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Nov 2nd, 2017
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  1. GameView Start
  2. Baron Blade puts Mobile Defense Platform into play.
  3. Baron Blade shuffles their the villain deck.
  4. Went to Baron Blade's Start phase.
  5. Went from Baron Blade's Start phase to PlayCard phase.
  6. GameController plays Powered Remote Turret.
  7. Went from Baron Blade's PlayCard phase to End phase.
  8. Powered Remote Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  9. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  10. Powered Remote Turret deals Freedom Six Tachyon 3 Projectile damage.
  11. Freedom Six Tachyon is now at 25 HP.
  12. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  13. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  14. Powered Remote Turret deals Fugue State Parse 3 Projectile damage.
  15. Fugue State Parse is now at 24 HP.
  16. Powered Remote Turret initiates 2 Projectile damage to The Argent Adept.
  17. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  18. Powered Remote Turret deals The Argent Adept 3 Projectile damage.
  19. The Argent Adept is now at 21 HP.
  20. Went from Baron Blade's End phase to Tachyon's Start phase.
  21. Went from Tachyon's Start phase to PlayCard phase.
  22. GameController plays Pushing The Limits.
  23. Pushing The Limits increased the action count of PlayCard by 1.
  24. Went from Tachyon's PlayCard phase to UsePower phase.
  25. Tachyon uses the power on Freedom Six Tachyon.
  26. Tachyon draws Blinding Speed.
  27. Parse draws Gauge.
  28. The Argent Adept draws Rhapsody of Vigor.
  29. Pushing The Limits increased the action count of DrawCard by 1.
  30. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  31. Tachyon draws Accelerated Assault.
  32. Tachyon draws Sucker Punch.
  33. Went from Tachyon's DrawCard phase to End phase.
  34. Went from Tachyon's End phase to Parse's Start phase.
  35. Went from Parse's Start phase to PlayCard phase.
  36. GameController plays Snap Decision.
  37. Went from Parse's PlayCard phase to UsePower phase.
  38. Parse uses the power on Fugue State Parse.
  39. Fugue State Parse's Neural Processing plays Targeting Arrow.
  40. Fugue State Parse initiates 1 Projectile damage to Mobile Defense Platform.
  41. Fugue State Parse deals Mobile Defense Platform 1 Projectile damage.
  42. Mobile Defense Platform is now at 9 HP.
  43. Applying ongoing effect: Increase damage dealt to Mobile Defense Platform by 1.
  44. GameController moved Targeting Arrow to Parse's trash.
  45. Went from Parse's UsePower phase to DrawCard phase.
  46. Parse draws Quick Calculation.
  47. Went from Parse's DrawCard phase to End phase.
  48. Went from Parse's End phase to The Argent Adept's Start phase.
  49. Went from The Argent Adept's Start phase to PlayCard phase.
  50. GameController plays Arcane Cadence.
  51. Revealed card: Instrumental Conjuration
  52. Revealed card: Musaragni's Harp
  53. Revealed card: Scherzo of Frost and Flame
  54. Revealed card: Cedistic Dissonant
  55. Revealed card: Arcane Cadence
  56. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's hand.
  57. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  58. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  59. Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's trash.
  60. Arcane Cadence plays Scherzo of Frost and Flame.
  61. GameController moved Arcane Cadence to The Argent Adept's trash.
  62. Went from The Argent Adept's PlayCard phase to UsePower phase.
  63. The Argent Adept uses the power on The Argent Adept.
  64. The Argent Adept activates the text on Scherzo of Frost and Flame.
  65. The Argent Adept initiates 1 Cold damage to Mobile Defense Platform.
  66. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  67. The Argent Adept deals Mobile Defense Platform 2 Cold damage.
  68. Mobile Defense Platform is now at 7 HP.
  69. The Argent Adept initiates 1 Fire damage to Mobile Defense Platform.
  70. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  71. The Argent Adept deals Mobile Defense Platform 2 Fire damage.
  72. Mobile Defense Platform is now at 5 HP.
  73. Went from The Argent Adept's UsePower phase to DrawCard phase.
  74. The Argent Adept draws Instrumental Conjuration.
  75. Went from The Argent Adept's DrawCard phase to End phase.
  76. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  77. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  78. GameController plays Orbo.
  79. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  80. Orbo initiates 2 Melee damage to Orbo.
  81. Orbo deals Orbo 2 Melee damage.
  82. Orbo is now at 23 HP.
  83. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  84. Went from Baron Blade's Start phase to PlayCard phase.
  85. GameController plays Blade Battalion.
  86. Went from Baron Blade's PlayCard phase to End phase.
  87. Powered Remote Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  88. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  89. Powered Remote Turret deals Freedom Six Tachyon 3 Projectile damage.
  90. Freedom Six Tachyon is now at 22 HP.
  91. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  92. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  93. Powered Remote Turret deals Fugue State Parse 3 Projectile damage.
  94. Fugue State Parse is now at 21 HP.
  95. Powered Remote Turret initiates 2 Projectile damage to The Argent Adept.
  96. Powered Remote Turret increases the damage dealt by Powered Remote Turret by 1.
  97. Powered Remote Turret deals The Argent Adept 3 Projectile damage.
  98. The Argent Adept is now at 18 HP.
  99. Blade Battalion initiates 5 Melee damage to Freedom Six Tachyon.
  100. Blade Battalion deals Freedom Six Tachyon 5 Melee damage.
  101. Freedom Six Tachyon is now at 17 HP.
  102. Went from Baron Blade's End phase to Tachyon's Start phase.
  103. Pushing The Limits destroys itself!
  104. GameController moved Pushing The Limits to Tachyon's trash.
  105. Went from Tachyon's Start phase to PlayCard phase.
  106. GameController plays Pushing The Limits.
  107. Pushing The Limits increased the action count of PlayCard by 1.
  108. GameController plays Accelerated Assault.
  109. Freedom Six Tachyon initiates 1 Melee damage to Baron Blade.
  110. Mobile Defense Platform made Baron Blade immune to damage.
  111. Damage amount was 0, so no damage was dealt.
  112. Freedom Six Tachyon initiates 1 Melee damage to Blade Battalion.
  113. Freedom Six Tachyon deals Blade Battalion 1 Melee damage.
  114. Blade Battalion is now at 4 HP.
  115. Freedom Six Tachyon initiates 1 Melee damage to Mobile Defense Platform.
  116. Targeting Arrow increases the damage dealt by Freedom Six Tachyon by 1.
  117. Freedom Six Tachyon deals Mobile Defense Platform 2 Melee damage.
  118. Mobile Defense Platform is now at 3 HP.
  119. Freedom Six Tachyon initiates 1 Melee damage to Powered Remote Turret.
  120. Freedom Six Tachyon deals Powered Remote Turret 1 Melee damage.
  121. Powered Remote Turret is now at 6 HP.
  122. Freedom Six Tachyon initiates 1 Melee damage to Orbo.
  123. Freedom Six Tachyon deals Orbo 1 Melee damage.
  124. Orbo is now at 22 HP.
  125. GameController moved Accelerated Assault to Tachyon's trash.
  126. Went from Tachyon's PlayCard phase to UsePower phase.
  127. Tachyon uses the power on Freedom Six Tachyon.
  128. Tachyon draws Nimble Strike.
  129. Parse draws Reveal the Flaws.
  130. The Argent Adept draws Inspiring Supertonic.
  131. Pushing The Limits increased the action count of DrawCard by 1.
  132. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  133. Tachyon draws Lightning Reflexes.
