  333. if cosTheta >= 0.0001 then
  334. if (1 - cosTheta) > 0.0001 then
  335. local theta = ACOS(cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((1 - t) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = 1 - t
  341. finishInterp = t
  342. end
  343. else
  344. if (1 + cosTheta) > 0.0001 then
  345. local theta = ACOS(-cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((t - 1) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = t - 1
  351. finishInterp = t
  352. end
  353. end
  354. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  355. end
  356.  
  357. function Clerp(a, b, t)
  358. local qa = {QuaternionFromCFrame(a)}
  359. local qb = {QuaternionFromCFrame(b)}
  360. local ax, ay, az = a.x, a.y, a.z
  361. local bx, by, bz = b.x, b.y, b.z
  362. local _t = 1 - t
  363. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  364. end
  365.  
  366. --//====================================================\\--
  367. --|| FUNCTIONS
  368. --\\====================================================//--
  369.  
  370. function Animate(INOUT)
  371. if INOUT == "In" then
  372. ANIMATE.Parent = CHARACTER
  373. ROOTJOINT.C0 = ROOTC0
  374. NECK.C0 = NECKC0
  375. RIGHTSHOULDER.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  376. LEFTSHOULDER.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  377. RIGHTHIP.C0 = CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  378. LEFTHIP.C0 = CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  379. elseif INOUT == "Out" then
  380. for _,v in next, HUM:GetPlayingAnimationTracks() do
  381. v:Stop();
  382. end
  383. ANIMATE.Parent = nil
  384. end
  385. end
  386.  
  387. function WeldParts(A,B)
  388. local WLD = IT("ManualWeld")
  389. WLD.Part0 = A
  390. WLD.Part1 = B
  391. WLD.C1 = B.CFrame:inverse() * A.CFrame
  392. WLD.Parent = A
  393. return WLD
  394. end
  395.  
  396. --NewSound({ID = 0,PARENT = ROOT,VOLUME = 0.5,PITCH = 1,LOOP = false,MAXDISTANCE = 1000,EMITTERSIZE = 10,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  397. function NewSound(TABLE)
  398. local ID = "rbxassetid://"..(TABLE.ID or 0)
  399. local PARENT = (TABLE.PARENT or ROOT)
  400. local VOLUME = (TABLE.VOLUME or 0.5)
  401. local PITCH = (TABLE.PITCH or 1)
  402. local LOOP = (TABLE.LOOP or false)
  403. local MAXDISTANCE = (TABLE.MAXDISTANCE or 100)
  404. local EMITTERSIZE = (TABLE.EMITTERSIZE or 10)
  405. local PLAYING = (TABLE.PLAYING or true)
  406. local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false)
  407. local DOESDEBRIS = (TABLE.DOESDEBRIS or true)
  408. if ID ~= "rbxassetid://0" then
  409. local SOUND = IT("Sound",PARENT)
  410. SOUND.SoundId = ID
  411. SOUND.Volume = VOLUME
  412. SOUND.Pitch = PITCH
  413. SOUND.Looped = LOOP
  414. SOUND.MaxDistance = MAXDISTANCE
  415. SOUND.EmitterSize = EMITTERSIZE
  416. SOUND.PlayOnRemove = PLAYONREMOVE
  417. if DOESDEBRIS == true and PLAYING == true and LOOP == false then
  418. Debris:AddItem(SOUND,SOUND.TimeLength+5)
  419. end
  420. if PLAYING == true then
  421. SOUND:Play()
  422. end
  423. return SOUND
  424. end
  425. end
  426.  
  427. function AttachmentCFrame(A)
  428. return A.Parent.CFrame*CF(A.Position)
  429. end
  430.  
  431. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  432. local DIRECTION = CF(StartPos,EndPos).lookVector
  433. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  434. end
  435.  
  436. function ApplyDamageTo(HUM,DAMAGE)
  437. if HUM.Health >= 0 then
  438. HUM.Health = HUM.Health - DAMAGE
  439. if HUM.Health <= 0 then
  440. HUM.Parent:Destroy()
  441. end
  442. end
  443. end
  444.  
  445. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  446. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  447. end
  448.  