  134. Tachyon draws Research Grant.
  135. Went from Tachyon's DrawCard phase to End phase.
  136. Went from Tachyon's End phase to Parse's Start phase.
  137. Notice: an ongoing effect just expired: Increase damage dealt to Mobile Defense Platform by 1.
  138. Parse discards Gauge.
  139. Snap Decision moved Gauge from Parse's hand to Parse's trash.
  140. Snap Decision plays Quick Calculation.
  141. Revealed card: Quick Calculation
  142. Revealed card: Targeting Arrow
  143. Revealed card: Between the Lines
  144. Quick Calculation moved Targeting Arrow from Parse's revealed cards to the bottom of Parse's deck.
  145. Quick Calculation moved Quick Calculation from Parse's revealed cards to Parse's hand.
  146. Quick Calculation moved Between the Lines from Parse's revealed cards to Parse's hand.
  147. GameController moved Quick Calculation to Parse's trash.
  148. Went from Parse's Start phase to PlayCard phase.
  149. GameController plays Recompile.
  150. Parse discards Reveal the Flaws.
  151. Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
  152. Parse discards Segmentation Fault.
  153. Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
  154. Parse discards Between the Lines.
  155. Recompile moved Between the Lines from Parse's hand to Parse's trash.
  156. Parse draws Syntactic Analysis.
  157. Parse draws Between the Lines.
  158. Parse draws Reveal the Flaws.
  159. Parse draws Exploit Vulnerability.
  160. Parse draws Exploit Vulnerability.
  161. Parse draws Impossible Shot.
  162. GameController moved Recompile to Parse's trash.
  163. Went from Parse's PlayCard phase to UsePower phase.
  164. Parse uses the power on Fugue State Parse.
  165. Fugue State Parse's Neural Processing plays Targeting Arrow.
  166. Fugue State Parse initiates 1 Projectile damage to Mobile Defense Platform.
  167. Fugue State Parse deals Mobile Defense Platform 1 Projectile damage.
  168. Mobile Defense Platform is now at 2 HP.
  169. Applying ongoing effect: Increase damage dealt to Mobile Defense Platform by 1.
  170. GameController moved Targeting Arrow to Parse's trash.
  171. Fugue State Parse's Neural Processing plays Cedistic Dissonant.
  172. Went from Parse's UsePower phase to DrawCard phase.
  173. Parse draws Impossible Shot.
  174. Went from Parse's DrawCard phase to End phase.
  175. Went from Parse's End phase to The Argent Adept's Start phase.
  176. Went from The Argent Adept's Start phase to PlayCard phase.
  177. GameController plays Rhapsody of Vigor.
  178. Went from The Argent Adept's PlayCard phase to UsePower phase.
  179. The Argent Adept uses the power on The Argent Adept.
  180. The Argent Adept activates the text on Scherzo of Frost and Flame.
  181. The Argent Adept initiates 1 Cold damage to Mobile Defense Platform.
  182. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  183. The Argent Adept deals Mobile Defense Platform 2 Cold damage.
  184. Mobile Defense Platform is now at 0 HP.
  185. The Argent Adept's Vocalize destroys Mobile Defense Platform!
  186. GameController moved Mobile Defense Platform to the villain trash.
  187. The Argent Adept initiates 1 Fire damage to Baron Blade.
  188. The Argent Adept deals Baron Blade 1 Fire damage.
  189. Baron Blade is now at 39 HP.
  190. Went from The Argent Adept's UsePower phase to DrawCard phase.
  191. The Argent Adept draws Polyphoric Flare.
  192. Went from The Argent Adept's DrawCard phase to End phase.
  193. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  194. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  195. GameController plays Urdid.
  196. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  197. Orbo initiates 2 Melee damage to Orbo.
  198. Orbo deals Orbo 2 Melee damage.
  199. Orbo is now at 20 HP.
  200. Urdid initiates 2 Melee damage to Fugue State Parse.
  201. Urdid deals Fugue State Parse 2 Melee damage.
  202. Fugue State Parse is now at 19 HP.
  203. Urdid initiates 2 Fire damage to Fugue State Parse.
  204. Urdid deals Fugue State Parse 2 Fire damage.
  205. Fugue State Parse is now at 17 HP.
  206. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  207. Went from Baron Blade's Start phase to PlayCard phase.
  208. GameController plays Blade Battalion.
  209. Went from Baron Blade's PlayCard phase to End phase.
  210. Powered Remote Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  211. Powered Remote Turret deals Freedom Six Tachyon 2 Projectile damage.
  212. Freedom Six Tachyon is now at 15 HP.
  213. Powered Remote Turret initiates 2 Projectile damage to Fugue State Parse.
  214. Powered Remote Turret deals Fugue State Parse 2 Projectile damage.
  215. Fugue State Parse is now at 15 HP.
  216. Powered Remote Turret initiates 2 Projectile damage to The Argent Adept.
  217. Powered Remote Turret deals The Argent Adept 2 Projectile damage.
  218. The Argent Adept is now at 16 HP.
  219. Blade Battalion initiates 4 Melee damage to The Argent Adept.
  220. Blade Battalion deals The Argent Adept 4 Melee damage.
  221. The Argent Adept is now at 12 HP.
  222. Blade Battalion initiates 5 Melee damage to Freedom Six Tachyon.
  223. Blade Battalion deals Freedom Six Tachyon 5 Melee damage.
  224. Freedom Six Tachyon is now at 10 HP.
  225. Went from Baron Blade's End phase to Tachyon's Start phase.
  226. Pushing The Limits destroys itself!
  227. GameController moved Pushing The Limits to Tachyon's trash.
  228. Went from Tachyon's Start phase to PlayCard phase.
  229. GameController plays Hypersonic Assault.
  230. Freedom Six Tachyon initiates 1 Sonic damage to Baron Blade.
  231. Freedom Six Tachyon deals Baron Blade 1 Sonic damage.
  232. Baron Blade is now at 38 HP.
  233. Applying ongoing effect: Baron Blade cannot deal damage.
  234. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  235. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  236. Blade Battalion is now at 4 HP.
  237. Applying ongoing effect: Blade Battalion cannot deal damage.
  238. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  239. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  240. Blade Battalion is now at 3 HP.