  449. function Chatter(Text,Timer)
  450. local chat = coroutine.wrap(function()
  451. if CHARACTER:FindFirstChild("SpeechBoard")~= nil then
  452. CHARACTER:FindFirstChild("SpeechBoard"):destroy()
  453. end
  454. local naeeym2 = IT("BillboardGui",CHARACTER)
  455. naeeym2.Size = UD2(0,100,0,40)
  456. naeeym2.StudsOffset = Vector3.new(0,2,0)
  457. naeeym2.Adornee = HEAD
  458. naeeym2.Name = "SpeechBoard"
  459. naeeym2.AlwaysOnTop = true
  460. local tecks2 = IT("TextLabel",naeeym2)
  461. tecks2.BackgroundTransparency = 1
  462. tecks2.BorderSizePixel = 0
  463. tecks2.Text = ""
  464. tecks2.Font = "Legacy"
  465. tecks2.TextSize = 15
  466. tecks2.TextStrokeTransparency = 0
  467. tecks2.TextColor3 = Color3.new(1,1,1)
  468. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  469. tecks2.Size = UDim2.new(1,0,0.5,0)
  470. for i = 1,string.len(Text),1 do
  471. if naeeym2.Parent ~= CHARACTER then
  472. break
  473. end
  474. tecks2.Text = string.sub(Text,1,i)
  475. wait(Timer)
  476. end
  477. wait(1)
  478. naeeym2:Destroy()
  479. end)
  480. chat()
  481. end
  482.  
  483. --//====================================================\\--
  484. --|| ABILITIES
  485. --\\====================================================//--
  486.  
  487. function Potato()
  488. if CROUCHED == false then
  489. Animate("Out")
  490. ATTACKING = true
  491. local TARGET = nil
  492. local POTAT = POTATO:Clone()
  493. POTAT.Parent = Effects
  494. POTAT.CFrame = RIGHTARM.CFrame*CF(0,-1.1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  495. local WLD = WeldParts(RIGHTARM,POTAT)
  496. Chatter("AAAAAAAAAAAAAAA",0)
  497. NewSound({ID = 314568939,PARENT = HEAD,VOLUME = 20,PITCH = 1,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  498. for i=0, 0.5, 0.1 / ANIM_SPEED do
  499. Swait()
  500. ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / ANIM_SPEED)
  501. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)), 2 / ANIM_SPEED)
  502. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 1, 0.2) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / ANIM_SPEED)
  503. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-45)) * LEFTSHOULDERC0, 1 / ANIM_SPEED)
  504. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  505. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / ANIM_SPEED)
  506. end
  507. for i=0, 0.1, 0.1 / ANIM_SPEED do
  508. Swait()
  509. ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, -1, -0.5) * ANGLES(RAD(45), RAD(0), RAD(50)), 2 / ANIM_SPEED)
  510. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-10)), 2 / ANIM_SPEED)
  511. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25))*CF(0,-0.5,0) * RIGHTSHOULDERC0, 1 / ANIM_SPEED)
  512. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 1 / ANIM_SPEED)
  513. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  514. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.7, -0.5) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / ANIM_SPEED)
  515. end
  516. local FOES = {}
  517. for index, CHILD in pairs(workspace:GetChildren()) do
  518. if CHILD:FindFirstChildOfClass("Humanoid") and CHILD ~= CHARACTER then
  519. local HUMAN = CHILD:FindFirstChildOfClass("Humanoid")
  520. local ROOT2 = HUMAN.Torso
  521. if ROOT2 and CHILD:FindFirstChild("Head") then
  522. if (ROOT2.Position - ROOT.CFrame*CF(0,0,-1.25).p).Magnitude <= 3 then
  523. table.insert(FOES,CHILD.Head)
  524. end
  525. end
  526. end
  527. end
  528. if #FOES > 0 then
  529. local DIST = math.huge
  530. for E = 1, #FOES do
  531. if (FOES[E].Position - ROOT.Position).Magnitude < DIST then
  532. DIST = (FOES[E].Position - ROOT.Position).Magnitude
  533. TARGET = FOES[E]
  534. end
  535. end
  536. end
  537. if TARGET then
  538. NewSound({ID = 2174934221,PARENT = TARGET,VOLUME = 5,PITCH = MRANDOM(9,11)/10,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  539. local BV = IT("BodyVelocity")
  540. BV.MaxForce = BV.MaxForce * 500
  541. BV.Velocity = CF(ROOT.Position,TARGET.Position+VT(0,0.5,0)).lookVector*25
  542. BV.Parent = TARGET
  543. Debris:AddItem(BV,0.05)
  544. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  545. if HUM then
  546. ApplyDamageTo(HUM,25)
  547. end
  548. WLD:Remove()
  549. POTAT.CFrame = CF(TARGET.Position,VT(ROOT.Position.X,TARGET.Position.Y,ROOT.Position.Z))*CF(0,0,-0.75)
  550. WeldParts(POTAT,TARGET)
  551. POTAT.Parent = TARGET.Parent
  552. end
  553. for i=0, 0.9, 0.1 / ANIM_SPEED do
  554. Swait()
  555. ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, -1, -0.5) * ANGLES(RAD(45), RAD(0), RAD(50)), 2 / ANIM_SPEED)
  556. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-10)), 2 / ANIM_SPEED)
  557. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25))*CF(0,-0.5,0) * RIGHTSHOULDERC0, 1 / ANIM_SPEED)
  558. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 1 / ANIM_SPEED)
  559. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  560. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.7, -0.5) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / ANIM_SPEED)
  561. end
  562. if TARGET == nil then
  563. POTAT:Remove()
  564. end
  565. Animate("In")
  566. ATTACKING = false
  567. end
  568. end
  569.  