  241. Applying ongoing effect: Blade Battalion cannot deal damage.
  242. Freedom Six Tachyon initiates 1 Sonic damage to Powered Remote Turret.
  243. Freedom Six Tachyon deals Powered Remote Turret 1 Sonic damage.
  244. Powered Remote Turret is now at 5 HP.
  245. Applying ongoing effect: Powered Remote Turret cannot deal damage.
  246. Freedom Six Tachyon initiates 1 Sonic damage to Orbo.
  247. Freedom Six Tachyon deals Orbo 1 Sonic damage.
  248. Orbo is now at 19 HP.
  249. Applying ongoing effect: Orbo cannot deal damage.
  250. Freedom Six Tachyon initiates 1 Sonic damage to Urdid.
  251. Freedom Six Tachyon deals Urdid 1 Sonic damage.
  252. Urdid is now at 12 HP.
  253. Applying ongoing effect: Urdid cannot deal damage.
  254. GameController moved Hypersonic Assault to Tachyon's trash.
  255. Went from Tachyon's PlayCard phase to UsePower phase.
  256. Tachyon uses the power on Freedom Six Tachyon.
  257. Tachyon draws HUD Goggles.
  258. Parse draws Critical Multiplier.
  259. The Argent Adept draws Rhapsody of Vigor.
  260. Went from Tachyon's UsePower phase to DrawCard phase.
  261. Tachyon draws Accelerated Assault.
  262. Went from Tachyon's DrawCard phase to End phase.
  263. Went from Tachyon's End phase to Parse's Start phase.
  264. Parse discards Reveal the Flaws.
  265. Snap Decision moved Reveal the Flaws from Parse's hand to Parse's trash.
  266. Snap Decision plays Critical Multiplier.
  267. Went from Parse's Start phase to PlayCard phase.
  268. GameController plays Exploit Vulnerability.
  269. Went from Parse's PlayCard phase to UsePower phase.
  270. Parse uses the power on Fugue State Parse.
  271. Fugue State Parse's Neural Processing plays Quick Calculation.
  272. Revealed card: Extrasensory Awareness
  273. Revealed card: Buffer Overflow
  274. Revealed card: Between the Lines
  275. Quick Calculation moved Between the Lines from Parse's revealed cards to the bottom of Parse's deck.
  276. Quick Calculation moved Extrasensory Awareness from Parse's revealed cards to Parse's hand.
  277. Quick Calculation moved Buffer Overflow from Parse's revealed cards to Parse's hand.
  278. GameController moved Quick Calculation to Parse's trash.
  279. Fugue State Parse's Neural Processing plays Syncopated Onslaught.
  280. Went from Parse's UsePower phase to DrawCard phase.
  281. Parse draws Critical Multiplier.
  282. Went from Parse's DrawCard phase to End phase.
  283. Went from Parse's End phase to The Argent Adept's Start phase.
  284. Went from The Argent Adept's Start phase to PlayCard phase.
  285. GameController plays Silver Shadow.
  286. The Argent Adept activates the text on Syncopated Onslaught.
  287. The Argent Adept initiates 1 Sonic damage to Baron Blade.
  288. The Argent Adept deals Baron Blade 1 Sonic damage.
  289. Baron Blade is now at 37 HP.
  290. Silver Shadow plays Instrumental Conjuration.
  291. Instrumental Conjuration puts Drake's Pipes into play.
  292. The Argent Adept shuffles their The Argent Adept's deck.
  293. The Argent Adept draws Sarabande of Destruction.
  294. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  295. GameController moved Silver Shadow to The Argent Adept's trash.
  296. Went from The Argent Adept's PlayCard phase to UsePower phase.
  297. The Argent Adept uses the power on Drake's Pipes.
  298. The Argent Adept activates the text on Scherzo of Frost and Flame.
  299. The Argent Adept initiates 1 Cold damage to Baron Blade.
  300. The Argent Adept deals Baron Blade 1 Cold damage.
  301. Baron Blade is now at 36 HP.
  302. The Argent Adept initiates 1 Fire damage to Baron Blade.
  303. The Argent Adept deals Baron Blade 1 Fire damage.
  304. Baron Blade is now at 35 HP.
  305. The Argent Adept activates the text on Rhapsody of Vigor.
  306. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 11.
  307. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 16.
  308. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 13.
  309. Went from The Argent Adept's UsePower phase to DrawCard phase.
  310. The Argent Adept draws Inventive Preparation.
  311. Went from The Argent Adept's DrawCard phase to End phase.
  312. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  313. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  314. GameController plays Szreem.
  315. Applying ongoing effect: Increase damage dealt to Szreem by 1.
  316. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  317. Urdid initiates 2 Melee damage to Fugue State Parse.
  318. Action of Urdid was cancelled by Hypersonic Assault.
  319. Urdid initiates 2 Fire damage to Fugue State Parse.
  320. Action of Urdid was cancelled by Hypersonic Assault.
  321. Szreem initiates 2 Energy damage to Blade Battalion.
  322. Szreem deals Blade Battalion 2 Energy damage.
  323. Blade Battalion is now at 2 HP.
  324. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  325. Went from Baron Blade's Start phase to PlayCard phase.
  326. GameController plays Blade Battalion.
  327. Applying ongoing effect: Increase damage dealt to Blade Battalion by 1.
  328. Went from Baron Blade's PlayCard phase to End phase.
  329. Blade Battalion initiates 5 Melee damage to Fugue State Parse.
  330. Blade Battalion deals Fugue State Parse 5 Melee damage.
  331. Fugue State Parse is now at 11 HP.
  332. Went from Baron Blade's End phase to Tachyon's Start phase.
  333. Notice: an ongoing effect just expired: Baron Blade cannot deal damage.
  334. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  335. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  336. Notice: an ongoing effect just expired: Powered Remote Turret cannot deal damage.
  337. Notice: an ongoing effect just expired: Orbo cannot deal damage.
  338. Notice: an ongoing effect just expired: Urdid cannot deal damage.
  339. Went from Tachyon's Start phase to PlayCard phase.
  340. GameController plays HUD Goggles.
  341. HUD Goggles increased the action count of PlayCard by 1.
  342. GameController plays Hypersonic Assault.
  343. Freedom Six Tachyon initiates 1 Sonic damage to Baron Blade.
  344. Freedom Six Tachyon deals Baron Blade 1 Sonic damage.
  345. Baron Blade is now at 34 HP.
  346. Applying ongoing effect: Baron Blade cannot deal damage.
  347. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  348. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  349. Blade Battalion is now at 1 HP.
  350. Applying ongoing effect: Blade Battalion cannot deal damage.
  351. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  352. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 1.
  353. Freedom Six Tachyon deals Blade Battalion 2 Sonic damage.
  354. Blade Battalion is now at 3 HP.
  355. Applying ongoing effect: Blade Battalion cannot deal damage.
  356. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  357. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  358. Blade Battalion is now at 2 HP.
  359. Applying ongoing effect: Blade Battalion cannot deal damage.
  360. Freedom Six Tachyon initiates 1 Sonic damage to Powered Remote Turret.
  361. Freedom Six Tachyon deals Powered Remote Turret 1 Sonic damage.
  362. Powered Remote Turret is now at 4 HP.
  363. Applying ongoing effect: Powered Remote Turret cannot deal damage.
  364. Freedom Six Tachyon initiates 1 Sonic damage to Orbo.
  365. Freedom Six Tachyon deals Orbo 1 Sonic damage.
  366. Orbo is now at 18 HP.
  367. Applying ongoing effect: Orbo cannot deal damage.
  368. Freedom Six Tachyon initiates 1 Sonic damage to Szreem.
  369. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 1.
  370. Freedom Six Tachyon deals Szreem 2 Sonic damage.
  371. Szreem is now at 7 HP.
  372. Applying ongoing effect: Szreem cannot deal damage.
  373. Freedom Six Tachyon initiates 1 Sonic damage to Urdid.
  374. Freedom Six Tachyon deals Urdid 1 Sonic damage.
  375. Urdid is now at 11 HP.
  376. Applying ongoing effect: Urdid cannot deal damage.
  377. GameController moved Hypersonic Assault to Tachyon's trash.
  378. Went from Tachyon's PlayCard phase to UsePower phase.
  379. Tachyon uses the power on Freedom Six Tachyon.
  380. Tachyon draws Fleet of Foot.
  381. Parse draws Extrasensory Awareness.
  382. The Argent Adept draws Alacritous Subdominant.
  383. Went from Tachyon's UsePower phase to DrawCard phase.
  384. Tachyon draws Sonic Vortex.
  385. Went from Tachyon's DrawCard phase to End phase.
  386. Went from Tachyon's End phase to Parse's Start phase.
  387. Parse discards Extrasensory Awareness.
  388. Snap Decision moved Extrasensory Awareness from Parse's hand to Parse's trash.
  389. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  390. Snap Decision plays Critical Multiplier.
  391. Went from Parse's Start phase to PlayCard phase.
  392. GameController plays Exploit Vulnerability.
  393. Went from Parse's PlayCard phase to UsePower phase.
  394. Parse uses the power on Fugue State Parse.
  395. Fugue State Parse's Neural Processing plays Between the Lines.
  396. The Argent Adept uses the power on Drake's Pipes.
  397. The Argent Adept activates the text on Scherzo of Frost and Flame.
  398. The Argent Adept initiates 1 Cold damage to Baron Blade.
  399. Critical Multiplier increases the damage dealt by The Argent Adept by 1.
  400. The Argent Adept deals Baron Blade 2 Cold damage.
  401. Baron Blade is now at 32 HP.
  402. The Argent Adept initiates 1 Fire damage to Baron Blade.
  403. The Argent Adept deals Baron Blade 1 Fire damage.
  404. Baron Blade is now at 31 HP.
  405. The Argent Adept activates the text on Rhapsody of Vigor.
  406. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 12.
  407. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 12.
  408. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 14.
  409. GameController moved Between the Lines to Parse's trash.
  410. Fugue State Parse's Neural Processing plays Telamon's Lyra.
  411. Went from Parse's UsePower phase to DrawCard phase.
  412. Parse draws Data-Mining.
  413. Went from Parse's DrawCard phase to End phase.
  414. Went from Parse's End phase to The Argent Adept's Start phase.
  415. Went from The Argent Adept's Start phase to PlayCard phase.
  416. GameController plays Vernal Sonata.
  417. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 13.
  418. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 13.
  419. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 15.
  420. Vernal Sonata moved Hypersonic Assault from Tachyon's trash to Tachyon's deck.
  421. Vernal Sonata moved Targeting Arrow from Parse's trash to Parse's deck.
  422. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  423. GameController moved Vernal Sonata to The Argent Adept's trash.
  424. Went from The Argent Adept's PlayCard phase to UsePower phase.
  425. The Argent Adept uses the power on Drake's Pipes.
  426. The Argent Adept activates the text on Scherzo of Frost and Flame.
  427. The Argent Adept initiates 1 Cold damage to Baron Blade.
  428. The Argent Adept deals Baron Blade 1 Cold damage.
  429. Baron Blade is now at 30 HP.
  430. The Argent Adept initiates 1 Fire damage to Baron Blade.
  431. The Argent Adept deals Baron Blade 1 Fire damage.
  432. Baron Blade is now at 29 HP.
  433. The Argent Adept activates the text on Rhapsody of Vigor.
  434. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
  435. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 14.
  436. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 16.
  437. Went from The Argent Adept's UsePower phase to DrawCard phase.
  438. The Argent Adept draws Silver Shadow.
  439. Went from The Argent Adept's DrawCard phase to End phase.
  440. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  441. Notice: an ongoing effect just expired: Increase damage dealt to Szreem by 1.
  442. Notice: an ongoing effect just expired: Increase damage dealt to Blade Battalion by 1.
  443. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  444. GameController plays Slamara.
  445. Applying ongoing effect: Increase damage dealt to Slamara by 1.
  446. Applying ongoing effect: Increase damage dealt to Slamara by 1.
  447. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  448. Urdid initiates 2 Melee damage to The Argent Adept.
  449. Action of Urdid was cancelled by Hypersonic Assault.
  450. Urdid initiates 2 Fire damage to The Argent Adept.
  451. Action of Urdid was cancelled by Hypersonic Assault.
  452. Szreem initiates 2 Energy damage to Blade Battalion.
  453. Action of Szreem was cancelled by Hypersonic Assault.
  454. Slamara puts Blade Battalion into play.
  455. Applying ongoing effect: Increase damage dealt to Blade Battalion by 1.
  456. Applying ongoing effect: Increase damage dealt to Blade Battalion by 1.
  457. ***** LOADED UNDO FILE: undo-78-TheArgentAdept-PlayCard *****
  458. Possible achievement: Base_CumulativeDamage, progress: 98.7272727272727
  459. Possible achievement: Base_CumulativeHeal, progress: 656.5
  460. Possible achievement: Base_DefeatAllVillains, progress: 50
  461. Possible achievement: Base_LargeAttack
  462. Possible achievement: Base_LastHeroStanding
  463. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  464. Possible achievement: Base_NoCards
  465. Possible achievement: Base_NoPowers
  466. Possible achievement: Base_RedirectMany
  467. Possible achievement: Base_WinFullHP
  468. Possible achievement: Base_WinGame
  469. GameController plays Arcane Cadence.
  470. Revealed card: Vernal Sonata
  471. Revealed card: Cedistic Dissonant
  472. Revealed card: Eydisar's Horn
  473. Revealed card: Alacritous Subdominant
  474. Revealed card: Vernal Sonata
  475. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  476. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  477. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  478. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's trash.
  479. Arcane Cadence plays Cedistic Dissonant.
  480. GameController moved Arcane Cadence to The Argent Adept's trash.
  481. Went from The Argent Adept's PlayCard phase to UsePower phase.
  482. The Argent Adept uses the power on Drake's Pipes.
  483. The Argent Adept activates the text on Scherzo of Frost and Flame.
  484. The Argent Adept initiates 1 Cold damage to Baron Blade.
  485. The Argent Adept deals Baron Blade 1 Cold damage.
  486. Baron Blade is now at 30 HP.
  487. The Argent Adept initiates 1 Fire damage to Baron Blade.
  488. The Argent Adept deals Baron Blade 1 Fire damage.
  489. Baron Blade is now at 29 HP.
  490. The Argent Adept activates the text on Rhapsody of Vigor.
  491. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 13.
  492. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 13.
  493. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 15.
  494. Went from The Argent Adept's UsePower phase to DrawCard phase.
  495. The Argent Adept draws Vernal Sonata.
  496. Went from The Argent Adept's DrawCard phase to End phase.
  497. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  498. Notice: an ongoing effect just expired: Increase damage dealt to Szreem by 1.
  499. Notice: an ongoing effect just expired: Increase damage dealt to Blade Battalion by 1.
  500. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  501. GameController plays Slamara.
  502. Applying ongoing effect: Increase damage dealt to Slamara by 1.
  503. Applying ongoing effect: Increase damage dealt to Slamara by 1.
  504. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  505. Urdid initiates 2 Melee damage to The Argent Adept.
  506. Action of Urdid was cancelled by Hypersonic Assault.
  507. Urdid initiates 2 Fire damage to The Argent Adept.
  508. Action of Urdid was cancelled by Hypersonic Assault.
  509. Szreem initiates 2 Energy damage to Blade Battalion.
  510. Action of Szreem was cancelled by Hypersonic Assault.
  511. Slamara puts Blade Battalion into play.
  512. Applying ongoing effect: Increase damage dealt to Blade Battalion by 1.
  513. Applying ongoing effect: Increase damage dealt to Blade Battalion by 1.
  514. Slamara puts Supersonic Response into play.
  515. Freedom Six Tachyon initiates 2 Melee damage to Baron Blade.
  516. Freedom Six Tachyon deals Baron Blade 2 Melee damage.
  517. Baron Blade is now at 27 HP.
  518. GameController moved Supersonic Response to Tachyon's trash.
  519. Slamara puts Recompile into play.
  520. Parse discards Between the Lines.
  521. Recompile moved Between the Lines from Parse's hand to Parse's trash.
  522. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  523. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  524. Parse discards Extrasensory Awareness.
  525. Recompile moved Extrasensory Awareness from Parse's hand to Parse's trash.
  526. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  527. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  528. Parse discards Data-Mining.
  529. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  530. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  531. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  532. Parse draws Snap Decision.
  533. Parse draws Gauge.
  534. Parse draws Updated Intel.
  535. Parse draws Data-Mining.
  536. Parse draws Impossible Shot.
  537. Parse draws Targeting Arrow.
  538. GameController moved Recompile to Parse's trash.
  539. Slamara puts Inspiring Supertonic into play.
  540. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  541. Went from Baron Blade's Start phase to PlayCard phase.
  542. GameController plays Mobile Defense Platform.
  543. Applying ongoing effect: Increase damage dealt to Mobile Defense Platform by 1.
  544. Applying ongoing effect: Increase damage dealt to Mobile Defense Platform by 1.
  545. Went from Baron Blade's PlayCard phase to End phase.
  546. Blade Battalion initiates 5 Melee damage to The Argent Adept.
  547. Blade Battalion deals The Argent Adept 5 Melee damage.
  548. The Argent Adept is now at 10 HP.
  549. Went from Baron Blade's End phase to Tachyon's Start phase.
  550. Notice: an ongoing effect just expired: Baron Blade cannot deal damage.
  551. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  552. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  553. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  554. Notice: an ongoing effect just expired: Powered Remote Turret cannot deal damage.
  555. Notice: an ongoing effect just expired: Orbo cannot deal damage.
  556. Notice: an ongoing effect just expired: Szreem cannot deal damage.
  557. Notice: an ongoing effect just expired: Urdid cannot deal damage.
  558. HUD Goggles increased the action count of PlayCard by 1.
  559. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  560. GameController plays Fleet of Foot.