  570. function Dance()
  571. if CROUCHED == false then
  572. local SONGS = {327877536,3417112199,3200099211,2674055620,3325079068,3445097687,1154495956,2784767783,2700993009,2972978104,3116013016,2868252780,3037386129,2729624531}
  573. local SONG = SONGS[MRANDOM(1,#SONGS)]
  574. Animate("Out")
  575. HUM.WalkSpeed = 0
  576. HUM.JumpPower = 0
  577. ATTACKING = true
  578. local REMOVETRACK = false
  579. local TRACK = nil
  580. if ROOT:FindFirstChild("BGM_MUSIC") then
  581. TRACK = ROOT:FindFirstChild("BGM_MUSIC")
  582. else
  583. TRACK = NewSound({ID = SONG,PARENT = ROOT,VOLUME = 1.5,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  584. REMOVETRACK = true
  585. end
  586. TRACK.SoundId = "rbxassetid://"..SONG
  587. TRACK:Play()
  588. local DONEWITHDANCING = false
  589. MOUSE.KeyDown:connect(function(Press)
  590. Press=Press:lower()
  591. if Press=="m" and TRACK.Playing==true then
  592. DONEWITHDANCING = true
  593. TRACK.Playing = false
  594. end
  595. if Press=="t" and TRACK.Playing==true then
  596. text()
  597. end
  598. end)
  599. local LOOP = 0
  600. local RAVE = IT("PointLight",ROOT)
  601. RAVE.Brightness = 100
  602. repeat
  603. LOOP = LOOP + 5
  604. RAVE.Color = BrickColor.random().Color
  605. ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(-0.25 * COS(LOOP / 50), 0, -0.5 - 0.5 * COS(LOOP / 25)) * ANGLES(RAD(0), RAD(0), RAD(45 * SIN(LOOP / 50))) * ANGLES(RAD(45 + 22.5 * COS(LOOP / 25)), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  606. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 22.5 * COS(LOOP / 25)), RAD(0), RAD(-45 * SIN(LOOP / 50))), 2 / ANIM_SPEED)
  607. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(175+65 * SIN(LOOP / 25)), RAD(0), RAD(-45 * SIN(LOOP / 12.5))) * CF(0,-0.5,0) * RIGHTSHOULDERC0, 1 / ANIM_SPEED)
  608. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(175+65 * SIN(LOOP / 25)), RAD(0), RAD(45 * SIN(LOOP / 12.5))) * CF(0,-0.5,0) * LEFTSHOULDERC0, 1 / ANIM_SPEED)
  609. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -0.5 + 0.5 * COS(LOOP / 25), -0.5 - 0.5 * COS(LOOP / 25)) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  610. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.5 + 0.5 * COS(LOOP / 25), -0.5 - 0.5 * COS(LOOP / 25)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED)
  611. Swait()
  612. until TRACK.Playing == false or HUM.Health <= 0
  613. TRACK:Destroy()
  614. RAVE:Remove()
  615. ROOTJOINT.C0 = ROOTC0
  616. NECK.C0 = NECKC0
  617. RIGHTSHOULDER.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  618. LEFTSHOULDER.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  619. RIGHTHIP.C0 = CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  620. LEFTHIP.C0 = CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  621. if REMOVETRACK == true then
  622. TRACK:Remove()
  623. else
  624. TRACK:Play()
  625. TRACK.SoundId = "rbxassetid://185558852"
  626. end
  627. ATTACKING = false
  628. HUM.WalkSpeed = 30
  629. HUM.JumpPower = 50
  630. Animate("In")
  631. end
  632. end
  633.  
  634. function Crouch()
  635. if CROUCHED == false then
  636. ROOTJOINT.C0 = ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0))
  637. NECK.C0 = NECKC0 * ANGLES(RAD(-45), RAD(0), RAD(0))
  638. RIGHTSHOULDER.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  639. LEFTSHOULDER.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  640. RIGHTHIP.C0 = CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0))
  641. LEFTHIP.C0 = CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0))
  642. CROUCHED = true
  643. elseif CROUCHED == true then
  644. ROOTJOINT.C0 = ROOTC0
  645. NECK.C0 = NECKC0
  646. RIGHTSHOULDER.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  647. LEFTSHOULDER.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  648. RIGHTHIP.C0 = CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  649. LEFTHIP.C0 = CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  650. CROUCHED = false
  651. end
  652. end
  653.  
  654. function text()
  655. local TEXT = {"I am going to slap a rabbit out of your nose","No it was your mom","Pics or it didnt happen","eggs","potato","no u, humans i swear","ok","m","literally a lemon",PLAYER.Name.." is here","literally consumes potatoes","i diagnose you with dead","consume egg white","gasp","toast when","I NEVER LEARNED HOW TO READ","help"}
  656. Chatter(TEXT[MRANDOM(1,#TEXT)],0)
  657. end
  658.  
  659. --//====================================================\\--
  660. --|| WRAP
  661. --\\====================================================//--
  662.  
  663. MOUSE.KeyDown:connect(function(Press)
  664. Press=Press:lower()
  665. if Press=="z" and ATTACKING==false then
  666. Potato()
  667. end
  668. if Press=="t" and ATTACKING==false then
  669. text()
  670. end
  671. if Press=="c" and ATTACKING==false then
  672. Crouch()
  673. end
  674. if Press=="m" and ATTACKING==false then
  675. Dance()
  676. end
  677. if Press=="n" and ATTACKING==false then
  678. DONEWITHDANCING = true
  679. Animate("In")
  680. ATTACKED = false
  681. end
  682. if Press=="e" and ATTACKING==false then
  683. if ROOT:FindFirstChild("BGM_MUSIC") then
  684. ROOT:FindFirstChild("BGM_MUSIC"):Remove()
  685. else
  686. local M = NewSound({ID = 185558852,PARENT = ROOT,VOLUME = 10,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  687. M.Name = "BGM_MUSIC"
  688. end
  689. end
  690. end)
  691.  
  692.  
  693. REMOTE.OnServerEvent:Connect(function(PLR,V1,V2)
  694. if PLR == PLAYER and DEAD == false then
  695. --if V1 == "MousePositionUpdate" then
  696. --MOUSEPOS = V2
  697. if V1 == "KeyUp" then
  698. KEYHOLD = false
  699. elseif V1 == "MouseUp" then
  700. MOUSEHOLD = false
  701. end
  702. if ATTACKING == false then
  703. if V1 == "MouseDown" then
  704. MOUSEHOLD = true
  705. elseif V1 == "KeyDown" then
  706. KEYHOLD = true
  707. if V2 == "z" then
  708. Potato()
  709. elseif V2 == "c" then
  710. Crouch()
  711. elseif V2 == "t" then
  712. text()
  713. elseif V2 == "m" then
  714. Dance()
  715. elseif V2 == "e" then
  716. if ROOT:FindFirstChild("BGM_MUSIC") then
  717. ROOT:FindFirstChild("BGM_MUSIC"):Remove()
  718. else
  719. local M = NewSound({ID = 185558852,PARENT = ROOT,VOLUME = 10,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  720. M.Name = "BGM_MUSIC"
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end)
  727. local M = NewSound({ID = 603548670,PARENT = ROOT,VOLUME = 10,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  728. M.Name = "BGM_MUSIC"
  729. HUM.WalkSpeed = 30
  730.  
  731. HUM.Died:Connect(function()
  732. ApplyDamageTo(HUM,100000)
  733. DEAD = true
  734. Chatter("OW IM DEAD",0)
  735. NewSound({ID = 2542613889,PARENT = HEAD,VOLUME = 10,PITCH = MRANDOM(9,11)/10,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  736. end)
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