  561. Tachyon draws Synaptic Interruption.
  562. Parse draws Data-Mining.
  563. The Argent Adept draws Sarabande of Destruction.
  564. Fleet of Foot plays Synaptic Interruption.
  565. GameController moved Fleet of Foot to Tachyon's trash.
  566. GameController plays Sonic Vortex.
  567. Tachyon may select up to 3 targets.
  568. Freedom Six Tachyon initiates 3 Sonic damage to Mobile Defense Platform.
  569. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 2.
  570. Freedom Six Tachyon deals Mobile Defense Platform 5 Sonic damage.
  571. Mobile Defense Platform is now at 5 HP.
  572. Freedom Six Tachyon initiates 3 Sonic damage to Blade Battalion.
  573. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 2.
  574. Freedom Six Tachyon deals Blade Battalion 5 Sonic damage.
  575. Blade Battalion is now at 0 HP.
  576. Freedom Six Tachyon's Team Leader destroys Blade Battalion!
  577. GameController moved Blade Battalion to the villain trash.
  578. Freedom Six Tachyon initiates 3 Sonic damage to Powered Remote Turret.
  579. Freedom Six Tachyon deals Powered Remote Turret 3 Sonic damage.
  580. Powered Remote Turret is now at 1 HP.
  581. GameController moved Sonic Vortex to Tachyon's trash.
  582. Went from Tachyon's PlayCard phase to UsePower phase.
  583. Tachyon uses the power on Freedom Six Tachyon.
  584. Tachyon draws Nimble Strike.
  585. Parse draws Recompile.
  586. The Argent Adept draws Vernal Sonata.
  587. Went from Tachyon's UsePower phase to DrawCard phase.
  588. Tachyon draws Lightspeed Barrage.
  589. Went from Tachyon's DrawCard phase to End phase.
  590. Went from Tachyon's End phase to Parse's Start phase.
  591. Parse discards Snap Decision.
  592. Snap Decision moved Snap Decision from Parse's hand to Parse's trash.
  593. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  594. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  595. Snap Decision plays Quick Calculation.
  596. Revealed card: Critical Multiplier
  597. Revealed card: Syntactic Analysis
  598. Revealed card: Segmentation Fault
  599. Quick Calculation moved Critical Multiplier from Parse's revealed cards to the bottom of Parse's deck.
  600. Quick Calculation moved Syntactic Analysis from Parse's revealed cards to Parse's hand.
  601. Quick Calculation moved Segmentation Fault from Parse's revealed cards to Parse's hand.
  602. GameController moved Quick Calculation to Parse's trash.
  603. Went from Parse's Start phase to PlayCard phase.
  604. GameController plays Impossible Shot.
  605. Fugue State Parse initiates 3 Projectile damage to Mobile Defense Platform.
  606. Exploit Vulnerability increases the damage dealt by Fugue State Parse by 2.
  607. Fugue State Parse deals Mobile Defense Platform 5 Projectile damage.
  608. Mobile Defense Platform is now at 0 HP.
  609. Fugue State Parse's Neural Processing destroys Mobile Defense Platform!
  610. GameController moved Mobile Defense Platform to the villain trash.
  611. Parse draws Buffer Overflow.
  612. GameController moved Impossible Shot to Parse's trash.
  613. Went from Parse's PlayCard phase to UsePower phase.
  614. Parse uses the power on Fugue State Parse.
  615. Fugue State Parse's Neural Processing plays Critical Multiplier.
  616. Fugue State Parse's Neural Processing plays Alacritous Subdominant.
  617. Went from Parse's UsePower phase to DrawCard phase.
  618. Parse draws Updated Intel.
  619. Went from Parse's DrawCard phase to End phase.
  620. Went from Parse's End phase to The Argent Adept's Start phase.
  621. Went from The Argent Adept's Start phase to PlayCard phase.
  622. GameController plays Vernal Sonata.
  623. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
  624. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 14.
  625. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 11.
  626. Vernal Sonata moved Hypersonic Assault from Tachyon's trash to Tachyon's deck.
  627. Vernal Sonata moved Impossible Shot from Parse's trash to Parse's deck.
  628. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  629. GameController moved Vernal Sonata to The Argent Adept's trash.
  630. Went from The Argent Adept's PlayCard phase to UsePower phase.
  631. The Argent Adept uses the power on Drake's Pipes.
  632. The Argent Adept activates the text on Scherzo of Frost and Flame.
  633. The Argent Adept initiates 1 Cold damage to Baron Blade.
  634. Critical Multiplier increases the damage dealt by The Argent Adept by 8.
  635. The Argent Adept deals Baron Blade 9 Cold damage.
  636. Baron Blade is now at 18 HP.
  637. The Argent Adept initiates 1 Fire damage to Baron Blade.
  638. The Argent Adept deals Baron Blade 1 Fire damage.
  639. Baron Blade is now at 17 HP.
  640. The Argent Adept activates the text on Rhapsody of Vigor.
  641. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 12.
  642. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 15.
  643. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  644. Went from The Argent Adept's UsePower phase to DrawCard phase.
  645. The Argent Adept draws Silver Shadow.
  646. Went from The Argent Adept's DrawCard phase to End phase.
  647. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  648. Notice: an ongoing effect just expired: Increase damage dealt to Slamara by 2.
  649. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  650. GameController plays Korrupton.
  651. Applying ongoing effect: Increase damage dealt to Korrupton by 1.
  652. Applying ongoing effect: Increase damage dealt to Korrupton by 1.
  653. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  654. Orbo initiates 2 Melee damage to Baron Blade.
  655. Orbo deals Baron Blade 2 Melee damage.
  656. Baron Blade is now at 15 HP.
  657. Orbo initiates 1 Energy damage to Baron Blade.
  658. Orbo deals Baron Blade 1 Energy damage.
  659. Baron Blade is now at 14 HP.
  660. Urdid initiates 2 Melee damage to Fugue State Parse.
  661. Urdid deals Fugue State Parse 2 Melee damage.
  662. Fugue State Parse is now at 13 HP.
  663. Urdid initiates 2 Fire damage to Fugue State Parse.
  664. Urdid deals Fugue State Parse 2 Fire damage.
  665. Fugue State Parse is now at 11 HP.
  666. Szreem initiates 2 Energy damage to Powered Remote Turret.
  667. Szreem deals Powered Remote Turret 2 Energy damage.
  668. Powered Remote Turret is now at -1 HP.
  669. Szreem destroys Powered Remote Turret!
  670. GameController moved Powered Remote Turret to the villain trash.
  671. Slamara puts Hasten Doom into play.
  672. Baron Blade initiates 2 Toxic damage to Freedom Six Tachyon.
  673. Baron Blade deals Freedom Six Tachyon 2 Toxic damage.
  674. Freedom Six Tachyon is now at 13 HP.
  675. Baron Blade initiates 2 Toxic damage to Fugue State Parse.
  676. Baron Blade deals Fugue State Parse 2 Toxic damage.
  677. Fugue State Parse is now at 9 HP.
  678. Baron Blade initiates 2 Toxic damage to The Argent Adept.
  679. Baron Blade deals The Argent Adept 2 Toxic damage.
  680. The Argent Adept is now at 10 HP.
  681. Hasten Doom plays Living Force Field.
  682. GameController moved Hasten Doom to the villain trash.
  683. Slamara puts Hypersonic Assault into play.
  684. Freedom Six Tachyon initiates 1 Sonic damage to Baron Blade.
  685. Living Force Field reduces the damage dealt to Baron Blade by Freedom Six Tachyon by 1.
  686. Damage amount was 0, so no damage was dealt.
  687. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  688. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  689. Blade Battalion is now at 0 HP.
  690. Applying ongoing effect: Blade Battalion cannot deal damage.
  691. Freedom Six Tachyon's Team Leader destroys Blade Battalion!
  692. GameController moved Blade Battalion to the villain trash.
  693. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  694. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  695. Blade Battalion is now at 2 HP.
  696. Applying ongoing effect: Blade Battalion cannot deal damage.
  697. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  698. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  699. Blade Battalion is now at 1 HP.
  700. Applying ongoing effect: Blade Battalion cannot deal damage.
  701. Freedom Six Tachyon initiates 1 Sonic damage to Korrupton.
  702. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 2.
  703. Freedom Six Tachyon deals Korrupton 3 Sonic damage.
  704. Korrupton is now at 6 HP.
  705. Applying ongoing effect: Korrupton cannot deal damage.
  706. Freedom Six Tachyon initiates 1 Sonic damage to Orbo.
  707. Freedom Six Tachyon deals Orbo 1 Sonic damage.
  708. Orbo is now at 17 HP.
  709. Applying ongoing effect: Orbo cannot deal damage.
  710. Freedom Six Tachyon initiates 1 Sonic damage to Slamara.
  711. Freedom Six Tachyon deals Slamara 1 Sonic damage.
  712. Slamara is now at 6 HP.
  713. Applying ongoing effect: Slamara cannot deal damage.
  714. Freedom Six Tachyon initiates 1 Sonic damage to Szreem.
  715. Freedom Six Tachyon deals Szreem 1 Sonic damage.
  716. Szreem is now at 6 HP.
  717. Applying ongoing effect: Szreem cannot deal damage.
  718. Freedom Six Tachyon initiates 1 Sonic damage to Urdid.
  719. Freedom Six Tachyon deals Urdid 1 Sonic damage.
  720. Urdid is now at 10 HP.
  721. Applying ongoing effect: Urdid cannot deal damage.
  722. GameController moved Hypersonic Assault to Tachyon's trash.
  723. Slamara puts Impossible Shot into play.
  724. Fugue State Parse initiates 3 Projectile damage to Baron Blade.
  725. Living Force Field cannot reduce the damage, because it is irreducible.
  726. Fugue State Parse deals Baron Blade 3 Projectile damage.
  727. Baron Blade is now at 11 HP.
  728. Impossible Shot moves 18 cards to the top of Parse's Deck.
  729. Parse shuffles their Parse's deck.
  730. Parse draws Recompile.
  731. GameController moved Impossible Shot to Parse's trash.
  732. Slamara puts Inventive Preparation into play.
  733. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  734. Went from Baron Blade's Start phase to PlayCard phase.
  735. GameController plays Living Force Field.
  736. Went from Baron Blade's PlayCard phase to End phase.
  737. Went from Baron Blade's End phase to Tachyon's Start phase.
  738. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  739. Notice: an ongoing effect just expired: Blade Battalion cannot deal damage.
  740. Notice: an ongoing effect just expired: Korrupton cannot deal damage.
  741. Notice: an ongoing effect just expired: Orbo cannot deal damage.
  742. Notice: an ongoing effect just expired: Slamara cannot deal damage.
  743. Notice: an ongoing effect just expired: Szreem cannot deal damage.
  744. Notice: an ongoing effect just expired: Urdid cannot deal damage.
  745. HUD Goggles increased the action count of PlayCard by 1.
  746. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  747. GameController plays Blinding Speed.
  748. Blinding Speed destroys Living Force Field!
  749. GameController moved Living Force Field to the villain trash.
  750. GameController moved Blinding Speed to Tachyon's trash.
  751. GameController plays Nimble Strike.
  752. Freedom Six Tachyon initiates 1 Melee damage to Baron Blade.
  753. Living Force Field reduces the damage dealt to Baron Blade by Freedom Six Tachyon by 1.
  754. Damage amount was 0, so no damage was dealt.
  755. Tachyon draws Quick Insight.
  756. GameController moved Nimble Strike to Tachyon's trash.
  757. Went from Tachyon's PlayCard phase to UsePower phase.
  758. Tachyon uses the power on Freedom Six Tachyon.
  759. Tachyon draws Accelerated Assault.
  760. Parse draws Data-Mining.
  761. The Argent Adept draws Syncopated Onslaught.
  762. Went from Tachyon's UsePower phase to DrawCard phase.
  763. Tachyon draws Supersonic Response.
  764. Went from Tachyon's DrawCard phase to End phase.
  765. Went from Tachyon's End phase to Parse's Start phase.
  766. Parse discards Data-Mining.
  767. Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
  768. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  769. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  770. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  771. Snap Decision plays Segmentation Fault.
  772. Went from Parse's Start phase to PlayCard phase.
  773. GameController plays Targeting Arrow.
  774. Fugue State Parse initiates 1 Projectile damage to Baron Blade.
  775. Living Force Field cannot reduce the damage, because it is irreducible.
  776. Fugue State Parse deals Baron Blade 1 Projectile damage.
  777. Baron Blade is now at 10 HP.
  778. Applying ongoing effect: Increase damage dealt to Baron Blade by 1.
  779. GameController moved Targeting Arrow to Parse's trash.
  780. Went from Parse's PlayCard phase to UsePower phase.
  781. Parse uses the power on Segmentation Fault.
  782. Parse discards Updated Intel.
  783. Segmentation Fault moved Updated Intel from Parse's hand to Parse's trash.
  784. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  785. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  786. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  787. Segmentation Fault destroys Living Force Field!
  788. GameController moved Living Force Field to the villain trash.
  789. Went from Parse's UsePower phase to DrawCard phase.
  790. Parse draws Reveal the Flaws.
  791. Went from Parse's DrawCard phase to End phase.
  792. Went from Parse's End phase to The Argent Adept's Start phase.
  793. Went from The Argent Adept's Start phase to PlayCard phase.
  794. GameController plays Silver Shadow.
  795. The Argent Adept activates the text on Syncopated Onslaught.
  796. The Argent Adept initiates 1 Sonic damage to Baron Blade.
  797. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  798. Critical Multiplier increases the damage dealt by The Argent Adept by 6.
  799. The Argent Adept deals Baron Blade 8 Sonic damage.
  800. Baron Blade is now at 2 HP.
  801. Silver Shadow plays Vernal Sonata.
  802. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
  803. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 10.
  804. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 11.
  805. Vernal Sonata moved Hypersonic Assault from Tachyon's trash to Tachyon's deck.
  806. Vernal Sonata moved Impossible Shot from Parse's trash to Parse's deck.
  807. Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  808. GameController moved Vernal Sonata to The Argent Adept's trash.
  809. GameController moved Silver Shadow to The Argent Adept's trash.
  810. Went from The Argent Adept's PlayCard phase to UsePower phase.
  811. The Argent Adept uses the power on Drake's Pipes.
  812. The Argent Adept activates the text on Scherzo of Frost and Flame.
  813. The Argent Adept initiates 1 Cold damage to Baron Blade.
  814. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  815. The Argent Adept deals Baron Blade 2 Cold damage.
  816. Baron Blade is now at 0 HP.
  817. Baron Blade was flipped to its back side.
  818. Baron Blade restored the HP of Baron Blade to 30 HP.
  819. Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
  820. Baron Blade moved Blade Battalion from the villain trash to the villain deck.
  821. Baron Blade moved Mobile Defense Platform from the villain trash to the villain deck.
  822. Baron Blade moved Powered Remote Turret from the villain trash to the villain deck.
  823. Baron Blade moved Hasten Doom from the villain trash to the villain deck.
  824. Baron Blade moved Blade Battalion from the villain trash to the villain deck.
  825. Baron Blade moved Living Force Field from the villain trash to the villain deck.
  826. Baron Blade moved Living Force Field from the villain trash to the villain deck.
  827. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  828. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  829. Baron Blade moved Mobile Defense Platform from the villain deck to the villain trash.
  830. Baron Blade shuffles their the villain deck.
  831. The Argent Adept initiates 1 Fire damage to Baron Blade.
  832. Targeting Arrow increases the damage dealt by The Argent Adept by 1.
  833. The Argent Adept deals Baron Blade 2 Fire damage.
  834. Baron Blade is now at 28 HP.
  835. The Argent Adept activates the text on Rhapsody of Vigor.
  836. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 11.
  837. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  838. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 12.
  839. Went from The Argent Adept's UsePower phase to DrawCard phase.
  840. The Argent Adept draws Arcane Cadence.
  841. Went from The Argent Adept's DrawCard phase to End phase.
  842. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  843. Notice: an ongoing effect just expired: Increase damage dealt to Korrupton by 2.
  844. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  845. GameController plays Hall of the Terminarch.
  846. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  847. Orbo initiates 2 Melee damage to Orbo.
  848. Orbo deals Orbo 2 Melee damage.
  849. Orbo is now at 15 HP.
  850. Urdid initiates 2 Melee damage to Freedom Six Tachyon.
  851. Urdid deals Freedom Six Tachyon 2 Melee damage.
  852. Freedom Six Tachyon is now at 13 HP.
  853. Urdid initiates 2 Fire damage to Freedom Six Tachyon.
  854. Urdid deals Freedom Six Tachyon 2 Fire damage.
  855. Freedom Six Tachyon is now at 11 HP.
  856. Szreem initiates 2 Energy damage to Blade Battalion.
  857. Szreem deals Blade Battalion 2 Energy damage.
  858. Blade Battalion is now at 0 HP.
  859. Szreem destroys Blade Battalion!
  860. GameController moved Blade Battalion to the villain trash.
  861. Slamara puts Living Force Field into play.
  862. Slamara puts Hypersonic Assault into play.
  863. Freedom Six Tachyon initiates 1 Sonic damage to Baron Blade.
  864. Targeting Arrow increases the damage dealt by Freedom Six Tachyon by 1.
  865. Living Force Field reduces the damage dealt to Baron Blade by Freedom Six Tachyon by 1.
  866. Freedom Six Tachyon deals Baron Blade 1 Sonic damage.
  867. Baron Blade is now at 27 HP.
  868. Applying ongoing effect: Baron Blade cannot deal damage.
  869. Freedom Six Tachyon initiates 1 Sonic damage to Blade Battalion.
  870. Freedom Six Tachyon deals Blade Battalion 1 Sonic damage.
  871. Blade Battalion is now at 0 HP.
  872. Applying ongoing effect: Blade Battalion cannot deal damage.
  873. Freedom Six Tachyon's Team Leader destroys Blade Battalion!
  874. GameController moved Blade Battalion to the villain trash.
  875. Freedom Six Tachyon initiates 1 Sonic damage to Korrupton.
  876. Freedom Six Tachyon deals Korrupton 1 Sonic damage.
  877. Korrupton is now at 5 HP.
  878. Applying ongoing effect: Korrupton cannot deal damage.
  879. Freedom Six Tachyon initiates 1 Sonic damage to Orbo.
  880. Freedom Six Tachyon deals Orbo 1 Sonic damage.
  881. Orbo is now at 14 HP.
  882. Applying ongoing effect: Orbo cannot deal damage.
  883. Freedom Six Tachyon initiates 1 Sonic damage to Slamara.
  884. Freedom Six Tachyon deals Slamara 1 Sonic damage.
  885. Slamara is now at 5 HP.
  886. Applying ongoing effect: Slamara cannot deal damage.
  887. Freedom Six Tachyon initiates 1 Sonic damage to Szreem.
  888. Freedom Six Tachyon deals Szreem 1 Sonic damage.
  889. Szreem is now at 5 HP.
  890. Applying ongoing effect: Szreem cannot deal damage.
  891. Freedom Six Tachyon initiates 1 Sonic damage to Urdid.
  892. Freedom Six Tachyon deals Urdid 1 Sonic damage.
  893. Urdid is now at 9 HP.
  894. Applying ongoing effect: Urdid cannot deal damage.
  895. GameController moved Hypersonic Assault to Tachyon's trash.
  896. Slamara puts Impossible Shot into play.
  897. Fugue State Parse initiates 3 Projectile damage to Baron Blade.
  898. Targeting Arrow increases the damage dealt by Fugue State Parse by 1.
  899. Living Force Field cannot reduce the damage, because it is irreducible.
  900. Fugue State Parse deals Baron Blade 4 Projectile damage.
  901. Baron Blade is now at 23 HP.
  902. Parse draws Between the Lines.
  903. GameController moved Impossible Shot to Parse's trash.
  904. Slamara puts Xu's Bell into play.
  905. Hall of the Terminarch plays the top card of the environment deck...
  906. Hall of the Terminarch plays the top card of the environment deck.
  907. Hall of the Terminarch plays Phrentat.
  908. Applying ongoing effect: Increase damage dealt to Phrentat by 1.
  909. Applying ongoing effect: Increase damage dealt to Phrentat by 1.
  910. Phrentat initiates 2 Psychic damage to Baron Blade.
  911. Targeting Arrow increases the damage dealt by Phrentat by 1.
  912. Living Force Field reduces the damage dealt to Baron Blade by Phrentat by 1.
  913. Phrentat deals Baron Blade 2 Psychic damage.
  914. Baron Blade is now at 21 HP.
  915. Phrentat initiates 2 Psychic damage to Freedom Six Tachyon.
  916. Phrentat deals Freedom Six Tachyon 2 Psychic damage.
  917. Freedom Six Tachyon is now at 9 HP.
  918. Phrentat initiates 2 Psychic damage to The Argent Adept.
  919. Phrentat deals The Argent Adept 2 Psychic damage.
  920. The Argent Adept is now at 10 HP.
  921. Went from The Enclave of the Endlings's End phase to Baron Blade's Start phase.
  922. Went from Baron Blade's Start phase to PlayCard phase.
  923. GameController plays Devious Disruption.
  924. GameController moved Devious Disruption to the villain trash.
  925. Went from Baron Blade's PlayCard phase to End phase.
  926. Went from Baron Blade's End phase to Tachyon's Start phase.
  927. Notice: an ongoing effect just expired: Baron Blade cannot deal damage.
  928. Notice: an ongoing effect just expired: Korrupton cannot deal damage.
  929. Notice: an ongoing effect just expired: Orbo cannot deal damage.
  930. Notice: an ongoing effect just expired: Slamara cannot deal damage.
  931. Notice: an ongoing effect just expired: Szreem cannot deal damage.
  932. Notice: an ongoing effect just expired: Urdid cannot deal damage.
  933. HUD Goggles increased the action count of PlayCard by 1.
  934. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  935. GameController plays Quick Insight.
  936. Tachyon draws Lightning Reflexes.
  937. Tachyon draws HUD Goggles.
  938. Tachyon draws Lightspeed Barrage.
  939. Tachyon discards Sucker Punch.
  940. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  941. Tachyon discards Supersonic Response.
  942. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  943. GameController moved Quick Insight to Tachyon's trash.
  944. GameController plays Nimble Strike.
  945. Freedom Six Tachyon initiates 1 Melee damage to Baron Blade.
  946. Targeting Arrow increases the damage dealt by Freedom Six Tachyon by 1.
  947. Living Force Field reduces the damage dealt to Baron Blade by Freedom Six Tachyon by 1.
  948. Freedom Six Tachyon deals Baron Blade 1 Melee damage.
  949. Baron Blade is now at 20 HP.
  950. Tachyon draws Quick Insight.
  951. GameController moved Nimble Strike to Tachyon's trash.
  952. Went from Tachyon's PlayCard phase to UsePower phase.
  953. Tachyon uses the power on Freedom Six Tachyon.
  954. Tachyon draws Blinding Speed.
  955. Parse draws Quick Calculation.
  956. The Argent Adept draws Instrumental Conjuration.
  957. Went from Tachyon's UsePower phase to DrawCard phase.
  958. Tachyon draws Fleet of Foot.
  959. Went from Tachyon's DrawCard phase to End phase.
  960. Went from Tachyon's End phase to Parse's Start phase.
  961. Notice: an ongoing effect just expired: Increase damage dealt to Baron Blade by 1.
  962. Parse discards Data-Mining.
  963. Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
  964. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  965. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  966. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  967. Snap Decision plays Quick Calculation.
  968. Revealed card: Quick Calculation
  969. Revealed card: Snap Decision
  970. Revealed card: Reveal the Flaws
  971. Quick Calculation moved Reveal the Flaws from Parse's revealed cards to the bottom of Parse's deck.
  972. Quick Calculation moved Quick Calculation from Parse's revealed cards to Parse's hand.
  973. Quick Calculation moved Snap Decision from Parse's revealed cards to Parse's hand.
  974. GameController moved Quick Calculation to Parse's trash.
  975. Went from Parse's Start phase to PlayCard phase.
  976. GameController plays Recompile.
  977. Parse discards Snap Decision.
  978. Recompile moved Snap Decision from Parse's hand to Parse's trash.
  979. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  980. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  981. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  982. Parse discards Updated Intel.
  983. Recompile moved Updated Intel from Parse's hand to Parse's trash.
  984. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  985. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  986. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  987. Parse discards Reveal the Flaws.
  988. Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
  989. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  990. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  991. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  992. Parse draws Extrasensory Awareness.
  993. Parse draws Between the Lines.
  994. Parse draws Targeting Arrow.
  995. Parse draws Extrasensory Awareness.
  996. Parse draws Recompile.
  997. Parse draws Targeting Arrow.
  998. GameController moved Recompile to Parse's trash.
  999. Went from Parse's PlayCard phase to UsePower phase.
  1000. Parse uses the power on Segmentation Fault.
  1001. Parse discards Extrasensory Awareness.
  1002. Segmentation Fault moved Extrasensory Awareness from Parse's hand to Parse's trash.
  1003. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  1004. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  1005. Applying ongoing effect: Increase the next damage dealt by The Argent Adept by 1.
  1006. Segmentation Fault destroys Living Force Field!
  1007. GameController moved Living Force Field to the villain trash.
  1008. Went from Parse's UsePower phase to DrawCard phase.
  1009. Parse draws Quick Calculation.
  1010. Went from Parse's DrawCard phase to End phase.
  1011. Went from Parse's End phase to The Argent Adept's Start phase.
  1012. Went from The Argent Adept's Start phase to PlayCard phase.
  1013. GameController plays Arcane Cadence.
  1014. Revealed card: Arcane Cadence
  1015. Revealed card: Arcane Cadence
  1016. Revealed card: Akpunku's Drum
  1017. Revealed card: Silver Shadow
  1018. Revealed card: Instrumental Conjuration
  1019. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  1020. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
  1021. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1022. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's trash.
  1023. Arcane Cadence plays Arcane Cadence.
  1024. Revealed card: Arcane Cadence
  1025. Revealed card: Scherzo of Frost and Flame
  1026. Revealed card: Counterpoint Bulwark
  1027. Revealed card: Instrumental Conjuration
  1028. Revealed card: Polyphoric Flare
  1029. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's hand.
  1030. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
  1031. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1032. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  1033. Arcane Cadence plays Scherzo of Frost and Flame.
  1034. GameController moved Arcane Cadence to The Argent Adept's trash.
  1035. GameController moved Arcane Cadence to The Argent Adept's trash.
  1036. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1037. The Argent Adept uses the power on Drake's Pipes.
  1038. The Argent Adept activates the text on Scherzo of Frost and Flame.
  1039. The Argent Adept initiates 1 Cold damage to Baron Blade.
  1040. Critical Multiplier increases the damage dealt by The Argent Adept by 15.
  1041. The Argent Adept deals Baron Blade 16 Cold damage.
  1042. Baron Blade is now at 4 HP.
  1043. The Argent Adept initiates 1 Fire damage to Baron Blade.
  1044. The Argent Adept deals Baron Blade 1 Fire damage.
  1045. Baron Blade is now at 3 HP.
  1046. The Argent Adept activates the text on Scherzo of Frost and Flame.
  1047. The Argent Adept initiates 1 Cold damage to Baron Blade.
  1048. The Argent Adept deals Baron Blade 1 Cold damage.
  1049. Baron Blade is now at 2 HP.
  1050. The Argent Adept initiates 1 Fire damage to Baron Blade.
  1051. The Argent Adept deals Baron Blade 1 Fire damage.
  1052. Baron Blade is now at 1 HP.
  1053. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1054. The Argent Adept draws Counterpoint Bulwark.
  1055. Went from The Argent Adept's DrawCard phase to End phase.
  1056. Went from The Argent Adept's End phase to The Enclave of the Endlings's Start phase.
  1057. Notice: an ongoing effect just expired: Increase damage dealt to Phrentat by 2.
  1058. Went from The Enclave of the Endlings's Start phase to PlayCard phase.
  1059. GameController plays Immutus.
  1060. Applying ongoing effect: Increase damage dealt to Immutus by 1.
  1061. Applying ongoing effect: Increase damage dealt to Immutus by 1.
  1062. Went from The Enclave of the Endlings's PlayCard phase to End phase.
  1063. Orbo initiates 2 Melee damage to Orbo.
  1064. Immutus redirects the damage dealt from Orbo to Immutus.
  1065. Exploit Vulnerability increases the damage dealt by Orbo by 2.
  1066. Orbo deals Immutus 4 Melee damage.
  1067. Immutus is now at 31 HP.
  1068. Urdid initiates 2 Melee damage to The Argent Adept.
  1069. Immutus redirects the damage dealt from The Argent Adept to Immutus.
  1070. Exploit Vulnerability increases the damage dealt by Urdid by 2.
  1071. Urdid deals Immutus 4 Melee damage.
  1072. Immutus is now at 27 HP.
  1073. Urdid initiates 2 Fire damage to The Argent Adept.
  1074. Immutus redirects the damage dealt from The Argent Adept to Immutus.
  1075. Exploit Vulnerability increases the damage dealt by Urdid by 2.
  1076. Urdid deals Immutus 4 Fire damage.
  1077. Immutus is now at 23 HP.
  1078. Szreem initiates 2 Energy damage to Freedom Six Tachyon.
  1079. Immutus redirects the damage dealt from Freedom Six Tachyon to Immutus.
  1080. Exploit Vulnerability increases the damage dealt by Szreem by 2.
  1081. Szreem deals Immutus 4 Energy damage.
  1082. Immutus is now at 19 HP.
  1083. Slamara puts Slash and Burn into play.
  1084. Baron Blade initiates 3 Melee damage to Freedom Six Tachyon.
  1085. Immutus redirects the damage dealt from Freedom Six Tachyon to Immutus.
  1086. Exploit Vulnerability increases the damage dealt by Baron Blade by 2.
  1087. Baron Blade deals Immutus 5 Melee damage.
  1088. Immutus is now at 14 HP.
  1089. Baron Blade initiates 5 Fire damage to Fugue State Parse.
  1090. Immutus redirects the damage dealt from Fugue State Parse to Immutus.
  1091. Exploit Vulnerability increases the damage dealt by Baron Blade by 2.
  1092. Baron Blade deals Immutus 7 Fire damage.
  1093. Immutus is now at 7 HP.
  1094. GameController moved Slash and Burn to the villain trash.
  1095. Slamara puts Lightspeed Barrage into play.
  1096. Freedom Six Tachyon initiates 9 Melee damage to Immutus.
  1097. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 2.
  1098. Freedom Six Tachyon deals Immutus 11 Melee damage.
  1099. Immutus is now at -4 HP.
  1100. Freedom Six Tachyon's Team Leader destroys Immutus!
  1101. GameController moved Immutus to the environment trash.
  1102. GameController moved Lightspeed Barrage to Tachyon's trash.
  1103. Slamara puts Segmentation Fault into play.
  1104. Slamara puts Instrumental Conjuration into play.
  1105. Instrumental Conjuration puts Akpunku's Drum into play.
  1106. The Argent Adept draws Instrumental Conjuration.
  1107. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1108. Korrupton initiates 1 Melee damage to Baron Blade.
  1109. Korrupton deals Baron Blade 1 Melee damage.
  1110. Baron Blade is now at 0 HP.
  1111. Freedom Six Tachyon, Fugue State Parse and The Argent Adept all defeated Baron Blade! Congratulations!
  1112. You just unlocked the promo card: Dark Conductor Argent Adept!
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